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1. CPM Request: Lore and Immersion - in General Discussions [original thread]
I would love to have 100% pure combats (in Factional Warfare altogether, special Factional Warfare contracts or a new game mode even), example being one team 100% Amarr dropsuits vs 100% Minmatar dropsuits. Weapons and vehicles (unfortunately) wou...
- by Nekrokult - at 2015.09.03 02:46:00
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2. EVERYONE NEEDS TO WATCH THIS - in General Discussions [original thread]
Create a "Battle Rank" value that takes into consideration all your profile data (total SP, KDR, WP, even Weapon/Vehicle/Dropsuit proficiencies) and do matchmaking based on that value.
- by Nekrokult - at 2014.04.18 05:28:00
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3. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
The issue here is that armor plates give a fixed amount of HP but a variable amount of speed penalty. Since scouts start with an initial high value of speed, the percentage of speed loss is somewhat "negligible". Would be interesting to see plate...
- by Nekrokult - at 2014.04.07 02:42:00
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4. Dampening Calculation - in Technical Support/Bugs [original thread]
Thank you for the thorough explanation Rich o.
- by Nekrokult - at 2014.04.02 17:04:00
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5. Dampening Calculation - in Technical Support/Bugs [original thread]
I have a question regarding calculation of dampening. Can someone please explain me how does the game processes the reductions of dampening? LetGÇÖs use a Gallente Scout. Does the game start with the Scan profile (35dB), then reduces it with the ...
- by Nekrokult - at 2014.04.02 11:13:00
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6. [Request] Changes to the revive system - in Feedback/Requests [original thread]
Like said before, this subject keeps coming and going, but it is still valid to me, GÇ£Accept/DenyGÇ¥ should be implemented. Regarding WP I would prefer a 3 phase system: Clone gets injected successfully: 20 WP Clone accepts the revive: 20 WP Clo...
- by Nekrokult - at 2014.04.02 10:38:00
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7. Hackable nodes to create our own installation defences - in Feedback/Requests [original thread]
I-Shayz-I wrote: Yeah, I want installation drops just as much as the next guy, but it won't be for a long while and I really want to see something in its place for right now until we get them. The idea is simple...you have "nodes" that can be ...
- by Nekrokult - at 2014.03.31 18:07:00
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8. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
The way I see this is considering 2 different aspects: - Freedom of fitting (something CCP advocated for Dust) - RPG The first point is really important in my opinion, and it would be a shame if we go in the opposing way on this; might as well c...
- by Nekrokult - at 2014.03.17 04:13:00
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9. Fatal Errors - in Technical Support/Bugs [original thread]
Twice in a row on Victory/Defeat screen yesterday, plus a PS3 freeze. Did a fresh install, no more problems for the rest of the day. Twice in a row on Victory/Defeat screen again today...
- by Nekrokult - at 2014.02.26 09:14:00
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10. [Idea] Trial/Test mode - in Feedback/Requests [original thread]
It seems that Sony doesnGÇÖt allow a test server (as far as IGÇÖve read in forums). Nevertheless such a game option would be very valuable for CCP and players alike. What I have in mind is a specific game mode where every player would have every p...
- by Nekrokult - at 2014.02.23 17:35:00
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11. CCP - in General Discussions [original thread]
Chromosome Comeback Please
- by Nekrokult - at 2014.02.23 11:41:00
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12. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
Signed.
- by Nekrokult - at 2014.02.16 06:09:00
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13. [Request] Removal of maintenance window - in Feedback/Requests [original thread]
Bump Because the maintenance window is still here and is still annoying.
- by Nekrokult - at 2013.11.16 07:51:00
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14. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
The timer is a great idea. I suffer from this issue a lot, for example on Ashland, I sometimes spawn as my team is already more than halfway to B (E side spawn). For the multiple spawn points, create a force field around the area on all the other...
- by Nekrokult - at 2013.11.16 07:43:00
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15. wtf, caldari!? help amarr! - in General Discussions [original thread]
Doubts in one's heart disturbs one's faith, loosing faith will get you killed more than a slave's bullets. Never doubt! It is written in the stars, even if you can't see it, we are the Chosen! Give it your all and then more for the glory of our Em...
- by Nekrokult - at 2013.09.29 19:50:00
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16. [Request] In-match personal objectives - in Feedback/Requests [original thread]
Personal objective seems a nice idea. Assigning each player a GÇ£nemesisGÇ¥ on the opposing team and award 100 WP for the kill (one time only objective, to avoid possible abuses). PSN trophies implementation would be nice too, but probably make it...
- by Nekrokult - at 2013.09.24 13:39:00
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17. Why the Skill System is Boooooooorrinnnnggggg.... - in General Discussions [original thread]
Allow us to make any fitting we want, regardless of having the skills for that module/dropsuit/vehicle or not (itGÇÖs possible to equip modules you havenGÇÖt skilled into already, but not suits). Then make a TRIAL gamemode where everyone can join ...
- by Nekrokult - at 2013.09.15 20:09:00
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18. Suggest a Ridiculous Feature - in General Discussions [original thread]
- Happy-time Launcher : A Swarm Launcher that shoots fireworks with personalized messages. - Post-it equipment : Enables you put a GÇ£Kick meGÇ¥ note on the back of friendlies. Lasts 30 seconds. Using melee on that player makes him drop stuff, h...
- by Nekrokult - at 2013.09.15 00:06:00
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19. locks - in Feedback/Requests [original thread]
There should be a proximity lock: if the ownerGÇÖs at a set distance (letGÇÖs say 50 or 100m) from the vehicle, no one can take the driver seat. This way the driver can leave to repair it, to hack an installation, to drop ammo or engage an enemy. ...
- by Nekrokult - at 2013.09.06 23:46:00
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20. The so called aimbot-vid inside - in General Discussions [original thread]
Assist in maintaining a target on sight (by accelerating or decelerating the reticule as you manually try to follow the target) is ok (you can still loose the target if you move the stick too slow or too fast). Auto-targeting or auto-locking wit...
- by Nekrokult - at 2013.09.06 22:55:00
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