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221. How to frustrate pubstompers? - in General Discussions [original thread]
Pagl1u M wrote: jane stalin wrote: I was thinking of a min assualt with 2 kin cats and shield rechargers I would poke my head around the corner and get shot up a bit then run like hell to make them chase me, once recharged I would commit...
- by Nothing Certain - at 2015.02.25 20:30:00
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222. Cheap tactics that really need to be removed or limited. - in General Discussions [original thread]
LAV stop and pop is scrubby but should be allowed, HAV stop and pop is the real problem. RE spam has gone past the point of ridiculousness. HMG is a little too powerful. I don't understand the complaints about roof camping. Point camping with o...
- by Nothing Certain - at 2015.02.24 22:09:00
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223. Incentive to win Dom - in Feedback/Requests [original thread]
Slave of MORTE wrote: Thor Odinson42 wrote: Adipem Nothi wrote: We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps...
- by Nothing Certain - at 2015.02.24 21:52:00
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224. Incentive to win Dom - in Feedback/Requests [original thread]
Heimdallr69 wrote: Nothing Certain wrote: I think all this would achieve is the stompers would stomp harder and the quitters would quit sooner. I think we need to quit accomodating stompers and start looking at the reason why people don't ...
- by Nothing Certain - at 2015.02.24 21:47:00
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225. It's Coming - in General Discussions [original thread]
VAHZZ wrote: There is a storm coming, a war that compares to that of the Great War of E.V.E. The Oncoming Storm will cleave DUST in twine. Twine?
- by Nothing Certain - at 2015.02.24 14:07:00
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226. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
KingBabar wrote: jane stalin wrote: KingBabar wrote: I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows. . It is very simple, People do not find playing domination ...
- by Nothing Certain - at 2015.02.24 14:04:00
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227. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
jane stalin wrote: KingBabar wrote: Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run c...
- by Nothing Certain - at 2015.02.24 13:52:00
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228. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
KingBabar wrote: So according to many of you; People like me, doing all they can (besides d1ck tactics) to win a competitive game is the problem? Really? Its pathetic, it really is. And you all sounds like its just straight out of the aca...
- by Nothing Certain - at 2015.02.23 23:20:00
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229. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
Leadfoot10 wrote: Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed....
- by Nothing Certain - at 2015.02.23 22:14:00
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230. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
KingBabar wrote: I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows. "Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of...
- by Nothing Certain - at 2015.02.23 22:10:00
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231. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Night 5talker 514 wrote: TheEnd762 wrote: Night 5talker 514 wrote: So... ...how would you add more skill into using swarms? I wouldn't. You can absolutely solo vehicles in real life, easier than you can in Dust, actually. http://en....
- by Nothing Certain - at 2015.02.23 22:03:00
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232. Incentive to win Dom - in Feedback/Requests [original thread]
I think all this would achieve is the stompers would stomp harder and the quitters would quit sooner. I think we need to quit accomodating stompers and start looking at the reason why people don't try. AFKing was never a problem, the fact that p...
- by Nothing Certain - at 2015.02.23 21:52:00
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233. ferroscale plates v shields extenders - in General Discussions [original thread]
Darken-Soul wrote: I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits....
- by Nothing Certain - at 2015.02.22 11:01:00
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234. My thoughts on Dust now. - in General Discussions [original thread]
PLAYSTTION wrote: ARGHH It seems like now instead of noobs being destroyed by veterans, it seems veterans are now stomping each other so hard that no one has fun and it ends in a huge mess and rage and lost isk. We go at it until we clone each...
- by Nothing Certain - at 2015.02.21 05:04:00
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235. [Petition] We don't want 4 man squads! - in General Discussions [original thread]
Pagl1u M wrote: Adipem Nothi wrote: Pagl1u M wrote: [Petition] We don't want 4 man squads! If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives...
- by Nothing Certain - at 2015.02.21 02:11:00
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236. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Doc DDD wrote: Now that we all understand that the Commando bonus adds roughly a complex light damage mod plus 50% with no stacking penalty, meaning the next damage mod is a full 7%, giving 17% with one damage mod.. that decreases the TTK of al...
- by Nothing Certain - at 2015.02.20 13:33:00
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237. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
tal mrak-thanl wrote: It would be really cool if there were a function to kick everybody out of your vehicle (excluding yourself). It could be located in the module selector's top ring. Great for when you are in a turret and somebody decides to...
- by Nothing Certain - at 2015.02.18 22:00:00
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238. Opinions on Scouts - in General Discussions [original thread]
LUGMOS wrote: Nothing Certain wrote: Nocturnal Soul wrote: How many of yall think: Think scouts are fine Need a bit of work Need to be completely overhauled Still overperforming with high alpha weapons, SG, RE's and NK. Lol. Same ...
- by Nothing Certain - at 2015.02.17 05:37:00
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239. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
It is not all I mean, there are many changes that reward the use of proto gear, squadding and stomping.
- by Nothing Certain - at 2015.02.16 00:31:00
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240. CLOAKS - in Feedback/Requests [original thread]
Adipem Nothi wrote: Nocturnal Soul wrote: Don't use them in dark maps only in the sunlight Exactly like: * Sentinel Perks: explosive resistance doesn't apply in the dark. * Logi Perks: cannot use EQ in the dark. * Assault Perks: +2 slots,...
- by Nothing Certain - at 2015.02.16 00:28:00
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