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281. Lets test the planetary conquest - in Feedback/Requests [original thread]
i don't think it can be tested without eve players. without their management to take over the planet there isn't much that can be done.
- by Necrodermis - at 2012.11.02 05:55:00
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282. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Noc Tempre wrote: All the maps are >90% exposed, hence the huge balance complaints. Unfortunately, nerfing stuff to hell just removes options and depth without fixing the problem. it seems people don't want depth. either they want tanks t...
- by Necrodermis - at 2012.11.02 05:27:00
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283. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Unreasonable? please your just afraid of having to spec into AV. Re read that and see if theres one thing unreasonable, its more like making the game better? Giving people more choices. Better than what half of you guys po...
- by Necrodermis - at 2012.11.02 04:47:00
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284. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
DarkShadowFox wrote: please go away, that comment wasnt needed if you dont read everything I say and have a real comment dont comment. it's not my fault your feedback is unreasonable. tanks only final destination.
- by Necrodermis - at 2012.11.02 04:33:00
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285. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
i agree. that way the game can become it's true from. twisted metal with 50 point meat bags running around. if you put even a single point in a infantry only proficiency you are wasting that point.
- by Necrodermis - at 2012.11.02 04:24:00
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286. Being able to fire weapon while in passenger seat of vehicles - in Feedback/Requests [original thread]
NeoprotoD wrote: First time in the passenger seat of an LAV and I was like "What the heck why can't I my gun?" you know how awesome that would be. flying around in a fully packed dropship with 4 forge gunners/swarms and 2 turrets. say good ...
- by Necrodermis - at 2012.11.02 02:40:00
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287. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Skihids wrote: They can't outrun small missiles, large missiles, rail guns, forge gun shots, or blaster fire. Dropships are on the slow side, as you would see if you compared them to the fighter in the FanFest video. Very slow in comparison. ...
- by Necrodermis - at 2012.11.02 01:57:00
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288. Red Lined before you even start - in Feedback/Requests [original thread]
i think this is a map issue. the most redlined maps are manus peaks if you're fighting from the bottom and the skim junction. these maps are fairly easy to red line if you get the jump on the enemy.
- by Necrodermis - at 2012.11.02 01:42:00
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289. Self-Destruct Predator Style - in Feedback/Requests [original thread]
BASSMEANT wrote: hmmm codbois requesting martyrdom perk? ah yes the fail is strong in these ones. and a voices of a million bunny hopping nerds cried out... and were silenced. Peace B yeah because hyper realism is fun. especially when cl...
- by Necrodermis - at 2012.10.31 21:52:00
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290. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Henrietta Mann wrote: It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need. For me they'd should r...
- by Necrodermis - at 2012.10.31 21:50:00
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291. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
ugg reset wrote: Vehicle's devastate infantry. big shocker there. Just watch any BF3 chopper game and you will see the same thing. Give it time, I think that Installations are going to be a huge game changer. Esp when we can have them called in...
- by Necrodermis - at 2012.10.31 21:45:00
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292. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Ten-Sidhe wrote: It takes a slot, so it isn't without drawbacks. We have a timer for bleed out, if it was at death the user could use this to time it, but could kill friendlies if hit with enough damage to kill out right. A medic that gets ther...
- by Necrodermis - at 2012.10.30 19:39:00
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293. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
EnglishSnake wrote: Claymores are needed i support this. i want to set explosives everywhere for everyone.
- by Necrodermis - at 2012.10.30 19:32:00
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294. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I think cap would also be nice since it is shared with defensive, speed, and ewar mods. missiles and projectiles run out of ammo faster, but don't use any cap so it is available for reps and other active modules(this replaces ...
- by Necrodermis - at 2012.10.30 19:30:00
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295. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
EnglishSnake wrote: Which turret? Because as far as i know railgun and missiles are pretty much the same range wise i'm talking about gunner missiles. the ones that have unlimited range and can hit an enemy MCC from the other MCC.
- by Necrodermis - at 2012.10.30 19:19:00
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296. Corporation "Tags" - in Feedback/Requests [original thread]
Roy Ventus wrote: I kinda hate that too. It's a cool feature but not much use for it. i wonder if it's tied in with how much isk you get. giving X% ammount for X MLT and Y% for Y STD et cetera et cetera
- by Necrodermis - at 2012.10.30 19:16:00
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297. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Noc Tempre wrote: So you mean, kind of like cap? don't nanohives already have a cap? i seem to go through them like candy as i use my missiles. i guess OP is wanting a nerfed nanohive i'm thinking. which seems fine. nano hives giving practica...
- by Necrodermis - at 2012.10.30 19:13:00
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298. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
Sentient Archon wrote: Necrodermis wrote: HMG + SMG = insain firepower Fixed! that too. rapid fire + rapid fire = 2rapid fire4me
- by Necrodermis - at 2012.10.30 19:02:00
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299. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
EnglishSnake wrote: Outdamages the railgun? only if all missiles may hit also take into account flight time Railgun is a near instant impact with high damage straight off the bat and accurate as hell the range is what separates the two. i...
- by Necrodermis - at 2012.10.30 19:00:00
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300. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
i wish they brought back the old wheel speed i think the reason they slowed it down was because ARs + SMGs = insain firepower
- by Necrodermis - at 2012.10.30 18:48:00
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