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81. swarm launchers - in Feedback/Requests [original thread]
pegasis prime wrote: Mortedeamor wrote: pegasis prime wrote: If they took the current model and applied that to tge specilist then nerfed down for the other varients I would be good with that as the current model sees swarms pull 180s and...
- by Mortedeamor - at 2013.10.24 15:07:00
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82. swarm launchers - in Feedback/Requests [original thread]
pegasis prime wrote: If they took the current model and applied that to tge specilist then nerfed down for the other varients I would be good with that as the current model sees swarms pull 180s and bend roun impossible corners . Don say you ha...
- by Mortedeamor - at 2013.10.24 15:01:00
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83. swarm launchers - in Feedback/Requests [original thread]
pegasis prime wrote: I like what im reading here as a tanker it woukd introduse a bit more skill to swarm launcher opperation. And also make swarmers choise different swarms for different kind if threats.. I.e. multiple vehicle threats so pull ...
- by Mortedeamor - at 2013.10.24 14:03:00
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84. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
carry 2 nanos
- by Mortedeamor - at 2013.10.23 22:26:00
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85. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none?
- by Mortedeamor - at 2013.10.23 20:37:00
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86. making forge harder - in Feedback/Requests [original thread]
Jastad wrote: @Mortedeamor The BFG serves as High ALPHA DMG to break through the hardeners of tankers and help the Mates on killing the tank. is a SQUAD version of the AFG. what it gain in dmg is traded by versatility. i dunno i feel like br...
- by Mortedeamor - at 2013.10.22 12:45:00
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87. making forge harder - in Feedback/Requests [original thread]
Jastad wrote: Mortedeamor wrote: i only use assault..it does not hold the charge and i discharge simply by not letting it get full..when i tried the breach i accidentally 1 shotted a friend of mines tank..i was just trying to be playfull and...
- by Mortedeamor - at 2013.10.22 12:41:00
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88. making forge harder - in Feedback/Requests [original thread]
Jastad wrote: @Mortedeamor As a Ground-Forger i'm telling You don't have to fire the Round if it's charged. But if you dont know this, you aren't a true Forger. Simply Get rid of the Militia Forge and change it with Militia HMG. Get rid of ...
- by Mortedeamor - at 2013.10.22 12:40:00
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89. making forge harder - in Feedback/Requests [original thread]
i only use assault..it does not hold the charge and i discharge simply by not letting it get full..when i tried the breach i accidentally 1 shotted a friend of mines tank..i was just trying to be playfull and felt bad...but when i charged...and it...
- by Mortedeamor - at 2013.10.22 12:35:00
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90. making forge harder - in Feedback/Requests [original thread]
The Attorney General wrote: Mortedeamor wrote: 1. i want l1 on ds3 to charge the forge and r1 to fire that way a round can be saved even after fully charged 2. i want feedback damage for the round being held to long as well as cool down time...
- by Mortedeamor - at 2013.10.22 11:56:00
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91. making forge harder - in Feedback/Requests [original thread]
Paran Tadec wrote: Forge should overheat from holding the charge too long. Assault forge should overheat from being fired too quickly. Should remove some of the problems of it being a wait til reticle turns red infantry blapmachine. that soun...
- by Mortedeamor - at 2013.10.22 11:53:00
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92. making forge harder - in Feedback/Requests [original thread]
CLONE117 wrote: so u want to nerf all the other fg and buff ur favorite ohk breach fg? um no.. edit: oh yeah it is possible to move while charging the breach fg. its called the jump button..only thing is that u cant move and aim with it.. ...
- by Mortedeamor - at 2013.10.22 11:53:00
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93. changes to the laser rifle - in Feedback/Requests [original thread]
this is going to be pretty simplistic it is widely agreed the viziam is not worth using..and the way dmg operates on lr makes the dmg stat the differential is not ok..we learned this in closed beta...also 25% RANGE enhancement from a skill is a ba...
- by Mortedeamor - at 2013.10.21 11:37:00
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94. swarm launchers - in Feedback/Requests [original thread]
ok so i have been using swarms for all of dust LITERALLY my FIRST proto weapon and i have 100% all the swarm skills maxed and it needs major adjustments i would like discussion with other skilled swarm users. now you may say swarms require no ski...
- by Mortedeamor - at 2013.10.21 10:52:00
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95. making forge harder - in Feedback/Requests [original thread]
Powerh8er wrote: -__- what is this? if you dont have something productive to say go away this is feedback section i have this av weapon maxed to prof v and i care about balance above all.
- by Mortedeamor - at 2013.10.21 10:39:00
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96. making forge harder - in Feedback/Requests [original thread]
Vyzion Eyri wrote: When I first read the title for some reason I saw "making forge hit harder"... I was gonna cry. as a prof V av wielder i would never make such a scrub statement i will edit
- by Mortedeamor - at 2013.10.21 10:24:00
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97. ccp - in Feedback/Requests [original thread]
so i have a question since in your vehicle you stated that you are bringing caldari as the dominant speed tank again,...i am curious what idea led to blam giving shields weight? what idea made him goo hmm fitting shield extenders should slow you d...
- by Mortedeamor - at 2013.10.21 10:23:00
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98. Vehicle armor plates should reduce speed and acceleration - in Feedback/Requests [original thread]
while we are arguing the logic behind vehicles explain how shield extenders are supposed to logically slow you down as right now fitting shield extenders effects your accel and turning abilities
- by Mortedeamor - at 2013.10.21 10:17:00
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99. [feedback] vehicle collision damage - in Feedback/Requests [original thread]
Adelia Lafayette wrote: There are times when I think it is way too high and inconsistent. LAV with speed mod into a wall fine. Barely tap an HAV KABOOM. I think an easy fix would be capped collision damage. I would love to see it only take 50% ...
- by Mortedeamor - at 2013.10.21 09:52:00
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100. [Request] Proximity Chat - in Feedback/Requests [original thread]
TechMechMeds wrote: Fizzer94 wrote: I want to play a "don't turn around to look at me or I kill you" game with snipers. I will tell them exactly what is going on, and won't kill them for the entire match, unless they look at me. Saw 514 ...
- by Mortedeamor - at 2013.10.21 09:50:00
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