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Logi Bro
Greatness Achieved Through Training EoN.
1822
|
Posted - 2013.07.14 03:48:00 -
[181] - Quote
EternalRMG wrote:Injector effectiveness?
I don't really want to constrain the Calogi to any one profession, there would probably be a lot of complaint from the Calogi users about being forced to use one specific role, which is also why they didn't like my nanohive buff. Basically it needs to be a very broad bonus, like 5% to all equipment effectiveness, or something along those lines.
I just can't think of anything that wouldn't be OP. |
EternalRMG
Eir Gaming
358
|
Posted - 2013.07.14 03:50:00 -
[182] - Quote
recharge delay reduction is the only viable for caldari it like the Amarr one, but with shields |
Logi Bro
Greatness Achieved Through Training EoN.
1822
|
Posted - 2013.07.14 03:54:00 -
[183] - Quote
EternalRMG wrote:recharge delay reduction is the only viable for caldari it like the Amarr one, but with shields
I'll place it in, and then see if I get any negative feedback from it. |
Killar-12
Greatness Achieved Through Training EoN.
133
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Posted - 2013.07.14 05:54:00 -
[184] - Quote
Shouldn't heavies get a boost to health? |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
76
|
Posted - 2013.07.14 07:28:00 -
[185] - Quote
Logi Bro wrote:EternalRMG wrote:recharge delay reduction is the only viable for caldari it like the Amarr one, but with shields I'll place it in, and then see if I get any negative feedback from it.
Two things to consider about logistics, if we keep calogi the same then we have this spread between logis.
Min Logi: scout like Amarr Logi: assault like Cal logi: heavy like Gal Logi: pure logi
The 10% boost to assault should be adequate enough to create inequality between the two for slayer roles.
If you are indeed intent on changing the calogi, a general nanite bonus would be better and in exchange bump up the shields of the calogi a little bit meaning that those front line items get better use due to his increased livelihood |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 01:26:00 -
[186] - Quote
I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be. |
ZDub 303
TeamPlayers EoN.
1603
|
Posted - 2013.08.12 01:32:00 -
[187] - Quote
Logi Bro wrote:I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be.
Any predictions on what you think the new logi bonuses will be? |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 01:34:00 -
[188] - Quote
ZDub 303 wrote:Logi Bro wrote:I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be. Any predictions on what you think the new logi bonuses will be?
Couldn't tell you since I am not a CCP employee (no I am not CCP Logibro) but something tells me they all have something completely different in mind than what I am recommending. 1.4 is infantry focused so I have been told, so if it will be soon without the TM, then it will be then. |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 02:22:00 -
[189] - Quote
No new suggestions? I came up with the Commando bonuses off the top of my head, so I expected them to be pretty bad. |
ZDub 303
TeamPlayers EoN.
1605
|
Posted - 2013.08.12 02:30:00 -
[190] - Quote
Logi Bro wrote:ZDub 303 wrote:Logi Bro wrote:I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be. Any predictions on what you think the new logi bonuses will be? Couldn't tell you since I am not a CCP employee (no I am not CCP Logibro) but something tells me they all have something completely different in mind than what I am recommending. 1.4 is infantry focused so I have been told, so if it will be soon without the TM, then it will be then.
They've already said it'll be equipment based bonuses...
So something like:
Caldari: Nanohives bonus Gallente: Rep Tool? Amarr: Drop Uplinks Minmatar: Scanner maybe? |
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Cosgar
ParagonX
4107
|
Posted - 2013.08.12 02:31:00 -
[191] - Quote
ZDub 303 wrote:Logi Bro wrote:ZDub 303 wrote:Logi Bro wrote:I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be. Any predictions on what you think the new logi bonuses will be? Couldn't tell you since I am not a CCP employee (no I am not CCP Logibro) but something tells me they all have something completely different in mind than what I am recommending. 1.4 is infantry focused so I have been told, so if it will be soon without the TM, then it will be then. They've already said it'll be equipment based bonuses... So something like: Caldari: Nanohives bonus Gallente: Rep Tool? Amarr: Drop Uplinks Minmatar: Scanner maybe? Those are horrible bonuses. What's going to happen when we get more equipment to use? |
ratamaq doc
3dge of D4rkness SoulWing Alliance
37
|
Posted - 2013.08.12 02:32:00 -
[192] - Quote
ZDub 303 wrote:Logi Bro wrote:ZDub 303 wrote:Logi Bro wrote:I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be. Any predictions on what you think the new logi bonuses will be? Couldn't tell you since I am not a CCP employee (no I am not CCP Logibro) but something tells me they all have something completely different in mind than what I am recommending. 1.4 is infantry focused so I have been told, so if it will be soon without the TM, then it will be then. They've already said it'll be equipment based bonuses... So something like: Caldari: Nanohives bonus Gallente: Rep Tool? Amarr: Drop Uplinks Minmatar: Scanner maybe?
Man I'm going to be heart broken if/when they take my hack bonus. That thing is amazing. |
Cosgar
ParagonX
4107
|
Posted - 2013.08.12 02:35:00 -
[193] - Quote
ratamaq doc wrote:
Man I'm going to be heart broken if/when they take my hack bonus. That thing is amazing.
I hope they don't take it either. The suit's had it since E3. |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 02:36:00 -
[194] - Quote
ZDub 303 wrote:Logi Bro wrote:ZDub 303 wrote:Logi Bro wrote:I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be. Any predictions on what you think the new logi bonuses will be? Couldn't tell you since I am not a CCP employee (no I am not CCP Logibro) but something tells me they all have something completely different in mind than what I am recommending. 1.4 is infantry focused so I have been told, so if it will be soon without the TM, then it will be then. They've already said it'll be equipment based bonuses... So something like: Caldari: Nanohives bonus Gallente: Rep Tool? Amarr: Drop Uplinks Minmatar: Scanner maybe?
I honestly think that they would be making a mistake to change the Minmatar, Gallente, and Amarr bonuses. The Minnie and Gal bonuses are already logistics bonuses, and the Amarr logi is supposed to be half assault, so its bonus makes sense. The only bonus that makes no sense is the Caldari one at the moment, HOWEVER if they did make the mistake of changing them I would say it would be:
Caldari: Nanohives Gallente: Nanite Injector Amarr: Drop Uplinks Minmatar: Repair Tool |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 02:39:00 -
[195] - Quote
ratamaq doc wrote:Man I'm going to be heart broken if/when they take my hack bonus. That thing is amazing.
I agree, and same goes for Gallente and Amarr even though I don't play as them, they are the only bonuses in place currently that I agree with.
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Cosgar
ParagonX
4107
|
Posted - 2013.08.12 02:43:00 -
[196] - Quote
Logi Bro wrote:ZDub 303 wrote:Logi Bro wrote:ZDub 303 wrote:Logi Bro wrote:I figure I will bump this one more time, I added what I believe the missing suits' bonuses should be. Any predictions on what you think the new logi bonuses will be? Couldn't tell you since I am not a CCP employee (no I am not CCP Logibro) but something tells me they all have something completely different in mind than what I am recommending. 1.4 is infantry focused so I have been told, so if it will be soon without the TM, then it will be then. They've already said it'll be equipment based bonuses... So something like: Caldari: Nanohives bonus Gallente: Rep Tool? Amarr: Drop Uplinks Minmatar: Scanner maybe? I honestly think that they would be making a mistake to change the Minmatar, Gallente, and Amarr bonuses. The Minnie and Gal bonuses are already logistics bonuses, and the Amarr logi is supposed to be half assault, so its bonus makes sense. The only bonus that makes no sense is the Caldari one at the moment, HOWEVER if they did make the mistake of changing them I would say it would be: Caldari: Nanohives Gallente: Nanite Injector Amarr: Drop Uplinks Minmatar: Repair Tool I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
639
|
Posted - 2013.08.12 02:44:00 -
[197] - Quote
The only bonus I wonder about is why the minja scout gets a bonus for caldari weponary. Nova knives are caldari afterall. Toud think thed give the minis tgeir own knives . |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 02:46:00 -
[198] - Quote
pegasis prime wrote:The only bonus I wonder about is why the minja scout gets a bonus for caldari weponary. Nova knives are caldari afterall. Toud think thed give the minis tgeir own knives .
That's.....a really good point. I know they said they will add racial knives in the future, so I wonder if they will change the bonus to apply to all knives or just the Minnie knives? |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
639
|
Posted - 2013.08.12 02:48:00 -
[199] - Quote
Im not complaining I love minjaing peiple to death with my zn knives . |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 02:48:00 -
[200] - Quote
Cosgar wrote:I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy.
When I first heard about the Crusader suit, that is what I imagined it to be, a suit designed to strengthen and triage team-mates, while the logistics suit could run EWAR and offensive equipment, like scanners, REs, PEs, and uplinks.
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Logi Bro
Greatness Achieved Through Training EoN.
2025
|
Posted - 2013.08.12 04:55:00 -
[201] - Quote
... |
Cosgar
ParagonX
4111
|
Posted - 2013.08.12 05:22:00 -
[202] - Quote
Logi Bro wrote:Cosgar wrote:I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. When I first heard about the Crusader suit, that is what I imagined it to be, a suit designed to strengthen and triage team-mates, while the logistics suit could run EWAR and offensive equipment, like scanners, REs, PEs, and uplinks. Exactly the point I've been trying to make since all this drama started. Don't limit the suit to one specific thing. Hell, I'll be happy if they just give all the suits the Gallente racial as the logi bonus and give the Gallente a new racial while buffing the assaults. (to make them STFU at least) |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
127
|
Posted - 2013.08.12 05:53:00 -
[203] - Quote
Logi Bro wrote:Cosgar wrote:I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. When I first heard about the Crusader suit, that is what I imagined it to be, a suit designed to strengthen and triage team-mates, while the logistics suit could run EWAR and offensive equipment, like scanners, REs, PEs, and uplinks.
-1
Are scouts just there to look pretty as floor mats?
Scouts do infarct exist in the game and should function as the team dividers through ewar. Currently we suffer by having to act like wannabe assaults but without the tools.
Consider the following,
Medium suits make better snipers by having the hp to survive a counter snipe and by having much higher spike damage by having more cpu/pg and slots for damage mods.
Medium suits can also with slots refocus themselves to on par with scout sprinting speeds and function in cqc with less risk than scouts, scouts can do it cheaper but with a higher death count.
Being able to passively detect someone within 10 to 20 meters does nothing for our wps and very little for our survivability. Common AR killing range is 60 meters, though I guess nova knife users should be wary now right?
Scout racials need two of the following characteristics, high spike damage or ewar effectiveness. And if you noticed I said ewar effectiveness not cpu/pg reductions because scouts will never be able to close the gap with the other suits.
Cal Scout: % to effectiveness of noise inducing equipment and ECCM (ewar resistance) This scout would function by creating false information or by cutting off real information of which wps would be earned from it.
Ama Scout: % capacitor equipment effectiveness
These would be items that would drain shields and give it to the A.Scout, or would disrupt enemy weapons systems,
Min Scout: % bonus to Tackling equipment The Min being one of thy fastest suits being able to reduce the speed of other suits by either slowing them to crawl and aiming speeds. This would allow the suit to wreck the effected afterwards.
Gal Scout: % strength stealth and detection modules
Self explanatory but essentially it benefit from all its low slots being able to customize and get more out of each modules
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Cosgar
ParagonX
4112
|
Posted - 2013.08.12 06:00:00 -
[204] - Quote
Oswald Rehnquist wrote:Logi Bro wrote:Cosgar wrote:I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. When I first heard about the Crusader suit, that is what I imagined it to be, a suit designed to strengthen and triage team-mates, while the logistics suit could run EWAR and offensive equipment, like scanners, REs, PEs, and uplinks. -1 Are scouts just there to look pretty as floor mats? Scouts do infarct exist in the game and should function as the team dividers through ewar. Currently we suffer by having to act like wannabe assaults but without the tools. Consider the following, Medium suits make better snipers by having the hp to survive a counter snipe and by having much higher spike damage by having more cpu/pg and slots for damage mods. Medium suits can also with slots refocus themselves to on par with scout sprinting speeds and function in cqc with less risk than scouts, scouts can do it cheaper but with a higher death count. Being able to passively detect someone within 10 to 20 meters does nothing for our wps and very little for our survivability. Common AR killing range is 60 meters, though I guess nova knife users should be wary now right? Scout racials need two of the following characteristics, high spike damage or ewar effectiveness. And if you noticed I said ewar effectiveness not cpu/pg reductions because scouts will never be able to close the gap with the other suits. Cal Scout: % to effectiveness of noise inducing equipment and ECCM (ewar resistance) This scout would function by creating false information or by cutting off real information of which wps would be earned from it. Ama Scout: % capacitor equipment effectiveness These would be items that would drain shields and give it to the A.Scout, or would disrupt enemy weapons systems, Min Scout: % bonus to Tackling equipment The Min being one of thy fastest suits being able to reduce the speed of other suits by either slowing them to crawl and aiming speeds. This would allow the suit to wreck the effected afterwards. Gal Scout: % strength stealth and detection modules Self explanatory but essentially it benefit from all its low slots being able to customize and get more out of each modules I'd imagine that they'll rebalance scouts by giving them their extra equipment slot back and add in cloaking already. There's enough EWAR to go around. Chill out. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
127
|
Posted - 2013.08.12 06:07:00 -
[205] - Quote
Cosgar wrote: I'd imagine that they'll rebalance scouts by giving them their extra equipment slot back and add in cloaking already. There's enough EWAR to go around. Chill out.
With the same logic, that is like saying there is enough guns to go around, everything in the game is based on relative performance, thus scouts users are very often cut off from pc matches and the like due to the fact that medium suits can either match it or do it better. Essentially scouts severely lack their own unique role and are disadvantaged while trying any other.
It is that bad, also in the post about active scanners indicated that cloaking was still on the table, either way further down the road or not going to be implemented at all due to balancing difficulties. |
Logi Bro
Greatness Achieved Through Training EoN.
2026
|
Posted - 2013.08.12 06:11:00 -
[206] - Quote
Oswald Rehnquist wrote: -1
Are scouts just there to look pretty as floor mats?
Scouts do infarct exist in the game and should function as the team dividers through ewar. Currently we suffer by having to act like wannabe assaults but without the tools.
Consider the following,
Medium suits make better snipers by having the hp to survive a counter snipe and by having much higher spike damage by having more cpu/pg and slots for damage mods.
Medium suits can also with slots refocus themselves to on par with scout sprinting speeds and function in cqc with less risk than scouts, scouts can do it cheaper but with a higher death count.
Being able to passively detect someone within 10 to 20 meters does nothing for our wps and very little for our survivability. Common AR killing range is 60 meters, though I guess nova knife users should be wary now right?
Scout racials need two of the following characteristics, high spike damage or ewar effectiveness. And if you noticed I said ewar effectiveness not cpu/pg reductions because scouts will never be able to close the gap with the other suits.
Cal Scout: % to effectiveness of noise inducing equipment and ECCM (ewar resistance) This scout would function by creating false information or by cutting off real information of which wps would be earned from it.
Ama Scout: % capacitor equipment effectiveness
These would be items that would drain shields and give it to the A.Scout, or would disrupt enemy weapons systems,
Min Scout: % bonus to Tackling equipment The Min being one of thy fastest suits being able to reduce the speed of other suits by either slowing them to crawl and aiming speeds. This would allow the suit to wreck the effected afterwards.
Gal Scout: % strength stealth and detection modules
Self explanatory but essentially it benefit from all its low slots being able to customize and get more out of each modules
My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fact that shared team vision will be removed, so the only way to share TACNET information to your team will be through your scan radius and scan precision, and the only way to prevent the enemy from getting TACNET information on you will be though scan profile. Seeing this as the likely future, I believe the current scout bonuses I have proposed will be very useful for tactical information. Speaking of capacitors, I find the likeliness of this ever being added to Dust very small, seeing as it would require a major rework of our current system for it to properly work. Although if it were stated to ever actually be possible, I would be willing to change my ideas. I also believe scouts should have a much larger scan radius as a base stat, as this would help them fill their rolls nicely, and I do expect CCP to do this at some point. |
Cosgar
ParagonX
4112
|
Posted - 2013.08.12 06:14:00 -
[207] - Quote
Oswald Rehnquist wrote:Cosgar wrote: I'd imagine that they'll rebalance scouts by giving them their extra equipment slot back and add in cloaking already. There's enough EWAR to go around. Chill out.
With the same logic, that is like saying there is enough guns to go around, everything in the game is based on relative performance, thus scouts users are very often cut off from pc matches and the like due to the fact that medium suits can either match it or do it better. Essentially scouts severely lack their own unique role and are disadvantaged while trying any other. It is that bad, also in the post about active scanners indicated that cloaking was still on the table, either way further down the road or not going to be implemented at all due to balancing difficulties. Balancing difficulties = predicting Assault QQ. I wouldn't be surprised if cloaking came in pre-nerfed just so they could buff it up later.
One thing I've noticed about PC is that equipment is huge. Just from giving scouts back their second slot and the speed, that'd be a huge advantage even without cloaking. But in the long run, scouts are going to need more indirect combat options just like logistics.
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
127
|
Posted - 2013.08.12 06:16:00 -
[208] - Quote
Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fact that shared team vision will be removed, so the only way to share TACNET information to your team will be through your scan radius and scan precision, and the only way to prevent the enemy from getting TACNET information on you will be though scan profile. Seeing this as the likely future, I believe the current scout bonuses I have proposed will be very useful for tactical information. Speaking of capacitors, I find the likeliness of this ever being added to Dust very small, seeing as it would require a major rework of our current system for it to properly work. Although if it were stated to ever actually be possible, I would be willing to change my ideas. I also believe scouts should have a much larger scan radius as a base stat, as this would help them fill their rolls nicely, and I do expect CCP to do this at some point.
I agree that my Min and Gal suggestions are weak, my other bonus was a grenade bonus for minmatars, but vision will not be shared by passive scans or line of sight from what I read on it, it will not light them up on tacnet, only the active scanners and even then only to your squad mates. |
Logi Bro
Greatness Achieved Through Training EoN.
2026
|
Posted - 2013.08.12 06:23:00 -
[209] - Quote
Oswald Rehnquist wrote:Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fact that shared team vision will be removed, so the only way to share TACNET information to your team will be through your scan radius and scan precision, and the only way to prevent the enemy from getting TACNET information on you will be though scan profile. Seeing this as the likely future, I believe the current scout bonuses I have proposed will be very useful for tactical information. Speaking of capacitors, I find the likeliness of this ever being added to Dust very small, seeing as it would require a major rework of our current system for it to properly work. Although if it were stated to ever actually be possible, I would be willing to change my ideas. I also believe scouts should have a much larger scan radius as a base stat, as this would help them fill their rolls nicely, and I do expect CCP to do this at some point.
Vision will not be shared by passive scans or line of sight from what I read on it, it will not light them up on tacnet, only the active scanners and even then only to your squad mates.
If this is the case, CCP needs to fix it so passive scanning is still a factor, because otherwise scouting will be useless until they decide to introduce real EWAR like webifiers, which could be who knows how long. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
127
|
Posted - 2013.08.12 07:05:00 -
[210] - Quote
Logi Bro wrote:Oswald Rehnquist wrote:Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fact that shared team vision will be removed, so the only way to share TACNET information to your team will be through your scan radius and scan precision, and the only way to prevent the enemy from getting TACNET information on you will be though scan profile. Seeing this as the likely future, I believe the current scout bonuses I have proposed will be very useful for tactical information. Speaking of capacitors, I find the likeliness of this ever being added to Dust very small, seeing as it would require a major rework of our current system for it to properly work. Although if it were stated to ever actually be possible, I would be willing to change my ideas. I also believe scouts should have a much larger scan radius as a base stat, as this would help them fill their rolls nicely, and I do expect CCP to do this at some point.
Vision will not be shared by passive scans or line of sight from what I read on it, it will not light them up on tacnet, only the active scanners and even then only to your squad mates. If this is the case, CCP needs to fix it so passive scanning is still a factor, because otherwise scouting will be useless until they decide to introduce real EWAR like webifiers, which could be who knows how long.
If passive shared info to the team then it would hurt active scanning wps that a scout could be earning for the same effect but with a larger range and precision. This is why scouts need to be focused on 1)wps from specific equipment or 2) Spike damage |
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