Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1481. New Taxes has corps devided, Why tax dusties and eve players on the same rate? - in Feedback/Requests [original thread]
joe29140 wrote: I agree Oswald, but then it also raises the question...why should I pay more in taxes in the long run if I do better than most and end up paying more. In turn then some how shouldn't I receive more back from the corp? If you...
- by Oswald Rehnquist - at 2013.08.24 15:47:00
|
1482. New Taxes has corps devided, Why tax dusties and eve players on the same rate? - in Feedback/Requests [original thread]
I"m in favor of it, I"d just say don't proto/stomp so hard as you used to, which is not a huge deal. Go standard or advance and you will still turn a profit even with a 10% income tax rate.
- by Oswald Rehnquist - at 2013.08.24 15:32:00
|
1483. The battle is fought with lowslots... - in General Discussions [original thread]
I actually don't think scan profile should be provided Our profile sig is a very sensitive piece of information to give out considering the stat is suppose to keep information away from hostiles. This stat may be novel for the medium suits but it...
- by Oswald Rehnquist - at 2013.08.19 01:26:00
|
1484. Changes to uplinks - in General Discussions [original thread]
I think if active scanners are going to be limited to squads, I don't see why the drop uplink shouldn't be as well. I use both as it is.
- by Oswald Rehnquist - at 2013.08.19 00:09:00
|
1485. Current Favorited Dropsuit - in General Discussions [original thread]
Dragonfly Scout TT3 Scram P Toxin SMG Drop uplink / Active Scanner Dameners Cardiac Regulators
- by Oswald Rehnquist - at 2013.08.18 21:13:00
|
1486. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
3 things need to happen mechanic wise 1) Lower clip size of the AR to 32, which would reduce spray and pray in favor of more meaningful shots 2) Reduce strafing speed, if you can just charge out in the open and Neo-dodge as a defense the signifi...
- by Oswald Rehnquist - at 2013.08.18 20:56:00
|
1487. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
I agree with everything here, as this was well thought out. AR variants need redressing to increase the utility of the AR to increase the utility of other ranges. The ammo restriction would lead to greater tactical play and less spray and pray. Wi...
- by Oswald Rehnquist - at 2013.08.18 11:20:00
|
1488. Injector vs. UL - in General Discussions [original thread]
I think revives should grant the revived temporary invulnerability (execpt from perma death attacks) with the logic that since you are still swimming with nanites, they are repairing you instantly from continued fire.
- by Oswald Rehnquist - at 2013.08.18 09:26:00
|
1489. [IDEA] Commando Scout - in Feedback/Requests [original thread]
Canari Elphus wrote: So its quite obvious that the scouts out there need some love. Both in suits and what their role should be on the battlefield. Whenever I think of scouts, I think of flanking and harassment. Being able to keep the enemy on ...
- by Oswald Rehnquist - at 2013.08.18 02:25:00
|
1490. Friendly Fire, TKers, and Bounties? - in Feedback/Requests [original thread]
Ren Ratner wrote: I'm in favor of a game type where FF is active. I'm not in favor of this just becoming a FF game. That's a pretty huge mechanic to alter. It would change too much about how this game is played. Every weapon with splash damage...
- by Oswald Rehnquist - at 2013.08.18 02:19:00
|
1491. Friendly Fire, TKers, and Bounties? - in Feedback/Requests [original thread]
I want FF and I think this will balance it. TKers contract isk will be transferred to victims up to the cost lost by the victim, after the isk pool is drained a severe penalty goes into effect. The Tker gets black listed and loses the ability t...
- by Oswald Rehnquist - at 2013.08.18 00:06:00
|
1492. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
The forge gun is in a perfect place right now, it is in fact a very large scopeless sniper rifle, same technology, some long range strategy that the Caldari utilize, just a bigger bullet. We have very few good weapons in the game AR, ScrR, SR, MD...
- by Oswald Rehnquist - at 2013.08.17 20:53:00
|
1493. I was thinking about racial scouts..... - in General Discussions [original thread]
I like how you constructed these and agree with the mechanics on them, so props to you on this one
- by Oswald Rehnquist - at 2013.08.17 20:35:00
|
1494. So, the active scanner... - in General Discussions [original thread]
Shotty GoBang wrote: calvin b wrote: How is the scanner relevant to a sniper? I believe it is only good for 100M. I shoot from 300M or more. Maybe squad up with a Spotter (e.g. squad tactics)? PS: I'm admittedly biased and in favor of the...
- by Oswald Rehnquist - at 2013.08.17 03:25:00
|
1495. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
nice replies, and good to note, does anyone know how well that compares to the Tar?
- by Oswald Rehnquist - at 2013.08.16 05:15:00
|
1496. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
gargantuise aaron wrote: Oswald Rehnquist wrote: The problem I see with the AR is this Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing) Snipers and Forges beat AR at 90+ range (100% of the...
- by Oswald Rehnquist - at 2013.08.16 05:03:00
|
1497. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
The problem I see with the AR is this Shotgun beat AR in the 0-5 meter range (50% of the time due to hit detection, so its equal footing) Snipers and Forges beat AR at 90+ range (100% of the time) Mass Drivers and explosives can own ARs around ...
- by Oswald Rehnquist - at 2013.08.16 04:51:00
|
1498. New "scout" weapons - in General Discussions [original thread]
The scram pistol works pretty nice for head shots, and it is what I currently main (I've temporarily gotten bored with both sniping and shotgunning), most effective when you have the high ground or the enemy is distracted. The Ion Pistol which w...
- by Oswald Rehnquist - at 2013.08.15 08:39:00
|
1499. Active Scanners - in General Discussions [original thread]
Sgt Buttscratch wrote: was just talking about this tonight. I think A scanned target killed by your squad should grant you 5WP, good scouts should avoid active scanners with ease, and every time a scanner hits them but doesn't register they s...
- by Oswald Rehnquist - at 2013.08.14 05:13:00
|
1500. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: Oswald Rehnquist wrote: Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fac...
- by Oswald Rehnquist - at 2013.08.12 07:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |