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DusterBuster
DUST University Ivy League
226
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Posted - 2013.07.20 12:01:00 -
[61] - Quote
Ragnarok Genesis wrote:DusterBuster for the amount of work you yourself put into this, CCP would be fools to not even read what you put together.
I think they will read your post and what you worked on, I would hope they would at least recognize the hard work and passion you put into it, as you deserve to be at least recognized for your efforts.
I wonGÇÖt say GÇ£what ifGÇ¥, as CCP should read what you worked so hard to put together for them.
CCP please donGÇÖt let down someone who cares about and trusts you, as DusterBuster deserves better.
For what it's worth, I recognize your work and thank you for trying to make Dust 514 a better game.
Thanks for the support! |
DusterBuster
DUST University Ivy League
226
|
Posted - 2013.07.20 12:03:00 -
[62] - Quote
Gaelon Thrace wrote:A++ I haven't read past the graph mostly because I'm tired and things started to get a bit blurry, but everything up to that point looks great. Everything you described honestly should have been in the game at launch . I give CCP some slack for Dust being their first fps, the ground they broke with the Dust/Eve connection, and their future vision for the game, but I think it would really behoove them to read at least the slide on aiming and give your input some serious thought over the course of the next couple of updates. We're suppose to be getting aiming fixes in the next update. If they turn out to be crap I'll probably be back here bumping this thread. Thanks! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
89
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Posted - 2013.07.20 12:05:00 -
[63] - Quote
This is in my favs so I'll be bumping it regardless :P |
DusterBuster
DUST University Ivy League
228
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Posted - 2013.07.20 21:33:00 -
[64] - Quote
ALPHA DECRIPTER wrote:This is in my favs so I'll be bumping it regardless :P Awesome! |
Meeko Fent
Seituoda Taskforce Command Caldari State
319
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Posted - 2013.07.21 01:13:00 -
[65] - Quote
Bamp for CPM/ CCP post!
Iron Wolf!
Nova!
Remnant!
SoxFour!
Halp!
These are great ideas! |
Burntface man112
Onikanabo Brigade Caldari State
2
|
Posted - 2013.07.21 06:35:00 -
[66] - Quote
This Presentation is a great idea, CCP get some of these idea roling especially the aiming part! |
DusterBuster
DUST University Ivy League
229
|
Posted - 2013.07.21 15:41:00 -
[67] - Quote
Meeko Fent wrote:Bamp for CPM/ CCP post!
Iron Wolf!
Nova!
Remnant!
SoxFour!
Halp!
These are great ideas!
Burntface man112 wrote:This Presentation is a great idea, CCP get some of these idea roling especially the aiming part! Thanks to both of you! |
Meeko Fent
Seituoda Taskforce Command Caldari State
324
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Posted - 2013.07.21 16:43:00 -
[68] - Quote
Yeah, I want the reworking of the weapons roles, and the Tiericide.
When the EVE open market comes, how will we be able to tell the difference in the blueprints materials?
With T1 and T2, EVE materials will be interchangeable with DUSTs materials.
And having T1 and T2 would help alleviate Protostomping, as its cost in morphite would make it really expensive, and the difference between T1 and T2 would just be in roles, not just better in everything. |
DusterBuster
DUST University Ivy League
230
|
Posted - 2013.07.21 17:31:00 -
[69] - Quote
Meeko Fent wrote:Yeah, I want the reworking of the weapons roles, and the Tiericide.
When the EVE open market comes, how will we be able to tell the difference in the blueprints materials?
With T1 and T2, EVE materials will be interchangeable with DUSTs materials.
And having T1 and T2 would help alleviate Protostomping, as its cost in morphite would make it really expensive, and the difference between T1 and T2 would just be in roles, not just better in everything. My thoughts exactly, glad you agree. |
Meeko Fent
Seituoda Taskforce Command Caldari State
326
|
Posted - 2013.07.21 17:56:00 -
[70] - Quote
Yeah, I see that the T2 sniper would have less sway, and the T2 SMG would have less hip fire dispersion, and so on.
T2 would make the weapon easier to handle and the like, not just better with DPS and all that other stuff.
It wouldn't be a crutch, but its ease of use coupled with good player skill would make the user more efficient. |
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DusterBuster
DUST University Ivy League
230
|
Posted - 2013.07.21 18:10:00 -
[71] - Quote
Meeko Fent wrote:Yeah, I see that the T2 sniper would have less sway, and the T2 SMG would have less hip fire dispersion, and so on.
T2 would make the weapon easier to handle and the like, not just better with DPS and all that other stuff.
It wouldn't be a crutch, but its ease of use coupled with good player skill would make the user more efficient. Exactly. It should be an advantage, but not an unfair one. A T1 player should be able to kill a T2 player, but the T2 player should still get some benefits. |
DusterBuster
DUST University Ivy League
232
|
Posted - 2013.07.21 23:08:00 -
[72] - Quote
Hiya everybody! I know I said that my dropsuit edition would be the next presentation I would release, but decided I needed to do a bit more research, both in Dust and other games, to see what felt the best.
Therefore, I decided to post my Vehicle Edition today instead. Go check it out, and let me know what you think. However, I am still accepting any and all feedback on this thread too, so do not let it sink to the underworld of the forum archives. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
223
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Posted - 2013.07.22 01:05:00 -
[73] - Quote
Cant understand how you are going to have a scout without a sniper rifle - that is just an archetype
If you want a medium category then I would suggest swarm launcher and plasma cannon, maybe mass driver and some yet developed weapons.
Sniper Rifle maybe could be one but as I already said, you cant take it from that class. There is also no reason why if you can wield a shotgun you can wield an AR.
How are you going to leave all light suits and logis without the ability to fight at range???? |
DusterBuster
DUST University Ivy League
235
|
Posted - 2013.07.22 02:50:00 -
[74] - Quote
Daxxis KANNAH wrote:Cant understand how you are going to have a scout without a sniper rifle - that is just an archetype
If you want a medium category then I would suggest swarm launcher and plasma cannon, maybe mass driver and some yet developed weapons.
Sniper Rifle maybe could be one but as I already said, you cant take it from that class. There is also no reason why if you can wield a shotgun you can wield an AR.
How are you going to leave all light suits and logis without the ability to fight at range???? You bring up very good points, and I will do my best to explain my reasoning to you. Keep in mind that I have not posted my drop suit section yet, but I am not going to use that as an excuse.
As ar as the sniper rifles go, I agree with you. I have looked at dust gameplay some more, and agree that it should probably be a light weapon. I will change it in the presentation tomorrow.
The SMG is also going to undergo an overhaul, and will be a much more powerful primary weapon, and also have greater range than they do now. I imagine the operation being similar to that in planetside 2.
As far as a logi not having a long range weapon - well that is the point. A logi should not be very capable at long range. Instead, they should primarily be focused on healing, and only use their weapon as defense when an enemy gets too close. The same goes for scouts. They should be given special abilities in order to get in close.
Thanks for your criticism, and I hope I adequately explained my reasoning. |
Nova Knife
Seituoda Taskforce Command Caldari State
1185
|
Posted - 2013.07.22 03:10:00 -
[75] - Quote
The amount of work and thought you've put into this is pretty awesome.
I will see to it that these threads are shoved into the appropriate faces :) |
Meeko Fent
Seituoda Taskforce Command Caldari State
329
|
Posted - 2013.07.22 04:32:00 -
[76] - Quote
Nova Knife wrote:The amount of work and thought you've put into this is pretty awesome.
I will see to it that these threads are shoved into the appropriate faces :) Duster!
Mission Accomplished, high five! |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
224
|
Posted - 2013.07.22 11:42:00 -
[77] - Quote
DusterBuster wrote: You bring up very good points, and I will do my best to explain my reasoning to you. Keep in mind that I have not posted my drop suit section yet, but I am not going to use that as an excuse.
As ar as the sniper rifles go, I agree with you. I have looked at dust gameplay some more, and agree that it should probably be a light weapon. I will change it in the presentation tomorrow.
The SMG is also going to undergo an overhaul, and will be a much more powerful primary weapon, and also have greater range than they do now. I imagine the operation being similar to that in planetside 2.
As far as a logi not having a long range weapon - well that is the point. A logi should not be very capable at long range. Instead, they should primarily be focused on healing, and only use their weapon as defense when an enemy gets too close. The same goes for scouts. They should be given special abilities in order to get in close.
Thanks for your criticism, and I hope I adequately explained my reasoning.
I do agree on the logi point though it could be an issue say with a logi that "tethers" to an HMG wielding heavy.
I await your dropsuit suggestions - keep up the good work. |
DusterBuster
DUST University Ivy League
237
|
Posted - 2013.07.22 13:50:00 -
[78] - Quote
Nova Knife wrote:The amount of work and thought you've put into this is pretty awesome.
I will see to it that these threads are shoved into the appropriate faces :) Awesome, thanks a ton! |
DusterBuster
DUST University Ivy League
237
|
Posted - 2013.07.22 13:52:00 -
[79] - Quote
Meeko Fent wrote:Nova Knife wrote:The amount of work and thought you've put into this is pretty awesome.
I will see to it that these threads are shoved into the appropriate faces :) Duster! Mission Accomplished, high five! While this is awesome, my mission is not yet accomplished
I have at least 3 more presentations I need to finish before I am satisfied. |
DusterBuster
DUST University Ivy League
237
|
Posted - 2013.07.22 13:54:00 -
[80] - Quote
Daxxis KANNAH wrote:DusterBuster wrote: You bring up very good points, and I will do my best to explain my reasoning to you. Keep in mind that I have not posted my drop suit section yet, but I am not going to use that as an excuse.
As ar as the sniper rifles go, I agree with you. I have looked at dust gameplay some more, and agree that it should probably be a light weapon. I will change it in the presentation tomorrow.
The SMG is also going to undergo an overhaul, and will be a much more powerful primary weapon, and also have greater range than they do now. I imagine the operation being similar to that in planetside 2.
As far as a logi not having a long range weapon - well that is the point. A logi should not be very capable at long range. Instead, they should primarily be focused on healing, and only use their weapon as defense when an enemy gets too close. The same goes for scouts. They should be given special abilities in order to get in close.
Thanks for your criticism, and I hope I adequately explained my reasoning.
I do agree on the logi point though it could be an issue say with a logi that "tethers" to an HMG wielding heavy. I await your dropsuit suggestions - keep up the good work. I understand your concerns.
Just as an aside - I have logged over 70 hours as a medic in TF2, and that is NOT the feel I am going for. A logi should be able to hold their own in a firefight, I just don't think they should be the frontlines of an assault.
Thanks again for the feedback. |
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DusterBuster
DUST University Ivy League
267
|
Posted - 2013.07.22 14:14:00 -
[81] - Quote
Daxxis KANNAH wrote:Cant understand how you are going to have a scout without a sniper rifle - that is just an archetype
If you want a medium category then I would suggest swarm launcher and plasma cannon, maybe mass driver and some yet developed weapons.
Sniper Rifle maybe could be one but as I already said, you cant take it from that class. There is also no reason why if you can wield a shotgun you can wield an AR.
How are you going to leave all light suits and logis without the ability to fight at range???? I have gone through and changed the Sniper Rifle to a light weapon, you are correct saying that is where it belongs. I do not like how that makes it so that there are only 2 types of medium weapon (and only one anti-infantry), but am going to leave it for now. Once CCP gets the limited amounts of weapons introduced and balanced, then more can be added. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
320
|
Posted - 2013.08.25 05:27:00 -
[82] - Quote
B-U-M-P I-G-U-U G-L-P-N ---Y-P-C ------E-H ------T
`Sigh. Just another fun game of DUST. |
DusterBuster
DUST University Ivy League
268
|
Posted - 2013.08.26 22:35:00 -
[83] - Quote
ALPHA DECRIPTER wrote:B-U-M-P I-G-U-U G-L-P-N ---Y-P-C ------E-H ------T
`Sigh. Just another fun game of DUST . Hey hey alpha, welcome back to my thread and thanks for the bump.
I know I haven't posted my other editions yet, but they are not abandoned. I just got side tracked on some real life projects (pfft, real life is for losers), and haven't had a chance to finish them yet. Now Iam going to wait for 1.4 before posting them, to see what they have fixed and see what still needs to be done.
Thanks again for the bump, good to see this thread is still alive. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
22
|
Posted - 2013.08.26 22:40:00 -
[84] - Quote
Great work...first time I've seen this.
I like the AV items and the full slate of racial weapons concepts. I appreciate your time on this and hopefully the Devs take a look and it generates some ideas for them.
Cheers, brother. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
332
|
Posted - 2013.08.27 01:08:00 -
[85] - Quote
Jaysyn Larrisen wrote:Great work...first time I've seen this.
I like the AV items and the full slate of racial weapons concepts. I appreciate your time on this and hopefully the Devs take a look and it generates some ideas for them.
Cheers, brother.
Yea, you should see his other editions too
`Sigh. Just another fun game of DUST. |
Meeko Fent
Xer Cloud Consortium
1514
|
Posted - 2013.11.13 14:47:00 -
[86] - Quote
Wild necromancer appears!
For the State!
For Caldari FW join Caldari Hierarchy
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