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1361. Scout Facts - in General Discussions [original thread]
I don't understand why you are normalizing through slots, cpu/slot and pg/slot doesn't tell much of a story. Give the scout one slot at proto level while maintaining their cpu/pg levels and by your metrics scouts just become a lot more effective, ...
- by Oswald Rehnquist - at 2013.09.15 20:35:00
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1362. Your Favorite/Best Match - in General Discussions [original thread]
It was in one of the more open sockets of the gallente research facility. They had my team pinned down in an exposed bunker but they were actually doing pretty good holding their own so the enemy team had a lot of enemy snipers and forges giving ...
- by Oswald Rehnquist - at 2013.09.15 19:56:00
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1363. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
KIRSTY j wrote: Oswald Rehnquist wrote: Anarchide wrote: Oswald Rehnquist wrote: If we are going with teamwork is OP idea Then why not combine this with the other complaints and give a mode that does all of the following No Squads, N...
- by Oswald Rehnquist - at 2013.09.15 19:42:00
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1364. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
Anarchide wrote: Oswald Rehnquist wrote: If we are going with teamwork is OP idea Then why not combine this with the other complaints and give a mode that does all of the following No Squads, No OB, No Vehicles, Militia Only. We could call...
- by Oswald Rehnquist - at 2013.09.15 18:27:00
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1365. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
Crash Monster wrote: You still need a stairway so the non-elite can enjoy the game. Endlessly being stomped or excluded from aspects of the game is not the way to retain players. Pubs work for scrubs, and you have more options in game mode...
- by Oswald Rehnquist - at 2013.09.15 12:53:00
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1366. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
If we are going with teamwork is OP idea Then why not combine this with the other complaints and give a mode that does all of the following No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District. Tha...
- by Oswald Rehnquist - at 2013.09.15 12:43:00
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1367. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Mercenaries-- they fight for the highest bidder. Why the hell would a mercenary care what faction their employer is from? They would not! Having no rewards for the loosing team would make a horrible game. --L...
- by Oswald Rehnquist - at 2013.09.15 12:13:00
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1368. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
CCP FoxFour wrote: True Adamance wrote: CCP FoxFour wrote: There are plans yes. No ETA. :) I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that fa...
- by Oswald Rehnquist - at 2013.09.15 06:09:00
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1369. Minmatar scout bonus - in General Discussions [original thread]
I personally think the minmatar scout should be focused as a alpha damage scout as a grenadier with bonuses to grenades Minmatar Demolisher -Glass Cannon Speedster --Racial Bonus Extra grenade toss and count increase ----Details At lvl 5 Minmata...
- by Oswald Rehnquist - at 2013.09.15 02:17:00
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1370. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable. I propose a few things 1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing) 2) ...
- by Oswald Rehnquist - at 2013.09.15 02:09:00
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1371. What the Hell Happened EVE Side? - in General Discussions [original thread]
Iron Wolf Saber wrote: Beld Errmon wrote: Oswald Rehnquist wrote: Also CCP is suffering from their own story telling, Caldari and the Amarr are suppose to represent right wing aspects our world and due to player preference the numbers of...
- by Oswald Rehnquist - at 2013.09.13 20:11:00
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1372. What the Hell Happened EVE Side? - in General Discussions [original thread]
Aisha Ctarl wrote: The Caldari and Amarr were effectively wiped out FW wise. I noticed that some of the worst blueberries in the history of mankind were fighting on the Amarr side in DUST FW, but what happened in EVE that led to the Amarr and...
- by Oswald Rehnquist - at 2013.09.13 14:22:00
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1373. Ideas to change Lights(Scouts) + Heavies - in General Discussions [original thread]
Matticus Monk wrote: There have actually been quite a few threads on how to improve Scouts, with many of the suggestions hovering around speed increases, CPU/PG increases and tweaks to slot count/stealh. Personally, while I'd be thrilled with...
- by Oswald Rehnquist - at 2013.09.12 05:16:00
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1374. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. Active scanners are OP as it is atm, wanting to run...
- by Oswald Rehnquist - at 2013.09.12 03:40:00
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1375. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Cosgar wrote: The problem isn't the suit. Everyone's guns are connecting with 99% accuracy thanks to hit detection and no dispersion on anything. Heavies didn't just suddenly get bad overnight, it was the new patch. This suggestion was in 1....
- by Oswald Rehnquist - at 2013.09.12 02:39:00
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1376. Make scanners 360 degrees - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Alternately, require the scanner scan a target for a minimum amount of time to actually register the target. E: inb4 QQ they are going to change it to this method
- by Oswald Rehnquist - at 2013.09.11 19:59:00
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1377. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Severus Smith wrote: ZiwZih wrote: Gorgeous. Tell me your Gallente T2 Scout vision, so I may dream. I did them for Amarr further down on page 1. But I would imagine that the sidearm buff would be a shotgun buff for any self respecting Gall...
- by Oswald Rehnquist - at 2013.09.11 02:56:00
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1378. Eve Bloodlines/Races and Real World Countries/Cultures/Regions - in General Discussions [original thread]
Iron Wolf Saber wrote: Eris Ernaga wrote: You got it wrong the Civire look the most American from their models in EVE and the Deities look German the Achura do look like some kind of Asian culture though. Caldari have strong Japanese cult...
- by Oswald Rehnquist - at 2013.09.10 13:10:00
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1379. Eve Bloodlines/Races and Real World Countries/Cultures/Regions - in General Discussions [original thread]
Jaysyn Larrisen wrote: Interesting OP. I always thought the Amarr were an extension or extreme extrapolation of a conservative religious American culture. The Amarr and Caldari do represent right wing politics, while the Minmatar and Galle...
- by Oswald Rehnquist - at 2013.09.10 06:21:00
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1380. Eve Bloodlines/Races and Real World Countries/Cultures/Regions - in General Discussions [original thread]
xxwhitedevilxx M wrote: True Amarr old italians?? .... You mean Ancient Romans, right? what does it even mean old italians? Rome conquered its neighboring regions / city states to eventually control a large portion of Italy (and eventually...
- by Oswald Rehnquist - at 2013.09.10 06:17:00
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