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Darken-Soul
BIG BAD W0LVES
2200
|
Posted - 2015.02.22 01:44:00 -
[61] - Quote
GLOBAL RAGE wrote:Darken-Soul wrote:GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard yup, When we get the APEX efficiency numbers, you'll be jello.
You are bitchin about something and asking for it at the same time.
Who wants some?
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GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 02:05:00 -
[62] - Quote
Slow everything, but the Caldari, until all scouts are faster than the MINASS. This will help shielded suits get into cover, and effectively buff the calass without limiting it's vulnerability.
The game is broken because of latency and slowing it down will help. |
Joseph Ridgeson
WarRavens
3256
|
Posted - 2015.02.22 02:25:00 -
[63] - Quote
Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers.
There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap."
Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster."
Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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General Bong Ripper
Kang Lo Directorate Gallente Federation
5
|
Posted - 2015.02.22 03:00:00 -
[64] - Quote
Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats. Why are you running sheilds then? Is there a reason people do this? It seems they just want something to whine about. |
Darken-Soul
BIG BAD W0LVES
2203
|
Posted - 2015.02.22 03:13:00 -
[65] - Quote
General Bong Ripper wrote:Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats. Why are you running sheilds then? Is there a reason people do this? It seems they just want something to whine about. Sheilds with high regen allow you to take more damage more often. It's simple. They are better if you are smarter. people who don't understand that brick tank sheilds and end up crying on the forums about how UP shields are.
Who wants some?
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castba
Rogue Instincts
774
|
Posted - 2015.02.22 03:31:00 -
[66] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates?
"When everything is OP, nothing is" - CCP Ratatti
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Darken-Soul
BIG BAD W0LVES
2207
|
Posted - 2015.02.22 03:34:00 -
[67] - Quote
castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid.
Who wants some?
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GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 04:05:00 -
[68] - Quote
Darken-Soul wrote:castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid.
you have nothing, but name calling you are truly a dirty little fuqtarded gamer.
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Darken-Soul
BIG BAD W0LVES
2211
|
Posted - 2015.02.22 04:13:00 -
[69] - Quote
GLOBAL RAGE wrote:Darken-Soul wrote:castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid. you have nothing, but name calling you are truly a dirty little fuqtarded gamer. I have pretty much summed up sheild gameplay during the course of this thread. I am primarily armor because of my amarr loyalty but I figured out shields in the last month.
Your statement is ironic. It is also poorly punctuated.
Who wants some?
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GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 04:34:00 -
[70] - Quote
you got jakshit figured out slick. you admitted to only adv gear leveling on cal shielded kit, and have no right to question or comment on proto CK0 configs.
if i wanted a punctuation lessons i'd ask Hemmingway.
go take a bath and read a book fuqtard! |
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Darken-Soul
BIG BAD W0LVES
2211
|
Posted - 2015.02.22 04:38:00 -
[71] - Quote
GLOBAL RAGE wrote:you got jakshit figured out slick. you admitted to only adv gear leveling on cal shielded kit, and have no right to question or comment on proto CK0 configs.
if i wanted a punctuation lessons i'd ask Hemmingway.
go take a bath and read a book fuqtard!
I don't need anything more than advanced to be effective. I am infact reading a book in the bath as we speak.
Who wants some?
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Sgt Kirk
Fatal Absolution
9645
|
Posted - 2015.02.22 04:46:00 -
[72] - Quote
Joseph Ridgeson wrote: Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster."
Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats.
I completely agree and that's why I say that Caldari need more health at some cost to speed. For them to be a primary shield race they'll need a hell of a lot more base shield than what they are given. I will agree that they pay more than they should right now but if we do add in a shield threshold for recharge as well giving them more health and maybe even getting rid of that shield stacking penalty we'll be fine.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution
9645
|
Posted - 2015.02.22 04:48:00 -
[73] - Quote
Also I would advise everyone just ignore Global Rage and his non-contributing comments. He's making the Caldari look exactly like how I make fun of them on skype. (not a good thing at all)
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Aqua-Regia
696
|
Posted - 2015.02.22 06:56:00 -
[74] - Quote
Shields extender suck"."
To me why most of Cal suit suck is because shields extender suck and because Min have stolen cal weapons (Nova knife & swarm launcher) by having bonus for cal weapons BS.
An who the F use Shields Extender anyways when most weapons can shred the s*** out of it in sec with all the crap s poopy game play with latency problems all over the world.
Why can't you Cal player just get lucky in taking no damage for 1sec and savor the moment before you die.
LOL shield extender just leave that piece of crap alone.
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Aqua-Regia
696
|
Posted - 2015.02.22 07:06:00 -
[75] - Quote
Now most of Cal suit just need more base shield for being a class of slow s shield player.
+66 shield to ass, logi, fat, and mando. F the Cal scout.
GòöGòºGòºGòºGòºGòºGòºGòùGòôNo Longer a Collector Gòû
Gòó S00NGäóGòPGò¼GòºGò¬GòñGò¬GòºGòºGòñPS2Gò¬GòñGò¬GòñGòºGòíHELLO GAMEGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust514GòPGò¢§GòÆGòúQ-GamesGòáGòòGòÆGòúRNDGòáGòò
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pegasis prime
BIG BAD W0LVES
2011
|
Posted - 2015.02.22 10:15:00 -
[76] - Quote
Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
This man speaks the truth . My cal assault Cko has a shield recharge rate of about 88 give or take 3hps with aprox 450 shields and a recharge dely of 1.69 depleated dely of 1.92 . This is how you are supposed to use caldari teck it's awesome for ambush tactics and hit and run assaults. As a shield tanker your biggest fear is your shields failing so as long as you use cover wisely and p attention to your surroundings your pretty much solid.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Nothing Certain
Bioshock Rejects
1534
|
Posted - 2015.02.22 11:01:00 -
[77] - Quote
Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
Which is great but doesn't beat an armor tanked sentinel with a logi.
Because, that's why.
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Mecha-Sol
CORRUPTED CODE
3
|
Posted - 2015.02.22 14:01:00 -
[78] - Quote
Nothing Certain wrote:Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits. Which is great but doesn't beat an armor tanked sentinel with a logi.
If you kill the logi first it does. Why couldn't you think of that? It's obvious. |
Mecha-Sol
CORRUPTED CODE
5
|
Posted - 2015.02.22 14:50:00 -
[79] - Quote
pegasis prime wrote:Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits. This man speaks the truth . My cal assault Cko has a shield recharge rate of about 88 give or take 3hps with aprox 450 shields and a recharge dely of 1.69 depleated dely of 1.92 . This is how you are supposed to use caldari teck it's awesome for ambush tactics and hit and run assaults. As a shield tanker your biggest fear is your shields failing so as long as you use cover wisely and p attention to your surroundings your pretty much solid.
This is where I learned to shield. Peg taught me how to engage at range and lure enemies from cover or pin them down. To keep them busy as my wolves flank. It's actually a very satisfying playstyle and I make more isk. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
457
|
Posted - 2015.02.22 19:10:00 -
[80] - Quote
Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats.
And if you have 1 logi mixed into the equation that regen that you pay out the ass for is completely outclassed by the armor suits. |
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
457
|
Posted - 2015.02.22 19:11:00 -
[81] - Quote
Darken-Soul wrote:General Bong Ripper wrote:Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats. Why are you running sheilds then? Is there a reason people do this? It seems they just want something to whine about. Sheilds with high regen allow you to take more damage more often. It's simple. They are better if you are smarter. people who don't understand that brick tank sheilds and end up crying on the forums about how UP shields are.
I don't brick tank any of my shield suits, and I think shield/armor is currently unbalanced for a variety of reasons. Your move. |
Proto Annihilator
16 Vandals
230
|
Posted - 2015.02.22 19:23:00 -
[82] - Quote
Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them. |
GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 21:15:00 -
[83] - Quote
Proto Annihilator wrote:Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them.
Armor in low slots does not allow for the fitting of regulators, slows the suit down and if you're running adv gear the problem is only magnified. If fitted properly you will find yourself being zapped by either the scram ( no modded cntrl ) or melted by the laser. I speak of ranged gun fights, nevermind the futile effort to push an objective.
Tanking is not the "smartman's" game, and using a pure shielded suit that is slow and low on stamina is not as well.
HAHA...evelore says the Caldari are a meritocratic industrialized capitalistic society with a small "proffesional" military. If this is true then DUST514 is ridiculous, because the Caldari can be judged as idiots based on thier kit.
maybe some PT is in order. |
Proto Annihilator
16 Vandals
235
|
Posted - 2015.02.22 21:40:00 -
[84] - Quote
GLOBAL RAGE wrote:Proto Annihilator wrote:Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them. Armor in low slots does not allow for the fitting of regulators, slows the suit down and if you're running adv gear the problem is only magnified. If fitted properly you will find yourself being zapped by either the scram ( no modded cntrl ) or melted by the laser. I speak of ranged gun fights, nevermind the futile effort to push an objective. Tanking is not the "smartman's" game, and using a pure shielded suit that is slow and low on stamina is not as well. HAHA...evelore says the Caldari are a meritocratic industrialized capitalistic society with a small "proffesional" military. If this is true then DUST514 is ridiculous, because the Caldari can be judged as idiots based on thier kit. maybe some PT is in order. Can I ask why you don't just use an armor based suit? It would suit what you are trying to achieve way better.
Instead of ranting about how poorly shields do in every situation just get the kit that supports your ways.
Why frustrate yourself |
GLOBAL RAGE
Consolidated Dust
96
|
Posted - 2015.02.23 02:56:00 -
[85] - Quote
Proto Annihilator wrote:GLOBAL RAGE wrote:Proto Annihilator wrote:Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them. Armor in low slots does not allow for the fitting of regulators, slows the suit down and if you're running adv gear the problem is only magnified. If fitted properly you will find yourself being zapped by either the scram ( no modded cntrl ) or melted by the laser. I speak of ranged gun fights, nevermind the futile effort to push an objective. Tanking is not the "smartman's" game, and using a pure shielded suit that is slow and low on stamina is not as well. HAHA...evelore says the Caldari are a meritocratic industrialized capitalistic society with a small "proffesional" military. If this is true then DUST514 is ridiculous, because the Caldari can be judged as idiots based on thier kit. maybe some PT is in order. Can I ask why you don't just use an armor based suit? It would suit what you are trying to achieve way better. Instead of ranting about how poorly shields do in every situation just get the kit that supports your ways. Why frustrate yourself
I omni 5 proto fittings both shield and armor.
My point is valid and the reason that CAL FW is one sided.
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Imp Smash
Molon Labe. General Tso's Alliance
688
|
Posted - 2015.02.23 04:19:00 -
[86] - Quote
Seems to me that while not every fit can work with every playstyle, there should be a fit available for every playstyle. |
Tyjus Vacca
Crux Special Tasks Group Gallente Federation
320
|
Posted - 2015.02.23 05:18:00 -
[87] - Quote
Cat Merc wrote:
I mean in their most effective setups...... i could have made that more clear
Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat.
Try again.[/quote]
I said most effective setup how you personally choose to run it is your preference....... 620 shields with 50 reps and 2/3 delay is using 7/8 slots for tank compared to the gals 5..... not a fair comparison considering those 3 Dmg mods you have in your highslots :D........ btw 20 continuous reps/s is much greater than 50 reps/s with 2/3 delay
sniper changes !!? O_o
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