Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.29 23:49:00 -
[31] - Quote
Meh, I've had no issue with Shotgunners, they take me out if I get too cocky but they're very easy to smash. Get rangegame, scrubs. lululul
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 01:33:00 -
[32] - Quote
ReGnUM PERFECTION DEI wrote:He deserves it... I can barely keep up
Wait! Does mean that the chosen one himself admits that I am better than him.
Arch > Wegnum > KDR > Everything
Im touched!
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 01:36:00 -
[33] - Quote
Omnipotens Zitro wrote:Hey, if I die from a proto shotgun in one shot. I have no problem. That player put SP and ISK for the shotgun.
It's when a freaking militia shotgun comes and kills my 500+shields 125+armor proto suit in 1 or 2 shots. I fully expect to take 4-5 shots from a militia shotgun in my proto suit.
Dark cloud: Yeah it is so hard to just walk and run up behind players who are so unaware of their surrounding and place that huge circle reticle and get one hit kills.
Next thing you are gonna say that toxins are OP. Geez I took jump out in his proto suit with my toxin and militia loadout.
Nerf the toxin too while you are at it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 02:01:00 -
[34] - Quote
Speaking as someone with a lot of experience using them, it takes a LOT of SP investment to make the Militia Shotgun worthwhile. At 5m, you're struggling to hit for more than 50 damage when you first start.
For a shotgun to be viable, you need AT LEAST Dropsuit Command and Profile Dampening 3, with Profile Dampening having a prerequisite before it's available, and unless you're up against people with minimal situational awareness, Mechanics to a decent level as well. If possible you want some of the higher-level shield skills on top of that.
For ideal performance, most Shotgun users will either be heavily tanked Assault suits, which means you can see them from a mile away, or totally vulnerable - but nearly invisible - Scout fittings.
With the first option, you'll see him coming a mile away if you have any situational awareness at all, but he'll take probably 5 or 6 rounds to kill. With an Assault Rifle, that's about the same amount of time it takes the Shotgunner to kill, except you have something like 20 times the Shotgunner's effective range.
In the second case, a ninja Scout is a lot harder to pick out until he's close, but YOUR ASSAULT RIFLE WILL PROBABLY TWO-SHOT HIM when you do.
I really don't see the problem. The horrific range limitation balances out the destructive power. There are times where, even at point-blank with maxed out Shotgun Operations, 90% of a Shotgun blast will miss if you're just slightly off-centre from the target, thanks to the random spread of the pellets. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.30 02:18:00 -
[35] - Quote
Toxins are OP will be a different thread. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 04:31:00 -
[36] - Quote
Here, have a good example...
My Militia Shotgun fitting on my tanker alt. Only got Shotgun Op to level 2 and no Damage Mods on the fitting in question. I'm not running a stealth fitting, I have Armour Repper and a Shield Extender (I'd bring 2, but don't have the necessary skills to fit the second Extender without losing my Nanohive). Essentially, the fitting I was running is my secondary weapon, while my LOLTank is my primary.
Joined a 1 vs. 1 Ambush right at the start (about 2s of War barge time) and decided not to bother with the tank. Mainly because that would have been cruel and potentially stupid if the guy turned out to be AV skilled.
So I brought my Militia Shotgun along, and I managed to lure the other guy in close.
About 2m away, 2 shots to kill.
Next encounter, got him literally point-blank right in my face, and the first shot only took about half his shields. He backed up really quickly, and it took another 2 shots to kill.
Then I saw him heading for an objective and came right up behind him. Stationary target, lined up on the back of the head. One shot. If he'd been looking around more, then... well, would have been a different story.
Every single time, the guy was running an Assault suit. Every time, he brought an AR. And every time, he LET me get into close quarters so my Shotgun had the advantage. If you can't get a clean headshot with the majority of your pellets on target, you AREN'T one-shotting them.
Militia Shotguns aren't OP. Situational awareness is OP. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.30 05:36:00 -
[37] - Quote
Omnipotens Zitro wrote:Hey, if I die from a proto shotgun in one shot. I have no problem. That player put SP and ISK for the shotgun.
It's when a freaking militia shotgun comes and kills my 500+shields 125+armor proto suit in 1 or 2 shots. I fully expect to take 4-5 shots from a militia shotgun in my proto suit.
Dark cloud: Yeah it is so hard to just walk and run up behind players who are so unaware of their surrounding and place that huge circle reticle and get one hit kills. So you never pay attention to your surroundings? And you also expect that your proto dropsuit should be aible to take a hit from a LAV that tried to run you over. Both is not really "realistic" in my opinion. Just funny how Imperfects allways ***** about everything on the game when it works as intended. Well you maybe can take 2 shots from a militia shotgun but only 1 from a proto. Oh and if we are at nerfing weapons lets nerf your fave AR aswell the tactical AR. I think reducing the rate off fire to 100 rounds per minute should be fine dont you agree? Shouldnt be a problem for you if you doesnt use a modded controller. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 07:26:00 -
[38] - Quote
The amount if exageration in this thread is tremendous.... i m plying with a shotgun lately, not the militia one but the Grc3 type and OSing people only happens when head is hit or ennemy is closer than 2m except for scouts that are way morecfragile and get OSed at 4-5m.
Now, is a shotgun really not supposed to OS at point blank ? In most FPS it will. In FPS where it didnt, it just gets.... well useless. And heavies crying.... makes me lol.. You guys are slow... your weakness is supposedxto be agile players with high damage weapon or long range one.
Imo SG are fine. Range is short, ROF pretty slow. Reducing dzmage by 50% would mean 3 shot at point blank and around 8 shots at 5-6 m. Would become useles.
What strikes me the most since i play SG is that people rush at me even after they saw the SG.... like they re asking to be OSed while i wait them in a narrow place.....
And i get killed by militia rifle every game with or without SG. You wont see me cry about it even xith my B series.
PS: agreeing with the dark cloud is clue enough that we must be right about this lol |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.11.30 07:35:00 -
[39] - Quote
Thread is not about shotguns. The thread is about militia shotguns. They are much like militia swarms, too good to be free. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.30 09:40:00 -
[40] - Quote
An Imperfects thread to lobby CCP against something that can compete with their PWN-all equipment. I'll go further and say that it should be illegal to shoot at a Proto Suit. there should be like a 10 sec lock out on all weapons that are aimed in the direction of a proto suit. +1 |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 09:42:00 -
[41] - Quote
William HBonney wrote:Thread is not about shotguns. The thread is about militia shotguns. They are much like militia swarms, too good to be free. They're much less consistent and reliable damage than Militia Sniper Rifles, and have a much more restrictive effective range.
A half-decent MILITIA Assault tank fitting can usually survive even a decently-skilled player with a Militia Shotgun, with the only real exception being point-blank to the back of the head, in which case, you DESERVE to die for letting a Shotgunner get that close. Sometimes you can even take a couple of Advanced or even Prototype Shotgun hits if you can control combat range effectively. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.30 09:51:00 -
[42] - Quote
like i care the drawback off the militia shotgun is it needs more CPU/PG then the normal lvl 1 standard shotgun, has only 6 instead off 8 shells in terms off capacity and the reload time is 1 sec for each shell compared to 0.6 secs off the regular shotgun. All militia weapons do the exact same damage like standard weapons including AR, Snipers, swarm launchers etc. Now you want that a militia weapon to be complete useless. And why you complain about it so much? Its just a difference between like 12.000 SP from a militia shotgun to a standard shotgun. And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations. The laser rifle beats the AR on medium-long range, the shotgun beats it on close range, the HMG wins on close-medium range and the sniper beats you at a very long distance. Accept it that your AR does not shot sniper rifle ammo fully auto. And i think there should be a fully auto shotgun variant but with less damage delivered. Like 40%-50% less damage then the regular shotgun would do. And you want to handicap just a very small playerbase. At the moment the weapon usage ranking is like this: 1. Ar 2. Snipers 3. HMG 4. Shotgun 5. Mass driver 6. Laser rifle
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain. Hipfire is way to good on them while SMG's have a spread that is insane which in my opinion should be the exact other way around. SMG's=good hipfire cause they are ment to be close quarter kings just as shotguns. Just look at it allmost all proto weapons cost more then proto AR's. Look at laser rifles the proto variant costs over 80.000ISK while a duvolle costs only around 50.000ISK. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 11:11:00 -
[43] - Quote
The dark cloud wrote:like i care the drawback off the militia shotgun is it needs more CPU/PG then the normal lvl 1 standard shotgun, has only 6 instead off 8 shells in terms off capacity and the reload time is 1 sec for each shell compared to 0.6 secs off the regular shotgun. All militia weapons do the exact same damage like standard weapons including AR, Snipers, swarm launchers etc. Now you want that a militia weapon to be complete useless. And why you complain about it so much? Its just a difference between like 12.000 SP from a militia shotgun to a standard shotgun. And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations. The laser rifle beats the AR on medium-long range, the shotgun beats it on close range, the HMG wins on close-medium range and the sniper beats you at a very long distance. Accept it that your AR does not shot sniper rifle ammo fully auto. And i think there should be a fully auto shotgun variant but with less damage delivered. Like 40%-50% less damage then the regular shotgun would do. And you want to handicap just a very small playerbase. At the moment the weapon usage ranking is like this: 1. Ar 2. Snipers 3. HMG 4. Shotgun 5. Mass driver 6. Laser rifle
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain. Hipfire is way to good on them while SMG's have a spread that is insane which in my opinion should be the exact other way around. SMG's=good hipfire cause they are ment to be close quarter kings just as shotguns. Just look at it allmost all proto weapons cost more then proto AR's. Look at laser rifles the proto variant costs over 80.000ISK while a duvolle costs only around 50.000ISK.
Goddam it ! I agree again.
AR need to get their recoil back. CCP stated they tracked why it disappeared in Codex when there was some in Precursor. And even in Precursor, i always felt it should be way bigger. I agree regarding the hip fire as well. It's way too efficient at mid\long range. Sorry to say so but imo, hip fire should never be used past 10-15m top.
Regarding SMG, it s another +1. Those weapon are waaaay underpowered. Not in terms of damage but in terms of efficiency. They fire bullets so fast i'm pretty sure there's a lot them that just get lost in the wind. And the crosshair is way too big for a weapon that is designed to be used at close range with a very little spread of bullet.
Regarding militia shotgun being modeled exactly like other militia weapon, another +1 ! Also, shotguns are gready basterds in term of CPU\PG. Each tier needs more CPU\PG than the equivalent AR. Same goes with militia.
Also, I see people mentioning how large the shotgun aim is, making it a noob weapon. Do you guys even know that when the guy isnt right in the middle he barely takes no damage. If you want it smaller, it would actually make it easier to use and even more deadly as bullets would spread less.... Finally, those who complain about people coming in the back and OHKing you, did it ever occured to you that this guy actually uses his brain to do that ? Also, if someguys comes in your back with an AR, you're just as dead unless the dude is a total sucker. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.30 13:49:00 -
[44] - Quote
Ludvig Enraga wrote:I'll go further and say that it should be illegal to shoot at a Proto Suit. there should be like a 10 sec lock out on all weapons that are aimed in the direction of a proto suit. +1
I agree, you need to work for CCP. Good idea. +1 |
Qn1f3
Tritan-Industries Legacy Rising
18
|
Posted - 2012.11.30 13:53:00 -
[45] - Quote
I've enjoyed reading this thread and I almost unanimously agree with the SG user base, since they know what they're talking about. I believe many of the AR users just get annoyed cause they think it's OP getting killed by one shot even tho they've put them self in a situation where it is possible. Close range that is. Some might even have given the SG a try but it did'nt really work out as well as with the AR(which is the OP weapon in my opinion if any). But I also realise most of the times I get put down by an AR is when I play on their turf and also almost exclusively a high tier one.
Situational awareness is a key factor for every good player and you have to use it to your favor depending on which class, weapon, build, playstyle and opposition(I'm sure you can think of more). You always have to be aware of your surroundings. Don't let those SG wielders close and they can't threaten you!
The Miltia SG is fine(even tho I avoid it most of the time) and I think the drawbacks that it has compared to the SG is fair.
Living in a Scout suit with a SG equipped the biggest difficulty is to predict movement and take the unavoidable lag into account, also cooked nades is the cherry on top which makes me complete.
My 2 ISK! |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.30 14:04:00 -
[46] - Quote
The dark cloud wrote: And why you complain about it so much?
And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations.
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain.
1. First thread I've made about it, is once to much?
2. And thats my point, its a MILTIA shotgun. Something free shouldnt 2 shot something thats Proto or B series. I'd hoped you could at least understand my side of the argument, but as a vehicle user your missles were nerfed and they can't 1 shot anymore either. I've seen you use a shotgun so I know this thread hits home, but I'm not talking about the higher level shotguns, talking about MILTIA.
3. ARs are easier to use than a shotgun? And you think my points suck. What is cheaper than a militia shotgun? Other militia weapons thats it. FREE weapons should never 2 shot anything of higher level. Should they 2 shot the FREE militia suits we receive at startup, YES, but they don't, they 1 shot them. All weapons are easy to obtain, it's called a market. I agree ARs need recoil back. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 14:51:00 -
[47] - Quote
Cyn Bruin wrote:The dark cloud wrote: And why you complain about it so much?
And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations.
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain. 1. First thread I've made about it, is once to much? 2. And thats my point, its a MILTIA shotgun. Something free shouldnt 2 shot something thats Proto or B series. I'd hoped you could at least understand my side of the argument, but as a vehicle user your missles were nerfed and they can't 1 shot anymore either. I've seen you use a shotgun so I know this thread hits home, but I'm not talking about the higher level shotguns, talking about MILTIA. 3. ARs are easier to use than a shotgun? And you think my points suck. What is cheaper than a militia shotgun? Other militia weapons thats it. FREE weapons should never 2 shot anything of higher level. Should they 2 shot the FREE militia suits we receive at startup, YES, but they don't, they 1 shot them. All weapons are easy to obtain, it's called a market. I agree ARs need recoil back. 1. Not my point, not arguing against you on this one.
2. Something free shouldn't two-shot someone? You mean the way Militia Sniper Rifles you can get on a Starter Fit without needing to even buy the BPO don't two-shot... OH WAIT, they can ONE-SHOT Proto Assaults with a headshot. They're OP too, right? How about that also-more-free-than-Shotgun Swarm Launcher that can ONE-SHOT an enemy LAV with up to 3 players in it? What about the free Starter Fit LAV that can INSTAKILL A PROTO HEAVY WITHOUT EVEN NEEDING TO FIRE A SHOT?
Pretty sure that argument doesn't hold up against the pile of other one-shot and two-shot kill weapons in the Milita bracket. If anything, Shotguns are one of the LESS powerful weapons, because of how situational they are in being able to kill quickly.
3. ARs are definitely, for most players, MUCH easier to get kills with than a weapon that requires you to practically be in melee range before you can land a solid hit. And most Militia fittings CAN'T be one-shotted beyond point-blank by a Militia Shotgun until you're pretty heavily skilled into the weapon. |
JACKAL ZER0
Hellstorm Inc League of Infamy
17
|
Posted - 2012.11.30 14:55:00 -
[48] - Quote
I totally disagree. That's all I'm saying.
*downvoted.* |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.11.30 15:08:00 -
[49] - Quote
Using a scout suit and a shotgun reminds me of TF2.
I hope shotguns don't get a total nerf, but I gotta admit the military shotgun is OP.
Its the one weapon I can only a point with when there 3-4 enemies coming at me with no back up. |
NAV HIV
The Generals
151
|
Posted - 2012.11.30 17:44:00 -
[50] - Quote
Sentient Archon wrote:Free Beers wrote:yes shotguns have role but when you pair it with a scout suit, biotics, skills, jumping, headshots, reload/shoot function, and hitdectection issues you get a cheap OP killing machine. Working as intended if you get shot buy a shotgunner. But I win most of the times with people in the similar kind of loadout. If you are nerfing shotguns, nerf ARs and everything else. The only thing that needs nerfing out here now is the whining and QQing.
Agreed... If anyone lets a shot gunner get that close then it isn't the shotgunners fault. I have melee'd heavies using my shotgun load out. it balances things out.
Its hard to mess around against a well fitted heavy with AR. But you can try and have a successful Suicide mission with a shotgun loadout with some decent locus grenades.
People should really stop whining about things. Now militia is OP ? Seriously? How are people supposed to level up and gain something if they start the game today and all of us are sitting with 5 mil SP Characters. They should have something to fight with. Cant kill a shotgunner or getting one shotted by one? Try and practice more on your own skills and gun-game rather than whining... Or just hide in a tank on top of a hill |
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.30 17:51:00 -
[51] - Quote
Cyn Bruin wrote: Just what the title suggests. Am I crying... hell yea.
A militia fit shotgun shouldn't two shot a proto or B series assault suit. I worry more about coming around a blind corner to face a shotgun than I do an HMG user. Shotguns are a no skill wep and I understand they need to be close range to do good damage, just not THIS good.
My point is free mitlia gear, mainly shotgun, shouldnt be able to 3 shot heavies and 1-2 shot scout/Assault suits. Please look into the statistics for this weapon. And yea I know where this post goes.
Whiny AR user out.
I don't have much to add.
In theory the shotgun is useless out in range but there are enough places for shotgunners to hide that they can always run up on you before you can kill them. And by then: Boom you're dead.
The best I ever do versus a shotgunner is one and one. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 18:12:00 -
[52] - Quote
Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 18:21:00 -
[53] - Quote
Laurent Cazaderon wrote:Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon.
This +1 |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 18:54:00 -
[54] - Quote
Sentient Archon wrote:Laurent Cazaderon wrote:Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon. This +1
Like i said i have 5+ kdr on my shotgun alt with 1.2 mill sp all in stamina/stamina recharge. I just run around and hide in building areas where there is cover. I will run right at anyone I dont have to head shot from behind to get my kills.
I have used mostly free suits but have run 20k suits before.
with shot gun rate of fire I can put 2 shots on anyone because i am running and jumping all around. I dont care who you are i get 2 shots on you. 2 shots from a milita shotgun can kill any assualt suit and many of the heavies.
Just 2 builds ago everyone cried about scouts with smgs and they both got nerfed yet scouts are back and shotguns are even better with the hit detection in this build.
its a cheap low skill weapon and people like me who use it know this. The only reason people wont agree is because they use it. If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
Like i said wait for players to put sp into shotguns/scout suits/etc and you will see what can be done with them.
also we are doing infantry corp battles satuarday SA care to schedule a time? |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 19:02:00 -
[55] - Quote
Free Beers wrote:If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
LolWut? A game with imperfects without their protosuits and running only shotguns. I would like to see that happen. Make sure you send the memo to the Ortiz brothers and Twinkletoes twins.
|
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.30 19:02:00 -
[56] - Quote
Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 19:05:00 -
[57] - Quote
Moochie Cricket wrote:Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto
The funniest thing is when these clowns are hacking objectives and you stand right next to them and they dont even know it. If I had a dollar for everytime I waited a few seconds before I headshot a dude hacking objectives I would be rich. Tee hee hee!
|
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 19:12:00 -
[58] - Quote
Sentient Archon wrote:Free Beers wrote:If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
LolWut? A game with imperfects without their protosuits and running only shotguns. I would like to see that happen. Make sure you send the memo to the Ortiz brothers and Twinkletoes twins.
You think gear is what makes us good? The corp battle us scrub let us show you. We are doing infantry only this satuarday to sign up for your time.
As you mentioned you are a shotgun player and your responses show this. Just another low skill scrub gamer it seems. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 19:21:00 -
[59] - Quote
Moochie Cricket wrote:Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto
All thise tells me is you are a bad player. How the hell can't you get close to the other team on most maps and put at least 2 shots of them before they can kill you?
seriously are all shotgunners ****** scrub players? I mean spec your skills right and use speed and suprise to your advantage. I mean i dont run with a squad I look for areas that have cover and lurk there.
Also want a PRO tip use flux with shot guns. I will flux a group and then just 1 shot each of them. I've dropped imperfects this way easy and they didn't have a chance.
Honestly being a shot gun scout isn't about just the gun its about how you play it. If things stay this way just wait till people get sp in the right spots. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.30 19:44:00 -
[60] - Quote
a shotgun has absolutly no range. you pretty much have to be ontop of the enemy inorder to do damage.
if you take away the damage that they do you are just supporting that the AR is the only decent weapon to use in the light weapon slot. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |