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421. [REQUEST} Friendly units should show up when targeting. - in Feedback/Requests [original thread]
i disagree as well. no sense in allowing players to run over to where you are unless you are wanting them to. low profile snipers don't want anyone near them because it gives away their position.
- by Necrodermis - at 2012.10.05 06:57:00
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422. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Aidan Torrall wrote: Yeah, I think that's my greatest complaint here. The scout suit has no role. Every other suit does. Scout suit to snipe? Nope, assault is better. Scout suit to hack objectives? Nope, assault suit is also better because ...
- by Necrodermis - at 2012.10.05 06:53:00
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423. Ambush : Making it fun again - in Feedback/Requests [original thread]
Mira Adari wrote: Is anyone actually still playing ambush? yes, because skirmish is always full no one wants to play ambush because you just spawn and die 90% of the time. even with drop uplinks people just immediately camp it when people sp...
- by Necrodermis - at 2012.10.04 21:30:00
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424. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
once they fix the filtering effects snipers are going to be called "OP i can't see where they are." calling it now, as scouts slowly drop their profile to ridiculous levels all you will see is assault suits dropping to the ground. i took one look...
- by Necrodermis - at 2012.10.04 21:17:00
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425. [Feedback] Less Boobs - in Feedback/Requests [original thread]
Olivia Robyn wrote: Ok, how the Hell do You Change from being a male Avatar to the Female? It didn't give me the choice on the last Reset like I expected it would. you have to make a new character i think the skills are linked now so if you m...
- by Necrodermis - at 2012.10.04 20:16:00
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426. Swarm Launcher missile flight path / speed - in Feedback/Requests [original thread]
Knarf Black wrote: On the other hand, that dropship couldn't do squat except spawn people (if it had a CRU). Once it slows down and drops altitude to let the gunners actually shoot something, your swarms would tear it apart. perfect balance i...
- by Necrodermis - at 2012.10.04 19:29:00
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427. Swarm Launcher missile flight path / speed - in Feedback/Requests [original thread]
that is actually a good pilot. one that is able to maintain that is pretty decent. it's also very easy to kill him if they are doing that a single shot from a sniper round to the nose of the dropship will slow him down significantly to where the k...
- by Necrodermis - at 2012.10.04 19:24:00
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428. [Feedback] Less Boobs - in Feedback/Requests [original thread]
crazy space wrote: oh noes the scouts have B/C cups! the horror shh, don't let the feminists hear you say that. courts are in favor of females and will make companies bend over because of 'feelings'.
- by Necrodermis - at 2012.10.04 19:07:00
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429. [FEEDBACK]Heavies and trying to fix them - in Feedback/Requests [original thread]
heavies seem to be pretty good right now. sense they added actual armor resistances to the armor. can't wait for everyone to start calling them OP as they fit armor hardeners
- by Necrodermis - at 2012.10.04 18:26:00
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430. [IDEA] add a lunge attack to charged swipe on nova knives - in Feedback/Requests [original thread]
Kaeralli Sturmovos wrote: im still a nub to it but a small area lunge when your that close to your enemy would be cool doesnt need to be a 1hit kill or anything just more accurate to make contact with some enemies who know your there. if you ...
- by Necrodermis - at 2012.10.04 07:31:00
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431. Bring it back. - in Feedback/Requests [original thread]
i believe that mission will come back just slightly more even and to give rise to attacking enemy corp bases. defense had all the advantages and if the MCC reached the mid point without any points being touched you would need to take all 3 in orde...
- by Necrodermis - at 2012.10.04 06:36:00
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432. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Raiko Sai wrote: Avenger 245 wrote: Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in th...
- by Necrodermis - at 2012.10.03 23:29:00
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433. REQUEST: BULLET DAMAGE INCREASE OR ARMOR DECREASE - in Feedback/Requests [original thread]
Goric Rumis wrote: There will be a lot of variation due to skills and modules, but if you're running 17 bullets at 750 RPM, then it takes 1.36 seconds to drop your opponent. And that's just not fast enough? not really, i think it evens out b...
- by Necrodermis - at 2012.10.03 22:23:00
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434. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Tony Calif wrote: Yeah, watching noobs who can't aim is pretty funny. yes, having to lead a target a few feet away is totally legit. we are all moving faster than mach 8. bullet time for everyone
- by Necrodermis - at 2012.10.03 21:54:00
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435. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Tony Calif wrote: IMHO AR's and movement were pretty much perfect last build. yes, the dance 2 assault riflers made was quite amusing
- by Necrodermis - at 2012.10.03 21:50:00
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436. REQUEST: BULLET DAMAGE INCREASE OR ARMOR DECREASE - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I enjoy low damage, high armor. I am against this. 17 bullets to kill is not a problem when you have guns with 60 round magazines. Just get use to it. An assault suit has about 300 HP of shields and armor, and an as...
- by Necrodermis - at 2012.10.03 21:47:00
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437. REQUEST: BULLET DAMAGE INCREASE OR ARMOR DECREASE - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Aim for the head next time. People die quickly to headshots. or increase the damage. i get droped like a bag of bricks every time i get shot a couple times. i'm waiting for the dropsuits shield and armor hardeners. ...
- by Necrodermis - at 2012.10.03 21:28:00
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438. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
this is something i have touched on previously. the AR shouldn't be able to snipe across the map they way they do right now. although if i was using ARs this time i wouldn't be complaining at all but because i used ARs in the previous build and ...
- by Necrodermis - at 2012.10.03 21:25:00
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439. Profile/signature resolution - in Feedback/Requests [original thread]
so far from what i seen there is no way to tell if your skills are actually decreasing any of the new abilities. i like how you can look at the suits and it shows their base stats before you equip them. (also i like now that i can see that there ...
- by Necrodermis - at 2012.10.03 21:18:00
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440. [Suggestion] let the players punish sp-boosters - in Feedback/Requests [original thread]
Cross Atu wrote: Currently FF is slated for OFF in High Sec, ON in Null Sec (after it's enabled post launch), currently planed to be ON in Low Sec for FW. I could be in error but I think it'll be harder to get CCP to change their game plan on ...
- by Necrodermis - at 2012.10.03 21:12:00
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