Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.01 18:24:00 -
[91] - Quote
Skihids wrote:An exposed spawn sounds like a map problem.
Getting redlined sounds like either a match problem (starting unbalanced), or just very unbalanced teams. I've been on both sides of each.
All the maps are >90% exposed, hence the huge balance complaints. Unfortunately, nerfing stuff to hell just removes options and depth without fixing the problem. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.11.02 04:55:00 -
[92] - Quote
Srry dude but I have personally taken down Nocs ship on several occasions with my proto swarmer, its all about position and cover. Sure I died a couple times before its down but that's totally fair when a dropship cost 40 times my suits cost. My ships get shot down as well, usually when there is a proto forger in a game.
Any pilot will tell you that a proto forger in the the game = pilot will not sit still. If there are just a bunch of militia swarmers, we can sit and just tank it for the most part. Cover is an excellent step to reducing the dropships effectiveness. - Brush Master
I'm curious as to how you did that. I know that months of posting might make this sound like a trolling comment, but I am genuinely interested. Noc learn how to fly his dropship as well as he does by not being aware of his surroundings. Currently all swarm launcher missiles move at the same speed. Did you catch Noc completely unaware? Did you just get a lucky shot off? Hope to hear back from you soon, because this could change the name of the game right here.
PSN: PiercingSerenity Country: U.S. Class: Assault Corp: Shattered Ascension [SH4T] |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 05:27:00 -
[93] - Quote
Noc Tempre wrote: All the maps are >90% exposed, hence the huge balance complaints. Unfortunately, nerfing stuff to hell just removes options and depth without fixing the problem.
it seems people don't want depth. either they want tanks to be impenetrable, vehicles to not exist, proto suits to be immortal to anything but prototype weapons.
the list goes on and on. honestly the skill with swarms is ineffective. if they increased the speed with either by the level of the gun or by the level of the skill it would be effective. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.11.02 13:23:00 -
[94] - Quote
Necrodermis wrote:Noc Tempre wrote: All the maps are >90% exposed, hence the huge balance complaints. Unfortunately, nerfing stuff to hell just removes options and depth without fixing the problem.
it seems people don't want depth. either they want tanks to be impenetrable, vehicles to not exist, proto suits to be immortal to anything but prototype weapons. the list goes on and on. honestly the skill with swarms is ineffective. if they increased the speed with either by the level of the gun or by the level of the skill it would be effective.
After reading thread upon thread about swarms, I think that's increasing swarm launcher speed is the LAST thing we should do. DS fly in circles because they don't have any other way to really dodge swarms. Increasing swarm speed will remove DS from the game.
I say: Give DS pilots the vehicles they really want - some type of plane or jet. Slow down drop ships, give them more EHP, weaken their weapons a bit and make them fit the role of troop transport. Jets won't be able to hover, so we'll get bombing runs instead of missile camping. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.02 13:34:00 -
[95] - Quote
Piercing Serenity wrote:After reading thread upon thread about swarms, I think that's increasing swarm launcher speed is the LAST thing we should do. DS fly in circles because they don't have any other way to really dodge swarms. Increasing swarm speed will remove DS from the game.
Swarms are bugged. It always tries to shove itself in a dripshits behind. Try it out lol!
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |