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241. Major Issues with Commandos. - in Feedback/Requests [original thread]
I agree Commandos need some help. I think the HP to speed relationship needs fixed, and really should be balanced across all tiers and suits. Logis have a similar problem. Lower HP should be faster, higher HP should be slower. That needs taken ...
- by One Eyed King - at 2015.01.19 21:59:00
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242. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Vitantur Nothus wrote: el OPERATOR wrote: I am exceptionally leery of the The Proposal wrote: "... there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal...
- by One Eyed King - at 2015.01.18 20:42:00
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243. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
@ El Operator Many of us vets didn't have to contend with people who had 40, 50, and 60 million SP and millions and billions of ISK stashed away. The NPE is attrocious, and I think that fixing skill points in this way prevents vets from AFKing, ...
- by One Eyed King - at 2015.01.18 00:44:00
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244. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
1) I like the general idea. 2) Would it be possible, if its even a good idea, to at some point essentially salvage the nanites which we could essentially use to construct materials in our fancy new warbarges? I don't even know if I fully understa...
- by One Eyed King - at 2015.01.17 20:36:00
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245. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
If delays are back to back, why wouldn't they just say the delay was 0.11 and not 0.06? I don't know what the numbers are, but right off the bat their argument isn't making sense (unless it was phrased differently than they would have phrased it).
- by One Eyed King - at 2015.01.16 18:50:00
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246. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
I like this idea a lot.
- by One Eyed King - at 2015.01.13 22:11:00
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247. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
With regards to bonus stacking for corps. I understand wanting to encourage people to get involved with corps, and to reward those that do, but I am concerned that those of us who cannot join, or who simply not want to join, will get left behind.
- by One Eyed King - at 2015.01.13 20:56:00
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248. RE-INVENT THE WHEEL - in Feedback/Requests [original thread]
Made a very similar suggestion a long while ago. I would love to map EQ/vehicle mods to arrows. Aside from calling in a vehicle, the arrows are largely useless.
- by One Eyed King - at 2015.01.13 00:55:00
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249. Making roles more meaningful. - in Feedback/Requests [original thread]
Pokey Dravon wrote: One Eyed King wrote: In FW, if you fight for the Amarr, you lose your ranking (if you had any) with Minmatar. The loss is low enough that you could still hypothetically get to level 10 on all 4, or at least relatively cl...
- by One Eyed King - at 2015.01.12 23:36:00
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250. Making roles more meaningful. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: It's not like people are using two suits at once. I think it's a crumby idea. It's like you're forcing scouts and sentinels into the maps where objectives are way out in the open, while also forcing medium suits into ...
- by One Eyed King - at 2015.01.12 23:10:00
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251. Making roles more meaningful. - in Feedback/Requests [original thread]
I would like roles to mean something. Right now, because of all the people that have crap tons of SP, you have everyone essentially playing Omni Soldier, which in itself used to be an actual role early on. I would like to see more sacrifice bein...
- by One Eyed King - at 2015.01.12 20:43:00
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252. Change the way extenders and plates function... - in Feedback/Requests [original thread]
You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right? Assaults could get an efficacy bonus. Logis could have their base HP increased some. If the percentages are too large/sm...
- by One Eyed King - at 2015.01.11 16:49:00
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253. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
xAckie wrote: One Eyed King wrote: I do not like the idea of an Amarr Range and Precision tanking, amarr medium range is 22m meters. We arent talking about a cal at 52m Because we aren't talking unbeatable scans. You are talking s...
- by One Eyed King - at 2015.01.11 02:57:00
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254. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
xAckie wrote: One Eyed King wrote: I think dedicating all Low Slots is enough sacrifice for a Cal Scout. then amarr has no role. And as to numbers needing to be rejigged (across all suits): if a cal scout sacrifices its 4 high slots (t...
- by One Eyed King - at 2015.01.10 22:24:00
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255. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
xAckie wrote: One Eyed King wrote: Sigh. 1) The Gal have a dampening bonus because that is their role, and has been for a very long time. 2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you require...
- by One Eyed King - at 2015.01.10 21:45:00
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256. Change the way extenders and plates function... - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Actually the Shield and armor skills do change your health by percentage. By twenty-five percent I believe. The skills themselves do. The modules however are both fixed numbers. CCP has stated they really don't want to ...
- by One Eyed King - at 2015.01.10 20:47:00
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257. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
Sigh. 1) The Gal have a dampening bonus because that is their role, and has been for a very long time. 2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Ama...
- by One Eyed King - at 2015.01.10 20:38:00
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258. flux idea - in Feedback/Requests [original thread]
So you want to take a grenade that doesn't actually outright kill anything, and nerf it?
- by One Eyed King - at 2015.01.06 04:02:00
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259. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
I am still not fully understanding your reasoning... Is this to fix the no longer existent assault scout problem?
- by One Eyed King - at 2015.01.04 21:29:00
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260. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Your logic doesn't make sense. I see nowhere in your somewhat poorly constructed text wall demonstrating scouts with light weapons are a problem. You even point out that Assaults can now use a shotgun better. So why bother taking light weapons a...
- by One Eyed King - at 2015.01.04 20:21:00
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