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Mordecai Sanguine
What The French
202
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Posted - 2013.12.12 17:51:00 -
[31] - Quote
And to finish Amarr has always be the "Tank" faction. Supposed to be the more eHP but is really slower.
While Minmatarr is supposed to have lower eHP but is speeder.
With the actuall TTK and the Combat rifle totally OP tanking does'not exist anymore so we lost our primary (only) advantage. While Minmatarr suits is far speeder and their life is not a problem anymore because of the TTK.
So with the actual TTK it's simple.
Amarr lose all their advantage while Minmatarr keeps their advantage and their drawbacks (low ehp) is cancelled because everybody instant kill everybody.
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Bethhy
Ancient Exiles. Renegade Alliance
447
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Posted - 2013.12.12 17:54:00 -
[32] - Quote
Mordecai Sanguine wrote:Joel II X wrote:Seriously. They have awesome gear, yet they lack any player skill.
There have been multiple threads about this, but I've never seen an answer to this question.
Does PIE still do Amarr factional? If so, I never see them around because no one is organized. Actually Minmatarr Combat rifle is totally OP and is sooooo easy to fit than ALL minmatarr players use it at Proto Level (LP specialist) making them all have it with a low PG/CPU use. 50/60% of Minmatarr are full Proto users. And to finish there is approx 1 tank per game for the Amarr side (when there is one) while Minmatarr ALWAYS got 3 of them and now they are likely impossible to destroy so......
Minmatar assault suit's are only good at prototype level right now and still "good" is laughable...
Minmatar logi suit's are strong as hell at adv level. let alone proto.
Most of the good tankers are running Gallente for modules... And don't mind alternating for Minmatar here and there. |
Darken-Sol
BIG BAD W0LVES
792
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Posted - 2013.12.12 17:56:00 -
[33] - Quote
Mordecai Sanguine wrote:And to finish Amarr has always be the "Tank" faction. Supposed to be the more eHP but is really slower.
While Minmatarr is supposed to have lower eHP but is speeder.
With the actuall TTK and the Combat rifle totally OP tanking does'not exist anymore so we lost our primary (only) advantage. While Minmatarr suits is far speeder and their life is not a problem anymore because of the TTK.
So with the actual TTK it's simple.
Amarr lose all their advantage while Minmatarr keeps their advantage and their drawbacks (low ehp) is cancelled because everybody instant kill everybody.
quit crying boy. Take this imperial scrambler rifle and go kill those dirty minmatar scum. |
Mordecai Sanguine
What The French
203
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Posted - 2013.12.12 18:01:00 -
[34] - Quote
Bethhy wrote:Mordecai Sanguine wrote:Joel II X wrote:Seriously. They have awesome gear, yet they lack any player skill.
There have been multiple threads about this, but I've never seen an answer to this question.
Does PIE still do Amarr factional? If so, I never see them around because no one is organized. Actually Minmatarr Combat rifle is totally OP and is sooooo easy to fit than ALL minmatarr players use it at Proto Level (LP specialist) making them all have it with a low PG/CPU use. 50/60% of Minmatarr are full Proto users. And to finish there is approx 1 tank per game for the Amarr side (when there is one) while Minmatarr ALWAYS got 3 of them and now they are likely impossible to destroy so...... Minmatar assault suit's are only good at prototype level right now and still "good" is laughable... Minmatar logi suit's are strong as hell at adv level. let alone proto. Most of the good tankers are running Gallente for modules... And don't mind alternating for Minmatar here and there.
Like i said Minmatarr faction is ruled by Proto users right now. And with the actual TTK strafe speed is FAAAAAAR more important than more ehp.
Dodging bullet makes you win. Having more life is USELESS bcause everybody instantkill everybody. Amarr can't dodge and lose his advantage (bigger detection easier to aim and them ore life is now cancelled). Minmatarr Can dodge and now can instankill so don't give a single **** about his lower ehp.
To convince you just LOOK an Heavy Amarr trying to get down an Minmatarr.
Heavy will be killed in 0.00002sec while Minmatar will be dodging 80% of the bullets AND killing the Amarr at the same time easily because he can't dodge because he's slower.
Bring back the possibility to tank damage and then FW will be balanced. |
echo47
Minmatar Republic
107
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Posted - 2013.12.12 18:14:00 -
[35] - Quote
Because they don't have their ringers form the previous faction warfare events. A loyalty point store but no loyalty to their religious zealotry.
I would rather look bad and win, than look good and lose.
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Jacques Cayton II
Providence Guard Templis Dragonaors
284
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Posted - 2013.12.12 18:28:00 -
[36] - Quote
Boot Booter wrote:Darken-Sol wrote:The funny thing is 1 squad of ammar loyalists can do a number on a double stacked minmatar bunch. Just wait till we care about FW enough to show up. I have been letting the Wolves play till things settle a bit. Most of my guys will fight for Amarr/Caldari. My slaves are encouraged to fight for their brethren if they so choose. When we are done having fun we will come kick the shirt out of you.
to answer your question.... I haven't seen a team on the smart side yet this build. Open the team tab you'll see 3 squad leaders and10 to 13 unsquaded. I will remember that Caldari phrase next time you need the cure LOL.. No. I squad of good minmatars will easily dispose of Ammar d-bags. We are faster, stronger, and finally have our rifle, which if you haven't noticed, eats your precious armor up as fast as Caldari eats ****. When you are off waddling around thinking about how cool your flowery gun designs look, suddenly you'll hear the scrape of a footstep behind you but before you can even turn around -- darkness. I'll remember that phrase next time you need a cure for Vitoc after all slaves die without it.
We fight for the future of the State not our
personal goals
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