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141. New matchmaking is awful so far - in General Discussions [original thread]
It has been a mixed bag for me. I have had some of the best, most even matches I've ever had on Dust but also some snoozers where nobody fought and several where where the numbers were lopsided. My guess is that mathematically the new system works...
- by Nothing Certain - at 2015.04.02 06:56:00
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142. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
emm kay wrote: he means installations. Really? then double **** off. Installation kills are like free drinks, nice to get but you don't earn them.
- by Nothing Certain - at 2015.04.02 06:44:00
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143. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
shaman oga wrote: It's totally unfair, it's already difficult to hit people once, you have 2 consecutive shots before overheat, they should not be able to survive that skill shot. On the other side, if you play heavy and stop moving, it's your...
- by Nothing Certain - at 2015.04.02 06:41:00
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144. Make leaving battle harder - in Feedback/Requests [original thread]
One of the biggest problems facing matchmaking and teammaking is when a squad leaves battle. Many times when I am in a squad one of us accidentally hits the O button at the wrong time and we all have to leave battle to stay together. We need to sw...
- by Nothing Certain - at 2015.04.02 00:17:00
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145. Matchmaking is very good now. - in General Discussions [original thread]
The only peoblem I am seeing is people dropping out of matches, presumably because they can't stomp and people not ciming out to fight. Had a Dom match end with over 120 clones on both sides, one team held the objective the entire match.
- by Nothing Certain - at 2015.04.01 20:55:00
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146. Bad tank mechanics - in Feedback/Requests [original thread]
Aidualc wrote: Tebu Gan wrote: Double repped with double hardeners is a bit OP atm and hopefully something that will get fixed. A 1.2 Million ISK tank is OP vs 140,000 Isk dropsuite mimando ? ROLF... Yes. Price and Power are tw...
- by Nothing Certain - at 2015.03.31 20:11:00
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147. Concerning Vehicles - in General Discussions [original thread]
Swarms aren't what brings me down. It is railguns.
- by Nothing Certain - at 2015.03.31 08:04:00
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148. A good event, according to you - in General Discussions [original thread]
I'd love to see a vehicle/AV event. Maybe we could actually find out how they really stack up against each other.
- by Nothing Certain - at 2015.03.31 02:25:00
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149. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Aero Yassavi wrote: I always disliked balancing by use because it fails to take into consideration that something might just be cooler and thus more popular. Imagine if there was a laser rifle that shot rainbows but did 5% less damage. It is fa...
- by Nothing Certain - at 2015.03.29 20:44:00
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150. Active Scanner/Dropship? - in Rookie Training Grounds [original thread]
I never get error readings on a scanner. If it says there may be some error it means that there are scouts or reds with dampeners on that you can't scan. It means they are there but the scanner won't show you where.
- by Nothing Certain - at 2015.03.28 19:59:00
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151. How is Dust these days? - in General Discussions [original thread]
I think the game is in the best place it has been. What is the FOTM? There really isn't one, you can see most suits and most weapons in every match. That is because almost everything works and nothing works too well. Ratatti has given me hope th...
- by Nothing Certain - at 2015.03.28 19:37:00
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152. lack of good matchmaking killed dust. - in General Discussions [original thread]
Spaceman-Rob wrote: CCP Rattati wrote: I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing ...
- by Nothing Certain - at 2015.03.28 17:55:00
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153. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Breakin Stuff wrote: [quote=Takahiro Kashuken] Only way it may change is if AV weapons become a % modifier so it for example it does 20% damage to a vehicle so for each vehicle that 20% is a different number but the...
- by Nothing Certain - at 2015.03.28 17:46:00
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154. lack of good matchmaking killed dust. - in General Discussions [original thread]
Matchmaking is crap but it is a difficult problem to solve. I have seen no PvP game do it well. Having squads makes it next to impossible. You can balance six good players playing together very few times when matched up against random players. The...
- by Nothing Certain - at 2015.03.27 18:55:00
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155. Is DUST in your Top 3 PS3 games? - in General Discussions [original thread]
Dust causes me the most rage, therefore it is my #1 game by far. Borderland 2 Bioshock 2 I like PvP, otherwise it is just figuring out the trick to defeat the bad guys.
- by Nothing Certain - at 2015.03.27 18:44:00
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156. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
The Attorney General wrote: Vesta Opalus wrote: I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balanci...
- by Nothing Certain - at 2015.03.26 23:08:00
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157. Why do YOU not use proto? - in General Discussions [original thread]
I din't run proto because protostomping is the bane of this game, although proto gear itself is not yhe main problem, and it is too hypocritical for me to complain about it, then engage in it. It is simple to me. Player A is 6'6", fast and with ...
- by Nothing Certain - at 2015.03.26 21:39:00
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158. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
The first thing we should do to balance AV/Vehicles is remove the ability to switch suits at a supply depot. Being able to do this makes no sense and punishes both pilots and dedicated AVers.
- by Nothing Certain - at 2015.03.25 21:46:00
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159. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
Tread Loudly 2 wrote: From what I've been reading a lot of AV players think that an HAV should be easily solo'd. Why is that? I mean I've been wondering why people want tanks to be pieces of paper for a while. I may sound like a bit of a vehi...
- by Nothing Certain - at 2015.03.25 21:40:00
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160. Armor Tanks are OP. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Sir Dukey wrote: Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink. How to fix: M...
- by Nothing Certain - at 2015.03.25 21:34:00
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