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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.21 18:33:00 -
[1] - Quote
Fire whoever suggested dispersion as a good way to balance any weapon. Someone in the brainstorm threw this idea out. You know who it was CCP. They shouldn't touch a shooter again in their career. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.21 18:36:00 -
[2] - Quote
I noticed my missile turret fires missiles all over the place so i can miss my target completely that is if hes not out of range
But ye 1.03 just only on missile turrets |
Phantomnom
Bragian Order Amarr Empire
505
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Posted - 2012.11.21 18:38:00 -
[3] - Quote
Noc Tempre wrote:Fire whoever suggested dispersion as a good way to balance any weapon.
I'm sure I've seen this somewhere before. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.11.21 18:38:00 -
[4] - Quote
Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. |
Phantomnom
Bragian Order Amarr Empire
505
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Posted - 2012.11.21 18:38:00 -
[5] - Quote
Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****.
You should not be forced to be a bad shot. Ever. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.21 18:40:00 -
[6] - Quote
Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****.
It's now a chance weapon. They still one-shot heavies on a direct hit, but you better have voodoo magic to do it reliably at more than 20m. Blasters go out to 200m and will kill heavies in under a second.
This is a very bad direction for the game. Hence the strong reaction. I know this is their first shooter, but this is basics they are screwing with. |
MECHASQrL
Villore Sec Ops Gallente Federation
5
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Posted - 2012.11.21 18:44:00 -
[7] - Quote
Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever.
No but your skills shouldn't make inaccurate weapon fire perfect straight line of where you aim. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.11.21 18:45:00 -
[8] - Quote
Dispersion equals luck ...luck equals no skill. No skill equals no more players |
Free Beers
Internal Error. Negative-Feedback
1032
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Posted - 2012.11.21 19:01:00 -
[9] - Quote
As an AV guy i think this is stupid. Everyone hated this in mag so maybe you should learn from other games mistakes
We asked for missiles to be less splash damage, less range, and less splash radius. We never ask for a dispersion rate. Another case of ccp hearing us, but not listening.
At the rate this is coming when can we expect this game to be good? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.21 19:21:00 -
[10] - Quote
Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever.
Expect some weapons to be harder to control. Remember, some of us use mouse+kb and have ability to keep reticle where-ever they want most of the time. Combo that with the most powerful weapons and you a) make weaker weapons obsolete b) create a new point'n'click deathdealer. |
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.11.21 19:32:00 -
[11] - Quote
Ya know, I find this to be one big, fat coincidence.
Like http://www.youtube.com/watch?v=AIYUmRthtAI |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.21 19:33:00 -
[12] - Quote
KEROSIINI-TERO wrote:Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever. Expect some weapons to be harder to control. Remember, some of us use mouse+kb and have ability to keep reticle where-ever they want most of the time. Combo that with the most powerful weapons and you a) make weaker weapons obsolete b) create a new point'n'click deathdealer.
Hard to control =/= luck based. If they wanted to make them more skill (not SP, skill) intensive, hooray. Instead they just made them skill resistant. FAIL FAIL FAIL. I don't honestly want anyone fired, but their internal playtesters are crap. It took 30 seconds to recognize this was a bad fix, and more play has just confirmed it. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.21 19:37:00 -
[13] - Quote
Noc Tempre wrote: It's now a chance weapon. They still one-shot heavies on a direct hit, but you better have voodoo magic to do it reliably at more than 20m. Blasters go out to 200m and will kill heavies in under a second.
This is a very bad direction for the game. Hence the strong reaction. I know this is their first shooter, but this is basics they are screwing with.
so twisted metal tanks or an actual FPS.
i knew they would over do it, but that is what people get for sitting in the red zone just bombarding with their unlimited range, unlimited ammo rockets.
isn't their a moron that runs around stating adapt or die, surprisingly enough he doesn't support the missile nerf. |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.11.21 19:49:00 -
[14] - Quote
Don't think anyone is getting the reference besides me, noc and phantom |
steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2012.11.21 20:13:00 -
[15] - Quote
basicly rule of shooters dont screw with a players aim via the bullets not going where your shooting, thats anoyying as hell and evey shooter developer has learnt this rule at some point. CCP please hire more shooter QA's or feedback testers cuz your in house guys seem to be letting basic stuff slip though
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.21 20:16:00 -
[16] - Quote
On a bright note, the splash damage is in a much better place. |
Kushmir Nadain
Doomheim
10
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Posted - 2012.11.21 20:32:00 -
[17] - Quote
Dust 1.03? GOD IN HEAVEN, PLEASE STOP IT.
Let me get this straight, we're in BETA where there's still tuning going on and people are whining about RBS (the most overrated cop-out EVER in shooters, btw) COME...ON. The tuning for missiles isn't over yet. We get a new build in probably less than two weeks.
and someone has the audacity to bring up 1.03? way to overreact...SERIOUSLY.
breathe people. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.11.21 20:59:00 -
[18] - Quote
Noc Tempre wrote:Fire whoever suggested dispersion as a good way to balance any weapon. Someone in the brainstorm threw this idea out. You know who it was CCP. They shouldn't touch a shooter again in their career.
lol they do seem very random after seeing them in action but how would u balance something like missiles against other turrets?
that seems to be the big question if u have them fire straight then they are no longer an AoE weapon like ppl keep sayin they are it becomes more a precision weapon and ud have to reduce damage on them and add the "reload" delay i mentioned
its seems both the community and CCP need to figure out how to properly balance missiles vs other turrets and what exactly is their role
PS: noc u played MAG? lol |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
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Posted - 2012.11.21 21:05:00 -
[19] - Quote
+1 for the 1.03 reference.
Not sure if it is appropiate, though. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.11.21 21:28:00 -
[20] - Quote
How bout this as a fix for small missile turrets.give them low damage and low splash range(small turret) but have them fire multiple (small) missiles rapidly, kinda like a missile pod on a helicopter. Then have a reload time after every 3rd or 4th volley. Now let the skill decrease the spread. Thoughts? |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.21 21:29:00 -
[21] - Quote
Chao Wolf wrote:How bout this as a fix for small missile turrets.give them low damage and low splash range(small turret) but have them fire multiple (small) missiles rapidly, kinda like a missile pod on a helicopter. Then have a reload time after every 3rd or 4th volley. Now let the skill decrease the spread. Thoughts?
reducing dmg stats yet firing more rounds will just put you right back at where we were before imo |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.11.21 21:33:00 -
[22] - Quote
Remember if the rockets spread apart the farther they go the up close it will be devastating but at any kind of range it should be neglible those they become more defensive in nature for dropships instead of offensive. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.11.21 21:36:00 -
[23] - Quote
i used to have nightmares about MAG 1.03 introduction of Random Bullet Spread aka dispersion.
oh.. the nightmares... |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 21:37:00 -
[24] - Quote
Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range. |
Reiki Jubo
Amarr Templars Amarr Empire
63
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Posted - 2012.11.21 21:49:00 -
[25] - Quote
i agree with lowering the fire rate. missiles should do lots of damage with splash just make the fire rate really slow. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.21 22:06:00 -
[26] - Quote
Here's something you should be asking yourself before you start crying:
How many vehicles have you seen today using missile turrets? Now how many have you seen using hybrid turrets? (For the sake of taking starter fit taxi LAVs out of the equation, ignore LAVs without gunners)
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m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2012.11.21 22:22:00 -
[27] - Quote
Garrett Blacknova wrote:Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range.
AR's need recoil not dispersion. As said above by Noc - don't **** with where my shots go. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 22:27:00 -
[28] - Quote
m621 zma wrote:Garrett Blacknova wrote:Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range. AR's need recoil not dispersion. As said above by Noc - don't **** with where my shots go. Pure recoil with no dispersion is a terrible idea and allows for a system that's easily "gamed" and allows players to ignore the negatives of a weapon with bad kick. They need recoil AND dispersion - but yes, recoil should be a major part of it. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.11.21 23:15:00 -
[29] - Quote
Garrett Blacknova wrote:Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range.
ARs are fine tbqh |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 23:22:00 -
[30] - Quote
Mavado V Noriega wrote:Garrett Blacknova wrote:Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better. ARs are fine tbqh Did I say they need fixing? I only said that it's part of how people who WANT them nerfed ask for them to be nerfed. |
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