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Jadek Menaheim
Ancient Textiles.
2740
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Posted - 2014.04.18 05:14:00 -
[61] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. It appears you sir are unfamiliar with EVE Online. There are obvious limitation mechanics for balance reasons. To state the obvious there are ship size limitations in tutorial zones.
More importantly the thing missing in Dust thta exists in EVE is the ability to roam through challenging terrories on your own accord and avoid fights more easily with stronger players if you so choose. Yes, there is going to be high sec ganking and can flipping for sure, but the presence of Concord serves as a deterent for an over abundance of player 'proto' stomping for individuals that are not looking for that type of gameplay at the moment. This type of choice in player battle engagement and readiblity of likely engagement difficulty is mostly muddled in the current form of Dust.
Video: I don't always fight dropships, but when I do...
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Nekrokult
Valor Coalition Red Whines.
43
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Posted - 2014.04.18 05:28:00 -
[62] - Quote
Create a "Battle Rank" value that takes into consideration all your profile data (total SP, KDR, WP, even Weapon/Vehicle/Dropsuit proficiencies) and do matchmaking based on that value. |
SeeD A
Dust Garden
16
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Posted - 2014.04.18 05:53:00 -
[63] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight.
I agree with all that. and after suit skill respect i only use advance fittings, and i also love when i kill permanently a proto suit with a basic or avd fit it just feels GOOD!, even if they kill me 5 times the most ISK i lose is no more than 60k ISK, you also NEED to choose your fights.Team work and strategy is key, with randoms or not.
Most Wanted Hunt
1 MCC -vs- 1 MCC -vs- 1 MCC
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Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
2
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Posted - 2014.04.18 05:57:00 -
[64] - Quote
We're tearing this game apart lisa!
That's heavy doc.
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keno trader
Resheph Interstellar Strategy Gallente Federation
59
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Posted - 2014.04.18 06:29:00 -
[65] - Quote
I agree with pyrex. Then again...he has been protostomping in the past...troll or not.
This is a terrible game for beginners. Mediocre graphics/controls + terrible netcode + somewhat hostile/elitist community + generally crappy progression. What more can I say?
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
672
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Posted - 2014.04.18 07:35:00 -
[66] - Quote
steadyhand amarr wrote:PDust is not eve. Eve is not dust
In EvE you chose what risk u take. If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate.
Its like saying gridiron should use this rule from rugby becauae they both use similer shapped balls and involve contact People still get suicide ganked in EVE in high sec. Nowhere is safe in EVE and with the right amount of ISK someone can basically pay off CONCORD using wardecs. This would allow them to kill you in high sec without intervention. I run PRO when I can afford it I run ADV when I can't afford PRO.
If the people I had faced knew more about the game instead of hurrdurr shot the red dots they would stand a much higher chance of at least breaking my shields.
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
ScrubzBScrubz
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Operative 2511 Dajli
True Companion Planetary Requisitions
14
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Posted - 2014.04.18 07:41:00 -
[67] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight.
Nope, nope and nope. DUST is not an open environment like EVE it is one specific thing. It is a console shooter. It something you log on, fight, log off. Pubs are not fighting for any resources or anything of real value. I can't just to running out into the big bad world and carve out my own little slice.
PC is the all bets are off part of the game. Pubs must be the casual shooter part.
You take that away and force some kind of hardship on people in a simple shooter video game because you somehow think that makes you more badass then you lose a player base. You are counting out a large portion of potential customers that would play this type of game.
There needs to be true competition. Like with like. You can go proto and enjoy a good competition against proto instead of feeling guilty for being like the proto scrubs that gun down new players all day qnd think you're something.
I like that DUST is a quick, casual shoot 'em up. I hate EVE for being too time consuming and elitist. Don't make DUST another Second Life.
Lol, the ban hammer got me!
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Kelestia Colvolian
Osmon Surveillance Caldari State
0
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Posted - 2014.04.18 07:42:00 -
[68] - Quote
THUNDERGROOVE wrote: People still get suicide ganked in EVE in high sec. Nowhere is safe in EVE and with the right amount of ISK someone can basically pay off CONCORD using wardecs. This would allow them to kill you in high sec without intervention. I run PRO when I can afford it I run ADV when I can't afford PRO.
If the people I had faced knew more about the game instead of hurrdurr shot the red dots they would stand a much higher chance of at least breaking my shields.
Not entirely correct. Wardecs aren't personal - they're corporation to corporation affairs. If you as an individual don't fancy being wardecced, you simply drop corp and go NPC for the duration. |
HYENAKILLER X
WILL FIGHT ANYONE
720
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Posted - 2014.04.18 07:45:00 -
[69] - Quote
Lol. A fps player knows the drill.
If anything killed this game its vehicles.
That is so entirely rediculous that IN EVERY SINGLE ONE OF HIS VIDEOS HE IS IN A TANK OR DROP SHIP TALKING ABOUT HOW GOOD PLAYERS RUIN THE GAME.
FACEPALM/smh/omfg.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Cinnamon267
161
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Posted - 2014.04.18 08:22:00 -
[70] - Quote
Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits?
They are necessary. Unfortunately, it's all this game has been. We only just got all the suits this year and most of the weapon this year. Almost 12 months after the game came out. Some more maps have come but that's it really, Bulk of the time has gone to nerfing and buffing things and then nerfing the things that were buffed. |
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
873
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Posted - 2014.04.18 08:26:00 -
[71] - Quote
Cinnamon267 wrote:Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits? They are necessary. Unfortunately, it's all this game has been. We only just got all the suits this year and most of the weapon this year. Almost 12 months after the game came out. Some more maps have come but that's it really, Bulk of the time has gone to nerfing and buffing things and then nerfing the things that were buffed.
True, content creation has been slow, but I take issue with the false convolution of nerf/buff and content creation.
I honestly do not think that the slight number of altercations that constitute a nerf/buff really effect the speed at which content has been coming out. Also, it has been getting better. In the last 6 months we got 2 rifles, 3 sidearms, 8 suits, and 1 equipment. In the 6 months before that? I think it was just the flaylock and the amarr commando.
Fixing swarms
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Hansei Kaizen
The Jackson Five
148
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Posted - 2014.04.18 08:37:00 -
[72] - Quote
I think a fixed matchmaking system (of whatever sort, there are dozens of good ideas all over this forum), brings us half the way. The other half is PvE
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Gemini Cuspid
Amarr Templars Amarr Empire
12
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Posted - 2014.04.18 08:58:00 -
[73] - Quote
THUNDERGROOVE wrote:steadyhand amarr wrote:PDust is not eve. Eve is not dust
In EvE you chose what risk u take. If u dont want to risk running into uber dudes you stear clear nill space etc. Oh forget iv been saying this for two years if u guys cant work out why dust meta design and gameplay has nothing in common with EvE their is no point engageing you in this debate.
Its like saying gridiron should use this rule from rugby becauae they both use similer shapped balls and involve contact People still get suicide ganked in EVE in high sec. Nowhere is safe in EVE and with the right amount of ISK someone can basically pay off CONCORD using wardecs. This would allow them to kill you in high sec without intervention. I run PRO when I can afford it I run ADV when I can't afford PRO. If the people I had faced knew more about the game instead of hurrdurr shot the red dots they would stand a much higher chance of at least breaking my shields.
I think you're missing the whole point of why Dust is having it's issues as it is: it's attempting at making a hybrid of an MMO/FPS which doesn't exactly or realistically exist. If that's the goal, then you're argument is self-defeating where skill > experience. If I gave a semi decent player 15M in skillpoints and great player just 500,000 skill points, it's really going to be hard for a skilled player to still succeed and find the game worthwhile.
Actually let's be brutally and realistically honest of what makes this game potentially breaking: no reason to invite new players. And yes I've played EvE for 3+ years and your example is really backwards; yea you can be killed anywhere but there aren't corps there actively looking to kill every newbie on the block in 1.0 space everyday now is there? That's what's wrong with your example. Likewise in a game like Dust the longer you've played, your skill points put you in a superior and dominant position. Why start a new character when it'll just get stomped all over now?
New content isn't the answer either. New stuff creates more issues of creating a balanced system. New buffs run into the same problem and events tend to really attract old players back and then they leave again.
That being said it's not like EvE in any way shape or form; you don't have a zone of extreme realistic safety where you can hone and train your skills. You don't have any means of inviting new players and keeping them here without the fear of tilting the tables to their disadvantage. You also have an endless cap which only favors the idea of long-term players.
I'll put it out there and simply say this game isn't possible to save at this stage. To put it into perspective for MAG players, it took the release of the Tamsen to really make players feel that game was running into the wrong direction and took several years before players were loosing interest in it. How far are we into EvE and we're discussing a longevity issue?
Maybe if they did a better matchmaking system accounting for skill points on a median basis rather than quantity of players, maybe if they had restricted pub matches based on skill points and value of ISK armor, maybe if they developed weapon/vehicle releases and updates more slowly to actually examine its effects on the game more thoroughly, maybe if they created a market where Dust players can sell their gains, maybe if they didn't emphasize the "mmo" aspect and more the "fps" aspect", maybe if they actually took the thoughtful input of honest and thought provoking posts more sincerely, maybe if they actually explored both the corp impact an solo play styles existing in the game more methodically.
Basically there is a ton of sh*t they could've done and they didn't. I get it, it's their game. But how long is it before it becomes "lights off" for this game because the player base decreases and the number of new players decline as well? Frankly I still think MAG was far and away a more superior game but that's me. What happened to achieving the fundamental of making a game fun, accessible to all and inviting versus elitist, hardcore-only and making it unattractive to give new players a shot? |
Monkey MAC
Rough Riders..
2562
|
Posted - 2014.04.18 09:03:00 -
[74] - Quote
Depends on what you think we have to agree on, If it the fact that most our veteran community is bunch of e-peen waving, protostomping, q-syncing, wolpacking, spawncaming, redlining good for nothings, then yeah I whole heardtly agree. If its the fact that aforementioned vets are scaring away new players with their attitudes and behaviours, once again I wholeheartedly agree once again.
If segmented games, ones with only specific tiers or certain restrictions will solve it then no, no I don't agree. We need high sec and null sec battlegrounds.
HighSec comes with a metric based matchmaking system that pairs people of based on skill level, just because the guy is in proto doesn't mean he will always do well. An ideal match will contain people of equal in game performamce. Not WTF in Std suits because they know that's mwhere all the noobs hangout.
Then for the 'Hardcore' vets you can do null-sec with nk matchamking, however you only get a nullsec battle licence after you reach your first proto suit (or something like that)
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Je-NOVA
ZionTCD
9
|
Posted - 2014.04.18 09:09:00 -
[75] - Quote
Have a dynamic ranking system based off your wins and who you fought against like counter strike global. Dust could even make it deeper by adding isk rewards for playing as a higher rank so people don't try to downrank themselves. |
Hansei Kaizen
The Jackson Five
148
|
Posted - 2014.04.18 09:37:00 -
[76] - Quote
Gemini Cuspid wrote:I think you're missing the whole point of why Dust is having it's issues as it is: it's attempting at making a hybrid of an MMO/FPS which doesn't exactly or realistically exist. If that's the goal, then you're argument is self-defeating where skill > experience. If I gave a semi decent player 15M in skillpoints and great player just 500,000 skill points, it's really going to be hard for a skilled player to still succeed and find the game worthwhile.
Actually let's be brutally and realistically honest of what makes this game potentially breaking: no reason to invite new players. And yes I've played EvE for 3+ years and your example is really backwards; yea you can be killed anywhere but there aren't corps there actively looking to kill every newbie on the block in 1.0 space everyday now is there? That's what's wrong with your example. Likewise in a game like Dust the longer you've played, your skill points put you in a superior and dominant position. Why start a new character when it'll just get stomped all over now?
New content isn't the answer either. New stuff creates more issues of creating a balanced system. New buffs run into the same problem and events tend to really attract old players back and then they leave again.
That being said it's not like EvE in any way shape or form; you don't have a zone of extreme realistic safety where you can hone and train your skills. You don't have any means of inviting new players and keeping them here without the fear of tilting the tables to their disadvantage. You also have an endless cap which only favors the idea of long-term players.
I'll put it out there and simply say this game isn't possible to save at this stage. To put it into perspective for MAG players, it took the release of the Tamsen to really make players feel that game was running into the wrong direction and took several years before players were loosing interest in it. How far are we into EvE and we're discussing a longevity issue?
Maybe if they did a better matchmaking system accounting for skill points on a median basis rather than quantity of players, maybe if they had restricted pub matches based on skill points and value of ISK armor, maybe if they developed weapon/vehicle releases and updates more slowly to actually examine its effects on the game more thoroughly, maybe if they created a market where Dust players can sell their gains, maybe if they didn't emphasize the "mmo" aspect and more the "fps" aspect", maybe if they actually took the thoughtful input of honest and thought provoking posts more sincerely, maybe if they actually explored both the corp impact an solo play styles existing in the game more methodically.
Basically there is a ton of sh*t they could've done and they didn't. I get it, it's their game. But how long is it before it becomes "lights off" for this game because the player base decreases and the number of new players decline as well? Frankly I still think MAG was far and away a more superior game but that's me. What happened to achieving the fundamental of making a game fun, accessible to all and inviting versus elitist, hardcore-only and making it unattractive to give new players a shot?
I agree with everything except the point that the game is beyond rescue. They can still do it. They didnt do it yet, but they could. Maybe the Fanfest gives a hint of some strategy in that direction. Would hate to see WOD happening here...
I would be glad even to get everyone to agree about the need for more players. If the focal point was to make a growing game, there would be ways to get there. But with many guys here this seems not to be even their goal, their goal seems to be ... I cant even think of what their goal is.
Why is it that you have to convince some people of broadening the player base? Does it not go without saying?
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3479
|
Posted - 2014.04.18 09:45:00 -
[77] - Quote
*looks at his 40 active omega boosters sitting in his inventory*
Yea you're right, us hardcore types don't buy aurum. I guess we should all just biomass and see what happens. |
Takahiro Kashuken
Red Star. EoN.
3410
|
Posted - 2014.04.18 10:31:00 -
[78] - Quote
So guy who proto stomps on a regular basis is complaining that they are killing the game
This is on par with tryhardbabar complaining that new players dont try in mlt gear against protobears |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3479
|
Posted - 2014.04.18 11:14:00 -
[79] - Quote
Sometimes I use a vacuum to clean my floor. Sometimes my cousin shoves his dong down the suction of his.
We each find enjoyable uses for the same thing. One of us is actually using it properly, though.
Let's not berate players for playing a competitive game, competitively.
You can berate any other party, including CCP and stupid players. But you can't berate the good ones. They are the only ones who are correct. |
Orenji Jiji
380
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Posted - 2014.04.18 11:48:00 -
[80] - Quote
Protostomper and FOTM chaser says that game should stop him from being a ****?
Typical Pyrex.
SL dumbfire, DS bumpercars, B-Series punch. All those moments will be lost in time, like tears in rain. Time.. to die.
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Thumb Green
Condotta Rouvenor Gallente Federation
911
|
Posted - 2014.04.18 12:07:00 -
[81] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky. You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online.
Except in EVE you have High-Sec which is relatively safe. Sure some dipsh!t can come in there with his most expensive ship and just rip the sh!t out you but then what happens is the game punishes him by destroying his ship.
Support Orbital Spawns
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8503
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Posted - 2014.04.18 12:22:00 -
[82] - Quote
Cinnamon267 wrote:Cat Merc wrote:The moment he said "nerf buff culture" I just clicked off the video.
I'm sorry but nerfs and buffs are necessary, they're part of a healthy FPS, and healthy MMO. There is no such thing as "nerf buff culture", if you find that your favorite fit gets nerfed all the time, maybe try the not so overpowered fits? They are necessary. Unfortunately, it's all this game has been. We only just got all the suits this year and most of the weapon this year. Almost 12 months after the game came out. Some more maps have come but that's it really, Bulk of the time has gone to nerfing and buffing things and then nerfing the things that were buffed. The cause to that was a broken production pipeline due to bad management. You can have nerfs/buffs AND release content, there is nothing you stopping you from doing both, unless you're CCP
Hopefully, with CCP Rouge in management things will change.
Overlord of all humans CAT MERC
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Thumb Green
Condotta Rouvenor Gallente Federation
911
|
Posted - 2014.04.18 12:33:00 -
[83] - Quote
Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game
Support Orbital Spawns
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
84
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Posted - 2014.04.18 12:48:00 -
[84] - Quote
There are no restrictions of what gear you can use in the Eve universe. ISK is managing all of that. You are blaming the side effects of a broken game mode ( PC ) and try to fix a other game mode.
pubs are low ISK payout contracts. Most of the time your minus when you die with proto.
FW is a medium payout but ppl don't realize it because they payout is in LP ( LP market is cheaper when you finally have a good standing )
PC is the only contract type where you can use proto gear and don't lose ISK. But right know the game mechanic doesn't allow the majority of players to participate. The small group in PC has enough ISK to use proto in any game mode.
This is why you see so much proto in pubs. CCP is aware of the broken economy and DEV Z is working to fix this. ( 1 guy only ?? ). Once the economy works you will see balance in the game. Don't forget the Eve universe is all about ISK.
high sec in EvE is never secureGǪ. http://venturebeat.com/2012/05/09/jitas-ashes-mmos-and-player-freedom/
This is not a E sports game. This is not a tournament. It is not supposed to be fair. Its part of the EvE universe.
There are plenty of FPS out there with gear/lvl/skill restrictions great FPS for e sports if you like that try them out but DON'T try to make dust one of these games. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1046
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Posted - 2014.04.18 12:57:00 -
[85] - Quote
This isn't a State. It's a Business. CCP needs to do whatever is right for them, in order to make money, in order to pay the salaries of their devs and designers. End of argument. So how can CCP make the most out of Dust? F**k if I know, they pay people for the answers to those questions.
But the bottom line is:
* the PS3 is a dead gen system. The population of PS3 users will only shrink from here. As more and more people move on to PS4 or other the pool of "potential new Dust players" shrinks every month
* the people who do transition from "potential player" to "new player" have bad experiences with the match ups and leave never to return
* the existing pool of "old players" is getting anxious, watching their game shrink, and overall stalling on basic FPS and basic RPG elements alike
* even the recruiting system is a bust. CCP tracks it for rewards, so they know for sure. But how many people here actually have successfully recruited 10, or 20, or 50 people who stayed longer than a week?
This FanFest is the last chance CCP has to make a splash with Dust. This game can't continue in this state for another year and expect to survive.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
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DJINN Stephani
221
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Posted - 2014.04.18 13:12:00 -
[86] - Quote
We should be talking about tiericide, not tier based matchmaking. Everything else I agree with, but splintering the playerbase like that would be awful.
The Wolves of Mi-Bu
Chief administer of beat downs~Head of made up positions
remember kids, Gold is always in style
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Fire of Prometheus
Alpha Response Command
4278
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Posted - 2014.04.18 13:42:00 -
[87] - Quote
Thumb Green wrote:Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game That's only part of that duty, the state has a duty to protect it's citizens for themselves, ie. no smoking in certain places etc., no texting and driving. Yes both of those examples can effect others, but remove other people from the scenario and who do they hurt? Themselves.
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1909
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Posted - 2014.04.18 13:53:00 -
[88] - Quote
Ripley Riley wrote:KatanaPT wrote:Matchmaking by Gear I don't know if you have ever played Eve Online, but I will assume you at least know some things about New Eden in my post... Matchmaking by gear goes against New Eden's harsh environment and design philosophy. In Eve you can fit any ship with nearly anything (PG/CPU and slots permitting) and fly it out into the cold, lawless expanses of space. Someone can then come along in a properly fitted ship and blap you right out of the sky.
You learn lessons, you fit your ships better, you prioritize your targets better. You get better at Eve Online. If CCP forces players into matches with similarly-geared players then they are preventing us from having agency in New Eden. I say allow players to run full prototype fits against my MIL/STD fittings. Let squads of six run PRO gear 24/7. As one of my corpmates put it, "This is the wild ******* west son!" To those that argue that protostomping needs to stomp to keep new players: you are wrong. Sorry, but you are. What we need is a robust new player experience. Tutorials, PvE, MIL variants of everything, free fittings appropriate to your chosen race. The works. This will educate the new players and give them a fighting chance so that when they face a squad of protobears they can put up a decent fight. This works in Eve because you have a plethora of other systems to which you can go, could you be pursued? Yes, though you still have somewhere more that you can go.
This isn't so in Dust. You either stick around for a match that will end up being no fun, leaving the battle or AFKing, none of these are good options for player retention.
If they give us free roam open world environments (at least as much as they exist in Eve), then the philosophy can be applied, until then, something else needs to be done or there will be even more longterm negative impacts because of it.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Thumb Green
Condotta Rouvenor Gallente Federation
914
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Posted - 2014.04.18 14:05:00 -
[89] - Quote
Fire of Prometheus wrote:Thumb Green wrote:Fire of Prometheus wrote: @CCP:
In political philosophy, it is learned that the state has the DUTY to protect it's citizens from themselves. You as the metaphorical state, have the duty to protect us from ourselves by stopping us from killing this game
Fck that noise, the state only has a duty to protect it's citizens from others; so to correct your second sentence, they have a duty to protect new players from us by stopping us from killing this game That's only part of that duty, the state has a duty to protect it's citizens for themselves, ie. no smoking in certain places etc., no texting and driving. Yes both of those examples can effect others, but remove other people from the scenario and who do they hurt? Themselves. The Both of those are about protecting people from others. Protecting people that would have done those without the law from themselves is just an inevitable side effect. Protecting people from themselves as a side effect of protecting people from other is just fine but to say they have a duty to protect people from themselves is a bullsh!t excuse made up to justify the state having more power than it ought to and anyone saying they have that duty can go straight to fcking hell.
Support Orbital Spawns
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Fibo Gjenn
UN3VERSAL BONDAGE
2
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Posted - 2014.04.18 14:40:00 -
[90] - Quote
What they should do, is change the reward system, to factor in what you destroy and kill. So more isk from killing clones in Porto gear. More sp from killing high sp players. And community run hunter squads for new players, to go after high reward players.
Then the stomping might become worth it. |
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