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421. OP Forge Gun - in Feedback/Requests [original thread]
Surya's make good bricks, that's for sure. Although I warn you to pay forge guns more respect, you are very lucky at this point not to have lost a marauder, and some particular people I know will give you a serious run for your money solo. Shop t...
- by Noc Tempre - at 2012.07.04 09:25:00
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422. Bonus SP Pool - in Feedback/Requests [original thread]
Right now the bonus SP and anti-grind timer appear to be set to a clock. If your schedule overlaps correctly, you are at a huge advantage for SP gain simply by merit of time-zone. This simply feels wrong. Furthermore, people are very confused by t...
- by Noc Tempre - at 2012.07.04 08:59:00
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423. OP Forge Gun - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Noc Tempre wrote: The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning. ...
- by Noc Tempre - at 2012.07.04 05:46:00
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424. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Fat Axel wrote: im all for anything that makes people have to rely more on eachother, cause right now you could have a team full of assaults with breach rifles and two guys with swarm launchers and u have everything u need There is a line be...
- by Noc Tempre - at 2012.07.04 04:32:00
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425. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Why not add an "equipment" slot to tanks then? They can then choose between unlimited ammo, better cooldown, crus, being a mobile supply point, etc. I think that would be a lot more effective and allow support HAVs a place on the battlefield. Curr...
- by Noc Tempre - at 2012.07.04 04:10:00
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426. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
All my experience in BF3 showed was that sticky REs make stupid tactics successful. MAYBE if it took time and they didn't just latch on or a special version that did significantly less damage would we be in the ballpark of balanced.
- by Noc Tempre - at 2012.07.04 01:13:00
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427. OP Forge Gun - in Feedback/Requests [original thread]
The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning.
- by Noc Tempre - at 2012.07.04 01:10:00
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428. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
The simple problem you had is you dumb-fired. A quick a dirty fix to permanently prevent the abuse of last patch was to make dumbfire miss the side of a barn at point blank range. Honestly you were lucky to do any significant damage. This is getti...
- by Noc Tempre - at 2012.07.04 01:06:00
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429. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
AV grenades are going to be upgraded to home in on vehicles. Sticky RE is a bad idea since you essentially are asking for an I win button for sprinting up to a tank.
- by Noc Tempre - at 2012.07.03 03:09:00
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430. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
They are changing out the charge art assets but the new ones aren't ready yet. So we just have to make do until next patch.
- by Noc Tempre - at 2012.07.03 03:05:00
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431. [Request] Buying items when suit becomes INVALID - in Feedback/Requests [original thread]
Why not go the extra mile? If you select an invalid class, you get the option to replace it as you deploy.
- by Noc Tempre - at 2012.07.02 19:49:00
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432. [Request] Visual Dropsuit Differentiation, & Complete Racial Dropsuit Groups - in Feedback/Requests [original thread]
Every race is getting every class of suit and vehicle. But we are not near that point yet.
- by Noc Tempre - at 2012.07.02 17:48:00
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433. Any plans to enable editing controller options? i.e. re-mapping the functions of... - in Feedback/Requests [original thread]
There is no reason they should not do this. Furthermore, it would allow my to DUST off my flight controller for dropships, which would be a blast.
- by Noc Tempre - at 2012.07.02 15:15:00
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434. PLEASE allow reloading while running - in Feedback/Requests [original thread]
Lower sprint speed and higher stamina cost and longer reload time all combined is the only way I could see to balance this. Which incidentally is functionally identical to sprinting and then reloading.
- by Noc Tempre - at 2012.06.29 15:16:00
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435. skill point boosters - in Feedback/Requests [original thread]
ISK players can buy the boosters with ISK. And after a very short time, SP just gives you more options, not actually better than other specialists.
- by Noc Tempre - at 2012.06.29 05:45:00
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436. PLEASE allow reloading while running - in Feedback/Requests [original thread]
It breaks action economy. You want to make the game easier for the sake of being easier. If you need to reload, don't try and sprint, and vice versa.
- by Noc Tempre - at 2012.06.29 05:42:00
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437. Militia Tanks + Dropships ... kinda ruins the point? - in Feedback/Requests [original thread]
They aren't permanent. The militia vehicles are going to be relegated to BPC instead in the future (still less skills, but not free by any means).
- by Noc Tempre - at 2012.06.28 15:31:00
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438. Targeting Distance for GUI too short - in Feedback/Requests [original thread]
They overdid the spotting distance reduction. If you are looking at them and there is no indicator, it is 80% of the time going to be a friendly, since those appear at a closer distance than enemies. Not foolproof, but good enough to make reasonab...
- by Noc Tempre - at 2012.06.28 15:29:00
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439. HAV turret placement. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Considering the way dropships can attack now, really they should have the upper hand by flying almost directly above the HAV and raining hell down from above. Once again I haven't had a chance to try out the HAV much so I ca...
- by Noc Tempre - at 2012.06.28 08:35:00
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440. [Request] Give us separate names from EVE - in Feedback/Requests [original thread]
Two layers of ID is unnecessary. Immortals do not share names. It would be quite confusing to figure out which god gets the tribute if they have identical names, and saying "Dear GODLY PLAYER, who is SSN#556834, not to be confused with GODLY PLAYE...
- by Noc Tempre - at 2012.06.28 08:17:00
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