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401. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
they already tried giving SMGs actual damage. problem is it made them way more effective than a AR. you also have to think about it this way. you are shooting another armored person. the little power the SMG takes isn't going to do a whole lot.
- by Necrodermis - at 2012.10.09 16:35:00
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402. EMP gun, Radios, Radio Hackers and Jammers - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: EMP is not a damage type--EM is. ah yeah, EM is a damage type. plus isn't flux grenades pretty much an EMP.
- by Necrodermis - at 2012.10.09 09:44:00
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403. SP Cap: a new low - in Feedback/Requests [original thread]
Umbat Boki wrote: So, the whole game for you is the SP farm? How about having fun? fun is for selfish people who think happiness is the sole purpose in life. quit having fun you are making it even worst.
- by Necrodermis - at 2012.10.09 09:32:00
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404. Drop Uplink change - in Feedback/Requests [original thread]
WHz DS9899 wrote: I just thought about a dramatic change to drop uplinks: You would spawn in a pod at a certain height, and would drop down inside it.
You control it down via a screen and stick when you hit the ground, a door open...
- by Necrodermis - at 2012.10.09 09:12:00
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405. EMP gun, Radios, Radio Hackers and Jammers - in Feedback/Requests [original thread]
WHz DS9899 wrote: EMP Gun: you fire the EMP, and it can lower shields, and disable equipment ( this would be the counter to my shield idea, which you can view here: https://forums.dust514.com/default.aspx?g=posts&m=349101#post349101 ). ...
- by Necrodermis - at 2012.10.09 08:25:00
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406. ISK prices. - in Feedback/Requests [original thread]
Zippudus Maximus wrote: Kinda seems crazy high doesnt it? depends on what your talking about. but yes it does seem a bit high for some things. a gun shouldn't cost the same as a shuttle. for some of the prices i could buy hundreds of shuttl...
- by Necrodermis - at 2012.10.09 07:42:00
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407. [Request] FFA Game MODE in DUST - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: No NPC or EVE player is going to hire just one merc to fight a bunch of other mercs. This kind of thing belongs in the Gladiator Arena E-sports. well, depends. if there is betting on who would win it could turn i...
- by Necrodermis - at 2012.10.09 06:01:00
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408. You should be rewarded for these things - in Feedback/Requests [original thread]
at least give 5 points for destroying enemy nanohives and drop uplinks.
- by Necrodermis - at 2012.10.09 05:25:00
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409. Tac-Net Augmented Reality Themes. My proposal - Dubstep and Acid. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Then you don't understand what I am suggesting. I am not suggesting literal dubstep, just that grungy electronic bassy sound that has become popular with artists like Vexare, KDrew, and of course, Skrillex. If you go ...
- by Necrodermis - at 2012.10.09 05:07:00
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410. Tac-Net Augmented Reality Themes. My proposal - Dubstep and Acid. - in Feedback/Requests [original thread]
well that would definitely make me quit playing. dubstep is awful.
- by Necrodermis - at 2012.10.09 04:49:00
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411. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: True but at least the vehicle goes to a head on fight, only to be dispatched by the last example soon snipers are going to be the only thing to take out the soon to be buffed heavy. with armor hardeners they are going...
- by Necrodermis - at 2012.10.09 04:03:00
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412. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: He's a sniper and that's bs, the other snipers claimed they've been nerfed after a slight chang,they're already the p*ssies of most games and now they've made themselves look worse no more different than an invincible ...
- by Necrodermis - at 2012.10.09 03:49:00
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413. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: What nerf are you snipers QQing about? A slight damage decrease is nothing to cry about. It's a railgun so it should have some charge time if should my forge/small railgun also be semi auto and invisible? the only thing...
- by Necrodermis - at 2012.10.09 03:42:00
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414. not pay to win? - in Feedback/Requests [original thread]
all this complaining and worrying won't matter when the market opens and you are able to sell and buy the AUR items
- by Necrodermis - at 2012.10.09 02:48:00
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415. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Safety could be addressed by adding a bright, blue-white tracer to sniper rifles, not unlike ship-mounted railguns in EVE have. Telegraphing one's presence everytime the trigger is pulled would go a long way toward he...
- by Necrodermis - at 2012.10.09 01:56:00
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416. Tank/LAV profile analysis - in Feedback/Requests [original thread]
something is off with their ability to see things, for some reason i am always spotted by tanks and LAVs. it could just be the visuals because of the horrible filter they have and everyone sticks out above all the filters or if i am having a gian...
- by Necrodermis - at 2012.10.09 01:32:00
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417. not pay to win? - in Feedback/Requests [original thread]
Avenger 245 wrote: way to many AUR weapons and probally AUR modules going around i think AUR should be resevered for cosmetics and permenant cosmetics at that. as long as prototypes (and eventually tech 2) remain non-original blue prints, i'm...
- by Necrodermis - at 2012.10.09 01:20:00
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418. [Suggestion] How to fix the scout suit - in Feedback/Requests [original thread]
the only thing that is pissing me off is LAVs not showing up on radar and being spotted by tanks all the time. larger objects aren't supposed to have a low resolution. one skill point and one module isn't supposed to completly cancel out my 12 sk...
- by Necrodermis - at 2012.10.05 18:23:00
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419. SCANNING: How it works - in Feedback/Requests [original thread]
don't forget to use your eyes. with the terrible filter and visuals you can see everyone on the battle as long as they are able to be seen. dark maps are notorious for this. black specks running along blue surfaces.
- by Necrodermis - at 2012.10.05 18:17:00
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420. Feedback - Tanks in Codex - in Feedback/Requests [original thread]
Paran Tadec wrote: Likes: ........... Dislikes: Tanks are laughably weak. Between the orbital farm/spam and being able to be solo'd by one guy with swarms or sniped across the map by forges.
Repper/booster times are ridiculous. Railgun...
- by Necrodermis - at 2012.10.05 18:05:00
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