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301. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
hell gimme the ability to pull these idiot out of my proto turrents if i were in the military and someone hopped into my tank wile i has 2 skilled men waiting to pilot my turrent and they cant hit the broad side of a barn with the scattered ion i ...
- by Mortedeamor - at 2013.04.16 12:11:00
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302. Feedback on AV - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread RIGHT HERE FRSHY FREESH MY ONLY ISSUE WITH DUST514 assuming on may 6th they actually do manage to even av wep
- by Mortedeamor - at 2013.04.16 12:06:00
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303. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
CCP FoxFour wrote: OOOO I like these kind of threads! :D Keep it coming guys! https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread here's what you should look at ccp PLEASE
- by Mortedeamor - at 2013.04.16 12:02:00
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304. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
and sorry to res this old req but i really want to know if they plan on fixing this so i know what i am going to do may 6th
- by Mortedeamor - at 2013.04.16 11:59:00
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305. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
my point exactly when tanking l2 does nothing lav driving it make u look behind u drop ships i think it make u go up ...i dont pilot ...so pull l2 a little circle like the equip change screen should appear they should put the option to lock the dr...
- by Mortedeamor - at 2013.04.16 11:58:00
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306. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
not even their are assault suits that can eat the militia forge
- by Mortedeamor - at 2013.02.19 16:06:00
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307. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Mortedeamor wrote: Mortedeamor wrote: i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the ...
- by Mortedeamor - at 2013.02.19 13:32:00
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308. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss some decent guns and w...
- by Mortedeamor - at 2013.02.19 13:30:00
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309. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Mortedeamor wrote: i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss ...
- by Mortedeamor - at 2013.02.19 13:30:00
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310. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Baal Omniscient wrote: pegasis prime wrote: I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it s...
- by Mortedeamor - at 2013.02.19 13:22:00
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311. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
the militia items consume huge amount more pg and cpu than the standard items and do less as is no need to make it harder for the beginers they have to have some decent starter defense against tanks because a starter swarm does nothing to a decent...
- by Mortedeamor - at 2013.02.19 13:12:00
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312. long overdue subject... DropShips - in Feedback/Requests [original thread]
CaoticFox wrote: why would ANYBODY USE 1??? I put a 674,890ISK DropShip onto the field FIRST THING... ran a 37minute skirmish and survived!!! ship went 59-0... i went 0-0... 125000ISK... please CCP... nerfed missiles i understand... but, SERIOU...
- by Mortedeamor - at 2013.02.19 13:03:00
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313. Warning To All Players - in Feedback/Requests [original thread]
Panther Alpha wrote: Funny... the only time i climb ladders, is to kill snipers. Solution : Stop sniping, get a real gun, and join all the other "Team players" in the battle. please do so unless your running 40 /50 /60 0 every game u snip...
- by Mortedeamor - at 2013.02.19 12:46:00
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314. Warning To All Players - in Feedback/Requests [original thread]
Brother in Blood wrote: Never climb ladders in this game, you have to press and hold a button to do it, and then it takes forever to actually climb, i make up it 10% of the ladders i climb alive.... PLEASE FIX THIS PROBLEM have someone cove...
- by Mortedeamor - at 2013.02.19 12:44:00
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315. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Mortedeamor wrote: Aelita Dranoch wrote: yeah this is a good idea, but we also need options to allow or prevent friendlies from taking our vehicles. im tired of getting tank jacked by my own team when i get out to repair fire damage and stuf...
- by Mortedeamor - at 2013.02.19 12:29:00
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316. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Aelita Dranoch wrote: yeah this is a good idea, but we also need options to allow or prevent friendlies from taking our vehicles. im tired of getting tank jacked by my own team when i get out to repair fire damage and stuff...fuckin jerks i ...
- by Mortedeamor - at 2013.02.19 12:28:00
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317. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Jason Pearson wrote: Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all func...
- by Mortedeamor - at 2013.02.19 12:15:00
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318. alternate menu for vehichle owners - in Feedback/Requests [original thread]
i think those who run vehicles should have an alternate menu that shows whos sitting in your vehicle and allows you to kick out people /and or lock vehicle to intruders (fixes blueberries drivin off and non squad mates hopping into turrents /or go...
- by Mortedeamor - at 2013.02.19 12:08:00
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319. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
R F Gyro wrote: Implementation details... 1. Change the current passive SP code to update the existing "SP cap" attribute rather than the "SP total" attribute 2. Throw away all the code that currently calculates the cap, the daily resets, the ...
- by Mortedeamor - at 2013.01.23 14:12:00
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320. [Request] Do not remove the SP cap - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: [quote=Bojo The Mighty]Yeah the rolling daily cap is the savior on this one. It allows all the die hards to play everyday instead of just earning all their SP in one earnings like the weekly cap. But it allows players wh...
- by Mortedeamor - at 2013.01.23 14:08:00
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