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Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.23 08:35:00 -
[1] - Quote
Because I know my death wasn't a lack of skill on my part. Now kill me with a militia weapon (or equivalent weapon I am using), and I will gladly admit that you bested me with skill.
Right right, you all are going to say "proto doesn't offer any substantial difference compared to militia", I beg to differ. Just by using an advanced grade AR (GE-38... or something like that) people were almost effortlessly killed, a couple bullets and they go down. And it only has 3 extra HP compared to the militia AR. May not seem like much on paper, but that 3 HP makes a huge difference in the field. I went from getting a pretty sad KDR each match to almost consistently being somewhere at top. Although I did awful tonight due to severe lag and a ton of proto 24/7 players in every match I joined.
Oh on another topic, what is the deal with the pay-2-win cavity thukker grenade? Are we going to be getting any ISK variant impact grenades in the final game (or different build)? That thing is ridiculous, guaranteed kill every time.
Also don't forget to give the post directly below this one a thumbs up! |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.09.23 08:39:00 -
[2] - Quote
Ieukoplast wrote: Also don't forget to give the post directly below this one a thumbs up!
You mean this post? |
STB Vermaak Doe
558
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Posted - 2012.09.23 08:39:00 -
[3] - Quote
You earn skill and therefore better weapons by being skillful in the militia gear so your lack of good gear shows me you aren't worth my advanced sniper, ar,or smg's ammo |
Ad ski
IMPSwarm Negative-Feedback
209
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Posted - 2012.09.23 10:11:00 -
[4] - Quote
Let me guess you got killed by duvolle AR's/thukker nades and decided to make thread about it. |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.09.23 10:18:00 -
[5] - Quote
Skill is a factor. I kill people 90% of the time in the starter militia thing against type-II assault proto fags. However, I can't do it without other 'skilled' factors, weaponry 5, mechanics 5 etc. 3 points of damage don't mean anything, however +50% from the passive bonuses does. Standard HMG 16DMG --> 24DMG. Proto = 19.6 DMG (i think and the top tier officer variants are 24 DMG) --> 29.4DMG. So from a standard HMG with no buffs to a proto HMG with full buffs from sp is almost double the damage. |
GarryKE
Omnispace Trading Company
60
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Posted - 2012.09.23 11:54:00 -
[6] - Quote
Ad ski wrote:Let me guess you got killed by duvolle AR's/thukker nades and decided to make thread about it. That damn thing is always killing me. It's like an aimbot, automatic sniping rifle that packs a macho-slap of a punch, all wrapped into one weapon. Every time it kills me I let out an exhaustive sigh wondering to myself "will this ever end?"
So I go sneaky-sneaky style on them and try run behind them. Fail everytime.
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Kengfa
138
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Posted - 2012.09.23 12:28:00 -
[7] - Quote
You're ******* stupid. Have you looked at the differences between the weapons? |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.23 12:32:00 -
[8] - Quote
STB Vermaak Doe wrote:You earn skill and therefore better weapons by being skillful in the militia gear so your lack of good gear shows me you aren't worth my advanced sniper, ar,or smg's ammo no
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DUST Fiend
Immobile Infantry
1902
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Posted - 2012.09.23 12:52:00 -
[9] - Quote
I am so thoroughly NOT looking forward to ISK Thukkers. I wish they had just redesigned them instead >_<
As for Proto vs Militia....I basically JUST run militia and T2 stuff, works just fine for me |
Sick Sorry
28
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Posted - 2012.09.23 12:56:00 -
[10] - Quote
This, this right here is why I always Used the standard N-tec in APB:Reloaded. I knew that by using the most basic gun in the game that not only was I proving that the game was not P2W but also I knew it would annoy the hell out of my 'golden gun' buying enemies.
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.09.23 13:35:00 -
[11] - Quote
Using a prototype weapon does give an advantage over lesser weapons. There is no denying that. However, every weapon is only as good as its handler. Give a veteran a butter knife and he will make it cut like a katana. Give a noob a katana and it will break. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.23 13:38:00 -
[12] - Quote
Cant aim cant kill
\thread |
trigg808
Algintal Core Gallente Federation
7
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Posted - 2012.09.23 15:09:00 -
[13] - Quote
Moar play. Less whine. |
Ieukoplast
Osmon Surveillance Caldari State
169
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Posted - 2012.09.24 08:22:00 -
[14] - Quote
EnglishSnake wrote:Cant aim cant kill
\thread
Aim? What is that? I wasn't aware this game had any "aiming" elements to it.
The aiming mechanics in Dust are among the worst I have ever seen in any game in my life. I think even Far Cry 2 gets a 1up on dust in this category, which is extremely sad.
If the aiming mechanics are ever adjusted to something normal and half-way decent, it's going to be funny to watch all the "so called" great players end up on the bottom because they are now out-matched by people no longer held back by poor aiming mechanics that only 1% can adapt to.
Gimp my aiming capabilities, and you might win. Give me true control over my aiming, and you will stand no chance. |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.09.24 08:34:00 -
[15] - Quote
Ieukoplast wrote:EnglishSnake wrote:Cant aim cant kill
\thread Aim? What is that? I wasn't aware this game had any "aiming" elements to it. The aiming mechanics in Dust are among the worst I have ever seen in any game in my life. I think even Far Cry 2 gets a 1up on dust in this category, which is extremely sad. If the aiming mechanics are ever adjusted to something normal and half-way decent, it's going to be funny to watch all the "so called" great players end up on the bottom because they are now out-matched by people no longer held back by poor aiming mechanics that only 1% can adapt to. Gimp my aiming capabilities, and you might win. Give me true control over my aiming, and you will stand no chance.
You have full control over your aiming. L1 aim in, R1 shoot. People these days blaming the aiming system. Pssshhhhht |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.24 08:48:00 -
[16] - Quote
Kleanur Guy wrote:
You have full control over your aiming. L1 aim in, R1 shoot. People these days blaming the aiming system. Pssshhhhht
It's a little deeper than that dude, seriously.... You only hurt the game by implying the aiming mechanics are fine.
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Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 08:56:00 -
[17] - Quote
Ieukoplast wrote:
It's a little deeper than that dude, seriously.... You only hurt the game by implying the aiming mechanics are fine.
Yeah CCP should remove that line of code:
If player has skill, then gimp aiming mechanics. If player is kitten, then give 100% hit chance.
Yeah OK another crappy player blaming hit detection which may or may not be an issue but if it is, it's an issue for everyone not just skilled players.
Go practice. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.24 09:12:00 -
[18] - Quote
Dzark Kill wrote:Ieukoplast wrote:
It's a little deeper than that dude, seriously.... You only hurt the game by implying the aiming mechanics are fine.
Yeah CCP should remove that line of code: If player has skill, then gimp aiming mechanics. If player is kitten, then give 100% hit chance. Yeah OK another crappy player blaming hit detection which may or may not be an issue but if it is, it's an issue for everyone not just skilled players. Go practice.
Aiming is gimped for everybody, only a very slight few know how to adapt, I deem them as "special" cases.
Aiming is wrong, please don't be a fanboy and accept it for how it is and ruin it for the rest of us. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 09:29:00 -
[19] - Quote
Ieukoplast wrote:
Aiming is gimped for everybody, only a very slight few know how to adapt, I deem them as "special" cases.
Aiming is wrong, please don't be a fanboy and accept it for how it is and ruin it for the rest of us.
IMHO lag is a little bad atm which has many effects the important 1 is:
You are 1000ms behind the server. Your Client is 1000ms behind the server. The dude infront of you is rendered by your client which is 1000ms behind the server. You point your gun at dude infront of you and crosshair is red so you shoot. The client which is 1000ms behind the server thinks you hit which causes a shield flare, however meanwhile at HQ (on the server) where you shot, was empty space so no damage is taken from the dude infront of you. Meanwhile you rage on about hit detection.
The special few as you refer to them, do what you should always do in FPS's and thats lead your shot, shoot where the guy will be not where he was just standing.
Once the lag issues are resolved this wont be as much of an issue but i still recommend you lead your shot when it is fixed/ |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.24 09:48:00 -
[20] - Quote
Dzark Kill wrote:Ieukoplast wrote:
Aiming is gimped for everybody, only a very slight few know how to adapt, I deem them as "special" cases.
Aiming is wrong, please don't be a fanboy and accept it for how it is and ruin it for the rest of us.
IMHO lag is a little bad atm which has many effects the important 1 is: You are 1000ms behind the server. Your Client is 1000ms behind the server. The dude infront of you is rendered by your client which is 1000ms behind the server. You point your gun at dude infront of you and crosshair is red so you shoot. The client which is 1000ms behind the server thinks you hit which causes a shield flare, however meanwhile at HQ (on the server) where you shot, was empty space so no damage is taken from the dude infront of you. Meanwhile you rage on about hit detection. The special few as you refer to them, do what you should always do in FPS's and thats lead your shot, shoot where the guy will be not where he was just standing. Once the lag issues are resolved this wont be as much of an issue but i still recommend you lead your shot when it is fixed/
You don't understand, I am not talking about hit detection due to lag (which is a problem as well, don't get me wrong), I am talking about just the aiming aspect of the game. Which has nothing to do with lag or anything tied to the network.
Aiming is simply BAD. The feel is wrong, the acceleration is wrong, the deadzone is wrong... everything about the aiming is wrong! It is very unnatural aiming in this game, which is counter-intuitive to what it should be.
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Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.09.24 10:11:00 -
[21] - Quote
Ieukoplast wrote:
You don't understand, I am not talking about hit detection due to lag (which is a problem as well, don't get me wrong), I am talking about just the aiming aspect of the game. Which has nothing to do with lag or anything tied to the network.
Aiming is simply BAD. The feel is wrong, the acceleration is wrong, the deadzone is wrong... everything about the aiming is wrong! It is very unnatural aiming in this game, which is counter-intuitive to what it should be.
Unfortunately its a FPS and aiming is important. I find when i aim at a player and shoot he dies fairly quick if he doesn't get me first.
When aiming at the hip or sight aiming all i do is twiddle the left analogue stick until my crosshair/dot is over the enemy and fire. Similarly when using mouse and keyboard if i move the mouse my crosshair moves, i line it up with the enemy. It all appears to be working. I haven't got PSMove so cannot comment if that allows you to aim but i suspect it does.
But aim is player/skill dependent so if the aim is bad it might be time to practice. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.24 10:21:00 -
[22] - Quote
To the OP: Dude seriously? This is a part of eve and there will be stuff that is allways better then militia gear. And i wont run any militia gear cause i know the other stuff is by far better. Invest some SP and get them aswell and stop moaning about that you speced into the wrong direction. Proto weapons require more SP invested and much more ISK then your crappy militia gear. And a good player wont just run a proto AR no he will also get himself better armor/shield to be aible to survive longer. MY fit allready cost me 120.000ISK while you sir use only militia which cost you how much? Oh yeah i forgot it you got BPO's you dont loose ISK when you die. And about thukkers: as long there are sponging scouts there will be thukkers that simple. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.24 11:05:00 -
[23] - Quote
Dzark Kill wrote:
Unfortunately its a FPS and aiming is important. I find when i aim at a player and shoot he dies fairly quick if he doesn't get me first.
When aiming at the hip or sight aiming all i do is twiddle the left analogue stick until my crosshair/dot is over the enemy and fire. Similarly when using mouse and keyboard if i move the mouse my crosshair moves, i line it up with the enemy. It all appears to be working. I haven't got PSMove so cannot comment if that allows you to aim but i suspect it does.
But aim is player/skill dependent so if the aim is bad it might be time to practice.
That's my point, the aiming in the game doesn't aim where my brain tells it to aim. Although somehow, in nearly every other shooter game on the planet, my aim goes where my brain tells the aim to go. Coincidence? Maybe perhaps Dust has the only real aiming controls while the rest are fake?
Dusts aiming is wrong, off, incorrect, flawed, faulty, improper, imprecise, askew, defective, invalid, erroneous ... not sure how many ways I can explain this to you.
Sure, aim crosshairs on enemy and shoot, get hits, and get kill. But getting those crosshairs on the enemy is the key, and I don't mean super basic high-level stuff, like "Move right analog stick", but rather how the controls react when I move the left/right analog stick.
I know you are just trolling me, so that's fine. As you know exactly what I am talking about. But there is the explanation anyway. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.24 11:10:00 -
[24] - Quote
The dark cloud wrote:To the OP: Dude seriously? This is a part of eve and there will be stuff that is allways better then militia gear. And i wont run any militia gear cause i know the other stuff is by far better. Invest some SP and get them aswell and stop moaning about that you speced into the wrong direction. Proto weapons require more SP invested and much more ISK then your crappy militia gear. And a good player wont just run a proto AR no he will also get himself better armor/shield to be aible to survive longer. MY fit allready cost me 120.000ISK while you sir use only militia which cost you how much? Oh yeah i forgot it you got BPO's you dont loose ISK when you die. And about thukkers: as long there are sponging scouts there will be thukkers that simple.
Actually, the loadout I have now costs me a little over 90,000 ISK. And not sure what a "sponging scout" is, but Thukkers from the matches I played were from players who got right in the battle and payed2win against many with utter ease.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.24 11:15:00 -
[25] - Quote
Ieukoplast wrote:EnglishSnake wrote:Cant aim cant kill
\thread Aim? What is that? I wasn't aware this game had any "aiming" elements to it. The aiming mechanics in Dust are among the worst I have ever seen in any game in my life. I think even Far Cry 2 gets a 1up on dust in this category, which is extremely sad. If the aiming mechanics are ever adjusted to something normal and half-way decent, it's going to be funny to watch all the "so called" great players end up on the bottom because they are now out-matched by people no longer held back by poor aiming mechanics that only 1% can adapt to. Gimp my aiming capabilities, and you might win. Give me true control over my aiming, and you will stand no chance.
Sounds like the bad player is making excuses |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.24 11:19:00 -
[26] - Quote
Ieukoplast wrote:Because I know my death wasn't a lack of skill on my part. Now kill me with a militia weapon (or equivalent weapon I am using), and I will gladly admit that you bested me with skill.
Right right, you all are going to say "proto doesn't offer any substantial difference compared to militia", I beg to differ. Just by using an advanced grade AR (GE-38... or something like that) people were almost effortlessly killed, a couple bullets and they go down. And it only has 3 extra HP compared to the militia AR. May not seem like much on paper, but that 3 HP makes a huge difference in the field. I went from getting a pretty sad KDR each match to almost consistently being somewhere at top. Although I did awful tonight due to severe lag and a ton of proto 24/7 players in every match I joined.
Oh on another topic, what is the deal with the pay-2-win cavity thukker grenade? Are we going to be getting any ISK variant impact grenades in the final game (or different build)? That thing is ridiculous, guaranteed kill every time.
Also don't forget to give the post directly below this one a thumbs up!
http://m.youtube.com/#/watch?v=Lrr_VVtyUA8&desktop_uri=%2Fwatch%3Fv%3DLrr_VVtyUA8 |
Sabyn R
Crux Special Tasks Group Gallente Federation
17
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Posted - 2012.11.30 19:22:00 -
[27] - Quote
EnglishSnake wrote:Ieukoplast wrote:EnglishSnake wrote:Cant aim cant kill
\thread Aim? What is that? I wasn't aware this game had any "aiming" elements to it. The aiming mechanics in Dust are among the worst I have ever seen in any game in my life. I think even Far Cry 2 gets a 1up on dust in this category, which is extremely sad. If the aiming mechanics are ever adjusted to something normal and half-way decent, it's going to be funny to watch all the "so called" great players end up on the bottom because they are now out-matched by people no longer held back by poor aiming mechanics that only 1% can adapt to. Gimp my aiming capabilities, and you might win. Give me true control over my aiming, and you will stand no chance. Sounds like the bad player is making excuses
Sounds like a comment from a mouse user. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.30 19:26:00 -
[28] - Quote
Sick Sorry wrote:This, this right here is why I always Used the standard N-tec in APB:Reloaded. I knew that by using the most basic gun in the game that not only was I proving that the game was not P2W but also I knew it would annoy the hell out of my 'golden gun' buying enemies.
hehe you and me both, everytime I killed someone with it they would message me like Hax etc insert a bunch of non forum friendly expletives and racial slurs here.
It was lol tastic.
Reminds me of the time I killed a sniper in cod right when he was about to go 20-0.. bwhahaha. 19 and 1 SUCK IT |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.30 19:28:00 -
[29] - Quote
STB Vermaak Doe wrote:You earn skill and therefore better weapons by being skillful in the militia gear so your lack of good gear shows me you aren't worth my advanced sniper, ar,or smg's ammo grinding equals skill? i guess the wow players are more skill than you |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.11.30 20:40:00 -
[30] - Quote
Ieukoplast wrote:
Aiming is simply BAD. The feel is wrong, the acceleration is wrong, the deadzone is wrong... everything about the aiming is wrong! It is very unnatural aiming in this game, which is counter-intuitive to what it should be.
I've heard this complaint before but am not understanding, saying it "feels wrong" is about as useful as a crotchless chastity belt, dead zone seems spot on to me maybe a little high but nothing that is going to impact my play.
what are you wanting exactly, the magic magnetic reticule of early Halo games? or the snap aim from Warhawk and the newer Tom Clancy's?
This feels just about like every Unreal based shooter I've put my hands on in the last five years. Am I alone in this? |
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