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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.06.29 00:23:00 -
[61] - Quote
I Want reloading while running .
Not a bad idea, other games (like BF3) have done it and shown that it can work perfectly fine. It is realistically possible, especially with the muscle memory of a soldier as pointed out by an actual soldier who posted in another thread, or that of an immortal mercenary with even more lifetimes of experience. Sure it would take slower, but reload speed can be decreased by like 40% while running or whatever if realistic reload speed is the issue.
Seriously, people can reload while bunnyhopping; reloading while running isn't too much to ask, and its far less silly then jumpng and reloading. |
Xaero 514
Villore Sec Ops Gallente Federation
324
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Posted - 2012.06.29 00:41:00 -
[62] - Quote
Xaero approves of this thread.
Whether reloading on the run would be 'like Battlefield' or not, these guys are pro elite super space soldier dudes so I'm sure they could manage a cheeky reload while getting a jog on.
I'm all for originality and individuality in games, but CoD and Battlefield have been around 10 years and like them or not they both do some things right so it would be silly not to borrow some mechanics that work. Dismissing a feature just because it is in another FPS is shortsighted. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.06.29 05:42:00 -
[63] - Quote
It breaks action economy. You want to make the game easier for the sake of being easier. If you need to reload, don't try and sprint, and vice versa. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.29 05:44:00 -
[64] - Quote
I wish there was a dislike button lol. I don't want the guy running away from me to be able to load. Just saying.
Looks like I'm out voted on this one though....I'll make you pay when I reload while sprinting spin around and shoot you in the face MU HA HA. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.29 06:11:00 -
[65] - Quote
Noc True but also true that now reloading feels so artificial, so "fake" Reload while running could slow running a bit to balance things thought.
Nick Do you relize that you can use it too! I assure you you comfort zone won't be removed by this feature, nor you chances to kill will be reduced. In Killzone we have it an 99% of the times I am the top player of the entire match. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.29 06:15:00 -
[66] - Quote
Yes I do did you read my last comment about sprinting reloading then turning around and shooting people in the face? |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.06.29 07:31:00 -
[67] - Quote
Noc Tempre wrote:Seriously? Can't we let this bad idea die?
What bad idea? I see no bad idea in this thread. Only a good idea that conservative people wish to stomp out before it gets too much positive attention.
In fact, a great idea that needs to be implemented and tested.
Probably just for light weapons and sidearms, as reloading a heavy weapon/swarm launcher when sprinting would seem silly, since there is far more action required for those things, and since those guns are quite a bit more powerful anyway. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.06.29 11:20:00 -
[68] - Quote
Nope
Reload while jogging as it is now is fine, no need to change it |
Brass Stalker
Elite Mercenaries
17
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Posted - 2012.06.29 11:24:00 -
[69] - Quote
you can reload while jumping so why not sprinting? prolly for balance reasons beyond our limited comprehension |
Degren Cthulhu
Bragian Order Amarr Empire
22
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Posted - 2012.06.29 11:33:00 -
[70] - Quote
i like it the way it is, if u can sprint and reload i want to be able to sprint and shoot fair no? |
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Xaero 514
Villore Sec Ops Gallente Federation
324
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Posted - 2012.06.29 11:45:00 -
[71] - Quote
Nick Phantom wrote:Looks like I'm out voted on this one though....I'll make you pay when I reload while sprinting spin around and shoot you in the face MU HA HA.
This works both ways, Nick. Lots of times I put people on minimal health and had to walk behind them while I reload like I'm out for a Sunday morning stroll.
I'm fine with having the evading player getting a reload, too. If I'm on full or high health and I push a player with minimal health (including pro's like you) I will win that fight 99 times out of 100. If I put a player on low health, push them while I'm on low heath and the evading player gets a reload and kills me, that's my fault.
If reloading while sprinting doesn't make it into the game I won't lose sleep over it, but I don't see a reason not to include it. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.06.29 11:49:00 -
[72] - Quote
Not really fussy on this issue I can take it as it is , may take a bit of getting used to but it dose make you think and thats a good thing |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.06.29 15:05:00 -
[73] - Quote
You simply cant reload while at full sprint just try it in rl. However you can run a dam site faster than walking while doing it. Just gimp sprint speed by 10-25% while reloading in sprint how about that for a fix ? |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.06.29 15:16:00 -
[74] - Quote
Lower sprint speed and higher stamina cost and longer reload time all combined is the only way I could see to balance this. Which incidentally is functionally identical to sprinting and then reloading. |
Stongtea The First
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.06.29 15:26:00 -
[75] - Quote
Gotta suppourt this. Very frustrating. |
Arcanus Dex
Circle of Huskarl Minmatar Republic
2
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Posted - 2012.06.29 17:41:00 -
[76] - Quote
Why is this even an issue? Good modern FPSes allow you to reload while "moving fast' (I really don't think you can call it sprinting considering the speed)
If Dust really wants to compete on the FPS market, they are going to have to streamline the gameplay as it is right now. Simple functions like reloading while running keep the combat fluid and more entertaining.
People against it sound like crotchety EVE bittervets that like things to be complicated and akward for no reason. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.30 12:33:00 -
[77] - Quote
Arcanus Dex wrote: If Dust really wants to compete on the FPS market, they are going to have to streamline the gameplay as it is right now. Simple functions like reloading while running keep the combat fluid and more entertaining.
I totally agree. It's for the sake of speed: fluid gamplay is seriously hindered by the lack of this. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.06.30 14:15:00 -
[78] - Quote
Fluidity and proper action groups will be extremely important to keep DUST afloat. We can't afford to sit around and say "Other mainstream games do it, so we shouldn't."
Reloading while running is something that I really don't like myself, but I concede that it needs to happen. Perhaps make it take longer, a 10% reduction in reload speed as a result to compensate for the increased mobility, but the option to do it in the first place needs to be there. |
Drake-696
Doomheim
53
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Posted - 2012.07.01 02:42:00 -
[79] - Quote
I assure you sprinting and loading a weapon would be difficult, dangerous, and next to impossible in real life. If the argument is that there is no reason it shouldn't be possible then there's your counter argument. If the argument is simply that people want it without regard to realism, then carry on. I disagree but there you go.
Forums Veteran wrote:In Killzone 3 we can reload while running and I never heard anyone complaining. If everyone ca reload while running then everyone can take advantage = balance. Reloading while jumping is a NO for me: soldier in real life are capable of reloading while running but jumping & reloading is foolish.
1. This isn't Killzone 3. 2. If jumping and reloading is bad then sprinting and reloading should be seen as bad, too. 3. Everyone should be able to jump fifty feet vertically and sprint at 100 mph. Since everyone can do it = balance. I rewrote this point five times. Can't type it without sounding jerky, so sorry about that.
I like the way it works now. Jumping and reloading, however, should also be a no go. |
Ekull Zekariah
117
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Posted - 2012.07.01 13:01:00 -
[80] - Quote
So has there been any word back as to whether this mechanic may become available? I know CCP might like to keep their own flavour of combat, but the sprinting reload is just good cricket, regardless of how realistic it may be. I'm still making the mistake of trying to reload on the run, I'm not sure I'll ever get used to a game without it. But it's far worse when you tap fire before the reload animation ends and you just stand there with your pants down firing nothing but air! I hope that DEFINITELY gets fixed. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.01 14:31:00 -
[81] - Quote
Drake-696 wrote:Forums Veteran wrote:In Killzone 3 we can reload while running and I never heard anyone complaining. If everyone ca reload while running then everyone can take advantage = balance. Reloading while jumping is a NO for me: soldier in real life are capable of reloading while running but jumping & reloading is foolish. 1. This isn't Killzone 3. 2. If jumping and reloading is bad then sprinting and reloading should be seen as bad, too. 3. Everyone should be able to jump fifty feet vertically and sprint at 100 mph. Since everyone can do it = balance. I rewrote this point five times. Can't type it without sounding jerky, so sorry about that. I like the way it works now. Jumping and reloading, however, should also be a no go.
1. I used Killzone to prove that other FPS have reload while running and they are not broken, Killzone in fact has a far more fluid gameplay than Dust 514 and is a far superior FPS (denying ti would be lying) Any step toward fluidity is a worthy one. 2. We already can jump & reload (this is happening only because CCP forgot to remove it in thsi built) 3. Clearly you missed the sense of my phrase: if we all can perform a certain action than nobody has a tactical edge...this is the sense of my phrase.
Do not mistake balance with coherent gameplay. We here proposed a coherent gamepley mechanic with does not upset the balance: we din't propose an incoherent mechanic such as "be able to jump fifty feet vertically" |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.01 15:23:00 -
[82] - Quote
Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.01 15:27:00 -
[83] - Quote
I'm not sure if any of you are following a project called Interstellar Marines, but I liked the way they implemented reloading. Its an indie game being made by a group called Zero Point Software, and they have different reload speeds and animations depending on what else you're doing. So, for instance, you can sprint and reload at the same time, but it takes 2-3x longer than if you were just walking or standing still. I think that'd be a perfectly fair balance. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.01 16:06:00 -
[84] - Quote
^^^ I agree. I am a long time supporter of this thread but I am 100% open have the feature balanced. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.01 21:23:00 -
[85] - Quote
Hawk Von Draum wrote:Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge.
No one is asking to be faster. Were asking to run at regular speed while we reload. If you're going to use that "tactics" excuse, then why not remove reloading while jumping, shooting while falling, or any combination of 2 actions. In fact, why not just add more pointless weaknesses for the sake of "depth"? Have your ass been kicked in BF3 or Killzone by 12 yr olds solely because they could reload while running? You do realize its not just the 12 yr olds that would have this ability, but everyone including you? |
fissure1 ohko
Zumari Force Projection Caldari State
0
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Posted - 2012.07.01 23:13:00 -
[86] - Quote
Forums Veteran wrote:You have to think about some of the complex mechanisms on the weapons that are required for reload, While it would make it simple to reload whilst running, reloading a high caliber sniper while at a full sprint is something I have yet to see (in real life, or anywhere else to make your claims valid other than "it's in this other game" )
Good to know you're trying to base a game where you spawn giant tanks, have magic suits, and take place on different planets on realism? Oh wait, nothing about the idea of the game is realistic.
Yes we really should be able to reload while running, reloading takes too long as it is. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.07.01 23:28:00 -
[87] - Quote
Hawk Von Draum wrote:Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge.
so... your shutting down this idea because of some irrational fear of being out-gunned in a video game by a minor?
oh my word. what has this world come to?
I wonder how many others think "reload while sprinting" is like the video game version of "free candy and ice cream"? So preposterous. |
Ekull Zekariah
117
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Posted - 2012.07.01 23:50:00 -
[88] - Quote
Orin the Freak wrote:Hawk Von Draum wrote:Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge. so... your shutting down this idea because of some irrational fear of being out-gunned in a video game by a minor? oh my word. what has this world come to? I wonder how many others think "reload while sprinting" is like the video game version of "free candy and ice cream"? So preposterous.
My sentiments exactly. I actually can't understand how there can be an argument against this mechanic as realism has been stopped at the door with spawning in thin air. Explain that one and I can DEFINITELY give you a reason why we can sprint and reload at the same time. |
Isolated Virus
Bragian Order Amarr Empire
5
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Posted - 2012.07.01 23:50:00 -
[89] - Quote
Forums Veteran wrote:Please allow reloading while performing actions like running. It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
***EDIT*** I have managed to deviously trick most of you into thinking that reloading while jumping should added when in fact, it's already in place. The reason is to prove a point and see how people would react about adding it(as if it wasn't there). Reloading while jumping didn't ruin the game, so why would reloading while running?
how about melee interruption of the reload...
cant tell you how many times ive started reloading, only to attempt to melee someone and die because i cant. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.11 22:06:00 -
[90] - Quote
Still would be cool to have, especially how Mobius Wyvern described the way that indie shooter is doing it. |
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