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81. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Let's say both district engage in the fight have a RT set between 12h00-13h00pm.And both have a cargo hub. Same planet. No attacks on district A. District A (attackers) 450 clones District B (defenders) 450 clones. Re...
- by Parson Atreides - at 2013.03.19 21:46:00
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82. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: That's a VERY good question. But if you're wanting to grind down a defender's forces heavily, a 200 or even 250 clone attack would be a practical option if you can be sure of losing enough clones - and killing enough -...
- by Parson Atreides - at 2013.03.19 20:07:00
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83. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Parson Atreides wrote: I'm 99% sure that quote refers directly to the ISK gain from damaged/destroyed clones in a fight, ie 50,000 ISK per clone. It does not mean that any clones left over aren't stolen (20% anywa...
- by Parson Atreides - at 2013.03.19 18:42:00
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84. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: This doesnt de-incentive attacking. Some mechanic could just add a feelin of "set-back" just like losing as a defender gives you that feeling as you dont generate any clone. I also said "or makes it harder to do s...
- by Parson Atreides - at 2013.03.19 17:59:00
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85. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Double post because it won't let me quote more than 5 times in a single response... Garrett Blacknova wrote: Django Quik wrote: Equal skill in combat suggests a 50/50 chance of either side winning. Equal skill in DIRECT combat means that ...
- by Parson Atreides - at 2013.03.19 17:59:00
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86. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Those numbers are not surprising at all. For the sole fact that even when attacker and defender both win a game, attacker gets 2 clone reinforcement when defender only gets one (check my post above). And you're forgett...
- by Parson Atreides - at 2013.03.19 15:36:00
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87. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Alright I ran some numbers just to see how it would turn out. Assuming loss of 100 clones by attacker and defender every battle, meaning 50 left over for stealing by the defender if they win. Roughly the same criteria as Blacknova earlier. A is a...
- by Parson Atreides - at 2013.03.19 14:49:00
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88. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Quote: An important question: Defender positioning. Will defenders start with NULL cannon control? Will they start at a near location to bases as opposed to attackers who need to find a way in? Will defenders control all installations in the b...
- by Parson Atreides - at 2013.03.19 14:43:00
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89. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: I'm going to build an example using the following list of criteria: 1. Both teams are similarly equipped and have equal skill at killing other players. This means there should be approximately a 1:1 K/D during each ba...
- by Parson Atreides - at 2013.03.19 14:02:00
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90. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Talos Alomar wrote: Parson Atreides wrote: There's no reason some of these smaller corps can't merge together to create an average-sized group with a moderate amount of players and decent amount of depth. A lot of these smaller corps have ...
- by Parson Atreides - at 2013.03.19 03:53:00
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91. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Sontie wrote: These larger numbers make it seem like smaller/newer corps are going to have a hell of a time trying to get involved in PC, at least until the number of districts becomes substantially more. Imagine if you were a smaller corp of...
- by Parson Atreides - at 2013.03.18 23:39:00
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92. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shouldn't you also change the minimum amount of clones to send to 150 as well? It seems like an attack only has to risk 100 whereas a defender has to risk 150. It's not like you can attack with 100 clones and lose a minimum of 150.
- by Parson Atreides - at 2013.03.18 18:23:00
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93. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Parson Atreides wrote: Does such a dramatic increase in clone generation also come with some increase in max number of clones you can have in a district? It seems like unless you have a cargo hub, you would lose even a ful...
- by Parson Atreides - at 2013.03.18 18:15:00
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94. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Does such a dramatic increase in clone generation also come with some increase in max number of clones you can have in a district? It seems like unless you have a cargo hub, you would lose even a fully-stocked district in 2 waves. Is more shifting...
- by Parson Atreides - at 2013.03.18 17:30:00
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95. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district ...
- by Parson Atreides - at 2013.03.18 16:02:00
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96. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied ...
- by Parson Atreides - at 2013.03.18 15:52:00
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97. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Parson Atreides wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not abl...
- by Parson Atreides - at 2013.03.18 15:46:00
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98. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attac...
- by Parson Atreides - at 2013.03.18 15:38:00
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99. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Parson Atreides wrote: Django Quik wrote: Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being pr...
- by Parson Atreides - at 2013.03.18 15:32:00
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100. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
CCP Dolan wrote: I'm CCP Dolan Dolan as in Dolan Duck? I think we're all being trolled.
- by Parson Atreides - at 2013.03.18 15:25:00
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