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21. orbital strikes (squad effort = squad points) - in Feedback/Requests [original thread]
I agree with the division of WP on equal terms with all squad members. To further encourage squads, give a small bonus to the leader per kill (maybe 5 WP per kill) if the squad is complete (6 people). A problem that comes from this (for KDR player...
- by Nekrokult - at 2013.09.02 09:56:00
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22. New Outpost pictures - in General Discussions [original thread]
B and C are too close together maybe. All stairs seem wide enough for LAV to chase us everywhere. And I can see me crossing that tunnel (http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_20.png) and getting LAVed (yes, I get ran over a lo...
- by Nekrokult - at 2013.09.01 14:49:00
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23. item grouping in market and in fittings please - in Feedback/Requests [original thread]
Agreed. Marketplace I can live with it (but could be improved) but I do hate the fitting part. Implement a Sorting System (by Name , by Type , by Meta Level ). That would solve everything.
- by Nekrokult - at 2013.09.01 14:17:00
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24. Warpoint System And calling in structures. - in Feedback/Requests [original thread]
Bethiee wrote: We have many destroyable structures in DUST that drastically change how a map can be played, and they can be destroyed of course giving them no permanent advantage. War point system is just used for orbitals and "epeen" at the mo...
- by Nekrokult - at 2013.08.31 17:30:00
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25. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Nekrokult wrote: P.S.: A question just crossed my mind while writing this, did the GÇ£circle methodGÇ¥ ever conflicted with a hack point (merc fallen right next to an enemy objective)? Cross Atu wrote: I'm not sure of this as I have not ...
- by Nekrokult - at 2013.08.31 11:06:00
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26. [Request] Removal of maintenance window - in Feedback/Requests [original thread]
The maintenance window we have just doesnGÇÖt work. It freezes your current action leading to you getting killed, losing a kill, crashing into things with a vehicle. Then the amount of text it contains is just too extensive to read considering peo...
- by Nekrokult - at 2013.08.28 00:33:00
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27. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Cross Atu, on the X HP = Y WP I guess we agree. This should be implemented, seems the most honest (and simple) method. Cross Atu wrote: Nekrokult wrote: About the "auto-injector" using circle button , it should be slower than having the ne...
- by Nekrokult - at 2013.08.27 20:35:00
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28. [Request] The ability to favorite equipment. - in Feedback/Requests [original thread]
The fighting with the wheel could end (or diminish at least) if it was ok for players not being able to select weapons though it (you would only be able to swap weapons with the R2 button). With the removal of the weapons from the wheel and since ...
- by Nekrokult - at 2013.08.25 17:38:00
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29. [Request] The ability to favorite equipment. - in Feedback/Requests [original thread]
Logi Bro wrote: As a logistics player, tapping the R2 button to quick select does nothing when you have your primary weapon equipped. I would like to be able to favorite a piece of equipment so that when I tap the R2 key, it quick selects the p...
- by Nekrokult - at 2013.08.25 17:11:00
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30. One more thing ccp friendly fire please... - in General Discussions [original thread]
Another Heavy SOB wrote: Nekrokult wrote: What about if friendly fire is stored as stat (only) during the match and acts as a bonus modifier for rewards? X amount of friendly damage delivered, Y amount of bonus ISK or SP lost at the end of t...
- by Nekrokult - at 2013.08.25 11:32:00
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31. One more thing ccp friendly fire please... - in General Discussions [original thread]
What about if friendly fire is stored as stat (only) during the match and acts as a bonus modifier for rewards? X amount of friendly damage delivered, Y amount of bonus ISK or SP lost at the end of the match.
- by Nekrokult - at 2013.08.25 11:18:00
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32. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
In my opinion WP gained by supporting should come from HP delivered alone, not cycles or gear quality. Assign X WP value to Y HP value. This enables cycles and amount of HP delivered per cycle to stay the same, yet better gear grants you more po...
- by Nekrokult - at 2013.08.25 11:06:00
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33. [BUG/EXPLOIT] Bugged structure with snipers exploiting. - in Technical Support/Bugs [original thread]
Strange magic happens on that tower indeed... Had a game where the massacre was so overwhelming from that tower that towards the end there were well over 5 snipers only focused on it and even so, no one could kill him, and I could only get a mark ...
- by Nekrokult - at 2013.08.24 10:25:00
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34. how about a "finishing move" ? - in General Discussions [original thread]
Nanite Injector to the brain? "I, who gave life on the battlefield countless times, will drain yours away..." -> "BOENMG" (or whatever that headshot sound is) On serious side, I don't think a finishing move is needed, and if it was created (...
- by Nekrokult - at 2013.08.23 13:10:00
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35. Kaimera's Objective - in General Discussions [original thread]
The worst part of all of this is that I feel a total lack of care when creating/posting rules. I can be wrong, I could be an honest mistake, but it surely doesn't look like it. As said before in this thread, the text directly implies that the prim...
- by Nekrokult - at 2013.08.23 11:05:00
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36. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
HereGÇÖs an idea (considering Skirmish mainly): Installations (Turrets/CRU/Supply) donGÇÖt exist at all at start. What you have are hackable nodes. After a hack, you pick what type of structure should drop down (like OMS) on that node. After that,...
- by Nekrokult - at 2013.08.20 21:04:00
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37. [bug] Radial Menu Unresponsive - in Technical Support/Bugs [original thread]
This issue was never at a "good enough" state since Chromosome. As a last resort action, I would like that, for example, pressing L2 while holding R2 would cycle though the equipment.
- by Nekrokult - at 2013.08.02 21:39:00
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38. How to fix MCC AFK - in General Discussions [original thread]
Make the MCC a redzone, that way you have that time window to look around and plan but are eventually forced to drop down or die.
- by Nekrokult - at 2013.08.02 21:21:00
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