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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.17 19:47:00 -
[31] - Quote
STB DEADPOOL5241 EV wrote:fenrir storm wrote:STB DEADPOOL5241 EV wrote:fenrir storm wrote:The thing is most of the issues have been posted about time and time again and ccp don't show up much on the forum so I guess people are getting fed up of posting the same thing over and over with little to no respones from ccp If I am not mistaken most of the issues are taken care of in the next build. So dev commentary is not needed for those issues. Also I am talking about the new build coming (best guess 23rd of this month), which will be the last big build before the game goes live. That is the one we need to work on the most, to make sure when the game goes live we are at not having issues, issues that may cause players to not play the game. I like your optimism many of the things that have been reported (issues) still have not been fixed in the 3 builds I've been here, it's slowly getting there but in my opinion the game is not ready for release this year. Also the devs should post on here it's supriseing how much more they get out of the community by showing their presence once a week on the forums. All we can do is to continue to test and report and hope it gets sorted. What issues have been present for 3 builds? I do think that the game is ready for release dependent on the next build. But we will all have to wait and see.
Just a couple, hard locks, invalid fittings, server full . dodgey hit detection, booted back to merc quaters half way through a battle, poor spawning.
Many others besides, not trying to be difficult but it's the way I feel at the moment, and I know they are working on it and it's beta, just needs time and I hope they give it time and not just push on with release regardless . |
Soleire
90
|
Posted - 2012.09.17 19:48:00 -
[32] - Quote
Invalid fits has been around for a long time for one... I know they're looking into it, but its just the kind of bug that cannot be around for launch. |
CookieStein
32
|
Posted - 2012.09.17 20:04:00 -
[33] - Quote
STB DEADPOOL5241 EV wrote:CookieStein wrote:Ah Brink, the clan matches lasted for such a short time...what happened to that game makes me sad. Devs and publisher dropping the ball and the player base was to shortsighted and lazy to sort it out themselves.
It's posts like these (what I referred as "table manners" in Quickgloves thread) that will help turn around your guys image if that's what you all want. So +1 for the attitude and the post.
Break the game ppl. Try something different and break that to. Then report and discuss not cry and stomp your feet. Separate emotion from posting, there have been way too many ***** fits already and that eats up dev/GM time trying to separate the crap from the feedback. Remember when Brink looked like the end all be all, it was supposed to be the next Team Fortress 2.. Ugh I had such high hopes for that game. Then it came out and I was like.. WTF All due to poor testing and no beta. Well as one of the 2 PR guys for STB, I will be handling the Community Issues and what I see as issues or soon to be issues. Others will be working on guides, videos and other ways to help the Dust community. We may be killers in the game, but we are here for the community and you the players as well.
Oh I remember...really don't want to jack your thread with Brink talk but it is a great example of player community on a micro scale...I was there for the start of the chat rooms matchmaking fix, and still ran a hell of a lot of pubs to spread the chat room gospel. Very active on the forum and tried to help pull off the only tournament attempt. I watched the ebb and flow of the player base as a great game (deep down) got terrible reviews, new players that bought it used, then bought it discounted and many coming back for DLC then clans. My clan and another were #1 and #2 (or #2 and #1 depending who you ask) and when the whole system died abruptly my guys and I tried to initiate a player run clan system. We already had the support structure in place as we had previously tried in the summer when we had no clan system.
As much as the devs let us down in Brink just as much blame falls on the players, with no servers clan matches could have continued indefinitely, too many players just wanted everything to be handed to them instead of taking ownership of our game and doing it ourselves.
Brink was a very special game to me as I hope Dust to be...so many good people, and the core group of vets were one hell of a community for a game with a small player base. While I've philosophically refused to recruit in a beta forum I'll be bringing some of that group into Dust with that "it's all about the objective, everyone can fill a role and you'll lay down your life for a brother/sister if it means the win" attitude that Brink was about.
One of the major things that attracted me to CCP's world is the responsibility on the players to provide the content. I'll look forward to seeing how STB contributes to that belief and the community as a whole.
Btw we still run Brink nights here and there if you have the game kicking around and ever get the urge.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.17 20:09:00 -
[34] - Quote
fenrir storm wrote:STB DEADPOOL5241 EV wrote:fenrir storm wrote:STB DEADPOOL5241 EV wrote:fenrir storm wrote:The thing is most of the issues have been posted about time and time again and ccp don't show up much on the forum so I guess people are getting fed up of posting the same thing over and over with little to no respones from ccp If I am not mistaken most of the issues are taken care of in the next build. So dev commentary is not needed for those issues. Also I am talking about the new build coming (best guess 23rd of this month), which will be the last big build before the game goes live. That is the one we need to work on the most, to make sure when the game goes live we are at not having issues, issues that may cause players to not play the game. I like your optimism many of the things that have been reported (issues) still have not been fixed in the 3 builds I've been here, it's slowly getting there but in my opinion the game is not ready for release this year. Also the devs should post on here it's supriseing how much more they get out of the community by showing their presence once a week on the forums. All we can do is to continue to test and report and hope it gets sorted. What issues have been present for 3 builds? I do think that the game is ready for release dependent on the next build. But we will all have to wait and see. Just a couple, hard locks, invalid fittings, server full . dodgey hit detection, booted back to merc quaters half way through a battle, poor spawning. Many others besides, not trying to be difficult but it's the way I feel at the moment, and I know they are working on it and it's beta, just needs time and I hope they give it time and not just push on with release regardless .
Yes but most of these are because of the server we are on, Sisi can only hold about 200 to 400 players we are at 2000+ players. So a lot of this could be a none issue.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.17 20:13:00 -
[35] - Quote
CookieStein wrote:STB DEADPOOL5241 EV wrote:CookieStein wrote:Ah Brink, the clan matches lasted for such a short time...what happened to that game makes me sad. Devs and publisher dropping the ball and the player base was to shortsighted and lazy to sort it out themselves.
It's posts like these (what I referred as "table manners" in Quickgloves thread) that will help turn around your guys image if that's what you all want. So +1 for the attitude and the post.
Break the game ppl. Try something different and break that to. Then report and discuss not cry and stomp your feet. Separate emotion from posting, there have been way too many ***** fits already and that eats up dev/GM time trying to separate the crap from the feedback. Remember when Brink looked like the end all be all, it was supposed to be the next Team Fortress 2.. Ugh I had such high hopes for that game. Then it came out and I was like.. WTF All due to poor testing and no beta. Well as one of the 2 PR guys for STB, I will be handling the Community Issues and what I see as issues or soon to be issues. Others will be working on guides, videos and other ways to help the Dust community. We may be killers in the game, but we are here for the community and you the players as well. Oh I remember...really don't want to jack your thread with Brink talk but it is a great example of player community on a micro scale...I was there for the start of the chat rooms matchmaking fix, and still ran a hell of a lot of pubs to spread the chat room gospel. Very active on the forum and tried to help pull off the only tournament attempt. I watched the ebb and flow of the player base as a great game (deep down) got terrible reviews, new players that bought it used, then bought it discounted and many coming back for DLC then clans. My clan and another were #1 and #2 (or #2 and #1 depending who you ask) and when the whole system died abruptly my guys and I tried to initiate a player run clan system. We already had the support structure in place as we had previously tried in the summer when we had no clan system. As much as the devs let us down in Brink just as much blame falls on the players, with no servers clan matches could have continued indefinitely, too many players just wanted everything to be handed to them instead of taking ownership of our game and doing it ourselves. Brink was a very special game to me as I hope Dust to be...so many good people, and the core group of vets were one hell of a community for a game with a small player base. While I've philosophically refused to recruit in a beta forum I'll be bringing some of that group into Dust with that "it's all about the objective, everyone can fill a role and you'll lay down your life for a brother/sister if it means the win" attitude that Brink was about. One of the major things that attracted me to CCP's world is the responsibility on the players to provide the content. I'll look forward to seeing how STB contributes to that belief and the community as a whole. Btw we still run Brink nights here and there if you have the game kicking around and ever get the urge.
LOL, glad to see it finally got fixed. I sold that game a while back.
My hope is the same that we the players can fix most of the issues in game.
STB has a bad rap currently, we strive to fun and active but at the same time be ourselves. For some of us that is providing threads like this to help the community while others are working on videos, guides and other ways to help the community.
As of last night I was promoted to PR guy for the forums, where I can be the most service to them and you the community. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.17 20:22:00 -
[36] - Quote
Dose that explain the hard locks poor spawning and unloading 5 shotgun shells into the back of a stationary player for them to take no damage, these are frequent or persitant things |
CookieStein
32
|
Posted - 2012.09.17 20:23:00 -
[37] - Quote
STB DEADPOOL5241 EV wrote:CookieStein wrote:STB DEADPOOL5241 EV wrote:CookieStein wrote:Ah Brink, the clan matches lasted for such a short time...what happened to that game makes me sad. Devs and publisher dropping the ball and the player base was to shortsighted and lazy to sort it out themselves.
It's posts like these (what I referred as "table manners" in Quickgloves thread) that will help turn around your guys image if that's what you all want. So +1 for the attitude and the post.
Break the game ppl. Try something different and break that to. Then report and discuss not cry and stomp your feet. Separate emotion from posting, there have been way too many ***** fits already and that eats up dev/GM time trying to separate the crap from the feedback. Remember when Brink looked like the end all be all, it was supposed to be the next Team Fortress 2.. Ugh I had such high hopes for that game. Then it came out and I was like.. WTF All due to poor testing and no beta. Well as one of the 2 PR guys for STB, I will be handling the Community Issues and what I see as issues or soon to be issues. Others will be working on guides, videos and other ways to help the Dust community. We may be killers in the game, but we are here for the community and you the players as well. Oh I remember...really don't want to jack your thread with Brink talk but it is a great example of player community on a micro scale...I was there for the start of the chat rooms matchmaking fix, and still ran a hell of a lot of pubs to spread the chat room gospel. Very active on the forum and tried to help pull off the only tournament attempt. I watched the ebb and flow of the player base as a great game (deep down) got terrible reviews, new players that bought it used, then bought it discounted and many coming back for DLC then clans. My clan and another were #1 and #2 (or #2 and #1 depending who you ask) and when the whole system died abruptly my guys and I tried to initiate a player run clan system. We already had the support structure in place as we had previously tried in the summer when we had no clan system. As much as the devs let us down in Brink just as much blame falls on the players, with no servers clan matches could have continued indefinitely, too many players just wanted everything to be handed to them instead of taking ownership of our game and doing it ourselves. Brink was a very special game to me as I hope Dust to be...so many good people, and the core group of vets were one hell of a community for a game with a small player base. While I've philosophically refused to recruit in a beta forum I'll be bringing some of that group into Dust with that "it's all about the objective, everyone can fill a role and you'll lay down your life for a brother/sister if it means the win" attitude that Brink was about. One of the major things that attracted me to CCP's world is the responsibility on the players to provide the content. I'll look forward to seeing how STB contributes to that belief and the community as a whole. Btw we still run Brink nights here and there if you have the game kicking around and ever get the urge. LOL, glad to see it finally got fixed. I sold that game a while back. My hope is the same that we the players can fix most of the issues in game. STB has a bad rap currently, we strive to fun and active but at the same time be ourselves. For some of us that is providing threads like this to help the community while others are working on videos, guides and other ways to help the community. As of last night I was promoted to PR guy for the forums, where I can be the most service to them and you the community. Well you're off to a good start then. Keep it up. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.17 20:27:00 -
[38] - Quote
fenrir storm wrote:Dose that explain the hard locks poor spawning and unloading 5 shotgun shells into the back of a stationary player for them to take no damage, these are frequent or persitant things
I'm not a dev, don't pretend to be. But I think so yes. Size of server, has an effect on everything, I mean everything you do in game.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.17 20:28:00 -
[39] - Quote
CookieStein wrote:STB DEADPOOL5241 EV wrote:CookieStein wrote:STB DEADPOOL5241 EV wrote:CookieStein wrote:Ah Brink, the clan matches lasted for such a short time...what happened to that game makes me sad. Devs and publisher dropping the ball and the player base was to shortsighted and lazy to sort it out themselves.
It's posts like these (what I referred as "table manners" in Quickgloves thread) that will help turn around your guys image if that's what you all want. So +1 for the attitude and the post.
Break the game ppl. Try something different and break that to. Then report and discuss not cry and stomp your feet. Separate emotion from posting, there have been way too many ***** fits already and that eats up dev/GM time trying to separate the crap from the feedback. Remember when Brink looked like the end all be all, it was supposed to be the next Team Fortress 2.. Ugh I had such high hopes for that game. Then it came out and I was like.. WTF All due to poor testing and no beta. Well as one of the 2 PR guys for STB, I will be handling the Community Issues and what I see as issues or soon to be issues. Others will be working on guides, videos and other ways to help the Dust community. We may be killers in the game, but we are here for the community and you the players as well. Oh I remember...really don't want to jack your thread with Brink talk but it is a great example of player community on a micro scale...I was there for the start of the chat rooms matchmaking fix, and still ran a hell of a lot of pubs to spread the chat room gospel. Very active on the forum and tried to help pull off the only tournament attempt. I watched the ebb and flow of the player base as a great game (deep down) got terrible reviews, new players that bought it used, then bought it discounted and many coming back for DLC then clans. My clan and another were #1 and #2 (or #2 and #1 depending who you ask) and when the whole system died abruptly my guys and I tried to initiate a player run clan system. We already had the support structure in place as we had previously tried in the summer when we had no clan system. As much as the devs let us down in Brink just as much blame falls on the players, with no servers clan matches could have continued indefinitely, too many players just wanted everything to be handed to them instead of taking ownership of our game and doing it ourselves. Brink was a very special game to me as I hope Dust to be...so many good people, and the core group of vets were one hell of a community for a game with a small player base. While I've philosophically refused to recruit in a beta forum I'll be bringing some of that group into Dust with that "it's all about the objective, everyone can fill a role and you'll lay down your life for a brother/sister if it means the win" attitude that Brink was about. One of the major things that attracted me to CCP's world is the responsibility on the players to provide the content. I'll look forward to seeing how STB contributes to that belief and the community as a whole. Btw we still run Brink nights here and there if you have the game kicking around and ever get the urge. LOL, glad to see it finally got fixed. I sold that game a while back. My hope is the same that we the players can fix most of the issues in game. STB has a bad rap currently, we strive to fun and active but at the same time be ourselves. For some of us that is providing threads like this to help the community while others are working on videos, guides and other ways to help the community. As of last night I was promoted to PR guy for the forums, where I can be the most service to them and you the community. Well you're off to a good start then. Keep it up.
Yeah, i've done a few threads already. Mostly for you guys and myself, but I have an STB tag on so I must also represent my corp and friends. Not saying I wont go Troll on some post's but it won't be because of what corp I am in.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1592
|
Posted - 2012.09.17 20:33:00 -
[40] - Quote
@Deadpool5241
I agree wholeheartedly with your statement. Too often we forget why we are here and get caught up with all the petty drama. I'm going to regularly bump this thread every now and then (if I can remember) so that when we start the next build we will remind everyone else who isn't around NOW to read this THEN.
My advice to everyone:
1. Since every DUST 514 account comes with 3 spaces for different characters and since skill training is still active on all three at once (unlike Eve where only one is actively trained at a time) I recommend everyone to create three characters to fill the slots. Pick one that will be meant to test a broad range of things from map glitches to matchmaking issues and how to get around them or cause them so that CCP will know to fix it. The second character should be specialized in the vehicles of your choice while the third specializes in weapon of your choice. Since no one can actively play three characters at once in their system, buying an AUR booster can help with the SP gain while you use other characters.
2. Explore the battlefield. Every now and then, every few matches, go ahead and stop fighting and explore the map as much as possible. Find glitches of any sort and see if it can be exploited. You might need a fast-catalyzer-fitted-scout character for this to avoid being gunned down in the process since others will think you're trying to sneak around to hack something. This is also a good opportunity to find any good sniping or sneaking routes in case you decide to take advantage of that in the next match.
3. Once player-corporations are in, check for communication problems, play around with the corporate features to see what problems can be created, etc. What happens when you do THIS or THAT with director roles, and so on. This is a great way to learn so that you can be sure who is assigned what powers and responsibilities. Many young corporations in Eve Online fell victim to misplaced director trust or authority simply because the CEO of the corporation didn't know or understand what each director role does what. This can make or break of a corp/alliance.
There you go. I hope this helps. |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 20:39:00 -
[41] - Quote
STB DEADPOOL5241 EV wrote:Good Day My Fellow Dust Bunnies, Well its a new week and time to discuss the new build with the community. First we need to thank all of the previous players who for the last year have been in beta and testing for CCP. My hats off to you guys and girls for getting us to this point in the game. Its thanks to many players through hours and hours of testing that we have gotten this far. Now we enter the last phase of testing prior to the game being released to the public. This last phase of testing is by far the MOST IMPORTANT of the testing we have done for the game to date. This last build and the testing we shall do, could make or break this game we have come love. As a gamer for many years, I have seen many games come and go. But I have seen good if not great games that don't get a great start out of the gate when they finally bring the game out. This can greatly hinder a game if the first impression of the game is bad. Look at games like Brink, game looked great, sounded like it would all that and a bag of chips. But because of terrible testing, rushed game design the game died very fast when it arrived and has never made its way back, even after drastic changes to the game to get it where it should be. Players young and old, the first time you get into a new game it has to WOW you and not give you fits of rage because of the issues. If we fail, we may lose the best chance Dust has to change the market of FPS shooters, because we the players of this game, the testers to beat all testers have not done our job well enough. But I have hope Dust Bunnies, I have hope that all of us will work our bunny tails off and get this game to be the best. Now there is going to be a few ways for us to test this last build and make sure we get as many issues/bugs out of the way. You can go the regular testing way of playing and finding issues and then reporting them in the correct place in the forums: Tech support and BugsOr you can openly discuss them here in the open forums for all of your fellow players to give feedback on. Or you can abuse the game, openly going around with the most OP weapon, gear, items or vehicles and then having the backlash of using them come to the forums. Now both of these work for the benefit of the community, if you look at the big picture. The players that report little issues, like terrain issues, menu problems, voice chat issues, grouping issue. These are the small parts that we as players see everyday, they are small in size but when you add them all up this is what gives players impressions of a game good or bad. The players that are "abusing the game" are also testing the game just as much as the other testers are. But they are working on the OP side of bugs and issues, don't discount these players. They have the hardest job in the game, they must abuse to game to get the game fixed. Now whether you do this on purpose or not, you are indeed helping us all. Even now we are testing the nerf to tanks and AV weapons for just this reason. Again we the players must respond to CCP in a way that helps and not hinders the developers, we must see these abuses as just really good testing for the future of Dust. I strongly suggest you find ways to help the devs, find anything and everything you can with this next build and report it. What we do in the coming weeks will shape the game for years to come, work hard my fellow Dusters and lets make a great game. DPGäó of STB +1 well said.
I'd just like to add/reiterate that reporting your findings is a key part of this. Have a bug that kicks you from games when you're in a squad? Report it. Things falling through the terrain? Report it. Found a way to quick grind SP? Report it. There are NO "trick of the trade" in a beta! All data is relevant so either provide it or if you have some "super secret" way to win that you simply -must- keep hidden, take a breath and wait for the live game.
Right now we are Beta Testers NOT Players. If we want a long and healthy life for Dust we'd better act like it.
My 0.02 ISK Cross |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.17 20:45:00 -
[42] - Quote
/broken record mode
Yet again, I'm going to chime in about the quality, or lack therein, of the gunplay.
I hope they have (or are) addressing this aspect of the game the most. The ADS view, the wonky death animations, the weedy gun sounds, the lack of feedback (tactile and aural) when hitting enemies....
No weapon variation or customisation either.
I could go on but I'll leave it at that. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.17 20:58:00 -
[43] - Quote
Beast Beastlington wrote:/broken record mode
Yet again, I'm going to chime in about the quality, or lack therein, of the gunplay.
I hope they have (or are) addressing this aspect of the game the most. The ADS view, the wonky death animations, the weedy gun sounds, the lack of feedback (tactile and aural) when hitting enemies....
No weapon variation or customisation either.
I could go on but I'll leave it at that.
ADS is not bad, its better then COD. But if you are comparing to that, then you wont find many fans here.
Death animations, who needs them. What purpose do they solve? (asking here)
Gun sounds? really, I thought there were not bad, but could be better. But the final sounds could be 100% different then we have now.
Do you really need to feel when you hit someone else or get little sparks of light to come off your enemy to tell you are hitting them, again thats a COD kinda thing that some of us are trying to avoid.
Weapon variation will come later on, customization of the weapons may not be something CCP wants to do |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.17 21:15:00 -
[44] - Quote
STB DEADPOOL5241 EV wrote:DUST Fiend wrote:STB DEADPOOL5241 EV wrote:
The players that are "abusing the game" are also testing the game just as much as the other testers are. But they are working on the OP side of bugs and issues, don't discount these players. They have the hardest job in the game
I'm alright with most of your post, minus this. There is no way 2nd build swarm launcher abusers, or this builds tank abusers, in any way, shape or form, had it "hard", except maybe the state of their E-peens.... But thats just it Dust Fiend, they did. If you abuse something in game, tons of players then come back and report this on the forums. Now if you ask for a tweak to the item, power, weapon then you are doing a good job at fixing the issue. But we the players at the same time can over do this and ask for a nerf and then have that issue become worse as usually devs will over do the tweak and nerf it to oblivion. So even though players are going for the EPEEN of the month, in their own ways they are doing as much help to Dust as we the players who are doing normal testing. They don't see it, but they really are the ones that push the game further. Also IMO Dust Fiend if we get those issues of of the way now, before the release then we get a better game for it. Think back if had not found out about Swarm launchers and had abusers then we would still have the issue, if tanks did not abuse the field and make it a one man tank show, then we would not have them better adjusted for game launch. Again testers are getting to the issues, but in their own unique way. TY for the post. +1
Exacttly, this isn't a live game, it's a real beta. If they were doing this in a live release, that would be wrong, but it's not, you won't have your money or skill points when the final wipe comes anyways. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.17 22:19:00 -
[45] - Quote
STB DEADPOOL5241 EV wrote:Beast Beastlington wrote:/broken record mode
Yet again, I'm going to chime in about the quality, or lack therein, of the gunplay.
I hope they have (or are) addressing this aspect of the game the most. The ADS view, the wonky death animations, the weedy gun sounds, the lack of feedback (tactile and aural) when hitting enemies....
No weapon variation or customisation either.
I could go on but I'll leave it at that. ADS is not bad, its better then COD. But if you are comparing to that, then you wont find many fans here. Death animations, who needs them. What purpose do they solve? (asking here) Gun sounds? really, I thought there were not bad, but could be better. But the final sounds could be 100% different then we have now. Do you really need to feel when you hit someone else or get little sparks of light to come off your enemy to tell you are hitting them, again thats a COD kinda thing that some of us are trying to avoid. Weapon variation will come later on, customization of the weapons may not be something CCP wants to do
ADS is hideous and I find it extremely jarring. It takes all the personality away from the weapon and it's replaced with this god awful camera zoom.
Death animations are an important part of player feedback. Why do you think Guerrila Games, DICE and Treyarch etc spend so much time tuning this aspect of the game engine?
Gun sounds are way too weak. Again, it's a feedback issue. It doesn't feel like a high powered weapon.
This game needs all the tactile feedback it can muster because right now the hit detection is so shoddy it's not even funny. The more feedback the player gets the better, the better the gunplay the more immersive the experience. It's an FPS primarily so the gun mechanics and feedback need to be spot on. Right now, they aren't. They aren't even on the leve of 2nd tier shooter likes Homefront and Section 8.
The same old tired CoD routine. I don't like CoD but millions of people but it every year and there's a very good reason for that. It's simple, fast, addictive and the core gameplay is always well executed.
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.09.17 22:39:00 -
[46] - Quote
I agree that the core shooter mechanics need a lot of work. I think looking at popular AAA FPS games for examples and inspiration is wise. Lots of people on here seem to loath COD and BF3, yet right now Ambush feels like a more open space COD match and Skirmish feels like a smaller BF3 match.
As a newer tester I feel what would be helpful would be some sort of compilation of information. I try to be courteous and search and comment on other threads rather than start my own unless I really think it is a new idea. But there is a lot of information (admittedly speculation) that us new folks don't know. Sadly because of the NDA we can't really have any sort of beta wiki.
For one, I had only heard about corp management functionality being added in the next build (as well as being moved to the main EVE test server). But people are talking about this being the last major build before release. I guess I'm curious as to how feature complete this next build will be. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.17 22:48:00 -
[47] - Quote
Moonracer2000 wrote:I agree that the core shooter mechanics need a lot of work. I think looking at popular AAA FPS games for examples and inspiration is wise. Lots of people on here seem to loath COD and BF3, yet right now Ambush feels like a more open space COD match and Skirmish feels like a smaller BF3 match.
As a newer tester I feel what would be helpful would be some sort of compilation of information. I try to be courteous and search and comment on other threads rather than start my own unless I really think it is a new idea. But there is a lot of information (admittedly speculation) that us new folks don't know. Sadly because of the NDA we can't really have any sort of beta wiki.
For one, I had only heard about corp management functionality being added in the next build (as well as being moved to the main EVE test server). But people are talking about this being the last major build before release. I guess I'm curious as to how feature complete this next build will be.
I'm tired of the "CoD and BF3 suck" brigade. The fact is, they don't suck. If they sucked, the servers wouldn't be full night after night. There wouldn't be millions subbing to their premium services.
It's time to get real. The FPS market is unbelievably competitive. If CCP want Dust to be a competitor then it has to have the same level of polish that the top dogs have. It HAS to have the core mechanics nailed. You're fooling yourself if you don't think these elements are important.
Passable isn't good enough. Not when there's 6 or 7 other franchises out there that do it all better. No one plays FPS's for great RPG elements.
|
Cinder Integ
Internal Error. Negative-Feedback
23
|
Posted - 2012.09.17 23:00:00 -
[48] - Quote
Beast Beastlington wrote:Moonracer2000 wrote:I agree that the core shooter mechanics need a lot of work. I think looking at popular AAA FPS games for examples and inspiration is wise. Lots of people on here seem to loath COD and BF3, yet right now Ambush feels like a more open space COD match and Skirmish feels like a smaller BF3 match.
As a newer tester I feel what would be helpful would be some sort of compilation of information. I try to be courteous and search and comment on other threads rather than start my own unless I really think it is a new idea. But there is a lot of information (admittedly speculation) that us new folks don't know. Sadly because of the NDA we can't really have any sort of beta wiki.
For one, I had only heard about corp management functionality being added in the next build (as well as being moved to the main EVE test server). But people are talking about this being the last major build before release. I guess I'm curious as to how feature complete this next build will be. I'm tired of the "CoD and BF3 suck" brigade. The fact is, they don't suck. If they sucked, the servers wouldn't be full night after night. There wouldn't be millions subbing to their premium services. It's time to get real. The FPS market is unbelievably competitive. If CCP want Dust to be a competitor then it has to have the same level of polish that the top dogs have. It HAS to have the core mechanics nailed. You're fooling yourself if you don't think these elements are important. Passable isn't good enough. Not when there's 6 or 7 other franchises out there that do it all better. No one plays FPS's for great RPG elements.
I do, that's one. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.17 23:04:00 -
[49] - Quote
Cinder Integ wrote:Beast Beastlington wrote:Moonracer2000 wrote:I agree that the core shooter mechanics need a lot of work. I think looking at popular AAA FPS games for examples and inspiration is wise. Lots of people on here seem to loath COD and BF3, yet right now Ambush feels like a more open space COD match and Skirmish feels like a smaller BF3 match.
As a newer tester I feel what would be helpful would be some sort of compilation of information. I try to be courteous and search and comment on other threads rather than start my own unless I really think it is a new idea. But there is a lot of information (admittedly speculation) that us new folks don't know. Sadly because of the NDA we can't really have any sort of beta wiki.
For one, I had only heard about corp management functionality being added in the next build (as well as being moved to the main EVE test server). But people are talking about this being the last major build before release. I guess I'm curious as to how feature complete this next build will be. I'm tired of the "CoD and BF3 suck" brigade. The fact is, they don't suck. If they sucked, the servers wouldn't be full night after night. There wouldn't be millions subbing to their premium services. It's time to get real. The FPS market is unbelievably competitive. If CCP want Dust to be a competitor then it has to have the same level of polish that the top dogs have. It HAS to have the core mechanics nailed. You're fooling yourself if you don't think these elements are important. Passable isn't good enough. Not when there's 6 or 7 other franchises out there that do it all better. No one plays FPS's for great RPG elements. I do, that's one.
You'll have a great time playing with the same 200 guys 6 months after release if that's the case.
|
Corax D
2
|
Posted - 2012.09.17 23:13:00 -
[50] - Quote
Iron Wolf Saber wrote:Most of us are burnt out or others are just very worried about their PS3. I being amongst the later the hard freezes are unkind to my poor thing of what 6 years now?
This.
I'm a new arrival here and doing a quick search on the forums for any problems I've discovered (skillbook disconnects, getting jump stuck on terrain etc.) yielded several results. I'm all for testing more and more, but the game keeps hanging every 3rd match or so and I've got to restart it which is a pain. Then I experienced a hard crash, warning message about corrupt files and auto-diagnostic by the OS and everything, which really really freaked me out. I'm not made of money and if the Dust beta ruins my PS3 there will be no full Dust for me. Should my PS3 break, I simply can't afford to buy a new one :x
So yeah, I love Dust, I think it's got huge potential and a (potentially) bright future, but I'm too worried about my PS3 to test anything before the game becomes stable. If it never becomes stable (as someone stated about DC Online) I'm just not going to play it at all.
Bugs that ruin consoles > bugs that ruin balance :x |
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.09.18 01:03:00 -
[51] - Quote
Beast Beastlington wrote:
Passable isn't good enough. Not when there's 6 or 7 other franchises out there that do it all better. No one plays FPS's for great RPG elements.
But a lot of people do play FPSRPGs (Bioshock for one). And a hard issue here is that this game does have RPG elements and this game is doing things that no other game has tried. It's shooter mechanics may very well end up being just "passable" but the rest of the game may carry it beyond that as far as how successful it ends up.
But this is all part of why participating in the beta is so important and why these types of discussions are so good. Difficult, sometimes heated discussions about core features of this game and what works and doesn't. This is by far the most exciting beta I have been in (and I have participated in quite a few). But the game still needs a lot of work before I'll have faith in its success. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.18 16:17:00 -
[52] - Quote
This thread is awesome and I'm checking it frequently, but I actually have an issue of a different sort in relation to forum posting of bugs.
I know CCP would like us to use 1 thread for 1 issue, to simplify their process. But I can spend an hour going through the posts to find a previously issued thread that is similar to an issue I encounter. In part due to the naming of threads.
Would it serve us better as testers to start a thread that is relevant to specific sections and add bug posts in there?
Examples below:
Thread: Game load issues Post: Foldenfly: My game freezes on the control instruction load screen and I'm forced to restart my system to fix the issue. This has happened to me 3 times today. Post:
Thread: Weaponry Post: Foldenfly: Unloading my Duvolle assault rifle into another player with them taking no damage. Post: STB DEADPOOL5241 EV: I have also experienced this in 2 games today.
The Devs aren't really cleaning up the posts in the forums (not sure it's even their job), so maybe we should take it upon our selves as testers to help with this final push.
Sorry if this is the wrong thread, but it might help with the final push of testing issues for the new build and be a little less daunting to get errors reported.
Just my thoughts.
|
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 16:37:00 -
[53] - Quote
STB DEADPOOL5241 EV wrote:Good Day My Fellow Dust Bunnies, Well its a new week and time to discuss the new build with the community. First we need to thank all of the previous players who for the last year have been in beta and testing for CCP. My hats off to you guys and girls for getting us to this point in the game. Its thanks to many players through hours and hours of testing that we have gotten this far. Now we enter the last phase of testing prior to the game being released to the public. This last phase of testing is by far the MOST IMPORTANT of the testing we have done for the game to date. This last build and the testing we shall do, could make or break this game we have come love. As a gamer for many years, I have seen many games come and go. But I have seen good if not great games that don't get a great start out of the gate when they finally bring the game out. This can greatly hinder a game if the first impression of the game is bad. Look at games like Brink, game looked great, sounded like it would all that and a bag of chips. But because of terrible testing, rushed game design the game died very fast when it arrived and has never made its way back, even after drastic changes to the game to get it where it should be. Players young and old, the first time you get into a new game it has to WOW you and not give you fits of rage because of the issues. If we fail, we may lose the best chance Dust has to change the market of FPS shooters, because we the players of this game, the testers to beat all testers have not done our job well enough. But I have hope Dust Bunnies, I have hope that all of us will work our bunny tails off and get this game to be the best. Now there is going to be a few ways for us to test this last build and make sure we get as many issues/bugs out of the way. You can go the regular testing way of playing and finding issues and then reporting them in the correct place in the forums: Tech support and BugsOr you can openly discuss them here in the open forums for all of your fellow players to give feedback on. Or you can abuse the game, openly going around with the most OP weapon, gear, items or vehicles and then having the backlash of using them come to the forums. Now both of these work for the benefit of the community, if you look at the big picture. The players that report little issues, like terrain issues, menu problems, voice chat issues, grouping issue. These are the small parts that we as players see everyday, they are small in size but when you add them all up this is what gives players impressions of a game good or bad. The players that are "abusing the game" are also testing the game just as much as the other testers are. But they are working on the OP side of bugs and issues, don't discount these players. They have the hardest job in the game, they must abuse to game to get the game fixed. Now whether you do this on purpose or not, you are indeed helping us all. Even now we are testing the nerf to tanks and AV weapons for just this reason. Again we the players must respond to CCP in a way that helps and not hinders the developers, we must see these abuses as just really good testing for the future of Dust. I strongly suggest you find ways to help the devs, find anything and everything you can with this next build and report it. What we do in the coming weeks will shape the game for years to come, work hard my fellow Dusters and lets make a great game. DPGäó of STB
Great post DP. As he points out, the more we can get the devs to see (with test data that they track and good bug reports), the better balanced the game will ultimately be. This is very much a "you win some - you lose some" type of game with MANY aspects that need testing and feedback. Not just whining. Bravo good sir! |
vint trebble
Zumari Force Projection Caldari State
46
|
Posted - 2012.09.18 16:45:00 -
[54] - Quote
STB DEADPOOL5241 EV wrote:Good Day My Fellow Dust Bunnies,
But I have hope Dust Bunnies, I have hope that all of us will work our bunny tails off and get this game to be the best.
DPGäó of STB
You sir, are a furry. And in respects to furies everywhere here's a little tune. :]
http://www.youtube.com/watch?v=d9YWenl3VnQ |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.18 16:55:00 -
[55] - Quote
vint trebble wrote:STB DEADPOOL5241 EV wrote:Good Day My Fellow Dust Bunnies,
But I have hope Dust Bunnies, I have hope that all of us will work our bunny tails off and get this game to be the best.
DPGäó of STB You sir, are a furry. And in respects to furies everywhere here's a little tune. :] http://www.youtube.com/watch?v=d9YWenl3VnQ
Actually I am not a furry, but I have furry friends
I'm Deadpool, there are many like me but I am the one and only DPGäó
I'm the Merc with a Mouth, I kill for the fun and Chimichangas.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.18 16:56:00 -
[56] - Quote
Dane Stark wrote:STB DEADPOOL5241 EV wrote:Good Day My Fellow Dust Bunnies, Well its a new week and time to discuss the new build with the community. First we need to thank all of the previous players who for the last year have been in beta and testing for CCP. My hats off to you guys and girls for getting us to this point in the game. Its thanks to many players through hours and hours of testing that we have gotten this far. Now we enter the last phase of testing prior to the game being released to the public. This last phase of testing is by far the MOST IMPORTANT of the testing we have done for the game to date. This last build and the testing we shall do, could make or break this game we have come love. As a gamer for many years, I have seen many games come and go. But I have seen good if not great games that don't get a great start out of the gate when they finally bring the game out. This can greatly hinder a game if the first impression of the game is bad. Look at games like Brink, game looked great, sounded like it would all that and a bag of chips. But because of terrible testing, rushed game design the game died very fast when it arrived and has never made its way back, even after drastic changes to the game to get it where it should be. Players young and old, the first time you get into a new game it has to WOW you and not give you fits of rage because of the issues. If we fail, we may lose the best chance Dust has to change the market of FPS shooters, because we the players of this game, the testers to beat all testers have not done our job well enough. But I have hope Dust Bunnies, I have hope that all of us will work our bunny tails off and get this game to be the best. Now there is going to be a few ways for us to test this last build and make sure we get as many issues/bugs out of the way. You can go the regular testing way of playing and finding issues and then reporting them in the correct place in the forums: Tech support and BugsOr you can openly discuss them here in the open forums for all of your fellow players to give feedback on. Or you can abuse the game, openly going around with the most OP weapon, gear, items or vehicles and then having the backlash of using them come to the forums. Now both of these work for the benefit of the community, if you look at the big picture. The players that report little issues, like terrain issues, menu problems, voice chat issues, grouping issue. These are the small parts that we as players see everyday, they are small in size but when you add them all up this is what gives players impressions of a game good or bad. The players that are "abusing the game" are also testing the game just as much as the other testers are. But they are working on the OP side of bugs and issues, don't discount these players. They have the hardest job in the game, they must abuse to game to get the game fixed. Now whether you do this on purpose or not, you are indeed helping us all. Even now we are testing the nerf to tanks and AV weapons for just this reason. Again we the players must respond to CCP in a way that helps and not hinders the developers, we must see these abuses as just really good testing for the future of Dust. I strongly suggest you find ways to help the devs, find anything and everything you can with this next build and report it. What we do in the coming weeks will shape the game for years to come, work hard my fellow Dusters and lets make a great game. DPGäó of STB Great post DP. As he points out, the more we can get the devs to see (with test data that they track and good bug reports), the better balanced the game will ultimately be. This is very much a "you win some - you lose some" type of game with MANY aspects that need testing and feedback. Not just whining. Bravo good sir!
TY Sir! I believe with the next build (being the last build) we need to really work on testing and tweaking to get the game we all want when it comes out.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.18 16:56:00 -
[57] - Quote
Cinder Integ wrote:Beast Beastlington wrote:Moonracer2000 wrote:I agree that the core shooter mechanics need a lot of work. I think looking at popular AAA FPS games for examples and inspiration is wise. Lots of people on here seem to loath COD and BF3, yet right now Ambush feels like a more open space COD match and Skirmish feels like a smaller BF3 match.
As a newer tester I feel what would be helpful would be some sort of compilation of information. I try to be courteous and search and comment on other threads rather than start my own unless I really think it is a new idea. But there is a lot of information (admittedly speculation) that us new folks don't know. Sadly because of the NDA we can't really have any sort of beta wiki.
For one, I had only heard about corp management functionality being added in the next build (as well as being moved to the main EVE test server). But people are talking about this being the last major build before release. I guess I'm curious as to how feature complete this next build will be. I'm tired of the "CoD and BF3 suck" brigade. The fact is, they don't suck. If they sucked, the servers wouldn't be full night after night. There wouldn't be millions subbing to their premium services. It's time to get real. The FPS market is unbelievably competitive. If CCP want Dust to be a competitor then it has to have the same level of polish that the top dogs have. It HAS to have the core mechanics nailed. You're fooling yourself if you don't think these elements are important. Passable isn't good enough. Not when there's 6 or 7 other franchises out there that do it all better. No one plays FPS's for great RPG elements. I do, that's one.
I do thats two. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 16:57:00 -
[58] - Quote
STB DEADPOOL5241 EV wrote:Actually I am not a furry, but I have furry friends I'm Deadpool, there are many like me but I am the one and only DPGäó I'm the Merc with a Mouth, I kill for the fun and Chimichangas.
"I'm not a furry, but I play one on TV." ha |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 16:59:00 -
[59] - Quote
STB DEADPOOL5241 EV wrote:Cinder Integ wrote:Beast Beastlington wrote:Moonracer2000 wrote:I agree that the core shooter mechanics need a lot of work. I think looking at popular AAA FPS games for examples and inspiration is wise. Lots of people on here seem to loath COD and BF3, yet right now Ambush feels like a more open space COD match and Skirmish feels like a smaller BF3 match.
As a newer tester I feel what would be helpful would be some sort of compilation of information. I try to be courteous and search and comment on other threads rather than start my own unless I really think it is a new idea. But there is a lot of information (admittedly speculation) that us new folks don't know. Sadly because of the NDA we can't really have any sort of beta wiki.
For one, I had only heard about corp management functionality being added in the next build (as well as being moved to the main EVE test server). But people are talking about this being the last major build before release. I guess I'm curious as to how feature complete this next build will be. I'm tired of the "CoD and BF3 suck" brigade. The fact is, they don't suck. If they sucked, the servers wouldn't be full night after night. There wouldn't be millions subbing to their premium services. It's time to get real. The FPS market is unbelievably competitive. If CCP want Dust to be a competitor then it has to have the same level of polish that the top dogs have. It HAS to have the core mechanics nailed. You're fooling yourself if you don't think these elements are important. Passable isn't good enough. Not when there's 6 or 7 other franchises out there that do it all better. No one plays FPS's for great RPG elements. I do, that's one. I do thats two.
three |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.09.18 17:22:00 -
[60] - Quote
Four |
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