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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 00:00:00 -
[31] - Quote
"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Orin the Freak
The Solecism of Limitation
815
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Posted - 2014.04.26 00:03:00 -
[32] - Quote
lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. |
Tectonic Fusion
1575
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Posted - 2014.04.26 00:07:00 -
[33] - Quote
Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out.
Solo Player
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wiseguy12
Ancient Legion
27
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Posted - 2014.04.26 00:10:00 -
[34] - Quote
Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range
W.I.D.O.S. when in doubt orbital strike
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
724
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Posted - 2014.04.26 00:10:00 -
[35] - Quote
Aisha Ctarl wrote:Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. The Carthum is a monster...I feel dirty when using it sometimes. Carthum gets wrecked by any combat rifle though. Sad as it is to say, the ScR is **** when not on an Amarr assault. You can't kill anything before overheating and the assault variant gets out performed by most other rifles.
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
ScrubzBScrubz
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Tectonic Fusion
1575
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Posted - 2014.04.26 00:13:00 -
[36] - Quote
wiseguy12 wrote:Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range The Scrambler RIfle is more of a ranged weapon. The Combat Rifle can't kill me too fast past 100m.
knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. I usually don't either. But when you have to pull out and charge your Scrambler Rifle rather than shooting at the opponent who is prone to get killed by your teammate at this point, what's the point of having the tactical advantage of the Scrambler RIfle when you can reliably blap anyone with the Rail Rifle/Combat Rifle at range?
Solo Player
Squad status: Locked
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wiseguy12
Ancient Legion
27
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Posted - 2014.04.26 00:17:00 -
[37] - Quote
Tectonic Fusion wrote:wiseguy12 wrote:Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range The Scrambler RIfle is more of a ranged weapon. The Combat Rifle can't kill me too fast past 100m. A hundred meters is its max scrambler is about 75m and the assualt variant of the SR is still good on heavies. Your suits should fit your weapons
W.I.D.O.S. when in doubt orbital strike
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Tectonic Fusion
1575
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Posted - 2014.04.26 00:20:00 -
[38] - Quote
wiseguy12 wrote:Tectonic Fusion wrote:wiseguy12 wrote:Tectonic Fusion wrote:Orin the Freak wrote:lol, scrambler rifle "VERY balanced". lolololol I say it's not "very balanced" in fact, I'd say it's the opposite end of the spectrum "hardly balanced". It's not clearly OP, but it's definitely more powerful than all but the rail rifle, and combat rifles. and it's a close third. The Rail RIfle beats it at range, and the Combat Rifle beats in at close to medium range engagements. Seems pretty balanced to me. The Assault Rifle is the odd one out. the RR and the CR are ranged weapons AR is close range The Scrambler RIfle is more of a ranged weapon. The Combat Rifle can't kill me too fast past 100m. A hundred meters is its max scrambler is about 75m and the assualt variant of the SR is still good on heavies. Your suits should fit your weapons What's the point of using the assault scrambler rifle? Strafing? Sorry, I only use the ACR and RR for automatic weapons.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
922
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Posted - 2014.04.26 01:31:00 -
[39] - Quote
knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats.
First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle.
As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious.
The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons.
Fixing swarms
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Tectonic Fusion
1578
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Posted - 2014.04.26 01:50:00 -
[40] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. Exactly why it needs less heat buildup. I don't care if it's only 3 extra shots. I just want to be able to kill armor tankers.
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Squad status: Locked
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 01:53:00 -
[41] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons.
so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage.
the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them
and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Tectonic Fusion
1578
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Posted - 2014.04.26 01:58:00 -
[42] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. First of all...Combat Rifle > All Secondly...you're the smarted idiot I've ever seen (jk I've seen far clever idiots).
Solo Player
Squad status: Locked
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
926
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Posted - 2014.04.26 02:02:00 -
[43] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots.
To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working.
The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further.
Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check....
Fixing swarms
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Tectonic Fusion
1578
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Posted - 2014.04.26 02:08:00 -
[44] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further. Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check.... The "noob" suits with barely any tank can take a charged shot and 2-3 regular shots usually also...
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Squad status: Locked
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 02:11:00 -
[45] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further. Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check....
actgually my thought process was thinking you want to buff dmg but then i remembered that this is a "reduce heat build-up" thread, and i didnt mean sniper rifle, i use SR to abbreviate scrambler rifle. i think the heat build up is fine because im use to using it as a fowrard assault/suppreser role when i do, so i see no prblems with it.
even on my lvl 1 amarr assault its perfectly fine to use and i have no problems with heat build up or over heating. when i do over heat i am usually at a range and am over heating out of desperation from Wanting to kill a specific target.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 02:14:00 -
[46] - Quote
Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further.Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check....
by the way, i said it has the ability to one shot, not it will one shot almost anthing
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Tectonic Fusion
1578
|
Posted - 2014.04.26 02:24:00 -
[47] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further.Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check.... by the way, i said it has the ability to one shot, not it will one shot almost anthing Just including "it has the ability to one shot" in your past post was pointless.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
928
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Posted - 2014.04.26 04:08:00 -
[48] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further. Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check.... actgually my thought process was thinking you want to buff dmg but then i remembered that this is a "reduce heat build-up" thread, and i didnt mean sniper rifle, i use SR to abbreviate scrambler rifle. i think the heat build up is fine because im use to using it as a fowrard assault/suppreser role when i do, so i see no prblems with it. even on my lvl 1 amarr assault its perfectly fine to use and i have no problems with heat build up or over heating. when i do over heat i am usually at a range and am over heating out of desperation from Wanting to kill a specific target.
See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
ScR is not in a good place. IT isn't as bad off as the assault rifle, but it is not where it needs to be. I have given numbers and reasoning as to why, you have presented a potato argument, try harder.
Fixing swarms
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7217
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Posted - 2014.04.26 04:18:00 -
[49] - Quote
Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!"
A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK.
Of course then we'd have to think up another bonus for the Amarr Assault.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Tectonic Fusion
1584
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Posted - 2014.04.26 04:40:00 -
[50] - Quote
Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Libtarded scrub.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
930
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Posted - 2014.04.26 04:41:00 -
[51] - Quote
Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault.
Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus.
I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS.
Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction.
IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry.
EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine)
Fixing swarms
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Tectonic Fusion
1584
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Posted - 2014.04.26 04:45:00 -
[52] - Quote
Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine) Don't expect Atim to understand our reasoning when it comes to the Scrambler Rifle. Just FYI if he disagrees with you.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1352
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Posted - 2014.04.26 13:30:00 -
[53] - Quote
Tectonic Fusion wrote:Smooth Assassin wrote:Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam. But it's pretty balanced now. It fails to kill tanked adv gallente suits without overheating (then they kill you). I thought it should just be 20% less effective, not useless for killing them. EDIT: Just let it shoot 5 more shots. It wouldn't be that big of a deal so it could be at least reliable. I'd say the proficiency is pretty potent, 35% more damage to shields is massive, but since you're talking about armored tanked players then i can only say that the weapon needs a downside... that downside is killing armor.
Assassination is my thing.
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I-Shayz-I
I-----I
3063
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Posted - 2014.04.26 14:27:00 -
[54] - Quote
If you can't kill a stacked gallente assault with a SCR without overheating you haven't mastered the art of charged headshots.
The SR will and always will be a skill based weapon.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Mordecai Sanguine
What The French Red Whines.
607
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Posted - 2014.04.26 14:59:00 -
[55] - Quote
Tectonic Fusion wrote:Lawlz okay. The reason the Scrambler Rifle was considered "overpowered" or borderline at least, is because of it's insane alpha damage with the help of proficiency and damage mods. Now, since the nerf of both, the gun is very balanced. However, the gun itself is very terrible when facing heavily tanked medium frames (mostly Gallente suits). The weapon is suppose ton be weak against armor, which I agree, it should. But should you overheat almost every time when fighting a tanked Gallente. I think it should in the very least kill them before overheat BUT be incapable to kill other suits until the heat buildup decreases. That was all...stay frosty, and happy hunting.
Random ****: The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
In fact (At STD and ADV tier) it almost can't kill any suit without overheat. With the actual Meta, everybody have a damn big Armor ehp, even Caldari have armor.....
Miss a shot, you've lost the draw. Charge a shot ? You've lost the draw it only makes the damage of 3 shots, but with the Heat build up of 6 shot, and takes the time of 8 shots......Everytime you landed a Charge Headshot, you could have landed 6 Headshots. But everybody is too stupid to see it "Oh my god it OHK !!!!" Yep but it tooks 6shots/time to charge it, aiming etcetc, and build up the heat of 6 shots for only 3x damage.
20% penality damage. Is almost applied EVERYTIME since nobody have high Shield, Caldari Heavies are Stacking Armor with damage mods, every Caldari Heavy have more armor than Shield in fact. While RR and cR (Most common weapon) have a permanent 25% bonus (Prof V) to Armor. Meaning there's a gap of 50% damage between RR/CR and SCR (40% for AR), High alpha damage of Scr ? You kidding ? In fact with damage profile and Prof changes, CR and RR lands same damage than Scr per bullet.
Check the numbers yourself you'll see. "ScR is an Anti-shield weapon" => NOBODY have shield exept Gunlogi. While EVERYBODY have high Armor. The actual Meta is ****** up and the Proficiencies are FAILED. Hybrid become Spec weapons with no Downfall. (5/10% penality and 25% bonus, yeah WTF ?) (That's why RR/CR are so powerful).
While Spec weapons become useless. |
Mordecai Sanguine
What The French Red Whines.
607
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Posted - 2014.04.26 15:02:00 -
[56] - Quote
Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine)
In fact the Amarr got the inhate more Stamina, but CCP forgot they slowed them..making the "inhate" useless. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1026
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Posted - 2014.04.26 16:05:00 -
[57] - Quote
I recently used the AScR and it was perfectly fine dps wise. I killed as few heavies with less than one clip and never over heated either. I had no problem killing people and I had no problem over heating.
even using the std ScR was easy. I could kill about anything and never over heated. it's not like I need 20 shots to kill someone. it has the dps to kill a person, even some heavies. I see no reason to decrease heat build up.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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RuckingFetard
Better Hide R Die
802
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Posted - 2014.04.26 16:13:00 -
[58] - Quote
Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine) Ehhh, CalAss bonus ain't that bad. Coupled with the weapon reload SP, it gets uber fast reloads
Running pure shield tanked Caldari 'cuz me a hippy
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
938
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Posted - 2014.04.26 17:53:00 -
[59] - Quote
knight guard fury wrote:I recently used the AScR and it was perfectly fine dps wise. I killed as few heavies with less than one clip and never over heated either. I had no problem killing people and I had no problem over heating.
even using the std ScR was easy. I could kill about anything and never over heated. it's not like I need 20 shots to kill someone. it has the dps to kill a person, even some heavies. I see no reason to decrease heat build up. Listen, I already showed how it is pretty much impossible to take out a militia heavy with a standard scrambler on any suit other than an amarr assault. Your comment means pretty much nothinng.
Mordecai Sanguine wrote:Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine) In fact the Amarr got the inhate more Stamina, but CCP forgot they slowed them..making the "inhate" useless.
I agree, any increased stamina bonus is nearly useless due to
- being very slow - minmatar getting an un-needed and un-warranted 250% stamina regen bonus.
It has been shown that you can increase amarr stamina/stamina regen by 25% (i.e. amarr scout) and it is still the slowest to get anywhere.
Fixing swarms
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KingBabar
The Rainbow Effect
2253
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Posted - 2014.04.26 18:57:00 -
[60] - Quote
All these BS arguments sounds a lot like a certain pair of infamous tankers.....
"I do it easily - so should you" and all that BS.
I'll take it upon myself to bring it back out and do some recordings - a slo-mo clip of me actually landing the shots and all you morons will see....
As a famous senator once said: "I'll be back!"
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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