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161. Vehicle Recall Restrictions - in Feedback/Requests [original thread]
at least with foot class you have the ability to eventually skill up to a proto that can withstand proto infantry vehicles have no such saving grace if you specc into them you have to understand that at best you will only be able to use your vehic...
- by Mortedeamor - at 2013.09.24 19:18:00
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162. Vehicle Recall Restrictions - in Feedback/Requests [original thread]
there is already a vehicle recall restriction its called the idiot blue dot restriction it's where vehicle users constantly lose vehicles because of idiot infantry afking in their turret so they can recall when they need to as their is no proto eq...
- by Mortedeamor - at 2013.09.24 19:11:00
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163. revive spamming - in Feedback/Requests [original thread]
logi's running around revive spamming it been brought up countless times when will their be a fix for this because atm ccp the only thing i can do when i see a blubie running to me with and injector is press the home button and quit the game which...
- by Mortedeamor - at 2013.09.24 13:24:00
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164. mini turrets - in Feedback/Requests [original thread]
so what are they're uses 1 they take up pg and cpu allot of it 2 thy cost more than anything else 3 they allow blue dots entry to your vehicle and the ability to muck up your game in various ways raged about on these forums on lavs they dont mat...
- by Mortedeamor - at 2013.09.18 12:46:00
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165. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
well known fact about durp ships durpships should be able to do more than durp around ccp what are dropships in dust capable of doing really ? moving yup thats some feat lemme tell you they are flying coffins and their only practical use is ...
- by Mortedeamor - at 2013.09.18 12:36:00
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166. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Last evening i was on Gallente Comm Outpost map. With advanced SL. Then red (well, actually yellow ) logi dropship arrived with some manned turrets to rain fire down at our team. I could not take it down with my ...
- by Mortedeamor - at 2013.09.18 12:20:00
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167. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? well lets see considering when that drop ship levels so those swarms can lock ...
- by Mortedeamor - at 2013.09.18 11:50:00
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168. Forge Guns!? - in Feedback/Requests [original thread]
my thoughts on the forge gun ccp i think you should expand the differences between the different types of forge gun 1 the assault variant keep the rate of fire but lower the range to 400m and under like the swarms..make them a closer end weapon ...
- by Mortedeamor - at 2013.09.18 10:50:00
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169. Tank feature suggestion: - in Feedback/Requests [original thread]
this feature has been requested countless times over the past year or so..and is something that will hopefully be added in with 1.5 i know ccp intends to give us a lock finally patience our long wait is soon to end
- by Mortedeamor - at 2013.09.18 10:42:00
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170. revives cost killer 25 war points - in Feedback/Requests [original thread]
Ku Shala wrote: If I stick a clone with a needle and the clone is successfully picked up the clone that killed the revived target should lose 25 war points or only gain the full 50WP if you bleed out. does that make sense i like the id...
- by Mortedeamor - at 2013.09.18 10:37:00
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171. further connecting gaurdian roles to suppporting tanks - in Feedback/Requests [original thread]
with tanks and vehicle's being rebalanced i am once again wondering. 1 when will we have wp rewards for using shield transporting modules and armor repping modules on vehicles...i have 2 different corresponding logi lavs meant for tanks support b...
- by Mortedeamor - at 2013.09.18 10:28:00
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172. New way to "fix" redline - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Quil Evrything wrote: there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet. CCP could make it so that team-specific...
- by Mortedeamor - at 2013.09.17 13:45:00
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173. map definition please - in Feedback/Requests [original thread]
ok ccp this is irritating the 2d map in dust is hardly usefull seeing uplink in layered maps with buildings its improssible to tell where they are...can u put in a function with the right analog for the map where where you have the targetter over ...
- by Mortedeamor - at 2013.09.17 13:15:00
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174. GAURDIANS POST 1.5 - in Feedback/Requests [original thread]
ccp what are the chances of getting light and medium sentinel suits i mean i know everyone just puts a swarmer on assault suit and most smart people put it ona amarian logi but could we perhaps geta light and medium sentinel suits to match the hea...
- by Mortedeamor - at 2013.09.17 12:04:00
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175. GAURDIANS POST 1.5 - in Feedback/Requests [original thread]
bump
- by Mortedeamor - at 2013.09.17 12:01:00
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176. logi gear - in Feedback/Requests [original thread]
i want shield transporting nano hive similar to the wyka triage hives i want wp given for all shield based healing i want reppers that provide shields i want vehicle and lav based transporters to give wp i want a logi based module for logi lav...
- by Mortedeamor - at 2013.09.16 21:51:00
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177. Is there any point to skilling into Vehicle Active Scanners? - in Feedback/Requests [original thread]
other than range there is no real significance to higher end scanners and even then the range is useless on a vehicle/av scale the best one has less range than a hand held...it is majorly ruined i hope wolfman sees and fixes this
- by Mortedeamor - at 2013.09.14 21:10:00
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178. for wolfman - in Feedback/Requests [original thread]
besides deluding myself into believing that the personnel change from blam to wolfman will result in vehicles being somewhat balanced after 1.5 keeps me sticking around for 1.5
- by Mortedeamor - at 2013.09.14 17:20:00
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179. for wolfman - in Feedback/Requests [original thread]
Smooth Assassin wrote: Why only for wolfman? because woldman has replaced blam for vehicles. balancing vehicles is all i care about in dust. also i think its stupid that a light pole can stop a tanks movement in most games lamp poles and terr...
- by Mortedeamor - at 2013.09.14 17:18:00
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180. for wolfman - in Feedback/Requests [original thread]
hey how about some destructible terrain like all these lamp posts floating around dust should be crushable by tanks same for crappy cement barricades that stop lavs. also with the vehicle lock and removal of bpo vehicles i think you should raise t...
- by Mortedeamor - at 2013.09.14 13:00:00
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