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Autoaim Bot514
The Hetairoi
79
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Posted - 2014.04.25 16:35:00 -
[31] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
has more to do with brick scouts than the rifle. |
Khan Hun
Mikramurka Shock Troop Minmatar Republic
93
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Posted - 2014.04.25 16:37:00 -
[32] - Quote
One think people don't seem to acknowledge about the standard burst fire combat rifle is it can be a massive pain to land hits on a very close range target that is moving side to side. It is far, far harder than with a fully automatic or even single shot weapon.
I've said it before but the changes needed (if any) are +range to the assault rifle and reduced heat build up and fitting for the scrambler rifle. Then again I went super scrub with the toxic assault rifle BPO yesterday and I was surprised at how good it was in closer/close medium range.
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NAV HIV
The Generals General Tso's Alliance
1608
|
Posted - 2014.04.25 16:38:00 -
[33] - Quote
Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR.
Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... |
Master Smurf
Nos Nothi
374
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Posted - 2014.04.25 16:49:00 -
[34] - Quote
Dexter307 wrote: Combat rifle can kill heavies before they can react Even cal heavies
When you make statements like this then it is very hard to trust anything you say.
"Shine bright like a diamond"
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Mordecai Sanguine
What The French Red Whines.
607
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Posted - 2014.04.25 16:51:00 -
[35] - Quote
Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR.
You'v forgot the Damage profile, you can now add 20% bonus damage to CR because it's broken, seriosuly CCP why Minmatarr have lal the good stuff everytime and so much hate on Amarr ? |
Tectonic Fusion
1556
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Posted - 2014.04.25 16:55:00 -
[36] - Quote
Dexter307 wrote:Mordecai Sanguine wrote:Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous The problem is the Damage penality. Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy. No, the DPS is just to high. 5% less penalty to shields isn't what's breaking the weapon. True. It does do too much damage to armor though (troll face). But seriously, CCP should just change it to -5% shields and +5% against armor. It would stop all the QQ about that topic.
Solo Player
Squad status: Locked
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Arkena Wyrnspire
Fatal Absolution
12703
|
Posted - 2014.04.25 16:57:00 -
[37] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:-snip mostly good posting- Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything...
Ah yes, the 'numbers are irrelevant get good scrub' argument.
So, if you don't think the CR is blatantly overpowered, I have a question for you. Two, in fact.
Firstly, do you play the game?
If your answer to that question is yes, and you steadfastly believe that the CR is not the supreme rifle, then I have a second question: Do you use it?
The combat rifle has everything. It has fantastic damage output, the best damage profile in the game, an excellent fire rate, a solid range, good damage per clip, fast reload and the lowest fitting requirements of any rifle. The only rifle arguably capable of competing with the sheer damage the CR can put out is the ScR, which actually has a balancing mechanic attached to it in the form of overheat.
It baffles me how anyone can believe that it's balanced against the other rifles.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
901
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Posted - 2014.04.25 17:00:00 -
[38] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything...
Lol, ok bud. I knew there was a reason I ignore your post. Are you upset because I blew up your tank, or the fact that I killed your protosuit with standard gear?
Also, you do realize how stupid you sound right? Saying things like "dur hur numbers OMG dur hur" makes you sound like the knuckle dragging, tank-spamming, proto-squad crutcher that you are. Go back to COD moron.
Fixing swarms
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Aisha Ctarl
Praetoriani Classiarii Templares
4518
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Posted - 2014.04.25 17:02:00 -
[39] - Quote
Magnus Amadeuss wrote:NAV HIV wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... Lol, ok bud. I knew there was a reason I ignore your post. Are you upset because I blew up your tank, or the fact that I killed your protosuit with standard gear? Also, you do realize how stupid you sound right? Saying things like "dur hur numbers OMG dur hur" makes you sound like the knuckle dragging, tank-spamming, proto-squad crutcher that you are. Go back to COD moron.
Yeah, you get 'em Magnus!
=^,.,^=
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
901
|
Posted - 2014.04.25 17:03:00 -
[40] - Quote
Mordecai Sanguine wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. You'v forgot the Damage profile, you can now add 20% bonus damage to CR because it's broken, seriosuly CCP why Minmatarr have lal the good stuff everytime and so much hate on Amarr ?
Are you referring to the damage profiles altogether? If so, yes the CR does have 102.5% average damage versus the 100% of everyone else, not really sure where you get the 20% though.
Fixing swarms
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calisk galern
BurgezzE.T.F General Tso's Alliance
2412
|
Posted - 2014.04.25 17:03:00 -
[41] - Quote
Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR.
if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
902
|
Posted - 2014.04.25 17:12:00 -
[42] - Quote
calisk galern wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^
Why are some of you people afraid of math? I mean this is like 1st grade math too, it is not even hard. You should be able to figure out most of this within like 5 seconds.
Also, bullets missing or whatever are usage factors that apply to all weapons, this also means that it washes out doesn't it?
Seriously, are most of you "OMG MATH!!" dummies just 10 year olds or something? In the adult world we use math ALL OF THE TIME. Get used to it.
Fixing swarms
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Arkena Wyrnspire
Fatal Absolution
12707
|
Posted - 2014.04.25 17:12:00 -
[43] - Quote
calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^
Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons?
The CR is superior in practically every way. Situational variables won't affect that in the slightest.
You have long since made your choice. What you make now is a mistake.
EUrobro
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NAV HIV
The Generals General Tso's Alliance
1608
|
Posted - 2014.04.25 17:12:00 -
[44] - Quote
Magnus Amadeuss wrote:NAV HIV wrote:Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR. Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... Lol, ok bud. I knew there was a reason I ignore your post. Are you upset because I blew up your tank, or the fact that I killed your protosuit with standard gear? Also, you do realize how stupid you sound right? Saying things like "dur hur numbers OMG dur hur" makes you sound like the knuckle dragging, tank-spamming, proto-squad crutcher that you are. Go back to COD moron.
LOL my tank lmfao my tank....... You lost me there |
Arkena Wyrnspire
Fatal Absolution
12707
|
Posted - 2014.04.25 17:14:00 -
[45] - Quote
NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were.
You have long since made your choice. What you make now is a mistake.
EUrobro
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NAV HIV
The Generals General Tso's Alliance
1608
|
Posted - 2014.04.25 17:18:00 -
[46] - Quote
Arkena Wyrnspire wrote:NAV HIV wrote:Magnus Amadeuss wrote:-snip mostly good posting- Oh you are back with your numbers ?! Do you even play this game or love that calculator more than the DS3... everytime i see you are either spamming some uplinks on random places and hiding behind the redline.. You dont even snipe... You just sit there and get WP.... Must be nice to come here and crunch numbers and give high and mighty ideas on everything... Ah yes, the 'numbers are irrelevant get good scrub' argument. So, if you don't think the CR is blatantly overpowered, I have a question for you. Two, in fact. Firstly, do you play the game? If your answer to that question is yes, and you steadfastly believe that the CR is not the supreme rifle, then I have a second question: Do you use it? The combat rifle has everything. It has fantastic damage output, the best damage profile in the game, an excellent fire rate, a solid range, good damage per clip, fast reload and the lowest fitting requirements of any rifle. The only rifle arguably capable of competing with the sheer damage the CR can put out is the ScR, which actually has a balancing mechanic attached to it in the form of overheat. It baffles me how anyone can believe that it's balanced against the other rifles.
Never said it's balanced...
Other than laser and PLC i have all the weapons at prof 5
i would like CCP to do something about the AR, specially a red dot sight
CR can fight the RR at almost 60+m... That ROF usually beats RR user, unless the CR user is using a scout suit...
CR is better scout, much better than SG imo
Btw SCR isn't doing very well against all the Armor tanked people. I'm usually forced to switch to SMG when the Shields are down.. I have better luck at taking out Heavies with SMG than using the SCR...
RR is great where it's at right now... All the RR QQ has been reduced...
CR vs SCR mmm it would depend on the suit that the CR user and SCR user is wearing...
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NAV HIV
The Generals General Tso's Alliance
1609
|
Posted - 2014.04.25 17:20:00 -
[47] - Quote
Arkena Wyrnspire wrote:NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were.
Funny how he blew up my tank, when i don't even use it... Yet i see him dropping uplinks close by and running back to the redline... Farm WP and never bother fighting... Players like those should still remain in Academy... But some might say He is Logi who is doing favor by spamming bunch of uplinks lol |
NAV HIV
The Generals General Tso's Alliance
1609
|
Posted - 2014.04.25 17:22:00 -
[48] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest.
It slightly does when 5 guys with CR are shooting at the same direction...
It was the same story in 1.7 when everyone specced into RR
AR before that... All the AR is OP thread composers were writing RR is OP now CR is OP
CR is a much better Rifle... More like the new Jack of all trades... |
Arkena Wyrnspire
Fatal Absolution
12710
|
Posted - 2014.04.25 17:35:00 -
[49] - Quote
NAV HIV wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. It slightly does when 5 guys with CR are shooting at the same direction... It was the same story in 1.7 when everyone specced into RR AR before that... All the AR is OP thread composers were writing RR is OP now CR is OP CR is a much better Rifle... More like the new Jack of all trades...
The new jack of all trades that is eminently superior in all trades. To use an epithet, the master of all trades.
Also, what exactly about 5 people with CRs shooting in the same direction will make the CR worse?
You have long since made your choice. What you make now is a mistake.
EUrobro
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calisk galern
BurgezzE.T.F General Tso's Alliance
2413
|
Posted - 2014.04.25 17:38:00 -
[50] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest.
the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ).
what is the point, this is never a realistic scenario that ever occurs in the game.
I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle.
both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. |
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NAV HIV
The Generals General Tso's Alliance
1610
|
Posted - 2014.04.25 17:40:00 -
[51] - Quote
Arkena Wyrnspire wrote:NAV HIV wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. It slightly does when 5 guys with CR are shooting at the same direction... It was the same story in 1.7 when everyone specced into RR AR before that... All the AR is OP thread composers were writing RR is OP now CR is OP CR is a much better Rifle... More like the new Jack of all trades... The new jack of all trades that is eminently superior in all trades. To use an epithet, the master of all trades. Also, what exactly about 5 people with CRs shooting in the same direction will make the CR worse?
Nope it makes the tears flow longer.... Everyone is using it, cause it is better to use it.. If you have the SP then why not.. But like i said, It was the case of QQ about RR, SCR, AR and so on... It's a cycle and it'll never end...
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NAV HIV
The Generals General Tso's Alliance
1610
|
Posted - 2014.04.25 17:44:00 -
[52] - Quote
calisk galern wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, etc. what is the point, this is never a realistic scenario that ever occurs in the game. is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ). I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle. both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles.
Well said... Now let's hope he will crunch the numbers, would use 16 v 16 player scenario, with other weapons, side arms, grenades, tanks, dropships, Lav, Type of Map, Type of Infrastructure in the Map, Player type, player skills, Squad work, team work, solo ninja stuff, CQC, Long Range, Type of Suit, Type of Resistance on the suit... lol |
Arkena Wyrnspire
Fatal Absolution
12711
|
Posted - 2014.04.25 17:54:00 -
[53] - Quote
calisk galern wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, etc. what is the point, this is never a realistic scenario that ever occurs in the game. is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ). I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle. both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. sure the combat rifle could beat the scrambler rifle user at mid range, but the scrambler rifle could also drop them with a single shot before they even get to pull a trigger.
You miss the point completely. Of course you can't calculate everything that happens in a match. But if something is so obviously superior in every aspect you can quite clearly show that.
You bring up role definition with 'burst fire anti-armour mid-range rifle' vs 'anti shield high alpha long range rifle'. Yet the CR will do more damage against shields than the SCR will. The CR will do more damage at range than the SCR will - despite the shorter range the higher damage compensates for the falloff. The SCR has a better alpha capability in the form of the charge shot, I'll give you that, but the CR will outpace it on damage within moments.
Also, 'the scrambler rifle could also drop them with a single shot before they even get to pull a trigger' if you're OHKOing anything with a scrambler rifle apart from militia suits I'd be surprised. Have you actually used the weapon beyond maybe a couple of matches against terribads?
You have long since made your choice. What you make now is a mistake.
EUrobro
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calisk galern
BurgezzE.T.F General Tso's Alliance
2415
|
Posted - 2014.04.25 18:08:00 -
[54] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, etc. what is the point, this is never a realistic scenario that ever occurs in the game. is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ). I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle. both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. sure the combat rifle could beat the scrambler rifle user at mid range, but the scrambler rifle could also drop them with a single shot before they even get to pull a trigger. You miss the point completely. Of course you can't calculate everything that happens in a match. But if something is so obviously superior in every aspect you can quite clearly show that. You bring up role definition with 'burst fire anti-armour mid-range rifle' vs 'anti shield high alpha long range rifle'. Yet the CR will do more damage against shields than the SCR will. The CR will do more damage at range than the SCR will - despite the shorter range the higher damage compensates for the falloff. The SCR has a better alpha capability in the form of the charge shot, I'll give you that, but the CR will outpace it on damage within moments. Also, 'the scrambler rifle could also drop them with a single shot before they even get to pull a trigger' if you're OHKOing anything with a scrambler rifle apart from militia suits I'd be surprised. Have you actually used the weapon beyond maybe a couple of matches against terribads?
well I'll address your points in no particular order.
I am prof 4 with all 4 rifles, scrambler rifle with head shot of a charged shot is capable dropping most light and medium suits with a single shot so yes it's capable of dropping a target before they even can fire a shot, if they are shield tanking all the better, I'm a practiced sniper landing head shots at mid range with the scrambler rifle to me is as easy hitting a heavy with a remote explosive.
it's quite an effective assassination weapon, akin to a long range shotgun, or at least that's how I use it, people styles and experience with weapons can differ the effectiveness of the weapons greatly.
next I'm not saying the combat rifle isn't superior to the other rifles, but on the field the differences in dps pale to the differences in styles and how they perform, 10m is quite a distance when you find your CR doing **** to the rail rifle user picking you off at range, or the shotgun guy caving your head in at point blank range, the CR is mathmatically superior to the shotgun in almost every way yet the shotgun is quite the weapon in our environment isn't it.
now this has been going on a bit long already I didn't intend to get into an argument over it so I will end with this.
do I believe the CR needs a nerf in the current game environment, no I don't believe it does, but I also don't believe any gun needs a nerf. The game is quite balanced and no matter what weapon you use, save a few fringe weapons, you can do quite well. |
Dexter307
The Unholy Legion Of DarkStar
1503
|
Posted - 2014.04.25 18:10:00 -
[55] - Quote
Master Smurf wrote:Dexter307 wrote: Combat rifle can kill heavies before they can react Even cal heavies
When you make statements like this then it is very hard to trust anything you say. It's true because I've done it. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
905
|
Posted - 2014.04.25 18:12:00 -
[56] - Quote
NAV HIV wrote:Arkena Wyrnspire wrote:NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were. Funny how he blew up my tank, when i don't even use it... Yet i see him dropping uplinks close by and running back to the redline... Farm WP and never bother fighting... Players like those should still remain in Academy... But some might say He is Logi who is doing favor by spamming bunch of uplinks lol P.S: it's also funny how he needs a GF to help him argue
#1 you are a proto-stomping crutcher who isn't worth a nickle without a squad, I do rememebr killing you, and I do remember you in a tank or dropship at one point.
#2 Last battle I went 21/0 using a heavy with HMG (oh I only run militia/standard gear on combat fits btw). I do what the team needs, and if that is uplinks I do that. You can ask anyone, I do what the team needs. Sorry that your COD mentality can't understand tactics, or really basic math.....
Fixing swarms
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NAV HIV
The Generals General Tso's Alliance
1611
|
Posted - 2014.04.25 18:21:00 -
[57] - Quote
Magnus Amadeuss wrote:NAV HIV wrote:Arkena Wyrnspire wrote:NAV HIV wrote:
LOL my tank lmfao my tank....... You lost me there
I imagine you would have been lost at elementary arithmetic. Oh hey, you were. Funny how he blew up my tank, when i don't even use it... Yet i see him dropping uplinks close by and running back to the redline... Farm WP and never bother fighting... Players like those should still remain in Academy... But some might say He is Logi who is doing favor by spamming bunch of uplinks lol P.S: it's also funny how he needs a GF to help him argue #1 you are a proto-stomping crutcher who isn't worth a nickle without a squad, I do rememebr killing you, and I do remember you in a tank or dropship at one point. #2 Last battle I went 21/0 using a heavy with HMG (oh I only run militia/standard gear on combat fits btw). I do what the team needs, and if that is uplinks I do that. You can ask anyone, I do what the team needs. Sorry that your COD mentality can't understand tactics, or really basic math.....
# 1 .... I have the SP and ISK to use it...
# 2 ... I do better without a squad...
# 3 ... What did you use for my so called tank? Me flying a DS is a bigger joke than you are
# 4... LOL COD mentality ?! Can't handle competition i guess. Must be a Pro Farmville player...
# 5... Dont even bother asking about me... I'm a COD playing scrub... Just a little better than you |
NAV HIV
The Generals General Tso's Alliance
1611
|
Posted - 2014.04.25 18:23:00 -
[58] - Quote
Dexter307 wrote:Master Smurf wrote:Dexter307 wrote: Combat rifle can kill heavies before they can react Even cal heavies
When you make statements like this then it is very hard to trust anything you say. It's true because I've done it.
I've meleed a heavy too... Nerf that melee damage pls... |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
906
|
Posted - 2014.04.25 18:31:00 -
[59] - Quote
So I guess this is self-apparent, but I think without a doubt NAV HIV is just a troll, or a 10 year old. Welcome back to ignore land.
Anyway, these are the FACTS about the CR:
Most DPS (without turbo controller) (125% more than the next closest) Most sustained damage Most damage per trigger pull {125% of the next closest) Best damage profile (102.5% avg damage, lol 5% penalty to shields) Easiest to fit Only 10 M less range at standard (meaning it does almost as much damage @ 65M as the RR)
These are undeniable. If you can honestly look at that and say it isn't OP.... well you don not care about balance at all, only your crutch.
Fixing swarms
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Gelan Corbaine
Gladiators Vanguard
401
|
Posted - 2014.04.25 19:46:00 -
[60] - Quote
The CR is overpowered on any suit other than Minmatar ... On Minmatar it's viable and competitive as their suits are designed to get in hit hard and get out while dying to a small breeze when barely even looked at.
Since they have the lowest resources they can't use other races weapons as effectively as they can... (Races use Minmatar weapons to their benefit . Minmatar uses other races weapons baring Nova knives and swarms to their detriment .) their suits are practically made for their weapons.
The question then becomes how do you nerf the CR without destroying the Minmatar ?
You increase the resources it needs ....Minmatar can no longer fit it .
You increase the hipfire and kick ...the suit designed to not stop moving finds it can't hit anything while moving.
You lower the damage ....Things will go badly for "shoot then scoot" suits going up against "stand and deliver " suits if they can't kill before being shot at which never goes well for Matari .
How do you address this problem ?
Say don't worry ? It will be fine ? * looks at Flaylock*
No job is worth doing if you don't get paid in the end .
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