Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. vehicle optional driver seat lock. - in Feedback/Requests [original thread]
players have been asking for this since dust began ccp said at one point it would be in 1.5..sighs but they will never be nice to vehicle users
- by Mortedeamor - at 2013.10.12 22:34:00
|
122. rework the laser rifle - in Feedback/Requests [original thread]
Svaknai wrote: The basic laser is 53 CPU and 5 PG - The Viziam is 92 CPU and 10 PG. (39 CPU 5 PG difference) Damage is the same on all tiers - 17. Feedback damade on basic laser is 150 - The Viziam's feedback is 225. (75 Feedback damage differe...
- by Mortedeamor - at 2013.10.12 22:32:00
|
123. rework the laser rifle - in Feedback/Requests [original thread]
lol that over heat is a bit absurd
- by Mortedeamor - at 2013.10.12 21:24:00
|
124. rework the laser rifle - in Feedback/Requests [original thread]
BIind Shot wrote: You're doing 25/2 with it now yet you think it needs buffed. if you read that post i was doing 25/2 with a std laser vs stnd suits..and what i suggested was actually a nerf for the stnd and a buff for the proto the adv would...
- by Mortedeamor - at 2013.10.12 19:20:00
|
125. rework the laser rifle - in Feedback/Requests [original thread]
Joel II X wrote: I get killed in 2 seconds sometimes with an ADV laser rifle, so maybe increase shield damage and lower armor damage? I only have used the Burnstalk Rifle for a few so I can't really contribute much to this thread. I'm sorry....
- by Mortedeamor - at 2013.10.12 18:09:00
|
126. rework the laser rifle - in Feedback/Requests [original thread]
Meeko Fent wrote: I am surprised you are unhappy your STD Weapon is just as good as you proto weapon. Shhh, keep it in the DL... no it is unbalanced there is no shhh unbalanced means im unhappy
- by Mortedeamor - at 2013.10.12 15:26:00
|
127. rework the laser rifle - in Feedback/Requests [original thread]
low genius wrote: if the laser rifle needs changed it only needs a little more range. let's bring out some new weapons before we change the lr. it def does not need more range it needs a clear reason to use anything other than standard elms ...
- by Mortedeamor - at 2013.10.12 14:19:00
|
128. rework the laser rifle - in Feedback/Requests [original thread]
ccp..the original issue with the laser rifle was its range when combined with chromosome range skills + its high dmg rate made it op for the longest time it was useless..and we can thank whoever came up with the brilliant (sarcasm) idea to put ir...
- by Mortedeamor - at 2013.10.12 13:13:00
|
129. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
+1 do it ccp do it right
- by Mortedeamor - at 2013.10.08 00:04:00
|
130. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Draco Cerberus wrote: Pilot hits a button, bye bye passengers, no warning other than a buzz over the comms to indicate ejection. This isn't AFK as an option folks we are in the middle of a fire fight up in the air or down on the ground. Mid air...
- by Mortedeamor - at 2013.10.07 16:31:00
|
131. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
omfg have we seriously ressed this ancient long lost topic..it not happening ccp is not doing it they are slow who ******* cares anymore its been over a year since this was first brought up it is hotfixable ...instead we gotta bunch of pretty aur ...
- by Mortedeamor - at 2013.10.07 16:29:00
|
132. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
Meeko Fent wrote: Talos Vagheitan wrote: These forums are starting to make me think I should invest heavily in Kleenex companies. Already ahead if you. gimme i hasa cold
- by Mortedeamor - at 2013.10.07 09:53:00
|
133. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
but regardless obviously ccp is going to do the slow painfull route i was just curious as to why they just didnt do this as to me it looks like all that they really need to do.
- by Mortedeamor - at 2013.10.06 21:50:00
|
134. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
lithkul devant wrote: Mortedeamor wrote: has ccp mentioned giving havs a base res...it makes no sense that logi lavs come with 30% res naturally but tanks start with 0 a better way over all to balancing tanks is really simple, give all tanks...
- by Mortedeamor - at 2013.10.06 21:49:00
|
135. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
lithkul devant wrote: Mortedeamor wrote: has ccp mentioned giving havs a base res...it makes no sense that logi lavs come with 30% res naturally but tanks start with 0 a better way over all to balancing tanks is really simple, give all tanks...
- by Mortedeamor - at 2013.10.06 21:48:00
|
136. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
Django Quik wrote: You say you don't want things more complicated but then you ask for all vehicles to get base resistance, thus complicating vehicles at their base. The way to balance AV against vehicles is simply to reduce the damage that AV ...
- by Mortedeamor - at 2013.10.06 21:44:00
|
137. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
Django Quik wrote: You know they're getting rid of logi LAVs when they make the vehicle changes, right? They are also changing AV weapon stats. i know they have to make everything complicated its not like i dont have loads of other proto gear...
- by Mortedeamor - at 2013.10.06 16:31:00
|
138. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
really all vehicles need is a little more survivability this would do that then ccp could focus on small fixes to balance out the different type of vehicles already here for example the gallentes vast superiority to caldari in HAV. i mean a full...
- by Mortedeamor - at 2013.10.06 14:25:00
|
139. Vehicles and my thoughts on 1.5-1.9 - in Feedback/Requests [original thread]
has ccp mentioned giving havs a base res...it makes no sense that logi lavs come with 30% res naturally but tanks start with 0 a better way over all to balancing tanks is really simple, give all tanks a base res stat that equates out to it be able...
- by Mortedeamor - at 2013.10.06 14:17:00
|
140. revive spamming - in Feedback/Requests [original thread]
Smooth Assassin wrote: Pocket Rocket Girl wrote: next topic from OP: WHY IS NO ONE REVIVING ME!? Not when we need em hmmpph i never ask that ..if i am expecting to be revived it is by a team mate in my squad on mic with me. (in pubs) i...
- by Mortedeamor - at 2013.10.06 01:35:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |