Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.05 18:04:00 -
[1] - Quote
As the scout no longer has a definitive role, I think CCP should give the class back some of its previous edge by slightly increasing speed, and giving shields a hefty boost. This would allow for scouts to flee most CQC situations before being destroyed. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.05 18:18:00 -
[2] - Quote
The suits are fine. Learn your role. The heavy doesn't need a buff, the scout doesn't need a buff. I play a CQC scout and more shield or speed would seriously outbalance the game. I can take out groups of up to 5 guys on my own, when I play smart...sure, I also die a lot, but we are clones, so who cares. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.05 18:23:00 -
[3] - Quote
the only thing that is pissing me off is LAVs not showing up on radar and being spotted by tanks all the time.
larger objects aren't supposed to have a low resolution. one skill point and one module isn't supposed to completly cancel out my 12 skill points and module. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.05 18:53:00 -
[4] - Quote
Mira Adari wrote:The suits are fine. Learn your role. The heavy doesn't need a buff, the scout doesn't need a buff. I play a CQC scout and more shield or speed would seriously outbalance the game. I can take out groups of up to 5 guys on my own, when I play smart...sure, I also die a lot, but we are clones, so who cares.
If you're dying a lot, even when you're as good a player as you say you are (I'm not discounting this, I'm being quite serious) then it's not as good a specialization as it should be.
A CQC scout - according CCP - should be able to close the distance with a Heavy and he'll be in trouble. Now, taking on five guys is a stretch, but part of the CQC Scouts ability is to throw frontline's into disarray. If you're dying before that happens - then you're not good at the specialization. But if -all of us- are dying before that happens, then it's the role itself.
There are lot of people who are using the Scout suit that are finding it very difficult to remain positive in the KDR spectrum - and while the game isn't solely based on KDR you have to at least be able to make your role worthwhile and inflict more casualties than not. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 19:19:00 -
[5] - Quote
If you want more survival ability go assault or adapt to better hit detection |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.05 20:17:00 -
[6] - Quote
Avenger 245 wrote:If you want more survival ability go assault or adapt to better hit detection
You're not understanding what we're all trying to say:
Speed tanking should be a means of survival just as much as shield tanking/armor tanking. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.05 20:56:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=39422&find=unread
Another thread someone wrote on this stuff. I said it there- I agree with the OP. This idea that a scout should know his role- what exactly is his role? No one has been able to explain that yet. Currently, they're not good for anything. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.05 21:09:00 -
[8] - Quote
Aeon Amadi wrote:Mira Adari wrote:The suits are fine. Learn your role. The heavy doesn't need a buff, the scout doesn't need a buff. I play a CQC scout and more shield or speed would seriously outbalance the game. I can take out groups of up to 5 guys on my own, when I play smart...sure, I also die a lot, but we are clones, so who cares. If you're dying a lot, even when you're as good a player as you say you are (I'm not discounting this, I'm being quite serious) then it's not as good a specialization as it should be. A CQC scout - according CCP - should be able to close the distance with a Heavy and he'll be in trouble. Now, taking on five guys is a stretch, but part of the CQC Scouts ability is to throw frontline's into disarray. If you're dying before that happens - then you're not good at the specialization. But if -all of us- are dying before that happens, then it's the role itself. There are lot of people who are using the Scout suit that are finding it very difficult to remain positive in the KDR spectrum - and while the game isn't solely based on KDR you have to at least be able to make your role worthwhile and inflict more casualties than not. I am not a really good player, methinks. This is the first FPS I played in multiplayer ever...also I have not the best of connections...but I still usually stay positive in KDR, with sometimes very low negatives (like 6/7), but also quite high positives (19/9 up to 27/7 once).
As a scout you are usually alone to not give away your position, but still close to a group that engages the enemy. You then find a way to the enemies' backs and start firing your shotgun, while your teammates suppress them with ARs or HMGs. They usually look in the direction of the attacking group and don't even notice you being right amongst them. You can easily take heavily defended CRUs that way, with enemies spawning and you killing them on the spot before caping the CRU. (although you can also have bad luck there, with enemies spawning in your back). Carrying a Drop Uplink is also very useful, so you can start near the enemies, when you die in an attack, and don't take too long to get back to killing dudes.
When you're completely lonewolfing, you have to avoid many enemies, especially on wide plains, where they have ample opportunity to spot you before you are near enough. You just have to know when to attack and when to retreat. Hit and run style.
And believe me, when I am close to a heavy, he is in trouble. Just don't try charging a HMG head first, you have to surprise him.
When I die, it is usually my own fault, like not getting out of the way of an AR fast enough, deciding I am already close enough to kill him before he does me when I am really not, or engaging an enemy without noticing the three other guys next to him. (Or my bad connection...last match I had about 2 seconds latency...as soon as I noticed that I am being shot at, I was already dead on the server...) |
FORTUNE96
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.10.05 23:13:00 -
[9] - Quote
I play as the scout all the time and have noticed i die a bit more now though. I still rack up lots of kills with my sniper and SMG though |
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.06 03:36:00 -
[10] - Quote
GOLD LEAD3R wrote:https://forums.dust514.com/default.aspx?g=posts&t=39422&find=unread
Another thread someone wrote on this stuff. I said it there- I agree with the OP. This idea that a scout should know his role- what exactly is his role? No one has been able to explain that yet. Currently, they're not good for anything.
Anyone have any solid ideas for how now to use the scout? Other suits fill the roles better. |
|
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.06 03:49:00 -
[11] - Quote
This isn't rock paper sicors ... scouts as is seem fine ... maybe a little buff, but something so small, it's would be marginal
Scouts shouldn't simply win vs a heavy or a assault ... sure, they have the advantage, but that doesn't mean they should always win. Scouts are about speed and agility ... run it, hit hard, run to cover, repeat, If your planing to stay for a fire fight as a scout, then your fighting a uphill battle.
other then that, Scouts seems to be best for other actions as well as ... well, scouting the battlefield ... the armor has a lower index (chance of showing up on the enemies radar) when simply running if not line of sight.
Asking a scout to be a top lvl soldier is like asking a heavy to be a runner ... can be done, but it'll be a tough fight =/ |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.06 15:09:00 -
[12] - Quote
Naustradamus Oracle wrote:This isn't rock paper sicors ... scouts as is seem fine ... maybe a little buff, but something so small, it's would be marginal
Scouts shouldn't simply win vs a heavy or a assault ... sure, they have the advantage, but that doesn't mean they should always win. Scouts are about speed and agility ... run it, hit hard, run to cover, repeat, If your planing to stay for a fire fight as a scout, then your fighting a uphill battle.
other then that, Scouts seems to be best for other actions as well as ... well, scouting the battlefield ... the armor has a lower index (chance of showing up on the enemies radar) when simply running if not line of sight.
Asking a scout to be a top lvl soldier is like asking a heavy to be a runner ... can be done, but it'll be a tough fight =/
Why all this hatred for the scout, exactly..? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.06 17:18:00 -
[13] - Quote
Because last build people got used to scouts being untouchable and now that the scout can mo longer do everything better than the other classes then they dont like it. Last build the scout get out defense heavys by dodging bullets, they could out hack logi by getting there first and they could out fight assault by being impossible to kill.
Now that you got to deal with them as a recon/support/special unit they are no longer fun to play as and you want them back up to that status as all around solution. I wouldnt mind more difference between scout and assaults speed and agility stats but the scout doesnt need buffs you need to adapt the hit detection. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:51:00 -
[14] - Quote
Bumping this to spark discussion cause ive been testing scouts all week |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |