Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1141. Turret Proposal - in General Discussions [original thread]
Harpyja wrote: Jason Pearson wrote: You know how weapons have really low efficiency against vehicles, why not make turrets have this efficiency against Infantry? That way we still get to keep strong turrets for engaging other Vehicles, but t...
- by Monkey MAC - at 2014.04.30 22:03:00
|
1142. Turret Proposal - in General Discussions [original thread]
Jason Pearson wrote: You know how weapons have really low efficiency against vehicles, why not make large turrets have this efficiency against Infantry? That way we still get to keep strong turrets for engaging other Vehicles, but then Infantry...
- by Monkey MAC - at 2014.04.30 21:58:00
|
1143. do you get 20 kills a match? - in General Discussions [original thread]
Yes I regularly get 15-20 kills, but I do it by hacking some obscure yet important installation, hacking that point with just a few people guarding it, holding that flank no one thinks anyone will try. So umm, should said guy follow me to where h...
- by Monkey MAC - at 2014.04.30 21:54:00
|
1144. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
So Takihiro, I'm calling you out, give me an answer. Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter?
- by Monkey MAC - at 2014.04.30 21:49:00
|
1145. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Scheherazade VII wrote: LittleCuteBunny wrote: 1 AV player shouldn't solo a tank. BRILLIANT TANKER LOGIC No teamwork for me but teamwork for thee I think that's Spk4rs ****** thing he says now I'm turning it on it's head. You can't ...
- by Monkey MAC - at 2014.04.30 18:52:00
|
1146. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Harpyja wrote: Monkey MAC wrote: Gelhad Thremyr wrote: 1) Lets all agree on one thing, mechanized infantry (tanks) should have high HP and should be able to create opportunities for infantry. With that being said, if the level design of m...
- by Monkey MAC - at 2014.04.30 18:50:00
|
1147. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: And tanks can kill lots of infantry, by themselves. Your missing the point, you are saying 1 AV should only be capable of suppressing tanks. So we turned it on its head, would you be happy if, it ...
- by Monkey MAC - at 2014.04.30 18:39:00
|
1148. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Gelhad Thremyr wrote: 1) Lets all agree on one thing, mechanized infantry (tanks) should have high HP and should be able to create opportunities for infantry. With that being said, if the level design of maps doesnt give enough possibilities to...
- by Monkey MAC - at 2014.04.30 16:58:00
|
1149. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
BIind Shot wrote: Quote: And I strongly disagree with you. Why are all of you so hell-bent on destroying tanks? Is it not enough if you managed to make it activate its modules and retreat? That's how it should be. A dedicated AV vs a dedic...
- by Monkey MAC - at 2014.04.30 16:54:00
|
1150. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Zaaeed Massani wrote: Harpyja wrote: Please tell me WHY you HAVE to destroy the tank to consider your job done. Again, let me ask you, is it not enough if you forc...
- by Monkey MAC - at 2014.04.30 16:47:00
|
1151. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Takahiro Kashuken wrote: Zaaeed Massani wrote: Harpyja wrote: Please tell me WHY you HAVE to destroy the tank to consider your job done. Again, let me ask you, is it not enough if you forced the tank to retreat? When tanks consider th...
- by Monkey MAC - at 2014.04.30 14:57:00
|
1152. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: Nothing Certain wrote: Minor Treat wrote: Vulpes Dolosus wrote: Ok, obviously it's broken and needs fixed and I'm not trying to defend it, but have you tried: Similarly tiered forgeguns? What about Proto...
- by Monkey MAC - at 2014.04.30 14:40:00
|
1153. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Korvin Lomont wrote: Just for the record I run armor tanked suits, shield tanked suits and dual tanked suits. I love shields even to a degree that I shield tank most of my armor suits (while abandoning plates). And to say there is no delay ...
- by Monkey MAC - at 2014.04.30 11:26:00
|
1154. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
True Adamance wrote: Monkey MAC wrote: True Adamance wrote: Monkey MAC wrote: Its a 'good' idea, but it just wouldn't work in practice. Unfortunately. As I have said and always lived by. Teamwork should be optional, but not compulsor...
- by Monkey MAC - at 2014.04.30 10:03:00
|
1155. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
True Adamance wrote: Monkey MAC wrote: Its a 'good' idea, but it just wouldn't work in practice. Unfortunately. As I have said and always lived by. Teamwork should be optional, but not compulsory It does however say something about the po...
- by Monkey MAC - at 2014.04.29 23:04:00
|
1156. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Its a 'good' idea, but it just wouldn't work in practice. Unfortunately. As I have said and always lived by. Teamwork should be optional, but not compulsory It does however say something about the power of tanks if this idea comes up so many ti...
- by Monkey MAC - at 2014.04.29 22:53:00
|
1157. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Monkey MAC wrote: Korvin Lomont wrote: Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields ...
- by Monkey MAC - at 2014.04.29 22:38:00
|
1158. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Monkey MAC wrote: Artemis Kaiba wrote: Learn how to shield tank. Period. Please don't try insulting people, you do not know my preferred tank or my skill with said tank. Their is an imbalance, this cannot be ...
- by Monkey MAC - at 2014.04.29 22:25:00
|
1159. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Korvin Lomont wrote: Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. If you want we can gi...
- by Monkey MAC - at 2014.04.29 17:37:00
|
1160. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Massively reduce the amount of HP shields regeneration and massively reduce the speed penalty of armor. If this is what you want... Shields: 50%lower HP for 2x-4x Higher repair and ~20-30% high mobility Armor: HIGH HP for low...
- by Monkey MAC - at 2014.04.29 13:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |