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Logi Bro
Greatness Achieved Through Training EoN.
2025
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Posted - 2013.08.12 05:35:00 -
[1] - Quote
If you read my other thread about racial heavies, you probably ignored all my paragraphs talking about math and just skipped to the good part, so I think I will skip that part too and just write down my findings. Just a note, these numbers are based off of pure conjecture and are not representative of the models CCP have made.
Gallente Scout Gk.0 60 PG 250 CPU High Slots 1 Low Slots 4 70 Shields 130 Armor 40 hp/s shield regen. 5.5 movement speed 7.6 run speed 200 stamina 18 /s stamina regen.
MInmatar Scout Mk.0 60 PG 230 CPU 100 Shields 70 Armor High slots 3 Low slots 2 40 hp/s shield regen. 5.7 movement speed 7.9 run speed 200 stamina 18 /s stamina regen.
Caldari Scout Ck.0 60 PG 250 CPU 130 Shields 70 Armor High slots 4***up for debate Low slots 1 50 hp/s shield regen. 5.5 movement speed 7.6 run speed 200 stamina 18 /s stamina regen.
Amarr Scout Ak.0 70 PG 300 CPU 110 Shields 110 Armor High Slots 2 Low Slots 2 40 hp/s shield regen. 5.3 movement speed 7.4 run speed 250 stamina 20 /s stamina regen.
Just a note: looking at the Minmatar scout, it completely defies the trends set by its medium frame brothers, so it is unlikely that these stats are as accurate as I would like them to be, since I based them off of trends set by the assault suits.
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Foxbat 072
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.08.12 05:44:00 -
[2] - Quote
I would really like to see this. We really need more suits CCP |
Slash Frenzy
United Pwnage Service RISE of LEGION
7
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Posted - 2013.08.17 07:30:00 -
[3] - Quote
Foxbat 072 wrote:We really need more suits CCP
Second that. Need ... Amarr ... Scout ... suit ... now! |
Chunky Munkey
Amarr Templars Amarr Empire
1226
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Posted - 2013.08.17 10:59:00 -
[4] - Quote
Rather than inverting the stats between Gallente & Caldari, I think it's wiser to add & subtract slot layout based on frames.
For example: Both Gallente and Minmatar lose two high slots when going from medium to light frame. This trend would see Caldari lights with 2highs and 3lows, and the Amarr with 1high and 3 lows. Which seems fairly balanced to me. 4highs on a light frame would be hugely OP.
Again, this does have an anomaly or two (4highs & no lows on a Minmatar commando) so it's best taken as conjecture. |
Nocturnal Soul
Immortal Retribution
428
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Posted - 2013.08.17 11:16:00 -
[5] - Quote
I NEED MY AMARR SCOUT ITS MY BABY |
Aisha Ctarl
The Generals EoN.
1054
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Posted - 2013.08.17 12:08:00 -
[6] - Quote
I'm dying for the Amarr scout, but it'll probably be like 1.7 when it's released. |
Lillica Deathdealer
Mango and Friends
122
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Posted - 2013.08.17 12:19:00 -
[7] - Quote
But.. we have gallente and min. scouts? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1880
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Posted - 2013.08.17 12:44:00 -
[8] - Quote
This would make an PROTO Amarr Scout have the same slot layout as the STD Caldari Assault... except it'll be as fast as the Minmatar Assault and have fewer hp than either. This may just be a matter of scouts sucking in general, but... ouch.
The general rule with Amarr suits is "Slightly more HP for a speed hit and fewer slots". Unfortunately, the HP trade-off for a slot is always much less than you'd get out of using a module in a slot, and the speed hit is becoming anachronistic next to the new armor changes compared to the hp you get.
You end up with the worst of both worlds: A slow scout that can't tank, and lacks any particular capability to be customized. |
Doc Noah
Algintal Core Gallente Federation
459
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Posted - 2013.08.17 13:16:00 -
[9] - Quote
Zeylon Rho wrote:This would make an PROTO Amarr Scout have the same slot layout as the STD Caldari Assault... except it'll be as fast as the Minmatar Assault and have fewer hp than either. This may just be a matter of scouts sucking in general, but... ouch.
The general rule with Amarr suits is "Slightly more HP for a speed hit and fewer slots". Unfortunately, the HP trade-off for a slot is always much less than you'd get out of using a module in a slot, and the speed hit is becoming anachronistic next to the new armor changes compared to the hp you get.
You end up with the worst of both worlds: A slow scout that can't tank, and lacks any particular capability to be customized.
You completely forgot that you have the most fitting room out of all the other racials. You can essentially fit one more complex. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
167
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Posted - 2013.08.17 13:21:00 -
[10] - Quote
Why would the Amarr scout have so much stamina? sounds like it will be abused by complex biotec mods to give it 500 stamina |
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OZAROW
A.N.O.N.Y.M.O.U.S.
400
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Posted - 2013.08.17 13:30:00 -
[11] - Quote
Minmatar should have 3/3 slots , gallente 2/4 slots caldari 4/2 ,amar 3/3 All should have 250 stamina An 2 equipment at advanced an 1 at proto something like that Plus all proto suits should cost no mor than 45000 isk
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Fire of Prometheus
DUST University Ivy League
127
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Posted - 2013.08.17 13:35:00 -
[12] - Quote
I <3 amarr scout |
Nocturnal Soul
Immortal Retribution
432
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Posted - 2013.08.17 16:57:00 -
[13] - Quote
OZAROW wrote:Minmatar should have 3/3 slots , gallente 2/4 slots caldari 4/2 ,amar 3/3 All should have 250 stamina An 2 equipment at advanced an 1 at proto something like that Plus all proto suits should cost no mor than 45000 isk
not all should have the same stamina the amarr have more because there slower |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
567
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Posted - 2013.08.17 17:31:00 -
[14] - Quote
Uuuuugg.i know cal and gal assault suits are mirrored, but don't do that to the scouts. 4highs and 1 low? All the interesting scout mods are lows (kin cats, cardiac regs, codebreakers, profile dampe...hahahah, no but really).
4 high slots makes them shield tanking, baby's first Caldari assault suits. And btw the current cal assault can fit more kin cats and be better than the proposed cal scout, with more than the entire scout's EHP just in its shields.
3h 2l is better, 2h 3l is best. |
Darth-Carbonite GIO
Dust2Dust. Top Men.
81
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Posted - 2013.08.17 17:38:00 -
[15] - Quote
I dream of Caldari scouts. If the Cal Heavy is like the Michelin Tire Man, then the Cal Scouts are like mini marshmallows |
Nocturnal Soul
Immortal Retribution
432
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Posted - 2013.08.17 17:42:00 -
[16] - Quote
Darth-Carbonite GIO wrote:I dream of Caldari scouts. If the Cal Heavy is like the Michelin Tire Man, then the Cal Scouts are like mini marshmallows I can see it now getting knocked of a bridge or a tower by a shield heavy throwing tires at you |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
445
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Posted - 2013.08.17 17:43:00 -
[17] - Quote
Lower the Caldari Scout's speed, as Gallente is always faster #GallenteMasterRace
Peace, Aizen |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
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Posted - 2013.08.17 18:15:00 -
[18] - Quote
Ivan Avogadro wrote:Uuuuugg.i know cal and gal assault suits are mirrored, but don't do that to the scouts. 4highs and 1 low? All the interesting scout mods are lows (kin cats, cardiac regs, codebreakers, profile dampe...hahahah, no but really).
4 high slots makes them shield tanking, baby's first Caldari assault suits. And btw the current cal assault can fit more kin cats and be better than the proposed cal scout, with more than the entire scout's EHP just in its shields.
3h 2l is better, 2h 3l is best.
But that will be the same as minmatar |
hackerzilla
Defenders of the Helghast Dream
211
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Posted - 2013.08.17 19:20:00 -
[19] - Quote
Cal scout 2 high 3 low? More like 4 high 1 low... |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
239
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Posted - 2013.08.17 19:24:00 -
[20] - Quote
caldari 4H 1L
ammarr 2H 3L |
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Obodiah Garro
Tech Guard General Tso's Alliance
227
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Posted - 2013.08.17 19:26:00 -
[21] - Quote
OP gave the caldari suit 2 highs lol, just no sir just no. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
132
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Posted - 2013.08.17 20:35:00 -
[22] - Quote
I like how you constructed these and agree with the mechanics on them, so props to you on this one |
Nonya Bizznizz
DUST University Ivy League
29
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Posted - 2013.08.17 20:46:00 -
[23] - Quote
I have a serious issue with this thread. I have such a big issue that I will completely derail this entire thread and all of its sensible posts. My issue isGǪGǪ
WTF is the Logibro doing thinking about racial light suits? GET BACK TO WORK!!! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1887
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Posted - 2013.08.17 21:13:00 -
[24] - Quote
Doc Noah wrote:Zeylon Rho wrote:This would make an PROTO Amarr Scout have the same slot layout as the STD Caldari Assault... except it'll be as fast as the Minmatar Assault and have fewer hp than either. This may just be a matter of scouts sucking in general, but... ouch.
The general rule with Amarr suits is "Slightly more HP for a speed hit and fewer slots". Unfortunately, the HP trade-off for a slot is always much less than you'd get out of using a module in a slot, and the speed hit is becoming anachronistic next to the new armor changes compared to the hp you get.
You end up with the worst of both worlds: A slow scout that can't tank, and lacks any particular capability to be customized. You completely forgot that you have the most fitting room out of all the other racials. You can essentially fit one more complex.
With 4 module slots, they don't even need the extra fitting. They could go all complex with the same fitting stats as the others. If they had the same slot count, but were slower.... that might matter. |
Nocturnal Soul
Immortal Retribution
444
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Posted - 2013.08.18 00:58:00 -
[25] - Quote
Does anyone think shield tanking on a amarr scout to be insane? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
240
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Posted - 2013.08.18 01:53:00 -
[26] - Quote
Nocturnal Soul wrote:Does anyone think shield tanking on a amarr scout to be insane? not really since its base speed will probably be lower than other scouts
but imo speed is not king
my gallente scouts is 650hp 7.23 sprint and I do good with that |
Cody Sietz
Bullet Cluster
728
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Posted - 2013.08.18 02:26:00 -
[27] - Quote
I always wonder how the caldari scout will work. Scouts need lows for kincats and cardio mods...so if caldari mirrors gallente... |
OZAROW
A.N.O.N.Y.M.O.U.S.
404
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Posted - 2013.08.18 23:06:00 -
[28] - Quote
Nocturnal Soul wrote:OZAROW wrote:Minmatar should have 3/3 slots , gallente 2/4 slots caldari 4/2 ,amar 3/3 All should have 250 stamina An 2 equipment at advanced an 1 at proto something like that Plus all proto suits should cost no mor than 45000 isk
not all should have the same stamina the amarr have more because they're slower The op made his amar the fastest, honestly I say minmatar them caldari gallente an amar |
Scheneighnay McBob
Bojo's School of the Trades
3027
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Posted - 2013.08.19 00:36:00 -
[29] - Quote
Logi Bro wrote: Just a note: looking at the Minmatar scout, it completely defies the trends set by its medium frame brothers, so it is unlikely that these stats are as accurate as I would like them to be, since I based them off of trends set by the assault suits.
Minmatar tend to be inconsistent, since they're known to be capable of any type of tanking. Ofc, with the oddball like the assault that can only really shield tank. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1909
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Posted - 2013.08.19 12:59:00 -
[30] - Quote
Just to put a finer point on it, this is why these stats are horrible:
Amarr Scout Ak.0 70 PG 300 CPU 110 Shields 110 Armor High Slots 2 Low Slots 2 40 hp/s shield regen. 5.3 movement speed 7.4 run speed 250 stamina 20 /s stamina regen.
That's suggested for an Amarr Scout, and it's fitting with what seems to be trends for Amarr (slower, more hp, fewer slots). This might be a bit broken already though.
Compare that to a Minmatar Assault:
Mk.0 Assault 64 PG 320 CPU 150 Shields 135 Armor High Slots 5 Low Slots 2 18 hp/s shield regen. 5.3 movement speed 7.4 run speed 175 stamina 15 /s stamina regen.
So, from those "projected" stats, a Minmatar assault would have the same movement speed as the Amarr Scout, but have 3 more high slots and 65 more ehp.
Some of the issue here is that the "Amarr model" of less slots & speed for marginal hp isn't very good. Some of the rest of it is that scouts need to be looked at, and slow scout isn't particularly practical.
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