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Killar-12
The Corporate Raiders
1078
|
Posted - 2013.09.12 04:31:00 -
[1] - Quote
Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below |
Rusty Shallows
Black Jackals
386
|
Posted - 2013.09.12 04:33:00 -
[2] - Quote
Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. |
Killar-12
The Corporate Raiders
1078
|
Posted - 2013.09.12 04:34:00 -
[3] - Quote
Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range |
velos ALKARI
The Southern Legion The Umbra Combine
124
|
Posted - 2013.09.12 04:37:00 -
[4] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range
this could work
DO IT NAO! |
Matticus Monk
Ordus Trismegistus
434
|
Posted - 2013.09.12 04:41:00 -
[5] - Quote
There have actually been quite a few threads on how to improve Scouts, with many of the suggestions hovering around speed increases, CPU/PG increases and tweaks to slot count/stealh.
Personally, while I'd be thrilled with scan profile reduction to 30db, that seems a bit much. The speed increase to, would be awesome but make scouts insanely fast after skilling into biotics and using kin/cats.
My preference is +.2 to walk speed, +.4 to sprint. Scan range to 15m, Scan profile and precision to 40 dbm.
I don't think we need extra health or slots, but some more CPU/PG would help..... a lot of folks are all for 2 EQ slots, at maybe the cost of the sidearm (per Chrome "B" scouts) - I could make that work. |
Killar-12
The Corporate Raiders
1079
|
Posted - 2013.09.12 04:48:00 -
[6] - Quote
Matticus Monk wrote:There have actually been quite a few threads on how to improve Scouts, with many of the suggestions hovering around speed increases, CPU/PG increases and tweaks to slot count/stealh. Personally, while I'd be thrilled with scan profile reduction to 30db, that seems a bit much. The speed increase to, would be awesome but make scouts insanely fast after skilling into biotics and using kin/cats. My preference is +.2 to walk speed, +.4 to sprint. Scan range to 15m, Scan profile and precision to 40 dbm. I don't think we need extra health or slots, but some more CPU/PG would help..... a lot of folks are all for 2 EQ slots, at maybe the cost of the sidearm (per Chrome "B" scouts) - I could make that work.
I'd like to see logi scouts as an option too, but later as a "Covert ops" suit.
How about + .5 to walk .7 to sprint, and scan profile to 40 Scan range to 20 m |
KING CHECKMATE
TEAM SATISFACTION
1033
|
Posted - 2013.09.12 04:50:00 -
[7] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below
Fixed*
(IMO) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1692
|
Posted - 2013.09.12 04:53:00 -
[8] - Quote
Something that would help scouts specifically would be increased passive scanning range for every other suit so there's a reason to have profile dampening besides active scanners.
Lights could probably use a second equipment slot, since they are the weak speedy ones they need to be able to do non-combat things. |
Killar-12
The Corporate Raiders
1079
|
Posted - 2013.09.12 04:59:00 -
[9] - Quote
KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO) I agree to base PG/CPU
I'll say Repairers are a Gallente thing that's why I went with Resistance.
HMG's will be better at range like projectile weapons usually are when compared to Blaster weapons
Changing range profiles will increase the damage at range
25% will be just right, It'll make heavies scary... |
XxWarlordxX97
Ancient Exiles
4557
|
Posted - 2013.09.12 05:05:00 -
[10] - Quote
My suit makes my HMG OP |
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8213
Grade No.2
251
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Posted - 2013.09.12 05:10:00 -
[11] - Quote
I did some thinking on this one...
I would like to see scouts(lights) have perhaps optional slots. For example Trade the equipment slot, for a High slot, or trade a sidearm for an extra equipment slot, etc. A little but like the pick 10 system in BO2.
I'm undecided if this should be done for HMGs as well. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
228
|
Posted - 2013.09.12 05:16:00 -
[12] - Quote
Matticus Monk wrote:There have actually been quite a few threads on how to improve Scouts, with many of the suggestions hovering around speed increases, CPU/PG increases and tweaks to slot count/stealh. Personally, while I'd be thrilled with scan profile reduction to 30db, that seems a bit much. The speed increase to, would be awesome but make scouts insanely fast after skilling into biotics and using kin/cats. My preference is +.2 to walk speed, +.4 to sprint. Scan range to 15m, Scan profile and precision to 40 dbm. I don't think we need extra health or slots, but some more CPU/PG would help..... a lot of folks are all for 2 EQ slots, at maybe the cost of the sidearm (per Chrome "B" scouts) - I could make that work.
I'd give up my light weapon slot for an extra equipment slot and another side arm slot |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
486
|
Posted - 2013.09.12 05:20:00 -
[13] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by .5 m/s walking .7 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below
I don't think this is gonna fix lights/scouts much. That 'sneakiness' does not make up much for paper thin eHP now that speed tanking is gone. |
Rusty Shallows
Black Jackals
387
|
Posted - 2013.09.12 05:21:00 -
[14] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Neither did I. Not trying to criticize either. Just saying damage number swapping is mean.
I'm still anti-nerf. |
Killar-12
The Corporate Raiders
1082
|
Posted - 2013.09.12 05:26:00 -
[15] - Quote
Ludvig Enraga wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by .5 m/s walking .7 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below I don't think this is gonna fix lights/scouts much. That 'sneakiness' does not make up much for paper thin eHP now that speed tanking is gone. There's I'm trying to find a happy medium where everyone agrees. |
Killar-12
The Corporate Raiders
1082
|
Posted - 2013.09.12 05:27:00 -
[16] - Quote
Rusty Shallows wrote:Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Neither did I. Not trying to criticize either. Just saying damage number swapping is mean. I'm still anti-nerf. The AR is supposed to be short range... |
Toby Flenderson
research lab The Superpowers
25
|
Posted - 2013.09.12 05:33:00 -
[17] - Quote
Killar-12 wrote:KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO) I agree to base PG/CPU I'll say Repairers are a Gallente thing that's why I went with Resistance. HMG's will be better at range like projectile weapons usually are when compared to Blaster weapons Changing range profiles will increase the damage at range 25% will be just right, It'll make heavies scary...
I think maybe explosive resistance would be good enough. 20% armor repair is way too much IMO. Think about how it could be abused to running 2-3 complex repairs. You could make back your total armor in a matter of seconds. It would make them too hard to take down individually and I would expect to see multiple heavies on the field. Just too much for my taste, but it's an interesting idea.
|
Killar-12
The Corporate Raiders
1082
|
Posted - 2013.09.12 05:37:00 -
[18] - Quote
Toby Flenderson wrote:Killar-12 wrote:KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO) I agree to base PG/CPU I'll say Repairers are a Gallente thing that's why I went with Resistance. HMG's will be better at range like projectile weapons usually are when compared to Blaster weapons Changing range profiles will increase the damage at range 25% will be just right, It'll make heavies scary... I think maybe explosive resistance would be good enough. 20% armor repair is way too much IMO. Think about how it could be abused to running 2-3 complex repairs. You could make back your total armor in a matter of seconds. It would make them too hard to take down individually and I would expect to see multiple heavies on the field. Just too much for my taste, but it's an interesting idea. This is a concept that is important when ANYTHING is spammed it becomes powerful, vehicles, AV, Heavies, MD's. though Heavies NEED to be strong just not in regen but in Buffer through Resists |
Faquira Bleuetta
Pure Innocence. EoN.
83
|
Posted - 2013.09.12 06:53:00 -
[19] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 1.5 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below
scout need a 12 % boost in sprint ,active scanner and disguise( like the infiltrator class in killzone 3) and invisible cloak device integrated in the suit ,also have the capability to get undetected by enemies scanner( active anti scanner devise that'll hide the player during 1 to 5 min base on the tier suit ( example once activated a std can hide from scan for 1 min and u wait 3 min to reusing it again). |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 11:21:00 -
[20] - Quote
Ludvig Enraga wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by .5 m/s walking .7 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below I don't think this is gonna fix lights/scouts much. That 'sneakiness' does not make up much for paper thin eHP now that speed tanking is gone.
Agreed, speed tanking is out of the window now no matter how hard you try. Stealth is ok but its very situational. Half of the time, you run around trying to get into that nice flanking stealthy position - you end up getting shot across the map from a random ar dude that spotted you and CAN pick off your tiny amount of hp even at range.
All of the light suits and scout suits need more pg and cpu fitting for sure, and I for one would welcome a 2nd equipment slot. |
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Chunky Munkey
Amarr Templars Amarr Empire
1460
|
Posted - 2013.09.12 11:55:00 -
[21] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 1.5 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below
Nailed it. |
Kekklian Noobatronic
Goonfeet Top Men.
424
|
Posted - 2013.09.12 12:15:00 -
[22] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range
Wait.. So you mean, the suppression weapon would become feared at range - AKA, able to suppress?!
And the blaster(short range tech) would actually be short range?!
Gasp! The peasants will revolt if they hear such blasphemy!!
(Great idea though, especially considering Dispersion would still be the limiting factor out to the guns effective range) |
Kekklian Noobatronic
Goonfeet Top Men.
424
|
Posted - 2013.09.12 12:17:00 -
[23] - Quote
KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO)
This is nice too, though 12.5 still feels low. The rest is nice :)
|
Jack McReady
DUST University Ivy League
523
|
Posted - 2013.09.12 12:22:00 -
[24] - Quote
scouts and light suits could get the extra equipment slot (and the fittings for it) like the scout type II in beta to focus the role on non combat stuff. this would make me want to skill into light suits. |
Lucifalic
Baked n Loaded
94
|
Posted - 2013.09.12 12:47:00 -
[25] - Quote
Scouts and heavy's do need a boost in various ways suggested but I think it is also very important to fix hitboxes and implement proper bullet dispersion.
Hit boxes lag behind the toon when moving. The faster they go the farther the lag. It's gotta go in front of the toon, the opposite that is happening now. Make the size representative of the class not a big blob hitbox. Aim assist would then not be as good when someone is moving then as it would magnetize to the character not tbe hitbox meaning people have to manually adjust aiming to properly lead the target. Similar to... Real life physics. Dispersion. Well right now 90% ( or a lot) of buttlets hit even when in full spray mode. it's ridiculous. Reward accurate burst fire; punish spraying.
Heavy's need small arms resistance to base armor and maybe a weak spot only in the back. Hmg large range buff, longer and harder hitting then any AR proper dispersion of course. Buff to base hp. Any other little tweaks needed once dispersion and hitbox fix.
Scouts speed may be sufficient once dispersion and hitboxes are fixed but I would never turn it down. 2nd equipment slot would be great. Buff cpu/pg but not so much advanced suits can rock a bunch of proto junk. Gal advanced scout get proper 1h/3l modules. Any other adjustments that maybe needed.
My opinion anyways. |
The Robot Devil
Molon Labe. RISE of LEGION
975
|
Posted - 2013.09.12 12:49:00 -
[26] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1292374#post1292374 |
Killar-12
The Corporate Raiders
1090
|
Posted - 2013.09.12 14:47:00 -
[27] - Quote
The Robot Devil wrote:https://forums.dust514.com/default.aspx?g=posts&m=1292374#post1292374 Resistance mods would be nice... |
velos ALKARI
The Southern Legion The Umbra Combine
133
|
Posted - 2013.09.12 15:11:00 -
[28] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Neither did I. Not trying to criticize either. Just saying damage number swapping is mean. I'm still anti-nerf. The AR is supposed to be short range...
Tell that to my ******* enemies |
Killar-12
The Corporate Raiders
1091
|
Posted - 2013.09.12 15:25:00 -
[29] - Quote
Kekklian Noobatronic wrote:Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Wait.. So you mean, the suppression weapon would become feared at range - AKA, able to suppress?! And the blaster(short range tech) would actually be short range?! Gasp! The peasants will revolt if they hear such blasphemy!! (Great idea though, especially considering Dispersion would still be the limiting factor out to the guns effective range) Thank you |
OZAROW
WarRavens League of Infamy
616
|
Posted - 2013.09.12 15:43:00 -
[30] - Quote
Scouts need a equipment an high/low slots, a mini is the knife assassin an cant get under 15db, come on! |
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