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201. Devs - Will DUST have Trophies? - in General Discussions [original thread]
It would be kind of foolish to not include trophies for Dust. Primarily because many people will play (and pay) just to obtain them. I know a lot of people hate that but whatever. On a positive note I actually like trophies for a different reaso...
- by Moonracer2000 - at 2012.11.12 03:41:00
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202. Mass driver observations - in General Discussions [original thread]
The sight is pretty useless but I'm fine with that. Mastering the grenade arc is part art and part science (and all joy). When you can get those long range kills it feels good! It is a good weapon for logistics because we generally have the ammo ...
- by Moonracer2000 - at 2012.11.12 03:26:00
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203. Shield/Armor bars above enemies - in General Discussions [original thread]
I like this. Don't just give us the information. Make us work for it. I like the idea that this is something that can be revealed with scanning skills. Allie health and armor info should be shared between team members through their information ne...
- by Moonracer2000 - at 2012.11.11 03:11:00
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204. Choose which skill to train passively. - in General Discussions [original thread]
If anything I feel Dust's implementation of passive SP is superior to EVE's. [Forgive me if things have improved as I haven't played EVE in years] I hated having to keep an eye on the skill training timer and log into the game even when I wasn't...
- by Moonracer2000 - at 2012.11.04 18:56:00
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205. Double SP Week - in General Discussions [original thread]
It will be interesting to see if the double XP event helps casuals catch up a little or just make the people that cap out their SP already, complain that there is less reason for them to play. Or will it make those with tons of SP and ISK even mor...
- by Moonracer2000 - at 2012.11.01 22:35:00
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206. A Pure Logistics Only Player... - in General Discussions [original thread]
I think logistics is a very viable class to focus on. I started assault/logi but rarely go back to assault suits now. Any good corp should appreciate a pure logistics player. Sure we are a little softer, but that forces you to play smarter, which...
- by Moonracer2000 - at 2012.10.26 05:01:00
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207. do not start me in a match that is on going please wtf - in General Discussions [original thread]
This is especially painful with the new isk payment system. I just joined a team that couldn't hold a flag (I wasn't able to help much either) and got 16k isk for the whole mess. Made me not want to play. It's just as bad joining a team that is s...
- by Moonracer2000 - at 2012.10.11 00:31:00
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208. >>> Ye Olde SP System <<< - in General Discussions [original thread]
I'm somewhere in the middle here. I played eve for a year and liked the passive skilling but when it got to the point where it took 6 months to get one skill point it was a bit boring. It didn't really matter what I was doing as long as I was pa...
- by Moonracer2000 - at 2012.10.07 17:58:00
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209. militia weapon availability questions (swarms and HMGs) - in General Discussions [original thread]
I noticed when I started playing in last build that there was (and still is) no militia variant of the HMG. This seemed like a standard weapon for the heavy class since it seems like the go to anti-infantry weapon for that class. Is there a reason...
- by Moonracer2000 - at 2012.10.07 17:44:00
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210. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Map navigation is still buggy. Taking damage/ getting stuck from "floating" off of small falls. Not having a clear idea of what hills you can and can't climb. Ladders are great but it can be troublesome to activate climb mode sometimes. I think pl...
- by Moonracer2000 - at 2012.10.06 18:15:00
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211. NO win NO fee - in General Discussions [original thread]
I think people are missing an important part of this. Probably because it isn't part of the game yet. We are mercenaries hired out by large groups to take control of land and hold it. It is the loss and gain of these large groups that matters,...
- by Moonracer2000 - at 2012.09.29 14:55:00
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212. I have an idea to help fix the "noob vs vet" problem - in General Discussions [original thread]
kill assist points would be nice. Any sort of tracking and scoring by kit value is unlikely. This is because once the player market goes live the value of items will fluctuate.
- by Moonracer2000 - at 2012.09.22 16:52:00
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213. Is this an accurate view of the beta? - in General Discussions [original thread]
I've been reading a lot on the forum and trying to put everything together into as concise a blurb as possible. I think this might be helpful for those wondering where the game is going and to show possible concerns some testers are expressing. Pe...
- by Moonracer2000 - at 2012.09.21 18:31:00
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214. Why I stopped playing - in General Discussions [original thread]
There are a lot of core problems with the game that players have brought up and CCP have acknowledged (and said they are working on). At this point I feel I can't really test anything else until those things are fixed, so I'm waiting for the nex...
- by Moonracer2000 - at 2012.09.21 16:54:00
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215. EVE question - in General Discussions [original thread]
This is actually a pretty good question. It also got me thinking, what happens if you direct an orbital bombardment directly bellow an MCC? Since it is coming from space would it hit the MCC?
- by Moonracer2000 - at 2012.09.20 18:47:00
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216. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
I think the complexity of Dust is a good thing and I welcome more. I play BF3 and can say many of us welcome such complexity. There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is polished more). I thin...
- by Moonracer2000 - at 2012.09.19 00:54:00
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217. New build, New testing by us. - in General Discussions [original thread]
Beast Beastlington wrote: Passable isn't good enough. Not when there's 6 or 7 other franchises out there that do it all better. No one plays FPS's for great RPG elements. But a lot of people do play FPSRPGs (Bioshock for one). And a har...
- by Moonracer2000 - at 2012.09.18 01:03:00
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218. Starting skill sets - in General Discussions [original thread]
I'm hoping we get an advanced char gen option for release. One that starts you off with no skills trained. I would much prefer this, as the current three basically hurts players who want a unique build (and wish to streamline their skills.
- by Moonracer2000 - at 2012.09.18 00:42:00
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219. New build, New testing by us. - in General Discussions [original thread]
I agree that the core shooter mechanics need a lot of work. I think looking at popular AAA FPS games for examples and inspiration is wise. Lots of people on here seem to loath COD and BF3, yet right now Ambush feels like a more open space COD matc...
- by Moonracer2000 - at 2012.09.17 22:39:00
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220. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
there is the other element that people might be missing. This is a beta and some people are testing. I know a lot of you are old here and have tried everything out, and probably think that doesn't need to keep happening. And some of you just got i...
- by Moonracer2000 - at 2012.09.17 16:10:00
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