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61. Announcement:Dev Blog: WhatGÇÖs Coming in Uprising, Launch and Beyond - in Announcement and Events [original thread]
Anything on a fix to AFK farming?
- by Parson Atreides - at 2013.05.03 20:34:00
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62. Announcement:Dev Blog: Prepare For Planetary Conquest - in Announcement and Events [original thread]
Kevall Longstride wrote: Parson Atreides wrote: I'm glad the delay of a feature by 8 days takes priority over hotfixing AFK farming which is breaking your game. Just one more reason the 6th is going to be a let down. A let down? I take ...
- by Parson Atreides - at 2013.05.02 21:47:00
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63. Announcement:Dev Blog: Prepare For Planetary Conquest - in Announcement and Events [original thread]
Alcare Xavier Golden wrote: Parson Atreides wrote: I'm glad the delay of a feature by 8 days takes priority over hotfixing AFK farming which is breaking your game. Just one more reason the 6th is going to be a let down. Different teams =...
- by Parson Atreides - at 2013.05.02 21:17:00
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64. Announcement:Dev Blog: Prepare For Planetary Conquest - in Announcement and Events [original thread]
I'm glad the delay of a feature by 8 days takes priority over hotfixing AFK farming which is breaking your game. Just one more reason the 6th is going to be a let down.
- by Parson Atreides - at 2013.05.02 21:09:00
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65. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Mad Mav wrote: I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty ac...
- by Parson Atreides - at 2013.04.05 16:03:00
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66. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: if an attacker sends 200 clones (none lost on transport), and lose 100 in the battle and lose the battle itself through MCC destruction, does the 20% get taken away from the remaining 100 or only 50 because they hav...
- by Parson Atreides - at 2013.03.27 01:47:00
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67. Announcement:Community Spotlight - CEOPyrex CloneA - in Announcement and Events [original thread]
Your videos are always funny and full of good tips, keep up the good work.
- by Parson Atreides - at 2013.03.23 04:54:00
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68. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Zekrin Free wrote: Vaerana Myshtana had a good idea on skills to boost ISK in post #340. Skihids was right that this is a "peacock's tail" from back in post #738. They guy who doesn't want fanboys responding in post #1078 claims it will be 3 d...
- by Parson Atreides - at 2013.03.21 21:32:00
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69. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Corbina Ninja wrote: "Game Of Clones" Starmap Wars Episode II: Attack of the Clones
- by Parson Atreides - at 2013.03.21 17:11:00
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70. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I like the idea of defenders being able to turn some small percentage of the clones lost into new clones (assuming they win) much better than allowing reinforcements to come in from another district while it's locked. If the defenders have anothe...
- by Parson Atreides - at 2013.03.21 02:20:00
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71. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: Django Quik wrote: Booker DaFooker wrote: Laurent Cazaderon wrote: What do you guys think is best ? Should a defender be able to reinforce its district with clones from another district between two attacks from ...
- by Parson Atreides - at 2013.03.20 23:10:00
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72. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: After thinking about this a lot while I slept all day (because asleep is when I do my best thinking, apparently), I've realised that sending the attackers instantly is a GOOD thing for the game. Why? Because it forces...
- by Parson Atreides - at 2013.03.20 15:12:00
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73. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
God Hates Lags wrote: 1. Clone packs are inordinately expensive. At 43 mill isk a piece it's all but impossible for a corp to keep a steady stream of them coming. I'm pretty sure there isn't any movement cost associated with the Genolution...
- by Parson Atreides - at 2013.03.20 06:24:00
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74. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Maximus Creed wrote: Just out of interest, where has this 75 clones generated at RT come from? 40 + 50% = 60? You have some reading to do, sir. Link. Link.
- by Parson Atreides - at 2013.03.20 00:48:00
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75. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Rigor Mordis wrote: Devs only need respond. Fanboys will not be acknowledged. I'm glad I saw this first so I didn't have to read that entire post
- by Parson Atreides - at 2013.03.20 00:40:00
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76. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Yeah well. Regarding lore and such. If you receive an attack notice and clones move at the last moment, why would your district be locked in a way that even stops you from getting reinforcements from another district ...
- by Parson Atreides - at 2013.03.20 00:37:00
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77. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: Parson Atreides wrote: Booker DaFooker wrote: given that the act of moving your clones into a district is what either claims a district or sets up an attack, I think we can safely say that the movement of clones is ...
- by Parson Atreides - at 2013.03.20 00:11:00
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78. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: I seem to remember a dev post earlier here (i am not searching 50 odd pages for it! lol) that stated that the "dibs" hour happens for an hour after the battle has finished. Same here, I'm pretty sure it's the hour a...
- by Parson Atreides - at 2013.03.19 23:57:00
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79. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: given that the act of moving your clones into a district is what either claims a district or sets up an attack, I think we can safely say that the movement of clones is instant I think of attacking an occupied district...
- by Parson Atreides - at 2013.03.19 23:53:00
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80. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Nope, it has been said clone movement is done instantly. So when setting the attack, your 150 clones would 'leave" your district and idle in the targetted one. Unless it works differently for fights. The whole point o...
- by Parson Atreides - at 2013.03.19 23:33:00
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