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Ryme Intrinseca
Seraphim Auxiliaries
29
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Posted - 2013.09.15 17:20:00 -
[31] - Quote
Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec
JL3Eleven wrote:Teamwork OP
^This applies to Dust also.
pegasis prime wrote:Im now facefisting at this post good ol leuky is crying about team work af@#kingen ,wow you really dont like running on a squad in a team based game. Can you even understand what part of that sentence implies you should be on squad. You really are in the wrong game I really do think you should just biomass yourself give up and go play cod. Please for the love of god and all thats sacred just biomass yourself and go . No one will miss you I promise.
CharCharOdell wrote:You heard it here, first, folks: DJINN Luek thinks teamwork is OP and orbitals kill his dropsuit too fast. The point is not that teamwork is OP. Rather, all present game modes give artificial bonuses for playing in a five or six man squad over and above any teamwork, namely:
1. Squad WP pooled for OBs, whereas solo player WP is not pooled and is therefore almost always wasted (<5% of players hit 2500WP solo regularly). 2. Extra WP (defend circle jerk), which exacerbates point 1 and also provides a little extra SP and ISK. 3. Vision shared with squad, whereas solo players are 'flying blind'.
None of these points reflects any plausible battlefield considerations. Why would war barge gunners only fire when a squad amassed a certain amount of WP? Why is your kill considered more valuable when the squad has been told to defend you? Why would the dropsuit sensors be hardwired to deny intel to non-squad friendlies?
Furthermore, none of these points concerns 'teamwork'. You don't need to communicate with your squad to get any of these bonuses, or even pay any attention to what they are doing. If your squad's teamwork is so great, why do you need all these non-teamwork bonuses in every gamemode?
I squad most of the time, and prefer to play the game that way. OBs are cool and I can't think of a better way of rewarding them. But I can't see what harm there is in also having a squadless option. Call it Gun Game Mode. Sometimes I don't have the time to make a squad and want a few quick games without landing in pubstomp after pubstomp. More importantly, new players usually don't have the choice of making a squad with competent players. You already have 10-20 times their SP, do you really need OBs and squad vision to beat them? |
Shotty GoBang
Pro Hic Immortalis
1142
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Posted - 2013.09.15 17:28:00 -
[32] - Quote
+1 for squad free modes.
A less brutal transition for Academy grads. A great way for vets to spot and recruit talent.
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Operative 1171 Aajli
Bragian Order Amarr Empire
318
|
Posted - 2013.09.15 17:32:00 -
[33] - Quote
Orbitals for the winning team make no sense. The losing team would call in what is essentially artillery support to try and get a leg up. The winning team using it is just a troll feature.
The rich get richer and the poor stay poor. That is how EVE works too and it why CCP can't build a player base beyond a core group of regulars with temp players filtering in for a little while.
The problem is also proto gear. You'll see squads that are working together with blueberries joining in and putting up a good, organized fight only to lose due to simply being shot down quicker and therefore the respawn time keeping the numbers down long enough for the other proto team to overcome a position.
I said it before and will keep on saying it:
Variety and versatility should win over sheer gear power. Forget module power and simply allow for what roles a suit can fulfill.
You can win based on basic infantry assault overpowering an opponent or you can win on strategy with support roles.
Atm it is still a basic proto stomp element that wins games. Everyone else ends up being carried until they can get to the proto gear stage. |
soulreaper73
PFB Pink Fluffy Bunnies
339
|
Posted - 2013.09.15 17:36:00 -
[34] - Quote
of course a squad of 6 is over powered vs randoms. have you learned nothing from watching my little pony. Twilight Sparkle, Rainbow Dash, Pinkie Pie, Rarity, Applejack, and Fluttershy are a squad of 6 and can easily overcome any random squad with the magic of friendship. |
Rei Shepard
Spectre II
586
|
Posted - 2013.09.15 17:42:00 -
[35] - Quote
Operative 1171 Aajli wrote:Orbitals for the winning team make no sense. The losing team would call in what is essentially artillery support to try and get a leg up. The winning team using it is just a troll feature.
The rich get richer and the poor stay poor. That is how EVE works too and it why CCP can't build a player base beyond a core group of regulars with temp players filtering in for a little while.
The problem is also proto gear. You'll see squads that are working together with blueberries joining in and putting up a good, organized fight only to lose due to simply being shot down quicker and therefore the respawn time keeping the numbers down long enough for the other proto team to overcome a position.
I said it before and will keep on saying it:
Variety and versatility should win over sheer gear power. Forget module power and simply allow for what roles a suit can fulfill.
You can win based on basic infantry assault overpowering an opponent or you can win on strategy with support roles.
Atm it is still a basic proto stomp element that wins games. Everyone else ends up being carried until they can get to the proto gear stage.
I just r*pe them back, sure my side "IS" going to loose but i make them pay a hefty penny for it, had 2 good matches today against full proto teams, one game i had 38/6 and the other 29/4, all of the team-guys had more deaths then me and it wasnt from their lack of trying to kill me with 6 vs 1.
"You have been scanned"
Takes position, come to mommy s*ckers!
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KIRSTY j
The Walking Targets
3
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Posted - 2013.09.15 17:54:00 -
[36] - Quote
the last couple of days I have been in battles where there was squads on both sides and the ones on my team did nothing. they were from top 20 corps. 1 battle the whole squad sniped for the whole game and in another (different corp) they stood around a CRU just killing guys spawning there. nearly every game I have to face 2 or more squads on the same side. I join random squads but you just can't compete against that. I like the idea of a solo game mode. the best battles are the ones with randoms vs randoms. really close games too. |
Johnny Guilt
Algintal Core Gallente Federation
282
|
Posted - 2013.09.15 18:02:00 -
[37] - Quote
!. entry to pub modes(public contracts) should be squad less joins(squad up only in the warbarge) 2.Squad play restricted(only able to join with a squad set up already) to FW with better pay outs than pubs to prompt the mode |
broonfondle majikthies
Bannana Boat Corp
245
|
Posted - 2013.09.15 18:08:00 -
[38] - Quote
Solo play is so f***ing frustrating cus of random players. If I simply have to go solo I stick to Dom in the hope a single objective will concentrate their efforts but it hardly ever does. I'm all for educating new players, I will help anyone with the game and squad with anyone and support the blues when i can for no benefit for myself but sometimes there is no hope for some of them. I entered one match and the stupid sod blew himself up with a flaylock, for no reason. He just walked up to a CRU we already owned in our redline at the start of the match and kept pulling the trigger... and a little part of me died with his clone Now I never quit a game on principle - I want the enemy to have a good match too. So where does that leave me? So of course I'm gonna run with my squad and trash as many of the enemy as i can then blow the rest of the mother's away with an orbital. Its fun |
Anarchide
Greedy Bastards
620
|
Posted - 2013.09.15 18:12:00 -
[39] - Quote
Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec
We could call it "Plain Vanilla Cake Mode" |
Slag Emberforge
Vherokior Combat Logistics Minmatar Republic
0
|
Posted - 2013.09.15 18:22:00 -
[40] - Quote
+1 To basic combat mode.
I think public is ok most of the time, until you see the other side is all squad and you can look forward to endless deaths.
Also I agree about orbitals, if only for the reason of "hey we are stomping this **** out of you, guess we better also bomb your corpses from space" |
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 18:27:00 -
[41] - Quote
Anarchide wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec We could call it "Plain Vanilla Cake Mode"
No no, no
C ordial O perating D istrict
is much better |
KIRSTY j
The Walking Targets
3
|
Posted - 2013.09.15 18:45:00 -
[42] - Quote
Oswald Rehnquist wrote:Anarchide wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec We could call it "Plain Vanilla Cake Mode" No no, no C ordial O perating D istrict is much better the proto suits and vehicles is not the problem, it's the squads. 2 to 3 squads on one side is just wrong. makes for a boring match. no harm in making a solo mode. |
Seymor Krelborn
DUST University Ivy League
910
|
Posted - 2013.09.15 19:12:00 -
[43] - Quote
lets just remove killing from pub matches while we are at it....
seriously, when youre in the war barge squad up, get an ob, use it, win/lose, leave squad rinse repeat...
quit trying to make the game cater to your reluctance to squad up.... |
RejectedUsername
The Southern Legion The Umbra Combine
37
|
Posted - 2013.09.15 19:18:00 -
[44] - Quote
DJINN leukoplast wrote:= Dust iWin button.
Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noticed. But as soon as a 6 (or less) organized squad enters the other team, all hell breaks loose and a once balanced match turns into a mass suicide mission.
Players who use the defense that this is a team-based game, should be thrilled at the aspect of squad-free modes, which means if they decide to squad-up they will only face other organized squads of equal skill. But realistically they just want easy kills, so they try to keep it as it is now.
OB's also add insult to injury in the case of squads vs no squads, IMO the requirement for OB's need to increase dramatically, especially since the WP requirement hasn't changed from the 4-player squads of Chromosome to the now 6-player squads. I think the majority of my deaths tonight came from being OB'ed just because I happened to be near the blob of blues when one went off. Or even worse is spawning at the default spawn only to get rained on by a OP OB strike mere seconds after spawning.
The most fun and balanced matches come from 100% random vs 100% random, or squads vs squads (somewhat equal in skill), but putting squads of organized players with mics into matches vs mostly randoms greatly unbalances matches.
The new MM has been used and tested out, which still equates in squad domination. So can we PLEASE consider squad-free modes CCP? get gud |
Benjamin Ciscko
S.e.V.e.N.
31
|
Posted - 2013.09.15 19:21:00 -
[45] - Quote
Teamwork is so op. I was curious to why they had a big battle map on the war barge that could not be interacted with and a person in my squad told me it used to be interactive but they removed that aspect because it gave an "unfair" advantage to experienced players. CCP seriously nerfed teamwork this is a team based game keep it the way it is it gives incentive for blueberries to join squads. |
gargantuise aaron
Sanguine Knights
149
|
Posted - 2013.09.15 19:29:00 -
[46] - Quote
Ikr shooting people in the back should also be removed, I hate it when I'm shooting 1 guy and another guy shoots me from behind, how dare they use strategy |
Lillica Deathdealer
Mango and Friends
406
|
Posted - 2013.09.15 19:34:00 -
[47] - Quote
Ryme Intrinseca wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec JL3Eleven wrote:Teamwork OP
^This applies to Dust also. pegasis prime wrote:Im now facefisting at this post good ol leuky is crying about team work af@#kingen ,wow you really dont like running on a squad in a team based game. Can you even understand what part of that sentence implies you should be on squad. You really are in the wrong game I really do think you should just biomass yourself give up and go play cod. Please for the love of god and all thats sacred just biomass yourself and go . No one will miss you I promise. CharCharOdell wrote:You heard it here, first, folks: DJINN Luek thinks teamwork is OP and orbitals kill his dropsuit too fast. The point is not that teamwork is OP. Rather, all present game modes give artificial bonuses for playing in a five or six man squad over and above any teamwork, namely: 1. Squad WP pooled for OBs, whereas solo player WP is not pooled and is therefore almost always wasted (<5% of players hit 2500WP solo regularly). 2. Extra WP (defend circle jerk), which exacerbates point 1 and also provides a little extra SP and ISK. 3. Vision shared with squad, whereas solo players are 'flying blind'. None of these points reflects any plausible battlefield considerations. Why would war barge gunners only fire when a squad amassed a certain amount of WP? Why is your kill considered more valuable when the squad has been told to defend you? Why would the dropsuit sensors be hardwired to deny intel to non-squad friendlies? Furthermore, none of these points concerns 'teamwork'. You don't need to communicate with your squad to get any of these bonuses, or even pay any attention to what they are doing. If your squad's teamwork is so great, why do you need all these non-teamwork bonuses in every gamemode? I squad most of the time, and prefer to play the game that way. OBs are cool and I can't think of a better way of rewarding them. But I can't see what harm there is in also having a squadless option. Call it Gun Game Mode. Sometimes I don't have the time to make a squad and want a few quick games without landing in pubstomp after pubstomp. More importantly, new players usually don't have the choice of making a squad with competent players. You already have 10-20 times their SP, do you really need OBs and squad vision to beat them? If you want to talk about making things realistic... Start by taking a look at tanks getting stomped by solo AV nade guy. |
Lillica Deathdealer
Mango and Friends
406
|
Posted - 2013.09.15 19:35:00 -
[48] - Quote
We should also remove aiming while we're at it. Core mechanics that have a chance to defeat me seriously ought to be taken out of the game. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.09.15 19:36:00 -
[49] - Quote
nah core nade spam |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
237
|
Posted - 2013.09.15 19:42:00 -
[50] - Quote
KIRSTY j wrote:Oswald Rehnquist wrote:Anarchide wrote:Oswald Rehnquist wrote:If we are going with teamwork is OP idea
Then why not combine this with the other complaints and give a mode that does all of the following
No Squads, No OB, No Vehicles, Militia Only. We could call the game mode Cordial Operating District.
That is like 5 birds with one stone while the rest of us duke it out in low sec We could call it "Plain Vanilla Cake Mode" No no, no C ordial O perating D istrict is much better the proto suits and vehicles is not the problem, it's the squads. 2 to 3 squads on one side is just wrong. makes for a boring match. no harm in making a solo mode.
People have complained about proto suits and vehicles along with squads since day one, having 3 modes seems silly when you can have just one.
Also I solo 50% of the time and 45% of the time I am with random squads (my contact list for non corp mates is larger than my corp contacts), last 5% is with my corp mates. Solo is doable, especially if you are a scout.
Also building a solo only mode would literally cut these people off from ever progressing into team play. It will be a crutch that you cannot let go.
You also learn more in losing games than winning, while this isn't the case for CCPs spawn killing system that they favor, in games where you aren't in a spawn killing section your solo gameplay really skyrockets when you learn to hunt down the peripherals of stacked squads. |
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621311251521 3316
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.09.15 19:44:00 -
[51] - Quote
CharCharOdell wrote:You heard it here, first, folks: DJINN Luek thinks teamwork is OP and orbitals kill his dropsuit too fast. awww poor Leuk hellsturd stink bcuz kujo and cronies are not in ur corp anymore protecting ur noob ass. |
Zanzbar clone
Seraphim Initiative..
42
|
Posted - 2013.09.15 19:44:00 -
[52] - Quote
Benjamin Ciscko wrote:Teamwork is so op. I was curious to why they had a big battle map on the war barge that could not be interacted with and a person in my squad told me it used to be interactive but they removed that aspect because it gave an "unfair" advantage to experienced players. CCP seriously nerfed teamwork this is a team based game keep it the way it is it gives incentive for blueberries to join squads.
do some research on what you are told before using it as grounds to back up your argument. the warbage map has never been interactive or even updated to show the terrain on which the battle will take place.
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621311251521 3316
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.09.15 19:49:00 -
[53] - Quote
Lillica Deathdealer wrote:We should also remove aiming while we're at it. Core mechanics that have a chance to defeat me seriously ought to be taken out of the game. nope ill just set 80/100 instead 100/100 making my turn 100 x time slow than mouse if cpp ''fix'' the mouse keyboard ds3 will sux. |
KIRSTY j
The Walking Targets
4
|
Posted - 2013.09.15 20:16:00 -
[54] - Quote
I don't get why so many people are against a solo mode. I guess with a solo mode there won't be as many random blue guys for squads to gang up on. 3 game modes is terrible anyways. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2592
|
Posted - 2013.09.15 20:22:00 -
[55] - Quote
Instead of making it easier to suck at Dust 514 (ie: not be in a corporation, not use a mic, not play in squads), why don't CCP just create a new player experience that shows people how to do the basic important stuff like add user channels, how to join corporations, how to create squads outside of matches, etc?
Furthermore, why isn't there also something that tells people WHY they should be doing these things? Do CCP just not understand their own game well enough to explain it to others? What's the hold up? Do they just not think that explaining all this stuff is important? Do they think most people search the web for detailed information about free game they download?
This stuff needs to be part of the core new user experience or the majority of players are going to continue to boot the game up and run solo without a mic, and then wonder why they get their ****'s smashed in. If you don't show someone what makes Dust 514 special (corporations, squad cooperation, player specialization and synergy, etc), most won't figure it out for themselves before deleting the game off their hard drives. You literally have to either accidentally stumble across someone in-game who explains it to you, or you have to search out the game online for yourself.
Give a man a fish, and he's going to beg for a game mode where you hand him fish all day. Teach a man to fish like the other men, and you can all go fishing together.
The game doesn't have a large enough player base to add yet another game mode for people who don't want to play the game the way it was designed and balanced to be played. Just show people why they should be in squads and corporations, and then make it easy for them to get into squads and corporations.
You don't fix a problem by making the problem the status quo. |
KIRSTY j
The Walking Targets
4
|
Posted - 2013.09.15 20:36:00 -
[56] - Quote
they do make it hard for new players yes. i still see players shoot at the mcc, kinda funny. the matchmaking is terrible 2 to 3 squads on one team while all randoms on the other. it's not fun in fact it sucks. the only time i join squads is for social reasons, not full squads just a couple of people. it's just a game and some people take pub matches way too serious. maybe they need to bring back the corp battles or something. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
933
|
Posted - 2013.09.15 20:41:00 -
[57] - Quote
I usually play by myself and get an average of 2500 wp.
AVERAGE.
It's not that hard to earn an orbital by yourself. Then again, I do agree with what you're saying.
However, teamwork isn't OP...it's the fact that no teamwork is UP Especially when Logistics have an even harder time finding players to help. |
KIRSTY j
The Walking Targets
4
|
Posted - 2013.09.15 20:53:00 -
[58] - Quote
I-Shayz-I wrote:I usually play by myself and get an average of 2500 wp.
AVERAGE.
It's not that hard to earn an orbital by yourself. Then again, I do agree with what you're saying.
However, teamwork isn't OP...it's the fact that no teamwork is UP Especially when Logistics have an even harder time finding players to help. yeah same. i don't have problems making wp either and your right it's hard to find people to help. they give up too easy as well. think i just have really bad luck cause i always seem to get on really bad teams. |
Vrain Matari
ZionTCD
905
|
Posted - 2013.09.15 21:04:00 -
[59] - Quote
Baal Roo wrote:Give a man a fish, and he's going to beg for a game mode where you hand him fish all day. Teach a man to fish like the other men, and you can all go fishing together.
Instead of making it easier to suck at Dust 514 (ie: not be in a corporation, not use a mic, not play in squads), why don't CCP just create a new player experience that shows people how to do the basic important stuff like add user channels, how to join corporations, how to create squads outside of matches, etc?
Furthermore, why isn't there also something that tells people WHY they should be doing these things? Do CCP just not understand their own game well enough to explain it to others? What's the hold up? Do they just not think that explaining all this stuff is important? Do they think most people search the web for detailed information about free game they download?
This stuff needs to be part of the core new user experience or the majority of players are going to continue to boot the game up and run solo without a mic, and then wonder why they get their ****'s smashed in. If you don't show someone what makes Dust 514 special (corporations, squad cooperation, player specialization and synergy, etc), most won't figure it out for themselves before deleting the game off their hard drives. You literally have to either accidentally stumble across someone in-game who explains it to you, or you have to search out the game online for yourself.
The game doesn't have a large enough player base to add yet another game mode for people who don't want to play the game the way it was designed and balanced to be played. Just show people why they should be in squads and corporations, and then make it easy for them to get into squads and corporations.
You don't fix a problem by making the problem the status quo. Strongly agreed re the New Player Experience. It is, without qualification, the most important next addition to DUST. We won't really start to grow our numbers or be ready for the next wave of marketing and reviews until a thorough hands-on educational walkthrough is in place.
Disagree with you on the value of a squadfree mode. I think it would give players time and space, and allow them to see the value of squadding up in-match. I think right now the strength of the experienced, high sp and wealthy corp squads is effectively 'swamping the signal' because blueberry squads get rolled the same way solo blueberries do.
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Beld Errmon
Evocatius
860
|
Posted - 2013.09.15 21:27:00 -
[60] - Quote
I totally agree with the OP, there needs to be a squad queue, or match maker needs to do a match better job of deploying squads against other squads in pub matches.
But I think we all know that the majority of squaded players are against this idea because they love being the only squad in a game and getting to massacre pubs, to the point where I've seen squads leave battle when faced with a squad that will give them a good run for their money.
Match maker is making this problem worse as well, i've joined ambushes and found 3 players on my team and 2 squads on the other, not a remotely fun game compounded by the fact the squads were from the same corp. |
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