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101. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like if I send Reinforcements a...
- by Parson Atreides - at 2013.03.18 15:23:00
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102. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
CCP FoxFour wrote: Looking forward to this! :D Having a good solid way to communicate with you guys is really helpful. Who let you out of the PC thread? BACK TO WORK.
- by Parson Atreides - at 2013.03.18 15:13:00
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103. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like if I send Reinforcements at 01:00 and the Reinforcement timer is set to 02...
- by Parson Atreides - at 2013.03.18 15:11:00
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104. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Congratulations Iron Wolf Saber.
- by Parson Atreides - at 2013.03.18 15:08:00
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105. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Parson Atreides wrote: Mr Gloo Gloo wrote: So, another question : We will be able to choose a district for his localisation, his default SI and a default RT ? Or the RT will be randomly seeded after the capture ? ...
- by Parson Atreides - at 2013.03.18 15:01:00
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106. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
It's unclear to me whether or not we will be able to have more than one SI building in the same district. I saw somewhere that the main building will be the fighting area for battles, which seems to indicate we'll only get to have one. But if that...
- by Parson Atreides - at 2013.03.18 14:59:00
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107. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: So, another question : We will be able to choose a district for his localisation, his default SI and a default RT ? Or the RT will be randomly seeded after the capture ? I'd like to know this as well. I know you said ea...
- by Parson Atreides - at 2013.03.18 14:48:00
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108. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answer them again here for you....
- by Parson Atreides - at 2013.03.18 14:19:00
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109. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answer them again here for you. As seen in the Reinforcement timers section (ht...
- by Parson Atreides - at 2013.03.18 13:48:00
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110. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Django Quik wrote: CCP FoxFour wrote: trollsroyce wrote: Couple of questions, sorry if I missed an earlier answer: 1) An important mechanic will be the queue on "who gets to attack". How would this be iterated? 2) ...
- by Parson Atreides - at 2013.03.18 13:27:00
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111. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: You can't move for an attack on the first day anyway because you need to move a minimum of 100 clones and if you moved 100 clones when that is all you have, you'd be abandoning your initial district anyway. This is the same...
- by Parson Atreides - at 2013.03.17 23:32:00
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112. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Parson Atreides wrote: How will taking your first district work? I understand you buy the clone package, and take an unoccupied district, but what happens after that? Are you allowed to set the first Reinforcement timer w...
- by Parson Atreides - at 2013.03.17 19:32:00
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113. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
How will taking your first district work? I understand you buy the clone package, and take an unoccupied district, but what happens after that? Are you allowed to set the first Reinforcement timer without the penalty of locking the district, ther...
- by Parson Atreides - at 2013.03.17 12:53:00
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114. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: Parson Atreides wrote: The question, which is mine too, is if a corp can decide to have the attack actually start to take place 1 minute prior to that reinforcement timer ending (it's understood they must set the attack 24h...
- by Parson Atreides - at 2013.03.15 13:01:00
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115. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Oxskull Duncarino wrote: If you attack before the 1 hour Reinforcement Phase, the actual battle doesn't happen till 24 hours have passed and the next Reinforcement Phase happens. By attacking before the Reinforcement Phase you can battle the n...
- by Parson Atreides - at 2013.03.15 12:47:00
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116. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
How does the clone Reinforcement timer work? Is it a lump of clones in the beginning (or end) of the 1-hour period that gives you all of them at once? Or is it gradual, where if you were getting, say 60 clones, you'd get one per minute for the fu...
- by Parson Atreides - at 2013.03.15 11:42:00
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117. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
How does the clone Reinforcement timer work? Is it a lump of clones in the beginning (or end) of the 1-hour period that gives you all of them at once? Or is it gradual, where if you were getting, say 60 clones, you'd get one per minute for the fu...
- by Parson Atreides - at 2013.03.15 09:23:00
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118. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Firestorm Zulu wrote: Looks exactly the same as we have now, it's why all the screenshots to this game do more justice than what is actually displayed These screens are a single frame and dusts problems have mostly stemmed from not having a go...
- by Parson Atreides - at 2013.03.08 12:49:00
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