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181. NO MORE ROAD KILL - in Feedback/Requests [original thread]
Sleepy Shadow wrote: While I wouldn't call it "CCP's Cruelest Act" I do agree with the OP. This is aching to seeing "Sleepy Shadow (them bullets) some-poor-sod" on the kill feed for infantry kills. Has CCP said this was intentional for all ve...
- by Mortedeamor - at 2013.09.09 16:52:00
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182. NO MORE ROAD KILL - in Feedback/Requests [original thread]
Morley Naaris wrote: This isn't really constructive feedback. It's just a rant with poor spelling without a general focus. You tell them what is bad, but do so with so much malice and without any ideas on how to fix it. um well the easy fix w...
- by Mortedeamor - at 2013.09.09 15:56:00
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183. NO MORE ROAD KILL - in Feedback/Requests [original thread]
yup i feel ya because atm for all you know all those roadkill were bluebies in bpo lavs with ****** gear or their could be 6 proto av running around well guess youll find out when you drive you U.P tank into the match :( all tankrs should specc a ...
- by Mortedeamor - at 2013.09.09 12:07:00
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184. NO MORE ROAD KILL - in Feedback/Requests [original thread]
ROAD KILL the new way death by either av of vehicle is confirmed, ccp's cruelest addition to dust? ccp i understand that before you fix the steaming pile of fecal matter blam dumped on the vehicle aspects of dust 514 you just has to poke and jab a...
- by Mortedeamor - at 2013.09.09 12:02:00
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185. hp sights are crucial to logi's - in Feedback/Requests [original thread]
Draco Cerberus wrote: No need for HP bars, get rid of your repair tool. I am sick and tired of logis coming up behind me in my proto logi and trying to rep me for points while i am stalking someone. Stop doing it and drop triage hives, use your...
- by Mortedeamor - at 2013.09.05 14:26:00
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186. Active Scanners - in Feedback/Requests [original thread]
Vin Mora wrote: Thor Odinson42 wrote: I'd like to see some sub skills for the active scanner. Increased Range (or make range amplification modules affect active scanners) Reduced Recharge Time Something to perhaps share the information to n...
- by Mortedeamor - at 2013.09.05 11:54:00
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187. Active Scanners - in Feedback/Requests [original thread]
i would like to see sub skills or both infantry scanners and vehicle scanners...i would like a skill tree put in to enhance what the scanners do as well..i would be willing to allocate sp for my logi lav to reveal downed allies and highlight/outli...
- by Mortedeamor - at 2013.09.05 11:53:00
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188. hp sights are crucial to logi's - in Feedback/Requests [original thread]
ccp i know the hp bars were lame at least for anything other than logi's but for logi's they are essential thats how they tell who to heal or even that someone needs healing....what i propose is that you return the vision from before uprising 1.4 ...
- by Mortedeamor - at 2013.09.05 11:36:00
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189. GAURDIANS POST 1.5 - in Feedback/Requests [original thread]
continued from locked thread because vehicle users will not risk dropping hp from tranporters and resupply modules for tanks without a benefit for them. i wouldnt do it. as a fully specced support type i am used to being constantly hunted why woul...
- by Mortedeamor - at 2013.09.05 10:53:00
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190. revive spamming fix - in Feedback/Requests [original thread]
Crow Splat wrote: I just want the ability to decline a revive. Unless you can rep me or have proto nanites, just let me lay there. It's really annoying getting revived with like 50 armor and not getting repped. Especially if my fit is armor tan...
- by Mortedeamor - at 2013.09.04 18:53:00
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191. revive spamming fix - in Feedback/Requests [original thread]
Dante Vento wrote: It's usually not logi's but noob assaults that spam revives. I'm a logi and as such my goal it to get you alive and back fighting. WP are nice but I don't revive for points. If the Assaults would keep firing at the enemy I wo...
- by Mortedeamor - at 2013.09.04 18:52:00
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192. [fedback] LOgi rep toll useless in 1,4 - in Feedback/Requests [original thread]
lol i agree i think that visual should be exclusive to logi suits so when you are on a logi suit no matter what tier yous saw hp bars but otherwise no...i also would like logi lav with sensors with a logi in them with an injector should be able to...
- by Mortedeamor - at 2013.09.04 17:36:00
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193. revive spamming fix - in Feedback/Requests [original thread]
Alena Ventrallis wrote: It should be a short timer. Something like 5-7 sec. Enough time for the revived merc to get into cover. hmm enough time for him to get to cover yes...if you die 10 seconds after a revive its your own damn fault for su...
- by Mortedeamor - at 2013.09.04 17:12:00
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194. revive spamming fix - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Negative. Then people will be too worried about their wp to revive anyone at all. Instead, have a timer start on the revive. If the merc lives past the timer, then wp is awarded. thats doable as well...i am harsh ..i d...
- by Mortedeamor - at 2013.09.04 17:03:00
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195. revive spamming fix - in Feedback/Requests [original thread]
in order to stop logi's from harvesting revive wp on poor infantry by reviveing them persistantly under fire i propose ccp, that you make a failed res...(a revive used during fire where the patient died) cost logi's - wp equivilant to the revive. ...
- by Mortedeamor - at 2013.09.04 16:58:00
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196. laser rifle - in Feedback/Requests [original thread]
SponkSponkSponk wrote: IMO, anything with that much of a long range should not have aim assist, precisely because at 100m, people aren't going to dodge by many pixels anyway. I shudder to think what will happen when people start walking around...
- by Mortedeamor - at 2013.09.04 14:13:00
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197. laser rifle - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I think the laser rifle is fine now that it has extremlely good aim assist and scope compared to other weapons. its stats are UP and make it less versatile but aim assist makes its strengths really shine. it really is bad...
- by Mortedeamor - at 2013.09.04 13:59:00
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198. [BUG] swarm launcher lockon time reduction from skill does not work - in Feedback/Requests [original thread]
Jack McReady wrote: see title. skill has no effect, I have skill at lvl 5 and it definately takes longer than 1.05s to lock a target. +1
- by Mortedeamor - at 2013.09.04 13:26:00
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199. laser rifle - in Feedback/Requests [original thread]
i think its pretty ****** that all laser rifles have the exact same dmg stats since uprising...i mean you nerfed its range and dmg it only needed one dealt with and then ruined the sights now you have fixed the sights gracie.
- by Mortedeamor - at 2013.09.04 13:18:00
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200. GAURDIANS POST 1.5 - in Feedback/Requests [original thread]
ok so wolfman is balancing tanks and vehicle..how wonderful i hope he succeeds where blam failed. i like what i hear about using finite ammo and i liek the idea of buffing active tanking to withstand serious av i like balance. so tanks should be ...
- by Mortedeamor - at 2013.09.04 11:47:00
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