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601. Militia Shotguns to OP - in General Discussions [original thread]
a shotgun has absolutly no range. you pretty much have to be ontop of the enemy inorder to do damage. if you take away the damage that they do you are just supporting that the AR is the only decent weapon to use in the light weapon slot.
- by Necrodermis - at 2012.11.30 19:44:00
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602. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
vehicles are broken as of now they have no profile stat. so pretty much the only way to spot a vehicle is to open the map and take a look at the larger moving specks. they are more invisable than a scout suit with 3 profile dampeners maxed dampen...
- by Necrodermis - at 2012.11.30 19:33:00
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603. (Request) Is a simple color changer out of the question? - in Feedback/Requests [original thread]
SOONGäó
- by Necrodermis - at 2012.11.30 19:30:00
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604. I don't mind being killed by prototype weapons. - in General Discussions [original thread]
STB Vermaak Doe wrote: You earn skill and therefore better weapons by being skillful in the militia gear so your lack of good gear shows me you aren't worth my advanced sniper, ar,or smg's ammo grinding equals skill? i guess the wow players a...
- by Necrodermis - at 2012.11.30 19:28:00
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605. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
they should get rid of all AV and refund the points to pump into vehicles. AV is only good if your entire team is using it. alone or even with a group of skill AV all you do is halt the advance allowing them to just bomb an area getting their skil...
- by Necrodermis - at 2012.11.28 22:40:00
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606. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
Free Beers wrote: We have seen standard suits to this point I don't think they should make higher when it comes to bpo because they are forever. I am cool with aur for a monthly rental packs that include using higher tier suits but nothing per...
- by Necrodermis - at 2012.11.28 22:32:00
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607. FACTBOI vs FANBOI - in General Discussions [original thread]
it's like i'm reading a forum from the old republic beta. and we all know how that game turned out. assuming people have an actual taste in video games.
- by Necrodermis - at 2012.11.28 22:29:00
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608. Stupid game - in Technical Support/Bugs [original thread]
Alucard Fang wrote: It's in beta, so expect problems, stupid game? Stupid attitude, GTFO if you're gonna be lik yes we should all ignore the problems the game has. that will totally make the game better
- by Necrodermis - at 2012.11.28 22:25:00
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609. inappropriate content - in Feedback/Requests [original thread]
Major Argos wrote: Could you please find a way to eliminate the players that have inappropriate names on their characters. The game has a T rating, not an M. Thank you. it has a pegi 18, but that is more european problem. and yes there is a w...
- by Necrodermis - at 2012.11.28 22:21:00
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610. Set this map as an example for the direction in map design. - in Manus Peak [original thread]
Sleepy Zan wrote: People just need to learn to HTFU right out of the gate Necrodermis. The things that this map entails are beautiful. there are three points to cap on the map. once you lose them if there are no drop up links out there and ev...
- by Necrodermis - at 2012.11.21 20:31:00
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611. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
GIZMO2606 wrote: Why gimp something that does what of is suppose to do? Reducing damaging, range and rate of fire should be enough. Limiting the AoE is taking away from there purpose. In any MMO that you play AoE hits a wide area for low damage...
- by Necrodermis - at 2012.11.21 20:17:00
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612. Why Tanks - in General Discussions [original thread]
BobThe843CakeMan wrote: are u serious. forge guns get faster reload longer range more damage and then damage modules and then breach forges tht do more damage than railguns. u got to be kiding me. tanks get 30 40 % without mods yes. but last i...
- by Necrodermis - at 2012.11.21 20:00:00
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613. Swarms since the hotfix? - in General Discussions [original thread]
Drommy Hood wrote: Do seem to be slower, don't seem to turn faster, do seem to love crashing into whatever is next/above/behind/under you more now when letting them loose that's what they have always done. a tank could be to my right and i w...
- by Necrodermis - at 2012.11.21 19:41:00
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614. Why Tanks - in General Discussions [original thread]
BobThe843CakeMan wrote: Why would missiles even have disprestion. you on a 3 ton item minimum and u can't shoot a missile straight in the future and then the splash is so weak tht it barely touchs u?? IT's like millions of years in the future a...
- by Necrodermis - at 2012.11.21 19:39:00
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615. DUST 1.03 - in General Discussions [original thread]
Noc Tempre wrote: It's now a chance weapon. They still one-shot heavies on a direct hit, but you better have voodoo magic to do it reliably at more than 20m. Blasters go out to 200m and will kill heavies in under a second. This is a very bad ...
- by Necrodermis - at 2012.11.21 19:37:00
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616. My take on the missile nerf - in General Discussions [original thread]
EnglishSnake wrote: lol 56-0 Against randoms half the time who use milita and basic AV to try and destroy a tank with no teamwork what do you expect against idiots? Even then forge guns do the AV work damn well with so little SP put into it...
- by Necrodermis - at 2012.11.21 19:29:00
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617. Set this map as an example for the direction in map design. - in Manus Peak [original thread]
Sleepy Zan wrote: Like the title says. I like it, very fun to play on yes, nothing like a map that works against you. this will teach any new players to come to a game. enjoy the 100 population FPS.
- by Necrodermis - at 2012.11.21 19:19:00
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618. Swarm launchers suck - in General Discussions [original thread]
Jotun Hiem wrote: Swarms aren't meant to be used as a tool to dominate Drop Ships. They're meant to take out ground based vehicles. If you want all AV all the time, take up Forge Guns. nothing like being in a slow easily killed monstroc...
- by Necrodermis - at 2012.11.20 18:22:00
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619. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
too add to the falloff range and damage % i think that should apply to all weapons. it's kind of ridiculous that one step is all it takes to turn a shot gun slug into a puff of marshmallows and a pistol round turns into a airsoft pellet.
- by Necrodermis - at 2012.11.20 18:17:00
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620. LOLgistics?? - in Feedback/Requests [original thread]
Reav Hannari wrote: If the repair tool was the only piece of equipment that I could carry then I would agree with you but it's not. I repair the heavies and the assault guys when I can. In return my team does better. I manage to still do well ...
- by Necrodermis - at 2012.11.20 18:06:00
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