Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 |
181. AV - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: WeapondigitX V7 wrote: I would suggest a hp increase instead for the regular non assault dropships. The forum dislike of ADSs is bone deep. Normal dropships have more HP and more slots, although with less actual fit...
- by Nothing Certain - at 2015.03.15 20:28:00
|
182. Block Feature To Deal With AFKers...Good or Bad? - in Feedback/Requests [original thread]
Summa Militum wrote: I would like to be able to block all people I catch AFKing in a match to prevent them from ever being assigned to my team again. My only concern with a feature like this is that I do not want people blocking protostompers. ...
- by Nothing Certain - at 2015.03.15 20:15:00
|
183. Have the logis given up yet? - in Feedback/Requests [original thread]
Amarr logi could use a small speed increase, heavies outrun them. I play Min logi and I think it is in a pretty good place. I have to rely on my team to protect me, but I can keep them alive if they do. I am having some trouble with the lock on wi...
- by Nothing Certain - at 2015.03.14 18:43:00
|
184. Aren't you happy we have 3 AV nades back?? - in General Discussions [original thread]
Atom Heart Mother wrote: Finally CCP made it, I recall some ow pushing this petition an year ago or so... what I cant yet understand is the armor nerf on madrugars, I think I'll figure out this new balance by playing a bit...happy hunting I'...
- by Nothing Certain - at 2015.03.14 18:28:00
|
185. It seems the community is split apart - in General Discussions [original thread]
Imbalanced matches are the biggest problem in Dust. I weigh the desirability of any new feature on whether it improves or worsens this problem. The jury is still out on this one. There is no longer any "safe" places, which means outmatched teams g...
- by Nothing Certain - at 2015.03.14 16:38:00
|
186. God Bless AV - in Feedback/Requests [original thread]
What AV can one shot a fitted HAV. The Breach FG?
- by Nothing Certain - at 2015.03.13 21:55:00
|
187. When is proto acceptable? - in General Discussions [original thread]
Thor Odinson42 wrote: Let's say I'm in a squad of 6 in a domination for simplicity. 1) My squad takes the point and is eventually overwhelmed. The objective is lost. 2) Check map and find over abundance of vehicle and/or turret users as well a...
- by Nothing Certain - at 2015.03.11 21:48:00
|
188. Forgeguns - in General Discussions [original thread]
ANAHEIM Darko wrote: I'm not the most experienced player, but I've toyed with Forgeguns. To date, I've found them very little use other than for shooting at vehicles/turrets - any shots at moving infantry are pretty much useless without getting...
- by Nothing Certain - at 2015.03.10 20:20:00
|
189. Dang... looks like everyone got burned out... - in General Discussions [original thread]
I usually play a couple hours a night, this week I got my 3 victories for each alt. and played Borderlands 2. Why? Because I am tired of "Get 1 victory" taking me 10 games and the whole night. I am tired of being stomped with no chance of winning ...
- by Nothing Certain - at 2015.03.10 00:42:00
|
190. no honour & no class - in General Discussions [original thread]
Funny, I rage all the time, criticize stomping all the time but I can't understand how getting revived bothers anyone.
- by Nothing Certain - at 2015.03.10 00:34:00
|
191. no honour & no class - in General Discussions [original thread]
VAHZZ wrote: mer·ce·nar·y - a person primarily concerned with material reward at the expense of ethics.
I don't see honor or class in a mercs itinerary. Our characters are mercenaries, we are players. Look up &quo...
- by Nothing Certain - at 2015.03.10 00:33:00
|
192. Heavies are balanced. - in General Discussions [original thread]
Just take a look at the PC kills spreadsheet. The story is all there. Amarr heavy w/ Boundless HMG is #1 by a margin of about 3X, other heavy HMG combos make up a lot of the top 10 and Scout SG and NK is also overrepresented.
- by Nothing Certain - at 2015.03.10 00:29:00
|
193. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
CCP Rattati wrote: Mossellia Delt wrote: This doesn't seem to work at all though. When I'm playing its stacked, badly. Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good play...
- by Nothing Certain - at 2015.03.09 21:16:00
|
194. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
ReGnYuM wrote: Nothing Certain wrote: ReGnYuM wrote: CCP Rattati wrote: [quote=The-Errorist]For better matchmaking, a personal skill level stat should be used to match I have demonstrated before that Mu is a very good indicator of pl...
- by Nothing Certain - at 2015.03.08 00:14:00
|
195. Assault HMG viable AV? - in Feedback/Requests [original thread]
I think we will be seeing speed tanked heavies with AHMG's everywhere.
- by Nothing Certain - at 2015.03.08 00:00:00
|
196. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
But the utility of Mu Rating (and it's decedents, like Glicko and TrueSkill) in skill-based games is sorta a conversation that ended decades before Dust even entered development.[/quote] Pretty much this, also, the teambuilder incorporates a sq...
- by Nothing Certain - at 2015.03.07 21:25:00
|
197. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
ReGnYuM wrote: CCP Rattati wrote: The-Errorist wrote: For better matchmaking, a personal skill level stat should be used to match player of similar skill levels. Win/Loss ratio shouldn't heavily impact that number and needs to incorporate...
- by Nothing Certain - at 2015.03.07 20:54:00
|
198. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
Terry Webber wrote: Why isn't the squad Mu the average Mu of the squad members? It doesn't matter, Mu and multipliers don't really address the problem of squads. If you have a pool of 32 and a 6 man squad has the 6 top players, or even top 1...
- by Nothing Certain - at 2015.03.07 19:31:00
|
199. In defense of protostomping for 5MCC - in General Discussions [original thread]
Viktor Hadah Jr wrote: there has been the same amount of people playing thought proto stomping for a long time. Exactly, the same number of people playing although there have been literally millions who have tried the game. We are not seeing...
- by Nothing Certain - at 2015.03.07 09:49:00
|
200. In defense of protostomping for 5MCC - in General Discussions [original thread]
Oh, and I used to try even when getting stomped. Now I know the outcome in the first minute and I'll go hide and try to be a nuisance if a stomp is coming and I'll go fly loop de loops if my team is stomping.
- by Nothing Certain - at 2015.03.07 09:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |