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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
231
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Posted - 2013.09.15 02:09:00 -
[1] - Quote
The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? |
Shadow Of-Chaos
Club Midnight
79
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Posted - 2013.09.15 02:22:00 -
[2] - Quote
1. losers not getting paid would lead to stacking.
2. im cool with the struggling side having more incentive to join. we have been kicking caldaris ass all over the galaxy, they could use a little help.
3. agreed. loyalty points or something like it. i only fight for the gallente, so i would like a little recognition for my efforts/loyalty.
FW is my favorite thing right now, so i want it to continue growing and expanding. |
Cosgar
ParagonX
5253
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Posted - 2013.09.15 02:26:00 -
[3] - Quote
Turn on friendly fire in FW. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1722
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Posted - 2013.09.15 02:29:00 -
[4] - Quote
Maybe not 0 payout, but definitely a significantly reduced payout. It'll lead to stacked teams? Well yeah, that's what's supposed to happen on FW. Full squads on both sides, not random blueberries. |
Shadow Of-Chaos
Club Midnight
79
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Posted - 2013.09.15 02:29:00 -
[5] - Quote
Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1980
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Posted - 2013.09.15 03:02:00 -
[6] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? I do like this.
Militia SYSTEM IN DUST IS A MUST! |
Beren Hurin
Onslaught Inc RISE of LEGION
1593
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Posted - 2013.09.15 03:17:00 -
[7] - Quote
I'm looking forward to what we find out this week. Hopefully it isn't all just about Eve, but that will help a bit. |
Zero Notion
Red Star Jr. EoN.
219
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Posted - 2013.09.15 03:23:00 -
[8] - Quote
Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people.
That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. |
Blaze Ashra
Amarr Templars Amarr Empire
26
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Posted - 2013.09.15 03:37:00 -
[9] - Quote
Just so you guys know, giving nothing for losing a match leads to a lot of backlash from MMO players from my experience with DCUO. Mainly people who were previously useless decide to quit if they don't think they can win, then the team and the quitters replacement are disadvantaged and complain. Then they introduced a deserter penalty to address the quitting problem and then no one wanted to play the PVP because it all broke down to team composition and luck.
Now admittedly dust is much better balanced than DCUO but that's just how I'm afraid it would play out. |
Cosgar
ParagonX
5253
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Posted - 2013.09.15 03:46:00 -
[10] - Quote
Zero Notion wrote:Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. Agreed. |
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CCP FoxFour
C C P C C P Alliance
116257
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Posted - 2013.09.15 04:05:00 -
[11] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts?
1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :)
2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :)
3) Agreed. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1983
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Posted - 2013.09.15 04:13:00 -
[12] - Quote
Cosgar wrote:Zero Notion wrote:Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. Agreed. FW should not degenerate into who has the best team killers. |
Zero Notion
Red Star Jr. EoN.
225
|
Posted - 2013.09.15 04:17:00 -
[13] - Quote
True Adamance wrote:Cosgar wrote:Zero Notion wrote:Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. Agreed. FW should not degenerate into who has the best team killers.
That's not the point, just a facet of what can happen. |
Jetti Daxcide
Mechanised Enterprise Of War
11
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Posted - 2013.09.15 04:17:00 -
[14] - Quote
CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :)
before you do the third can you bring out mim and amarr vehicles
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1984
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Posted - 2013.09.15 04:19:00 -
[15] - Quote
Zero Notion wrote:
That's not the point, just a facet of what can happen.
However it cannot and rarely does happen in EVE, this is AWOXING. This should only be possible if the potential is given to kick the player from the match (equivalent to kicking from a fleet thus removing the problem). |
Zero Notion
Red Star Jr. EoN.
225
|
Posted - 2013.09.15 04:25:00 -
[16] - Quote
True Adamance wrote:Zero Notion wrote:
That's not the point, just a facet of what can happen.
However it cannot and rarely does happen in EVE, this is AWOXING. This should only be possible if the potential is given to kick the player from the match (equivalent to kicking from a fleet thus removing the problem).
Different contexts, I feel. Now, I could see where every team kill would result in an ISK loss - say, 5,000 - 10,000 per kill. If the match is lost, the payout for team killers would be far less, too. This way it keeps a certain amount of metagaming potential alive. Eve corps/pilots being able to pay mercs to infiltrate FW matches on opposing factions to help them gain ground would be fun. However, you wouldn't be able to do this often - other mercs would recognize you sooner or later.
Of course, you could be subtle about it. An 'accidental' splash kill during a potential game winning re-hack, etc. |
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CCP FoxFour
C C P C C P Alliance
116264
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Posted - 2013.09.15 04:26:00 -
[17] - Quote
Jetti Daxcide wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) before you do the third can you bring out mim and amarr vehicles
Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time... Game Designer // Team True Grit http://twitter.com/regnerba |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1985
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Posted - 2013.09.15 04:31:00 -
[18] - Quote
CCP FoxFour wrote:Jetti Daxcide wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) before you do the third can you bring out mim and amarr vehicles Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
Since you are here CCP Foxfour.... are there any plans to introduce a Dust side Militia Systems like the EVE based system.
As it stands the only reason to stand loyal is for loyalties sake or if you like to RP.... as such no real Dust based efforts come together in a meaningful way.
But either way I love the premise of FW. Its the whole reason I play this game. |
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CCP FoxFour
C C P C C P Alliance
116266
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Posted - 2013.09.15 04:38:00 -
[19] - Quote
True Adamance wrote:CCP FoxFour wrote:Jetti Daxcide wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) before you do the third can you bring out mim and amarr vehicles Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time... Since you are here CCP Foxfour.... are there any plans to introduce a Dust side Militia Systems like the EVE based system. As it stands the only reason to stand loyal is for loyalties sake or if you like to RP.... as such no real Dust based efforts come together in a meaningful way. But either way I love the premise of FW. Its the whole reason I play this game.
There are plans yes. No ETA. :)
Game Designer // Team True Grit http://twitter.com/regnerba |
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Gods Architect
SVER True Blood Public Disorder.
433
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Posted - 2013.09.15 04:39:00 -
[20] - Quote
^^ 1.5 XD |
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Beck Weathers
High-Damage
71
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Posted - 2013.09.15 04:42:00 -
[21] - Quote
I like sugestion #3 |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1724
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Posted - 2013.09.15 04:45:00 -
[22] - Quote
CCP FoxFour wrote: Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
Unknown point in time, really? Unless you're just playing with us, which I hope you are, does the team at CCP really not even have a general idea for when they want to release these? Quite frankly I don't know how you can balance all the vehicles when you're missing half of the variants.
But alas, I realize I am griping to the wrong dev here. |
Lea Silencio
D3ath D3alers
149
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Posted - 2013.09.15 04:46:00 -
[23] - Quote
Blaze Ashra wrote:Just so you guys know, giving nothing for losing a match leads to a lot of backlash from MMO players from my experience with DCUO. Mainly people who were previously useless decide to quit if they don't think they can win, then the team and the quitters replacement are disadvantaged and complain. Then they introduced a deserter penalty to address the quitting problem and then no one wanted to play the PVP because it all broke down to team composition and luck.
Now admittedly dust is much better balanced than DCUO but that's just how I'm afraid it would play out.
They are two completely concepts and are unlike each other in so many ways, so you really can't compare the two games. Also, adding a deserter penalty as in DCUO would be frustrating, especially to the players IN squad that can't get in game but are still in the squad OR players that get the black screen or freeze. Said penalty would affect them too to an annoying extent.
I will say this....DCUO devs care more about their game imo. They have a test server in which players test for a week BEFORE any DLC/update goes live, just as many sales promotions, a weekly show with the devs on Twitch TV, attentive GM's and responsive support when you have an issue, IMMEDIATE bug fixes and an accurate annual roadmap that they allow players access to, so we aren't left scratching our heads. We know what will be coming every year and they deliver. I just wish CCP was as ambitious.
*sigh*
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1985
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Posted - 2013.09.15 04:47:00 -
[24] - Quote
CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well.......
By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2347
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Posted - 2013.09.15 04:53:00 -
[25] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts?
The fact that ANYONE would hire mercs to do nothing (as is sometimes the case) is laughable. If anything, I'd assume government contractors would be more lax.
1. Is a horrible idea. People would just drop if they saw lopsided teams rather than risk wasting their time.
2. Meh. If there were reasons to ally with particular factions reward-wise, then I don't think people would really care.
3. This is good, but I think mostly people agree that you need some sort of special rewards (or shop options) for choosing to back a given faction.
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CCP FoxFour
C C P C C P Alliance
116279
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Posted - 2013.09.15 05:13:00 -
[26] - Quote
Aero Yassavi wrote:CCP FoxFour wrote: Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
Unknown point in time, really? Unless you're just playing with us, which I hope you are, does the team at CCP really not even have a general idea for when they want to release these? Quite frankly I don't know how you can balance all the vehicles when you're missing half of the variants. But alas, I realize I am griping to the wrong dev here.
To be fair, I see lots of very detailed spreadsheets and schedules and just don't personally keep track of details of other teams beyond the current patch we are working on. I just have a hard enough time keeping track of everything on our teams to do list. :(
Edit: I realize now what I should have said is actually "unknown to me point in time" Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
116285
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Posted - 2013.09.15 05:18:00 -
[27] - Quote
True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings?
I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions.
DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want.
For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it. Game Designer // Team True Grit http://twitter.com/regnerba |
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CharCharOdell
Shining Flame Amarr Empire
756
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Posted - 2013.09.15 05:22:00 -
[28] - Quote
i like these ideas. |
Blaze Ashra
Amarr Templars Amarr Empire
26
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Posted - 2013.09.15 05:33:00 -
[29] - Quote
Lea Silencio wrote:Blaze Ashra wrote:Just so you guys know, giving nothing for losing a match leads to a lot of backlash from MMO players from my experience with DCUO. Mainly people who were previously useless decide to quit if they don't think they can win, then the team and the quitters replacement are disadvantaged and complain. Then they introduced a deserter penalty to address the quitting problem and then no one wanted to play the PVP because it all broke down to team composition and luck.
Now admittedly dust is much better balanced than DCUO but that's just how I'm afraid it would play out. They are two completely concepts and are unlike each other in so many ways, so you really can't compare the two games. Also, adding a deserter penalty as in DCUO would be frustrating, especially to the players IN squad that can't get in game but are still in the squad OR players that get the black screen or freeze. Said penalty would affect them too to an annoying extent. I will say this....DCUO devs care more about their game imo. They have a test server in which players test for a week BEFORE any DLC/update goes live, just as many sales promotions, a weekly show with the devs on Twitch TV, attentive GM's and responsive support when you have an issue, IMMEDIATE bug fixes and an accurate annual roadmap that they allow players access to, so we aren't left scratching our heads. We know what will be coming every year and they deliver. I just wish CCP was as ambitious. *sigh*
I was merely addressing the first proposal and how a very similar implementation played out. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
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Posted - 2013.09.15 06:09:00 -
[30] - Quote
CCP FoxFour wrote:True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions. DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want. For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it.
Not developing factional warfare, as in, no loyalty points or building up / investment will severely hurt you guys in the long run. Fights with friends can be through pubs or planetary conquest, faction warfare should be its own meta game and confine all on its own. |
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