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41. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
How exactly is clone stealing going to work with the new "100+ clones means you get to attack again" deal. What if as the attacker I win, thereby stealing a number of clones (let's say 40), but only have 61 clones left after the battle? Does the 4...
- by Parson Atreides - at 2013.07.09 19:48:00
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42. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know. Is this going to be relevant when PvE comes out?
- by Parson Atreides - at 2013.06.19 13:37:00
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43. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Is this a complete list of 1.2 features from TrueGrit or can we expect more (like a reason to play Faction Warfare, for example)?
- by Parson Atreides - at 2013.06.19 13:29:00
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44. Announcement:Templar Manhunt extended 24 hours - in Announcement and Events [original thread]
What does this mean in relation to this thread posted an hour after this one this saying it's ending today? Does "today" in that post mean downtime today?
- by Parson Atreides - at 2013.06.04 11:08:00
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45. Announcement:Tranquility offline until further notice - in Announcement and Events [original thread]
Bodenn Thorburn wrote: While I understand your point, I really just hate that the only reason or explanation behind this was a rushed 'hurry up and get out' message. That fact or or not weather we can actually understand or grasp the the conc...
- by Parson Atreides - at 2013.05.31 12:29:00
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46. Announcement:Tranquility offline until further notice - in Announcement and Events [original thread]
Bodenn Thorburn wrote: Is a response from ccp to much to ask? Or is that clutching at straws? What kind of response would hold any meaning for you? It's a technical issue so it's going to fly over 99% of the population's head. They're obvio...
- by Parson Atreides - at 2013.05.31 12:14:00
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47. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted.
- by Parson Atreides - at 2013.05.26 22:52:00
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48. Announcement:Optional AUR/Merc Pack Account Reset + Skill Point Respec - in Announcement and Events [original thread]
I believe this is what you are all looking for.
- by Parson Atreides - at 2013.05.22 17:53:00
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49. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CEOPyrex CloneA wrote: Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC Upon getting back into the quarters, i see they have 160 clones left and th...
- by Parson Atreides - at 2013.05.17 03:49:00
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50. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CEOPyrex CloneA wrote: Hi, someone help me out here We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restar...
- by Parson Atreides - at 2013.05.16 17:16:00
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51. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
RydogV wrote: Two questions that I could not confirm: 1. Since limitations to Clone Starter Pack purchase has been lifted. Will we have the capability to purchase multiple packs for a single unoccupied District? 2. I understand unoccupied Dis...
- by Parson Atreides - at 2013.05.13 00:57:00
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52. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Since being the only one posting in here has emboldened me: What color shoes aren't you wearing?
- by Parson Atreides - at 2013.05.10 18:20:00
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53. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
CCP FoxFour wrote: We actually believe they will be the most common SI and the bonus we were going to give them for EVE was a really lackluster bonus. Temperate planets are not really used for extraction, they are primarily used as factory pl...
- by Parson Atreides - at 2013.05.10 18:10:00
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54. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Quote: We had announced that there would be three bonuses in EVE, one for each surface infrastructure. The planetary interaction bonus for owning the production facility has been dropped. There are many reasons for this, the primary being that ...
- by Parson Atreides - at 2013.05.10 18:02:00
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55. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Quote: The difference between the two is that when the district is unoccupied, or has no owner, when it is first taken the first reinforcement window does not happen and the first possible fight is delayed by 24 hours. Does this apply to eve...
- by Parson Atreides - at 2013.05.10 18:00:00
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56. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
GOTDUST wrote: CCP to only allow MERC PACK resets for prior purchases before Jan. What about all the 20k vouchers? I have a feeling there will be a LOT of pissed off players tomorrow. I don't think im willing to invest 2 more months just to u...
- by Parson Atreides - at 2013.05.05 15:42:00
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57. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
InsidiousN wrote: CCP Eterne wrote: Respec FAQ: Q: Will items that are no longer purchasable in the expansion persist such as the Sagaris or Surya? A: These will be refunded to you at their current market price. And what about items that ...
- by Parson Atreides - at 2013.05.04 15:15:00
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58. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
CCP Eterne wrote: Parson Atreides wrote: Are we seriously supposed to be able to read this. You need to open it with a spreadsheet viewer, such as Excel, in order to see it properly. Ah alright, thanks. Quote: But read with excel...
- by Parson Atreides - at 2013.05.04 13:32:00
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59. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Are we seriously supposed to be able to read this.
- by Parson Atreides - at 2013.05.04 13:22:00
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60. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Quote: Additionally, we will be offering to all players that purchased the Mercenary Pack or Aurum Packs before January 22nd an optional full character reset with Mercenary Pack or Aurum reimbursement. If you choose an optional character reset,...
- by Parson Atreides - at 2013.05.04 13:16:00
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