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641. Railgun tanks can aim too high - in Feedback/Requests [original thread]
The-Errorist wrote: I was flying over a soma with railgun at like a 100 degree angle from him and he was still able to hit me. The rail gun is also supposed to be an Anti-aircraft turret. It's his advantage over blaster and also range). H...
- by Mordecai Sanguine - at 2013.12.14 05:51:00
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642. Why do Amarr factional teams suck? - in General Discussions [original thread]
Bethhy wrote: Mordecai Sanguine wrote: Joel II X wrote: Seriously. They have awesome gear, yet they lack any player skill. There have been multiple threads about this, but I've never seen an answer to this question. Does PIE still do Am...
- by Mordecai Sanguine - at 2013.12.12 18:01:00
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643. [Feedback] Losing FW should award (small) standings gain - in Feedback/Requests [original thread]
Gorra Snell wrote: Losing a FW currently feels like I've just thrown away 20 minutes of my life. I like that winning matters now, but a 10 or 15 point standings gain for a FW loss would make it feel like you're making some small progress, and w...
- by Mordecai Sanguine - at 2013.12.12 17:55:00
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644. Why do Amarr factional teams suck? - in General Discussions [original thread]
And to finish Amarr has always be the "Tank" faction. Supposed to be the more eHP but is really slower. While Minmatarr is supposed to have lower eHP but is speeder. With the actuall TTK and the Combat rifle totally OP tanking does'not exist an...
- by Mordecai Sanguine - at 2013.12.12 17:51:00
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645. Why do Amarr factional teams suck? - in General Discussions [original thread]
Joel II X wrote: Seriously. They have awesome gear, yet they lack any player skill. There have been multiple threads about this, but I've never seen an answer to this question. Does PIE still do Amarr factional? If so, I never see them around...
- by Mordecai Sanguine - at 2013.12.12 17:45:00
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646. Uprising 1.7 The Good, The Bad, and The Ugly - in Feedback/Requests [original thread]
Quote: Amarr weapons seem to have a good balance with this for starters, but they do not have a serious enough penalty for non Amarr suit users, with heat build up etc Amarr users are not ONLY assaults.... Others Amarr suits don't have the ...
- by Mordecai Sanguine - at 2013.12.12 17:40:00
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647. Why is there a complaint on TTK now? - in General Discussions [original thread]
Zion Shad wrote: I have played the new maps and most game modes (no Ambush) and not understanding the Time to Kill complaint. The maps appear to be the same size as before, DLinks are still being placed and vehicles have a little more get up&am...
- by Mordecai Sanguine - at 2013.12.11 20:09:00
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648. Congratz CCP game is even more ez mode.. - in General Discussions [original thread]
Kira Takizawa wrote: Mordecai Sanguine wrote: Kira Takizawa wrote: MD= spam unless used by skilled player. ASCR.. Like the AR broken and needs a nerf instead of the current buff... sniper debatable.. You can sit in redline and snipe but t...
- by Mordecai Sanguine - at 2013.12.10 17:22:00
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649. Refund Assault Rifle Skill Points - in Feedback/Requests [original thread]
Dilectus Himmel wrote: As the title said. Because I'd have picked the caldari rail rifle if it had been available back then. Think a few minmatar could feel the same about the combat rifle. Thanks for the hard work and taking time to listen to...
- by Mordecai Sanguine - at 2013.12.10 17:16:00
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650. Congratz CCP game is even more ez mode.. - in General Discussions [original thread]
Kira Takizawa wrote: MD= spam unless used by skilled player. ASCR.. Like the AR broken and needs a nerf instead of the current buff... sniper debatable.. You can sit in redline and snipe but those people most of the time are not skilled. M...
- by Mordecai Sanguine - at 2013.12.10 17:09:00
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651. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
Kevall Longstride wrote: Well, three of the ten questions were mine so I can't really complain.... But I will. Corp UI is really needing some more love. Did you see the response that getting mark as read and delete got? It may not seem like ...
- by Mordecai Sanguine - at 2013.12.10 16:57:00
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652. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Often times I get killed by grenades I never even seen, usually because it landed behind me. The grenade indicators only work if the grenade is in your line of sight, which can lead to frustrating instant-death scen...
- by Mordecai Sanguine - at 2013.12.09 17:39:00
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653. Let's talk dust: Scrambler rifles. - in General Discussions [original thread]
Sinboto Simmons wrote: No this isn't a QQ thread just a question: Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? Or it's the whole damage mod thing.....nah that can't be it. All the ri...
- by Mordecai Sanguine - at 2013.12.08 18:20:00
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654. [Request] Removal of the triage nanohives - in Feedback/Requests [original thread]
Unmei no Hoeru wrote: Will try to get this to the point. Since the augment to armor tanking there's just been an endlessly spam of the triage nanohives, just takes one "logistic" (the fact of being one just speeds up the process) and one supply...
- by Mordecai Sanguine - at 2013.12.08 18:16:00
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655. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
I-Shayz-I wrote: Maybe as a "superpower" that logistics can activate for 30 seconds that has a cooldown of 2 minutes. During this time their repair rate is multiplied by 5 or 10 and their damage is reduced by 50%. This would be useful for runni...
- by Mordecai Sanguine - at 2013.12.08 13:40:00
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656. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
AND a logi repair someone means he can't shoot. Your idea is stupid ruins the game ruins the logi. Everybody is impossible to kill exept with Forge/Grenade. Try to just THINK like 20sec what the problem is with 150hp/s of repair.
- by Mordecai Sanguine - at 2013.12.08 11:44:00
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657. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Rynoceros wrote: Mordecai Sanguine wrote: I defend the fact than repair module should be buffed but by ten......It's really too much. You're just crazy. Armor module is without delay and armor regen is ALWAYS supposed to be low. Actual : 1...
- by Mordecai Sanguine - at 2013.12.08 11:42:00
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658. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Rynoceros wrote: An Advanced Rifle does ~437.5 DPS, no damage mods. That's not me doing the trolling... Yeah, it might suck for noobs trying to kill Proto Heavies, but if he's the only one facing him it should be difficult. But, on the other h...
- by Mordecai Sanguine - at 2013.12.08 11:19:00
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659. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
Hit detection has affected and ruining the TTK ONLY the automatic rifles and all the weapons heavily affected by aim assist. TTK with Flaylock MD / Forge / Scrambler Pistol and some others didn't changed. I don't see why we should be nerfed. ...
- by Mordecai Sanguine - at 2013.12.02 21:30:00
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660. The Solution To Prototype Stomping - Final - in General Discussions [original thread]
Vinsarrow wrote: For the very last time people stop with your going on about proto stomping & your insane nonesense ways to fix it. This is the 1 easy, fast, & clear solution so support it if you want proto stomping to finally be fixed....
- by Mordecai Sanguine - at 2013.12.02 21:25:00
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