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1501. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fact that shared team vision will be removed, so ...
- by Oswald Rehnquist - at 2013.08.12 06:16:00
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1502. New racial bonus ideas - in General Discussions [original thread]
Cosgar wrote: I'd imagine that they'll rebalance scouts by giving them their extra equipment slot back and add in cloaking already. There's enough EWAR to go around. Chill out. With the same logic, that is like saying there is enough guns t...
- by Oswald Rehnquist - at 2013.08.12 06:07:00
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1503. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: Cosgar wrote: I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. When I firs...
- by Oswald Rehnquist - at 2013.08.12 05:53:00
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1504. Why is it more profitable to lose? - in General Discussions [original thread]
Its not that hard to understand "fight for me we will give you X amount of Isk" You fight and get X amount of Isk, that is how contracts work If you die, less of that isk will actually translate into profit Once we get player contracts they w...
- by Oswald Rehnquist - at 2013.08.04 20:04:00
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1505. Anything for Noobs to do? - in General Discussions [original thread]
Akdhar Saif wrote: I'm playing Dust as an EVE (maybe Ex-EVE) player. Dust and EVE are similiar in that they let people of varying skillpoints play against each other, Pro's and Noob's go head to head. In EVE they balance this by giving the noo...
- by Oswald Rehnquist - at 2013.08.04 20:00:00
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1506. Heavy Class - in Feedback/Requests [original thread]
Considering that Sentinels don't get equipment, I think they should get some sort of active hardeners, meaning an unprepared heavy will go down in 4 seconds, but a prepared heavy can charge out in the open for whatever given length of time to cros...
- by Oswald Rehnquist - at 2013.08.04 19:41:00
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1507. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Sinboto Simmons wrote: I just don't know what to do at this point in their efforts to make the larger assault community happy they are shafting the scout,vehicles, and heavy frames making them easier to kill to have them become less of a threat...
- by Oswald Rehnquist - at 2013.08.04 19:22:00
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1508. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Maken Tosch wrote: Actually, from what folks who did their homework told me, the sprint only expands the collision box, not the hit box. What's the difference, you ask? The hit box is what's used to register hits whenever a bullet or AoE weap...
- by Oswald Rehnquist - at 2013.08.04 02:39:00
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1509. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Cosgar wrote: Sinboto Simmons wrote: Cosgar wrote: They've been nerfing scouts since Replication. pretty damn much heavys are not untouched either A lot of the scout's issues come from the constant speed nerf. When overall movement s...
- by Oswald Rehnquist - at 2013.08.04 02:38:00
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1510. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Shotty GoBang wrote: Oswald Rehnquist wrote: I don't think the light suits are on the radar in the next few patches... So we're getting a stealth buff? No longer on the radar? Well I don't think anybody is going to be on the radar ba...
- by Oswald Rehnquist - at 2013.08.04 02:31:00
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1511. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
BL4CKST4R wrote: I have a strong feeling that CCP will be doing suit balancing in 1.4 so until the 20th of this month I think you should hold tight and cross your fingers. I don't think the light suits are on the radar in the next few paches...
- by Oswald Rehnquist - at 2013.08.03 18:05:00
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1512. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Since uprising 1) We suffered a stamina nerf by %, which hits us the hardest 2) Lost major ground on speed discrepency to improve hit detection (we are .4 faster than our assault counterparts) 3) Sprinting ramps up our hitbox so players don't f...
- by Oswald Rehnquist - at 2013.08.03 07:36:00
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1513. Heavy Class - in Feedback/Requests [original thread]
fret not, everyone is going to be getting the same turn speed in 1.4. Since they thought everyone should strafe like a scout I figure turning speed like a scout would be the next step to equalize. Hey at least we go .4 faster than assaults while s...
- by Oswald Rehnquist - at 2013.08.03 03:21:00
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1514. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
We have had the exact same experience https://forums.dust514.com/default.aspx?g=posts&m=1102875#post1102875
- by Oswald Rehnquist - at 2013.08.03 03:12:00
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1515. A (Temporary) Fix for Scouts - in General Discussions [original thread]
Acezero 44 wrote: why do scouts need to be fixed? I cant speak for Galente, but I can for Minni.. The proto minni scout is fine, I hated the % bonus to melee at first but now? I think close to 20% of my kills are melee now,. The scout has st...
- by Oswald Rehnquist - at 2013.08.01 09:30:00
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1516. Will friendly fire ever be public? - in General Discussions [original thread]
As a penalty for team kills, I think the isk loss of the victim should be 2x compensated for by the offender (even by accident) as to put in an incentive in general not to team kill. Continued affronts could have an sp penalty followed by a list ...
- by Oswald Rehnquist - at 2013.08.01 03:34:00
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1517. A (Temporary) Fix for Scouts - in General Discussions [original thread]
Brynjar Reko wrote: I write this post under the assumption that scouts, in their current iteration, skirt the fine line between extremely mission-specific and entirely pointless; nearly everything a scout can do is more easily achievable on a m...
- by Oswald Rehnquist - at 2013.08.01 03:28:00
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1518. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
I agree with making them less viable Now to reduce overuse in the long term, I'd say some form of ewar which can neuter them all within a given area
- by Oswald Rehnquist - at 2013.08.01 03:14:00
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1519. Racial bonus - in General Discussions [original thread]
Nocturnal Soul wrote: whats up with the amarr scout and the drop uplink its just stupid to me who would put a suit into proto just for one equipment slot racial bonus? I agree, lets see how well my scout suggestions stand to criticism Calda...
- by Oswald Rehnquist - at 2013.08.01 00:34:00
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1520. 1.3 = Super lag? - in General Discussions [original thread]
I am also finding my hit detection to be absolutely broken, and I was already accustomed to the shotgun and its faults, but it seems like it went south really fast.
- by Oswald Rehnquist - at 2013.07.31 05:55:00
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