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Thread Statistics | Show CCP posts - 2 post(s) |
Buwaro Draemon
WarRavens Capital Punishment.
1026
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Posted - 2015.02.15 23:54:00 -
[61] - Quote
Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like?
Changes to Damage mods!
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LUGMOS
Corrosive Synergy
2137
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Posted - 2015.02.15 23:55:00 -
[62] - Quote
Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Buwaro Draemon
WarRavens Capital Punishment.
1026
|
Posted - 2015.02.16 00:21:00 -
[63] - Quote
LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect.
Changes to Damage mods!
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Nothing Certain
Bioshock Rejects
1529
|
Posted - 2015.02.16 00:31:00 -
[64] - Quote
It is not all I mean, there are many changes that reward the use of proto gear, squadding and stomping.
Because, that's why.
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Darken-Soul
BIG BAD W0LVES
2089
|
Posted - 2015.02.16 01:21:00 -
[65] - Quote
Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like?
I hope your genes never get passed on.
Who wants some?
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Aeon Amadi
Chimera Core
8766
|
Posted - 2015.02.16 01:34:00 -
[66] - Quote
CCP Rattati wrote:
I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other.
You could just say "git gud" like everyone else. I wouldn't be angry; promise. Clearly something isn't working because the community still thinks the system is kittened off. But, yanno, I can't even tell you at this point because I have to wait for a new controller to be able to record my matches and show you.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8766
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Posted - 2015.02.16 01:37:00 -
[67] - Quote
TritusX wrote: I see a pack of Marlboro Maybe if you stop smoking during games you can get something done lol Don't worry, matchmaking is **** for everyone.I'm running STD logistics and assault and sometimes ADV scout and I'm put up against mother freaking THIRD ROCK and their proto shenanigans.
I don't smoke inside (and thereby, never when I'm playing). I only smoke to calm down from frustrating/stressful matches or in preparation of a PC. I went from a pack a week to three packs a week as of Uprising 1.7
Mossellia Delt wrote:
If you don't mind paying shipping and handling, I'll fix the controller for free.
Got a new one inbound already. Cost $45.
Funkmaster Whale wrote:Jesus. You got mad enough to break a controller? Maybe you should put the game down and go take a walk or something. Like, I've gotten mad as hell at the game but I just turn the game off when I get angry. Ragequitting is a healthy alternative, I don't care what people say. If you're not having fun with the game turn it off. I'll start up DUST here and there but I can't ever play more than 2-3 matches nowadays just because of how **** poor the game runs. The matchmaking isn't something that can ever be remedied. Bad players will be bad players. The second I see my game is hopeless because I have 12 "snipers" on my team sitting in the redline, I just leave. There's no punishment for leaving and there's no point to try and fight 1v16. Some of the players in this game are really pathetic too. I can't begin to tell you how many times I've had games like this only for someone from the enemy team to Hatemail me some sh-t like "LOLOLOL GET OWNED" because they got a kill on me with their entire team at their back with mine being nowhere in sight. If you ain't having fun, just stop playing. Simple, easy, and healthy alternative to smashing your controller.
Quite the contrary, my counselor says that taking out my anger on the controller is a healthy (if potentially expensive) alternative to... previous methods. But like I said in the OP, Dust 514 is the only game that generates that sort of response. If I were to stop playing because I'm not having fun I should have stopped playing Dust 514 as of Uprising 1.8 and never looked back.
bathtubist wrote: i dunno sometimes when your on a losing streak you start to get pissed off insult to injury you lose your fits or anything that you had on you was lost for ever
ok heres a secnario: you work alll day and night for a report or 10 page essay paper your little sibling comes in and be a **** and push the power button on the computer its not all over you had a backup file right?
you did but come later and the file keeps coming up as a error over and over and over
thats how this game is
Was after a thirteen (13) hour work day, was just trying to get my kittening keys and do some daily missions. As you can see, that was far too frustrating because apparently getting three victories is something of an achievement in and of itself in Dust 514 when you're running solo.
Dreis Shadowweaver wrote:To OP, I advise avoiding Ambush like the plague.
Was a Skirmish match. I quit running Ambush because of the Minimum WP requirement to earn SP and the general "don't give a kitten" response by the overall community when I brought it up as being dumb.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Mobius Wyvern
Sky-FIRE
5792
|
Posted - 2015.02.16 02:45:00 -
[68] - Quote
Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
That squad idea is utterly moronic.
That's just going to encourage even more people to queue-sync two squads, which the matchmaker still permits.
What is so ******* hard about a system that puts an equal number of squadded players on both sides?
What metrics is the Mu system even using?! It can't be either gear or player skill, because that is NEVER properly balanced!
You CANNOT fix the matchmaking system by doing anything other than addressing the very core of its functionality. There are a whole myriad of games on the market today and in earlier years that have perfectly functional matchmaking systems.
As to locking modes by Meta level, are you going to tell me that someone like Regnum wouldn't be able to jump in the queue with an entirely Militia fit along with 3 others of his skill level and not utterly waste the enemy team?
Meta level isn't enough. You need to find some way to factor for both gear and player ability or this game will continue to just act as a meat grinder for new players who will just leave to find something else to play.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Mobius Wyvern
Sky-FIRE
5792
|
Posted - 2015.02.16 02:51:00 -
[69] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. HOW?!
Ladies and Gentlemen, CCP Rattati proves without a shadow of a doubt that he doesn't pay the slightest attention to any player feedback that isn't ass-kissing.
I can't even count the number of threads I and others have made demonstrating with both testaments and PICTURES that the matchmaking system is flawed to the core.
Just a few days ago I jumped into a match with a 4 man squad.
We ended up against two full squads of Nyain San and Skill-of-God.
The entire rest of our team was assorted NPC Corps, and this is a CONSTANT occurence. You can't tell me that you honestly look at your data and think that most matches ending in a landslide victory for one side is a sign that your matchmaking system is working.
And that's on the occasions that I dont' hop into a match by myself and end up on a team with Ancient Exiles or Fatal Absolution or some other high-tier Corp against an entire squad of assorted NPCers. I've been on both sides.
This is disgusting. This is the reason why I haven't played in over a week. And threatening my friends with bans when they call you on your **** is childish.
I'm done ******* caring.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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LUGMOS
Corrosive Synergy
2140
|
Posted - 2015.02.16 03:54:00 -
[70] - Quote
Buwaro Draemon wrote:LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect. Oh, I see, you don't release endorphins. I can't help you there...
I hope you didn't bite your arm a while ago.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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DRT 99
Storm Wind Strikeforce Caldari State
109
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Posted - 2015.02.16 04:22:00 -
[71] - Quote
Buwaro Draemon wrote:LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect.
Try a ball gag. Seriously. Try it.
In all honesty, Im going to start - and i urge everyone else to as well - take screens of failed matchmaking. |
LUGMOS
Corrosive Synergy
2141
|
Posted - 2015.02.16 04:39:00 -
[72] - Quote
DRT 99 wrote:Buwaro Draemon wrote:LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect. Try a ball gag. Seriously. Try it. In all honesty, Im going to start - and i urge everyone else to as well - take screens of failed matchmaking. Cool! Good thing I record every match I have.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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CCP Frame
C C P C C P Alliance
5733
|
Posted - 2015.02.16 04:56:00 -
[73] - Quote
I would like to remind you guys to keep it civil and constructive, otherwise this will quickly get locked. Thank you.
CCP Frame, CCP Community Team
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TerranKnight87
Seituoda Taskforce Command Caldari State
183
|
Posted - 2015.02.16 07:07:00 -
[74] - Quote
https://www.youtube.com/watch?v=we0WYT1Sv8w
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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TerranKnight87
Seituoda Taskforce Command Caldari State
183
|
Posted - 2015.02.16 07:15:00 -
[75] - Quote
This video is actually really funny lol.
https://www.youtube.com/watch?v=NOmd5N3WzPY
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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4lbert Wesker
WESKER S.T.A.R.S
93
|
Posted - 2015.02.16 08:13:00 -
[76] - Quote
vlad stoich wrote:4lbert Wesker wrote:Dreis Shadowweaver wrote: Drop your proto suits and hop in STD suits along with STD gear and show how good you are :) Till then,you are just proto tards along with Nyans and others who love to show "how good they are" :) You are just spouting off stupid sh!t. Garbage coming out of your mouth. It is never the Proto gear that is winning the matches....it is the OP Teamwork. They have played together so much, and run as a tight crew that unless you are just as organized or better,,you might as well move on. Nyain,,Cap Aq., matter of fact,,all of the PC Corps that spend hours playing with each other don't need proto gear to win. Just as easy do it in BPOs with basic gear. I do agree Matchmaking is freaking garbage but it is not the gear winning. I hate the expression,,,but Squad to win in a TEAM based game. EDIT: What is the purpose of getting Proto gear, weapons and suits if everyone is going to cry about using them? Isn't that the purpose,,to get to the highest level.
If Proto gear doen't win the matches,why they don't drop it and start to play with STD?I'll tell you why,they fear for K/D ratio and they can't take the challenge.That's why.
Public skirmish = camping games
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
612
|
Posted - 2015.02.16 12:11:00 -
[77] - Quote
Mobius Wyvern wrote:Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
That squad idea is utterly moronic. That's just going to encourage even more people to queue-sync two squads, which the matchmaker still permits. What is so ******* hard about a system that puts an equal number of squadded players on both sides? No, four people squads will be very useful. It allows the system to be more fine-grained in terms of team balance. You can't cut up a squad when you balance the teams, so having smaller squads means that there's more possible variations of team makeups.
Depending on how the matchmaker works, this could actually ease up the situation. The question is if the matchmaker even takes player histories into account.
Rattati, can the matchmaker see if a squad is using voice chat actively? That would help tremendously. Hell, how about a checkbox for "we are coordinating on voice chat"? This would allow coordinated teams to get into games against other coordinated teams, by allowing random squads/squads without voice chat to be judged as lower value than the coordinated ones.
Everyone knows that it's teamwork that really breaks the game. Depending on how Q-synching works, a four people limit per squad might lower the amount of allied players of a team. Having two squads that amount to eight people is far better than twelve stompers. (Note: I never looked into the specifics of Q-synching because it doesn't affect me directly)
Also, I actually think that the solo gameplay idea might have some merit. I would greatly enjoy some kind of FFA game mode where the Slayer classes excell. Hell, the huge bandwith of Logis would actually have good synergy with REs in that game mode, so all classes would have their merit, aside from Sentinels.
Either that or a 3on3 game mode, where squads are mandatory.
The advantage of game modes with lower player counts is that there is more pressure on every single individual. I know it from my RTS games - If you are in a team game, you are secure in thinking that your team mates will take up some slack. But if you play solo or in smaller teams, you feel more responsible and try to be better than in a game with half a dozen people on your side.
One of the issues in pubs is, after all, blueberries that just want to do racing with their LAVs and newbies who are trying to learn how to fly dropships. You wouldn't do that with four or eight players. |
Cyzad4
Blackfish Corp.
630
|
Posted - 2015.02.16 13:07:00 -
[78] - Quote
I've noticed something odd with matchmaking and I wonder if it happens to anyone else.
It's fairly common for me to play a game or 2 before I go to work in the mornings so rough time frame is 8-8:45 am mon-fri (Eastern, NA server), and for the most part those are the best and most balanced games I get all week. My thought would be low player count is off set by most of the players at that time being 'vets' of a sort, I don't have any proof of this it's just a random thought. A good 75% of my weekend matches are terrible one way or the other, I find being on the stomp'er side almost as bad as the stomp'ee, I don't know about everyone else but I enjoy being pushed to play better. Now shouldn't the higher player count on weekends mean more choices for team building and therefor better teams?
Unless Mu doesn't delineate between a corp squad and a "squad finder" squad... which it probably doesn't... question answered... maybe that should get looked into... oh well I wrote this all out might as well click 'post'.
Look on my works, ye mighty, and despair.
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Adipem Nothi
Nos Nothi
6730
|
Posted - 2015.02.16 13:12:00 -
[79] - Quote
Mobius Wyvern wrote:Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
That squad idea is utterly moronic. That's just going to encourage even more people to queue-sync two squads, which the matchmaker still permits. What is so ******* hard about a system that puts an equal number of squadded players on both sides? What metrics is the Mu system even using?! It can't be either gear or player skill, because that is NEVER properly balanced! You CANNOT fix the matchmaking system by doing anything other than addressing the very core of its functionality. There are a whole myriad of games on the market today and in earlier years that have perfectly functional matchmaking systems. As to locking modes by Meta level, are you going to tell me that someone like Regnum wouldn't be able to jump in the queue with an entirely Militia fit along with 3 others of his skill level and not utterly waste the enemy team? Meta level isn't enough. You need to find some way to factor for both gear and player ability or this game will continue to just act as a meat grinder for new players who will just leave to find something else to play.
Recommended Reading: https://forums.dust514.com/default.aspx?g=posts&m=2322344#post2322344
Shoot scout with yes.
- Ripley Riley
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Eros Adonai
Corrosive Synergy
44
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Posted - 2015.02.16 13:12:00 -
[80] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other.
LOL HAHAHAHA! Good one... |
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Adipem Nothi
Nos Nothi
6730
|
Posted - 2015.02.16 13:17:00 -
[81] - Quote
Cyzad4 wrote: Now shouldn't the higher player count on weekends mean more choices for team building and therefor better teams?
Team Building can only work with the inputs Scotty serves it. ~32 players are picked by Scotty the Matchmaking AI (not Team Building). Team Building receives those 32 players and outputs 2 teams.
Shoot scout with yes.
- Ripley Riley
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JJ'S
Krusual Covert Operators Minmatar Republic
0
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Posted - 2015.02.16 16:46:00 -
[82] - Quote
My issue is how **** poor the game runs, stopping me from being competitive.. The game can't keep up.
Matchmaking is **** when it places multiple full squads against a team that has two squads composed of a singular person, everyone else squadless.
But alot of matchmaking stems from a terrible Battle academy.. These players leave battle academy without even knowing how the game works. Most get kicked out before they even become acquainted with DUST's unique aiming system.
Even new features Rattati just brought us for Warlords 1.0, Nothing was explained... No one knew how to use most of the features just added.. Some where said to be added but obviously no attempt was made (Auto inertia dampener)
The 150 WP cap wasn't even talked about.. or told to us until we found out the hard way.
Nothing about the warbarge and the math was explained... So it was like guessing with your wallet.
The new map sockets weren't even listed or explained... There was absolutely no feedback on if the sockets should be implemented.. Ladder placements.. Roofs without wall railings stopping uncounterable camps.
This entire patch was rushed and pushed unfinished and unpolished. If CCP Keeps wanting to polish content additions after a general population implementation.. They will chase everyone away from their product.
Even the Officer suit pictures like JUST got posted nearly 2 weeks later.. This is polish.. All this should be ready to roll out on patch day... Not weeks later... Just seems this is being ran by monkeys.
And don't give me some bullshit like "There are only a few developers working on DUST" Sure, But most of the best games we know of today had just a few developers working on it.. And they didn't have Tranquility and CCP as a resource to create.
Next time try to actually expand your player base, rather then completely catering to the few people you have here... And trying to milk them for more cash. Bigger player base = more cash... . Not more Aurum items = more cash... Some backwards ass business practices right there.
Whatever, bought a PS4 and I will be playing that for the next month. Have a good one CCP try and shoot yourself somewhere else other then your foot. |
Leadfoot10
Molon Labe. General Tso's Alliance
3224
|
Posted - 2015.02.16 17:07:00 -
[83] - Quote
It was the controller's fault!
Bad, bad controller! |
7th Son 7
BLITZKRIEG7
536
|
Posted - 2015.02.16 17:41:00 -
[84] - Quote
Yeah, Scotty better never let me see him walking down a dark alley, cause I'll twist that fool like a damn pretzel
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Eros Adonai
Corrosive Synergy
50
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Posted - 2015.02.16 18:27:00 -
[85] - Quote
The matchmaking desperately needs sorting...It's all very well idiots saying 'git gud scrub' and Troll-CP saying 'what we plan to do....' etc...but people; CUSTOMERS are leaving...all I hear lately from mercs is 'f*** this game, I'm done' and I totally feel them. It's in danger of completely killing this game. |
Cyzad4
Blackfish Corp.
631
|
Posted - 2015.02.16 18:29:00 -
[86] - Quote
Adipem Nothi wrote:Cyzad4 wrote: Now shouldn't the higher player count on weekends mean more choices for team building and therefor better teams?
Team Building can only work with the inputs Scotty serves it. ~32 players are picked by Scotty the Matchmaking AI (not Team Building). Team Building receives those 32 players and outputs 2 teams. You would still think even arbitrarily grabbing players, more people would mean less chance of horrifically one sided teams rather than more. I'm at 5 games today and 1 has actually been a battle, and that's not even counting the few battles I've got tossed into and immediately left, those were; 4 pt skirm (red had all 4, we were lined) blue; clones=23, armour left=1/4 red ; clones=89, armour left=4/5
Dom (we were lined) blue; clones=86, armour left=1/5 red; clones=123, shields=missing 3 bars
And those aren't the worst games I've seen just the two most recent, for a game that's what 3 years in that basically shouldn't happen.
Look on my works, ye mighty, and despair.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2497
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Posted - 2015.02.16 19:04:00 -
[87] - Quote
Ok, somebody fill me in please: didn't Rattati say that getting put into almost-finished matches was fixed?
If if was fixed what are the criteria for 'almost finished'?
Can't see any difference from before, tbh.
PSN: RationalSpark
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Aeon Amadi
Chimera Core
8772
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Posted - 2015.02.17 01:49:00 -
[88] - Quote
Vrain Matari wrote:Ok, somebody fill me in please: didn't Rattati say that getting put into almost-finished matches was fixed?
If if was fixed what are the criteria for 'almost finished'?
Can't see any difference from before, tbh.
I was put into a match the other day where my team's MCC only had one tick of HP left. I didn't even bother spawning because I knew there was no way in hell I was going to get the Minimum WP and if I died I'd just be losing ISK.
It's not fixed. At all.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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