Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
emm kay
Direct Action Resources
260
|
Posted - 2015.02.15 22:16:00 -
[31] - Quote
Francois Sanchez wrote:My minja is fine leave it as it is thx
haha, Mass drivers will kill you in an instant. I have a suit for that. total times killed by a scout in that suit: 0 total times suit lost: 45. total kills in that suit: ???
There is a reason you never see me in battle.
it's because I see you first.
|
Francois Sanchez
Prima Gallicus
251
|
Posted - 2015.02.15 22:18:00 -
[32] - Quote
MDs are effective against every scouts and I'm fine with that |
gustavo acosta
Capital Acquisitions LLC Bad Intention
927
|
Posted - 2015.02.15 22:21:00 -
[33] - Quote
Big miku wrote:
That means Scouts are the most powerful class, cause you have to get within 1 meter to hack an objective, prefect range for a Nova Knife.
Nope, Heavies are fine, the problem is Assaults that think they should be allowed to effortlessly 1v1 every suit in the game.
1 Meter close to a Heavy is not perfect by any means.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
389
|
Posted - 2015.02.15 22:57:00 -
[34] - Quote
Big miku wrote:Operative 1174 Uuali wrote:The nature of the game requiring you to be within 30 meters to get anything done? Heavies OP due to this requirement. That means Scouts are the most powerful class, cause you have to get within 1 meter to hack an objective, prefect range for a Nova Knife. Nope, Heavies are fine, the problem is Assaults that think they should be allowed to effortlessly 1v1 every suit in the game.
Nah, heavies melt anything within 50 meters with those water sprinkler guns. If I can go 32/7 in a MLT amarr heavy frame, something's not right.
Gû¼+¦GòÉGòÉn¦ñ
|
Big miku
Nation of Miku
390
|
Posted - 2015.02.15 23:07:00 -
[35] - Quote
Mex-0 wrote:Nah, heavies melt anything within 50 meters with those water sprinkler guns. If I can go 32/7 in a MLT amarr heavy frame, something's not right.
Prove that claim.
I keep seeing people claim heavies destroy suits at ranges greater than 30+ but no one has yet to prove that a heavy can simply pint and click at a moving target 30+ away and kill them with out using 80% of their magazine.
The argument that "well I did good with X so it is OP" is not a solid argument.
|
Darken-Soul
BIG BAD W0LVES
2083
|
Posted - 2015.02.15 23:35:00 -
[36] - Quote
Mex-0 wrote:Big miku wrote:Operative 1174 Uuali wrote:The nature of the game requiring you to be within 30 meters to get anything done? Heavies OP due to this requirement. That means Scouts are the most powerful class, cause you have to get within 1 meter to hack an objective, prefect range for a Nova Knife. Nope, Heavies are fine, the problem is Assaults that think they should be allowed to effortlessly 1v1 every suit in the game. Nah, heavies melt anything within 50 meters with those water sprinkler guns. If I can go 32/7 in a MLT amarr heavy frame, something's not right. Why? Do they have another purpose? Killing is all they do
Who wants some?
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
927
|
Posted - 2015.02.15 23:40:00 -
[37] - Quote
Darken-Soul wrote: Why? Do they have another purpose? Killing is all they do
When something meant for point defense can reach the same range as a rifle there's an issue.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Big miku
Nation of Miku
390
|
Posted - 2015.02.16 00:00:00 -
[38] - Quote
gustavo acosta wrote:When something meant for point defense can reach the same range as a rifle there's an issue.
Prove that the HMG can kill a Full HP Proto Assault on the move at Rifle range without using every round in its magazine or over heating
Rifle range is 40-70 meters.
The Bolt pistol and Flaylock have longer range than the HMG. No one said the HMG was meant for "point defense" you're type casting a weapon based on what you want it to be. In fact the weapons very description mentions "pinpoint stream of gunfire with unmatched killing potential."
IT is as if people have forgotten way back when they nerfed the HMGs damage to 11 a round at proto level and it became useless. |
Darken-Soul
BIG BAD W0LVES
2085
|
Posted - 2015.02.16 00:01:00 -
[39] - Quote
gustavo acosta wrote:Darken-Soul wrote: Why? Do they have another purpose? Killing is all they do
When something meant for point defense can reach the same range as a rifle there's an issue. Which rifle? Do you even know what you are talking about?
Who wants some?
|
Mossellia Delt
Militaires Sans Jeux
2293
|
Posted - 2015.02.16 00:04:00 -
[40] - Quote
Non proto scouts need a buff, scouts are only viable at level 5 skill.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
|
|
Darken-Soul
BIG BAD W0LVES
2086
|
Posted - 2015.02.16 00:09:00 -
[41] - Quote
Mossellia Delt wrote:Non proto scouts need a buff, scouts are only viable at level 5 skill.
My Dragonfly begs to differ. I am skilling into it later in the week.
Who wants some?
|
Starlight Burner
ROGUE RELICS VP Gaming Alliance
135
|
Posted - 2015.02.16 00:17:00 -
[42] - Quote
Scouts still aren't in the 'scout' role.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
|
Joel II X
Bacon with a bottle of Quafe
6205
|
Posted - 2015.02.16 01:25:00 -
[43] - Quote
Buff scans.
Buff scan modules to their old values. |
Joel II X
Bacon with a bottle of Quafe
6205
|
Posted - 2015.02.16 01:27:00 -
[44] - Quote
Mossellia Delt wrote:Non proto scouts need a buff, scouts are only viable at level 5 skill. Lol no they're not.
Light suits alone have a 30 something dB. That's enough to evade plenty of scans. |
Denchlad 7
TheMysteriousEnd
1760
|
Posted - 2015.02.16 03:28:00 -
[45] - Quote
Theyre fine. I recently decided to move my scout skills over from my alt, and so far have only the ADV Cal Scout, Cloak, Shotty and Damps. Anyway, playing seems way more balanced than Scout 514, only problem I run into is Min Assaults moving at the speed of sound with a Duvolle Shotgun. :/
But from my alt... Amarr Scouts seriously need a speed buff and a better role.
"Why build ontop of foundations that aren't solid?"
Currently on Dust hiatus.
|
PARKOUR PRACTIONER
Nos Nothi
2549
|
Posted - 2015.02.16 09:23:00 -
[46] - Quote
Mexxx Dust-Slayer wrote:PARKOUR PRACTIONER wrote:Bit of tweaking. Buff base shield regen on assaults Cal and Min. IMHO theres no way a scout suit with no bonus to shield regen quicker (my gal scout) then a suit based off shields Cal and Min. So then what's your opinion on the min assault being faster than the amarr scout? Also min are not exclusive shield tankers.
Amarr as a race are slow and durable. BUT, being ascout suit, the base speed could use a tweak. But i dont know the numbers on the suit. Min are meant to be fast, hell there SENTINEL is fast. Fast and squishy vs slow and durable.
Recon is an Art
Scout since 1.4 (poorly) IMHO GK.0 & MK.0
Roden & Kaalakiota AC-1 LTT/B
|
PARKOUR PRACTIONER
Nos Nothi
2549
|
Posted - 2015.02.16 09:31:00 -
[47] - Quote
Mossellia Delt wrote:Non proto scouts need a buff, scouts are only viable at level 5 skill.
My BPOs and ADV suits would like a word.
Do you mean getting them to five THEN having the bonuses in the basic suit or just its just so godawful at lower levels you HAVE to run PRO? IMHO that second part is ridiculous. YoJollyRoger Scout 514 BPO Domination anyone?
Recon is an Art
Scout since 1.4 (poorly) IMHO GK.0 & MK.0
Roden & Kaalakiota AC-1 LTT/B
|
jane stalin
Ametat Security Amarr Empire
147
|
Posted - 2015.02.16 11:11:00 -
[48] - Quote
I think they need a slight buff I find them easier to kill and I am scrub player, if I find you easy to kill then you need a buff, However I definitely do not a return of the days when you could fire the shotgun before decloaking and you could see the direction the enemy was facing on the radar, That would make it very easy for me to murder derps, I am scrub player so if something makes it easy for me to murder derps it is too powerful.
|
Big miku
Nation of Miku
392
|
Posted - 2015.02.16 16:25:00 -
[49] - Quote
jane stalin wrote:I think they need a slight buff I find them easier to kill and I am scrub player, if I find you easy to kill then you need a buff
The scout has very low HP, of course it is easy to kill. The play style of the Scout is very different from every other suit. |
D4GG3R
787
|
Posted - 2015.02.16 16:31:00 -
[50] - Quote
I can still hit 50 kills from time to time with the scout. I mean it's not what it was but it's still a good role to have :)
I'm pretty plain.
I watch anime for the boobs
|
|
Templar XIII
Vherokior Combat Logistics Minmatar Republic
60
|
Posted - 2015.02.16 17:34:00 -
[51] - Quote
gustavo acosta wrote:robin williams' ghost wrote: Stupid crap
So because a suit is killed it's balanced? 5 meters a second is obviously not slow enough because they get the most kills per spawn. 5m/s*30m=150m^2/s it takes only seconds to get within range to wreck face in a heavy that is way stronger than scouts, at least scouts go down easy when you catch them even if they can "ohk". Edit: I've been a heavy in every sense before pc and pubs and it's super easy.
Heavies get the most kills per spawn you say? First on, this is something that really asks for prove. Furthermore, in case your claim holds true - and I really wish it did - let me tell you something:
It has to be that way. Heavies have to reap the gross amount of kills on the battlefield, full stop.
You wonder why? Because this game is NOT about the number of kills you reap in.
On an individual basis it is about reaching maximum warpoints output in an economically healthy way, means: die less or die cheap, make money, make skillpoints. The only way for a heavy to make warpoints is via kills, nothing else. Every other class can generate warpoints different ways, thereby substituting their (right so) lessened slaying potential. Every Logistics guy can tell you stories about how to maximize skill points other ways than slaying.
On a team / group basis it is about tactical dominance: Winning a match does not ultimately depend on heavies getting kills, as every mass driver / granade / RE line of defense can put a decisive halt to that endeavour. Winning a match depends on taking and holding objectives and cloning out if possible. A fat, lame and blind suit is not the best and only option to accomplish that.
Ergo, the wish to have all other suits have the same potential to generate the same amount of kills aka warpoints per spawn devaluates the heavy as a source of income. The only reason to lobby for other suits to slay like a heavy in light of aforementioned situation is pure K/D ego-tripping or simply ignorance.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
929
|
Posted - 2015.02.16 18:28:00 -
[52] - Quote
Templar XIII wrote:analogy. Well when anyone can use a basic heavy suit to wreck whomever they want, I see an issue.
A proto sentinel covers 30m effectively with dps of 6,037hp clip, no amount heat build up stops the sentinel from using that 6,037 hp clip to its full extent. Any scout that dedictates itself to E-war will be killed 30 times over with the clip. Running away isn't an option because a scout or any other suit has to get 50 m away from said heavy within a second,which is impossible especially with TTK that is less than a second long.
Assuming that a suit does somehow get to cover without being disintegrated within a second, the heavy has enough movement and sprint speed to get within any other suits range, them having the ability to cover 90 meters squared per second of movement which is ludicrous with a suit of 1,000+hp and a 6,037hp damgae output.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Nothing Certain
Bioshock Rejects
1532
|
Posted - 2015.02.17 05:37:00 -
[53] - Quote
LUGMOS wrote:Nothing Certain wrote:Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled Still overperforming with high alpha weapons, SG, RE's and NK. Lol. Same could be said for heavies. Heavies are still overperforming with extreme DPS murder guns good from 0-30 meters.
Not only could but should.
Because, that's why.
|
Operative 1174 Uuali
Y.A.M.A.H
453
|
Posted - 2015.02.17 06:28:00 -
[54] - Quote
Make scouts scouts, not ninjas. Get rid of commandoes as heavy suits and make commandoes light suits. Commando then becomes the ninja scout concept. You get scouts that scan, but don't attack in CQC and commandoes attack, but no scans.
Death is a serious business. So is running a shoddy, half-baked game company.
|
Pseudogenesis
Nos Nothi
1785
|
Posted - 2015.02.17 14:21:00 -
[55] - Quote
The cloak definitely needs a buff. The decloak delay can stay I guess but something needs to be changed to make it better. Sprint bug fix + shimmer reduction would do the trick but I'm not sure the latter is possible. A slight reduction in decloak delay wouldn't be out of the question either.
I also think the minscout could use a minor positive adjustment, but that's probably just personal bias talking. Assaults are encroaching on scouts' roles a bit too much right now, but I'm not sure what to do about that. Probably has more to do with assaults than scouts.
TL;DR Scouts are mostly fine, minor adjustments possible but not necessary
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Francois Sanchez
Prima Gallicus
259
|
Posted - 2015.02.17 14:48:00 -
[56] - Quote
Pseudogenesis wrote:The cloak definitely needs a buff. The decloak delay can stay I guess but something needs to be changed to make it better. Sprint bug fix + shimmer reduction would do the trick but I'm not sure the latter is possible. A slight reduction in decloak delay wouldn't be out of the question either.
I also think the minscout could use a minor positive adjustment, but that's probably just personal bias talking. Assaults are encroaching on scouts' roles a bit too much right now, but I'm not sure what to do about that. Probably has more to do with assaults than scouts.
TL;DR Scouts are mostly fine, minor adjustments possible but not necessary
Assaults are encroaching on scouts because the cloak isn't worth the HP and modules difference anymore. The delay has to stay to prevent the use of the cloak as an assault tool, however that supid scan penalty really needs to go. Scouts are suppose to spot enemy positions, not to be blinder than a sentinel. And of course the sprint bug with the decloaking needs to be adressed too |
Big miku
Nation of Miku
394
|
Posted - 2015.02.17 15:02:00 -
[57] - Quote
gustavo acosta wrote:Templar XIII wrote:analogy. A proto sentinel covers 30m effectively with dps of 6,037hp clip, no amount heat build up stops the sentinel from using that 6,037 hp clip to its full extent. Any scout that dedictates itself to E-war will be killed 30 times over with the clip. Running away isn't an option because a scout or any other suit has to get 50 m away from said heavy within a second,which is impossible especially with TTK that is less than a second long.
You forget one MAJOR fact.
At least 30% of rounds fired by the HMG at ranges past 5m will ALWAYS miss..
You also forget to adjust for damage drop off, which is huge on the HMG once you go past 20m.
The shotgun has a shorter TTK
As do Knives
as does Scrambler Rifles and the ASR |
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
406
|
Posted - 2015.02.17 15:48:00 -
[58] - Quote
Big miku wrote:gustavo acosta wrote:Templar XIII wrote:analogy. A proto sentinel covers 30m effectively with dps of 6,037hp clip, no amount heat build up stops the sentinel from using that 6,037 hp clip to its full extent. Any scout that dedictates itself to E-war will be killed 30 times over with the clip. Running away isn't an option because a scout or any other suit has to get 50 m away from said heavy within a second,which is impossible especially with TTK that is less than a second long. You forget one MAJOR fact. At least 30% of rounds fired by the HMG at ranges past 5m will ALWAYS miss.. You also forget to adjust for damage drop off, which is huge on the HMG once you go past 20m. The shotgun has a shorter TTK As do Knives as does Scrambler Rifles and the ASR
Yeah, but all of those weapons take more than 3 shots to kill a proto sent. During those precious seconds getting those shots off, he will turn around and melt you with his water sprinkler gun.
Gû¼+¦GòÉGòÉn¦ñ
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
932
|
Posted - 2015.02.17 15:57:00 -
[59] - Quote
Big miku wrote: You forget one MAJOR fact.
At least 30% of rounds fired by the HMG at ranges past 5m will ALWAYS miss..
You also forget to adjust for damage drop off, which is huge on the HMG once you go past 20m.
The shotgun has a shorter TTK
As do Knives
as does Scrambler Rifles and the ASR
That simply is not true, but if it were 70%*50rounds=35rounds*20hp=700hp of damage. There is no drop off damage in Dust 514, if you hit something, you hit something. The shotgun has a longer TTk depending on the enemy a heavy goes down in 3 shots, assaults/logis 2-3, and scouts 1-2.
The HMG takes out every other suit in relatively the same time, why do I think/know this? Because it's carrying around a 6,073hp damage inducing drum that takes a minimum of 100 rounds to overheat. That's effectively 2000hp of damage to any suit that crosses a heavy more if that heavy manages heat well(which isn't hard to do.).
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Big miku
Nation of Miku
394
|
Posted - 2015.02.17 16:02:00 -
[60] - Quote
gustavo acosta wrote:There is no drop off damage in Dust 514.
I am now disregarding everything you say. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |