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Monkey MAC
Rough Riders..
2871
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Posted - 2014.05.20 23:05:00 -
[31] - Quote
Godin Killer wrote:Quote:Quote:
Never said it took more than one person to take a HAV down, learn to read.
Then what are you saying? Should it, shouldn't it? If 1 person can kill it, in one scenario, they can potentially kill it any scenario, hence the open field! You cannot balance off of skill, amd terrain, it's not possible. Then explain how other games done it.
They haven't, because you don't need to, if your balancing a shotgun you give high damage, short ramge and low accuracy. That's it, no terrain, cover or player skill involved, just pure and simple maths.
If it is a short ramge weapon it should have the highest mathematical chamce of killing an opponent in the shortest time for that range. THAT IS IT, that is literally how weapons are balanced. In every game ever.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Godin Thekiller
shadows of 514
2365
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Posted - 2014.05.20 23:18:00 -
[32] - Quote
Monkey MAC wrote:Godin Killer wrote:Quote:Quote:
Never said it took more than one person to take a HAV down, learn to read.
Then what are you saying? Should it, shouldn't it? If 1 person can kill it, in one scenario, they can potentially kill it any scenario, hence the open field! You cannot balance off of skill, amd terrain, it's not possible. Then explain how other games done it. They haven't, because you don't need to, if your balancing a shotgun you give high damage, short ramge and low accuracy. That's it, no terrain, cover or player skill involved, just pure and simple maths. If it is a short ramge weapon it should have the highest mathematical chamce of killing an opponent in the shortest time for that range. THAT IS IT, that is literally how weapons are balanced. In every game ever.
WE're not talking about just weapons, we're talking about hulls, as turrets, and their relationship between them.
Yes, there's math involved making them, but you make it to where the said thing is good situation, and bad for another. Good against a said setup, bad against another. Good in X terrain, bad in another.
Your own example even proves that, as you said it's a CQ weapon, which implies that it exels in CQ, but does **** all at range.
I'll say it again, put down the spreadsheets and think about it.
EDIT: Warthunder has done it by the way. As well as any DOTA copy game.
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Godin Thekiller
shadows of 514
2365
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Posted - 2014.05.20 23:22:00 -
[33] - Quote
True Adamance wrote:Godin Thekiller wrote:
On equal grounds (skill, SP, equipment, positioning, numbers), a infantry player should be able to fend off against a vehicle, or vice versa. They would cancel each other out, If one of things becomes an advantage
Gameplay wise this makes sense...... Logically it is seriously flawed.
Sometimes logic doesn't make good balance imo
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Monkey MAC
Rough Riders..
2872
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Posted - 2014.05.20 23:29:00 -
[34] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Godin Killer wrote:Quote:Quote:
Never said it took more than one person to take a HAV down, learn to read.
Then what are you saying? Should it, shouldn't it? If 1 person can kill it, in one scenario, they can potentially kill it any scenario, hence the open field! You cannot balance off of skill, amd terrain, it's not possible. Then explain how other games done it. They haven't, because you don't need to, if your balancing a shotgun you give high damage, short ramge and low accuracy. That's it, no terrain, cover or player skill involved, just pure and simple maths. If it is a short ramge weapon it should have the highest mathematical chamce of killing an opponent in the shortest time for that range. THAT IS IT, that is literally how weapons are balanced. In every game ever. WE're not talking about just weapons, we're talking about hulls, as turrets, and their relationship between them. Yes, there's math involved making them, but you make it to where the said thing is good situation, and bad for another. Good against a said setup, bad against another. Good in X terrain, bad in another. Your own example even proves that, as you said it's a CQ weapon, which implies that it exels in CQ, but does **** all at range. I'll say it again, put down the spreadsheets and think about it. EDIT: Warthunder has done it by the way. As well as any DOTA copy game.
Close Quarters is not an environment/terrian it is a range a quantifiable number, I can kill you in an open field with a shotgun, if Im at the ramge the shotgun is built for, but shotguns aren't meant to be used I that kind of terrain are they? Yet I can.
Because you don't balance by terrain it is physically impossible. A shotgun is built for short range, it excels at short range. Short range is not an environment.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2872
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Posted - 2014.05.20 23:32:00 -
[35] - Quote
Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
On equal grounds (skill, SP, equipment, positioning, numbers), a infantry player should be able to fend off against a vehicle, or vice versa. They would cancel each other out, If one of things becomes an advantage
Gameplay wise this makes sense...... Logically it is seriously flawed. Sometimes logic doesn't make good balance imo
Logic makes for perfect balance, it's a lack of logic that Allowed RR to have DPS comparable to the AR Allowed pretty much every weapon to out class a shotgun
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Godin Thekiller
shadows of 514
2365
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Posted - 2014.05.20 23:40:00 -
[36] - Quote
Monkey MAC wrote: Logic makes for perfect balance, it's a lack of logic that Allowed RR to have DPS comparable to the AR Allowed pretty much every weapon to out class a shotgun
I ask you a question: what environment does a shotgun do better than any rifle? Also, why does it?
By answering that question, you will see what I mean. If not, That's a shame
Also, a shotgun has a disadvantage in open field combat vs. a rifle. Answering the above question with rifles will tell you why.
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Godin Thekiller
shadows of 514
2365
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Posted - 2014.05.20 23:41:00 -
[37] - Quote
Monkey MAC wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
On equal grounds (skill, SP, equipment, positioning, numbers), a infantry player should be able to fend off against a vehicle, or vice versa. They would cancel each other out, If one of things becomes an advantage
Gameplay wise this makes sense...... Logically it is seriously flawed. Sometimes logic doesn't make good balance imo Logic makes for perfect balance, it's a lack of logic that Allowed RR to have DPS comparable to the AR Allowed pretty much every weapon to out class a shotgun
a lack of balancing skills by the devs made those things happen, not a lack of logic.............
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Hawk-eye Occultus
ARKOMBlNE
208
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Posted - 2014.05.21 00:05:00 -
[38] - Quote
FOR GOD'S SAKE!
This discussion of having "everything done by spreadsheet" is STUPID!
Let me ask you one question: Have you ever heard of this thing called "play-testing"? it allows you to see the effects of unquantifiable values (such as cover, terrain and other stuff) in both controlled and uncontrolled conditions.
If a tank was unable to survive attack from a single person, it would be uneconomical to make said tank.
Unlike people, the machines (vehicles) are able to carry much thicker armour plating and are more durable, and they can carry much bulkier weapon systems. In addition, there are many defence systems that protect against exotic anti-vehicle weapons [1][2][3][4][5][6]
Thus, (for a tank), I can only see the Forge Gun as being any major threat, as missiles, rockets, and grenades have many countermeasures against them. This fit in with the motif of tanks being something to be feared; they are the ones who push you over.
This would not be true for dropships, however. As aircraft, they have precious little capacity for armour (or space for shield generators) that can be applied, thus they would be VERY vulnerable to attack by all current AV weapons. They would instead rely very heavily on their speed and agility to outmanoeuvre attack.
LAV's would be similar to dropships (in two dimensions), slightly tougher, but still very vulnerable.
Since we don't have MAV's, I couldn't comment on those.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Maken Tosch
DUST University Ivy League
8671
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Posted - 2014.05.21 00:13:00 -
[39] - Quote
Just don't let General Motors manufacture the LAVs anymore.
https://www.youtube.com/watch?v=j6IZ2TroruU&list=FLWAVCGsyDP1eXxAenraZ-KA&index=2
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2365
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Posted - 2014.05.21 00:19:00 -
[40] - Quote
Hawk-eye Occultus wrote:FOR GOD'S SAKE! This discussion of having "everything done by spreadsheet" is STUPID! Let me ask you one question: Have you ever heard of this thing called "play-testing"? it allows you to see the effects of unquantifiable values (such as cover, terrain and other stuff) in both controlled and uncontrolled conditions. If a tank was unable to survive attack from a single person, it would be uneconomical to make said tank. Unlike people, the machines (vehicles) are able to carry much thicker armour plating and are more durable, and they can carry much bulkier weapon systems. In addition, there are many defence systems that protect against exotic anti-vehicle weapons [1][2][3][4][5][6]Thus, (for a tank), I can only see the Forge Gun as being any major threat, as missiles, rockets, and grenades have many countermeasures against them. This fit in with the motif of tanks being something to be feared; they are the ones who push you over. This would not be true for dropships, however. As aircraft, they have precious little capacity for armour (or space for shield generators) that can be applied, thus they would be VERY vulnerable to attack by all current AV weapons. They would instead rely very heavily on their speed and agility to outmanoeuvre attack. LAV's would be similar to dropships (in two dimensions), slightly tougher, but still very vulnerable. Since we don't have MAV's, I couldn't comment on those.
You make a good point, and I agree with you, but there shouldn't be a "One is better than the other period", which is the whole point of me making this thread.I think you get that though.
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Godin Thekiller
shadows of 514
2367
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Posted - 2014.05.21 00:27:00 -
[41] - Quote
That we can agree on lol
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Hawk-eye Occultus
ARKOMBlNE
209
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Posted - 2014.05.21 01:00:00 -
[42] - Quote
Godin Thekiller wrote:You make a good point, and I agree with you, but there shouldn't be a "One is better than the other period", which is the whole point of me making this thread.I think you get that though.
I do agree with you on it not being a case of "one is better than the other period." (Even if the post didn't exactly sound like that). But there should still be advantages and incentives to using vehicles over infantry, otherwise vehicles become redundant, useless wastes of resources even.
Balancing vehicles and infantry is a very difficult thing to pin down in 6 000 characters, let alone an entire thread; but it stands to reason the following points:
* Certain AV weapons are necessarily more effective against one vehicle type than another.
* The ability for an AV unit to attack and destroy a vehicle should be proportional to both the difficulty of use, and specialization of the AV ordinance.
* It is basically a requirement to mirror reality that, unless in the case of traps set by individuals (with RE's Proxies, Mines, et al.), very special weapons, or simple lack of parity (a prototype/officer Anti-Vehicle Vs. Militia Vehicle); there must be a minimum number of infantry that work together to defeat a vehicle.
Vehicles themselves would also need the following characteristics:
* Specialization:
** A tank with a weapon designed to mow down squads of infantry will fare very badly against an AV Vehicle.
** Conversely, AV Vehicles would be ineffective at attacking infantry (although tank may not be vulnerable, if there are no AV infantry present)
** There must be NO or VERY LITTLE ability for these two rules to be bent or broken EXCEPT IN EXCEPTIONAL CASES.
* Resistance:
** Simple: They are harder to kill than equivalent heavy infantry.
** Still vulnerable to attack and environmental damage (where applicable).
* Cost
** Depending on how superior to infantry vehicles are, vehicles will be more expensive to buy, run, and train for (but not too costly as to be uneconomical in occasional circumstance).
** Also must take into account the fact that vehicles are unable to move through/more restricted in movement while in urban areas, interior spaces, and small overhangs above 5 mile high cliff faces.
On the subject of cliffs; NO INERTIA DAMPENERS for vehicles.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Godin Thekiller
shadows of 514
2367
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Posted - 2014.05.21 01:09:00 -
[43] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:You make a good point, and I agree with you, but there shouldn't be a "One is better than the other period", which is the whole point of me making this thread.I think you get that though. I do agree with you on it not being a case of "one is better than the other period." (Even if the post didn't exactly sound like that). But there should still be advantages and incentives to using vehicles over infantry, otherwise vehicles become redundant, useless wastes of resources even. Balancing vehicles and infantry is a very difficult thing to pin down in 6 000 characters, let alone an entire thread; but it stands to reason the following points: * Certain AV weapons are necessarily more effective against one vehicle type than another. * The ability for an AV unit to attack and destroy a vehicle should be proportional to both the difficulty of use, and specialization of the AV ordinance. * It is basically a requirement to mirror reality that, unless in the case of traps set by individuals (with RE's Proxies, Mines, et al.), very special weapons, or simple lack of parity (a prototype/officer Anti-Vehicle Vs. Militia Vehicle); there must be a minimum number of infantry that work together to defeat a vehicle. Vehicles themselves would also need the following characteristics: * Specialization: ** A tank with a weapon designed to mow down squads of infantry will fare very badly against an AV Vehicle. ** Conversely, AV Vehicles would be ineffective at attacking infantry (although tank may not be vulnerable, if there are no AV infantry present) ** There must be NO or VERY LITTLE ability for these two rules to be bent or broken EXCEPT IN EXCEPTIONAL CASES. * Resistance: ** Simple: They are harder to kill than equivalent heavy infantry. ** Still vulnerable to attack and environmental damage (where applicable). * Cost ** Depending on how superior to infantry vehicles are, vehicles will be more expensive to buy, run, and train for (but not too costly as to be uneconomical in occasional circumstance). ** Also must take into account the fact that vehicles are unable to move through/more restricted in movement while in urban areas, interior spaces, and small overhangs above 5 mile high cliff faces. On the subject of cliffs; NO INERTIA DAMPENERS for vehicles.
Only problem I have with this is the part where you talk about turrets (what do you think a turret that is AI friendly vs. AV friendly is?), and the part where you say that there is at minimum, which I think you covered under the "There's exceptions to the rules", so I'll let it slide.
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Hawk-eye Occultus
ARKOMBlNE
210
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Posted - 2014.05.21 01:16:00 -
[44] - Quote
Godin Thekiller wrote:Only problem I have with this is the part where you talk about turrets (what do you think a turret that is AI friendly vs. AV friendly is?), and the part where you say that there is at minimum, which I think you covered under the "There's exceptions to the rules", so I'll let it slide.
What can I say?
I'm an expert in ensuring all loose ends are tied down. Keep everything as watertight as you can, saves a lot of bother.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Godin Thekiller
shadows of 514
2368
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Posted - 2014.05.21 01:37:00 -
[45] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:Only problem I have with this is the part where you talk about turrets (what do you think a turret that is AI friendly vs. AV friendly is?), and the part where you say that there is at minimum, which I think you covered under the "There's exceptions to the rules", so I'll let it slide. What can I say? I'm an expert in ensuring all loose ends are tied down. Keep everything as watertight as you can, saves a lot of bother.
Well, you left me hanging on the turrets (read my last post again), but otherwise, yea, you did.
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Hawk-eye Occultus
ARKOMBlNE
211
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Posted - 2014.05.21 02:07:00 -
[46] - Quote
Godin Thekiller wrote:Hawk-eye Occultus wrote:Godin Thekiller wrote:Only problem I have with this is the part where you talk about turrets (what do you think a turret that is AI friendly vs. AV friendly is?), and the part where you say that there is at minimum, which I think you covered under the "There's exceptions to the rules", so I'll let it slide. What can I say? I'm an expert in ensuring all loose ends are tied down. Keep everything as watertight as you can, saves a lot of bother. Well, you left me hanging on the turrets (read my last post again), but otherwise, yea, you did.
I will cover turrets tomorrow, as it is sleepy mc dreamtime, and I cannot be bothered to get myself into objective mode.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Godin Thekiller
shadows of 514
2368
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Posted - 2014.05.21 02:19:00 -
[47] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:Hawk-eye Occultus wrote:Godin Thekiller wrote:Only problem I have with this is the part where you talk about turrets (what do you think a turret that is AI friendly vs. AV friendly is?), and the part where you say that there is at minimum, which I think you covered under the "There's exceptions to the rules", so I'll let it slide. What can I say? I'm an expert in ensuring all loose ends are tied down. Keep everything as watertight as you can, saves a lot of bother. Well, you left me hanging on the turrets (read my last post again), but otherwise, yea, you did. I will cover turrets tomorrow, as it is sleepy mc dreamtime, and I cannot be bothered to get myself into objective mode.
roger
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Ayures II
Subdreddit Test Alliance Please Ignore
652
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Posted - 2014.05.21 02:22:00 -
[48] - Quote
Yet another **** thread from Godin.
If tanks are solo-able by random infantry, nobody will run a ******* tank. Why risk a 150m tank when some scrub in a 10m suit is just going to come by and pop it like it's nothing?
PC Master Race
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Godin Thekiller
shadows of 514
2369
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Posted - 2014.05.21 02:37:00 -
[49] - Quote
Ayures II wrote:Yet another **** thread from Godin.
If tanks are solo-able by random infantry, nobody will run a ******* tank. Why risk a 150m tank when some scrub in a 10m suit is just going to come by and pop it like it's nothing?
............... And yet again a ******* idiot who doesn't know how to read. I'm not even going to bother...........
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Nothing Certain
Bioshock Rejects
719
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Posted - 2014.05.21 06:58:00 -
[50] - Quote
As long as you allow infantry and vehicles to interact, meaning tanks can kill infantry, then you can't have balance unless you balance them as if they were equivalent to infantry. The description Hawk-eye makes of tanks makes no logical, rational or numerical sense but is instead based on an emotional appeal about how fearsome tanks should be. What is lost is that a tank is merely one player, no overwhelming advantage should be given to one player simply because of their chosen role. Haven't you learned this from Dust?
So the options are either don't allow vehicles and infantry to interact in any meaningful way or you balance vehicles 1-1 with infantry. The solution is to make vehicles cheap and comparatively easy to kill. A tank that costs as much as a proto suit should die as easily as that proto suit. Vehicles should be a different way of playing, not an inherently superior way of playing and any build that makes it so that it is not a 1-1 equation is not going to be balanced.
I have seen no argument about why 1 player should be given a huge advantage of other players other than "it is a frikking tank". The idea that balance can be achieved through a rock-scissors flowchart like this
IAV< INF< AIV< AVV< IAV
While it looks like possible balance when written this way, several things are left out. First the symbol (<) doesn't convey much information 1<2 and 1<1000 are both true but not equivalent. In this case the counter to a class is still vulnerable to that class, for example, infantry AV can kill infantry and an anti-infantry vehicle can fight back against an anti-vehicle vehicle, but in the case of tanks both AIV and AVV are totally immune from infantry. So to achieve balance either we have to give complete immunity to IAV and INF or we have to make tanks vulnerable to INF small arms fire and regular grenades. This is something that those biased towards tanks will not accept. Second, but related to the first, The flowchart only shows balance if each counter works equally effectively against its target class, thus infantry AV should be able to take out anti-vehicle AV as easily as AIV takes out infantry, otherwise this is not balance, it is completely imbalanced against whichever class can kill its target easier. Again, the pro-tankers will never accept this because they don't look for balance, they look for tank domination.
I'd really like to hear a rational reasoned argument about this. I have yet to hear one from the pro-tanking side. Their argument always amounts to two things A. I am a tank, I should dominate. B. Tankers spend more ISK. B is a valid argument when it is true, but in Dust, ISK expenditure only gets you a relatively small advantage. You completely break any chance of balance if you simply keep increasing capability with greater ISK expenditure. Why not just allow a 100 million tank that is completely unstoppable? The answer is because it breaks the game and so does this whole mechanic, so don't go down that road.
Because, that's why.
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Monkey MAC
Rough Riders..
2873
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Posted - 2014.05.21 10:13:00 -
[51] - Quote
Godin Thekiller wrote:Monkey MAC wrote: Logic makes for perfect balance, it's a lack of logic that Allowed RR to have DPS comparable to the AR Allowed pretty much every weapon to out class a shotgun
I ask you a question: what environment does a shotgun do better than any rifle? Also, why does it? By answering that question, you will see what I mean. If not, That's a shame Also, a shotgun has a disadvantage in open field combat vs. a rifle. Answering the above question with rifles will tell you why.
The weapon itself has no favour towards any particular enviroment, it simple favours close range, the enviroment this engagement takes place jn is neither here nor there, stop trying to bring me round to your logic and listen.
A shotgun can kill just as well in an open field as it can a complex, the operation of use does not change dependent on the enviroment. I can stand in a field at 5m and kill you with a shotgun just as well as I can kill at you 5m inside a complex.
Environment does not make the weapon more effective, what your probably trying to say is that shotguns favour complexs because it is easier to find someone in a favourable position. This does not effect balance though, because this engagement has already been balanced out on the coverless flat field.
In short environment does not change the maths of the engagement!
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Hawk-eye Occultus
ARKOMBlNE
213
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Posted - 2014.05.21 10:19:00 -
[52] - Quote
If tanks are so easy to kill, what Is the point of having them? You seem to be mistaking my argument as an emotional pro tank one for some reason. Know that I am nether a tanker nor emotional.
Let's say you are the leader of some faction. And you get the report from your advisers that all those tanks you ordered to be built have no greater a survival rate or effectiveness than infantry. You'd have to be stupid to keep making those tanks if that were the case, as production of vehicles is a costly process. It needs factories, operators must be specially trained, all the materials to make the tank...
Point is, making 1-1 Infantry Vs. Vehicle makes no sense. As I said before, this is not an emotional argument. Tanks are designed to be hard to kill war machines.
Ever heard of the British main battle tank; the Challenger 2? There is only 1 of the 466 made that was ever destroyed (and that was due to a friendly fire incident with another Challenger 2). One Challenger 2 operating near Basra survived being hit by 70 RPGs, and was completely unaffected.
Given the current AV weapons set, I reiterate, that the only weapon that I believe may be suitable for 1v1 is the forge gun. Not because I'm a heavy. Not because I'm a tanker. Because of physics. Have a read of the forge gun description, it's great.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Godin Thekiller
shadows of 514
2373
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Posted - 2014.05.21 10:27:00 -
[53] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote: Logic makes for perfect balance, it's a lack of logic that Allowed RR to have DPS comparable to the AR Allowed pretty much every weapon to out class a shotgun
I ask you a question: what environment does a shotgun do better than any rifle? Also, why does it? By answering that question, you will see what I mean. If not, That's a shame Also, a shotgun has a disadvantage in open field combat vs. a rifle. Answering the above question with rifles will tell you why. The weapon itself has no favour towards any particular enviroment, it simple favours close range, the enviroment this engagement takes place jn is neither here nor there, stop trying to bring me round to your logic and listen. A shotgun can kill just as well in an open field as it can a complex, the operation of use does not change dependent on the enviroment. I can stand in a field at 5m and kill you with a shotgun just as well as I can kill at you 5m inside a complex. Environment does not make the weapon more effective, what your probably trying to say is that shotguns favour complexs because it is easier to find someone in a favourable position. This does not effect balance though, because this engagement has already been balanced out on the coverless flat field. In short environment does not change the maths of the engagement!
You still answered the question, you just disregarded the truth. and no, a shotgun is not as good in a open field as in a complex, as a shotgun user can much more easily close the gap in a closed in environment to get to its optimal rather than a open field. You're a lost cause it seems............
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Monkey MAC
Rough Riders..
2873
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Posted - 2014.05.21 10:40:00 -
[54] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote: Logic makes for perfect balance, it's a lack of logic that Allowed RR to have DPS comparable to the AR Allowed pretty much every weapon to out class a shotgun
I ask you a question: what environment does a shotgun do better than any rifle? Also, why does it? By answering that question, you will see what I mean. If not, That's a shame Also, a shotgun has a disadvantage in open field combat vs. a rifle. Answering the above question with rifles will tell you why. The weapon itself has no favour towards any particular enviroment, it simple favours close range, the enviroment this engagement takes place jn is neither here nor there, stop trying to bring me round to your logic and listen. A shotgun can kill just as well in an open field as it can a complex, the operation of use does not change dependent on the enviroment. I can stand in a field at 5m and kill you with a shotgun just as well as I can kill at you 5m inside a complex. Environment does not make the weapon more effective, what your probably trying to say is that shotguns favour complexs because it is easier to find someone in a favourable position. This does not effect balance though, because this engagement has already been balanced out on the coverless flat field. In short environment does not change the maths of the engagement! You still answered the question, you just disregarded the truth. and no, a shotgun is not as good in a open field as in a complex, as a shotgun user can much more easily close the gap in a closed in environment to get to its optimal rather than a open field. You're a lost cause it seems............
Doesn't change the engagement though does it, think about it! Would you really find it more difficultmto kill someone with a shotgun at 5m in an open field than at 5m inside a complex?
"as a shotgun user can more easily close the gap in closed enviroment" exactly the chamces of finding a favourable engagement is increased, but the engagement does not change at all.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Godin Thekiller
shadows of 514
2373
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Posted - 2014.05.21 10:44:00 -
[55] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote: Logic makes for perfect balance, it's a lack of logic that Allowed RR to have DPS comparable to the AR Allowed pretty much every weapon to out class a shotgun
I ask you a question: what environment does a shotgun do better than any rifle? Also, why does it? By answering that question, you will see what I mean. If not, That's a shame Also, a shotgun has a disadvantage in open field combat vs. a rifle. Answering the above question with rifles will tell you why. The weapon itself has no favour towards any particular enviroment, it simple favours close range, the enviroment this engagement takes place jn is neither here nor there, stop trying to bring me round to your logic and listen. A shotgun can kill just as well in an open field as it can a complex, the operation of use does not change dependent on the enviroment. I can stand in a field at 5m and kill you with a shotgun just as well as I can kill at you 5m inside a complex. Environment does not make the weapon more effective, what your probably trying to say is that shotguns favour complexs because it is easier to find someone in a favourable position. This does not effect balance though, because this engagement has already been balanced out on the coverless flat field. In short environment does not change the maths of the engagement! You still answered the question, you just disregarded the truth. and no, a shotgun is not as good in a open field as in a complex, as a shotgun user can much more easily close the gap in a closed in environment to get to its optimal rather than a open field. You're a lost cause it seems............ Doesn't change the engagement though does it, think about it! Would you really find it more difficultmto kill someone with a shotgun at 5m in an open field than at 5m inside a complex? "as a shotgun user can more easily close the gap in closed enviroment" exactly the chamces of finding a favourable engagement is increased, but the engagement does not change at all.
You skip out on the entire engagement process. Do you just happen to always be within spitting distance of your enemy? Nope. It's quite the opposite. You have to get to them first. and in a open area, there's less of a chance that you'll get close enough before dying. That is not my opinion, that is fact, and you know it.
Stop trying to fight me, as your argument looks only at pure numbers for balancing things, which doesn't work when there's actual variation to environments.
click me
Blup Blub Bloop. Translation: Die -_-
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Monkey MAC
Rough Riders..
2873
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Posted - 2014.05.21 10:49:00 -
[56] - Quote
Hawk-eye Occultus wrote:If tanks are so easy to kill, what Is the point of having them? You seem to be mistaking my argument as an emotional pro tank one for some reason. Know that I am nether a tanker nor emotional.
Let's say you are the leader of some faction. And you get the report from your advisers that all those tanks you ordered to be built have no greater a survival rate or effectiveness than infantry. You'd have to be stupid to keep making those tanks if that were the case, as production of vehicles is a costly process. It needs factories, operators must be specially trained, all the materials to make the tank...
Point is, making 1-1 Infantry Vs. Vehicle makes no sense. As I said before, this is not an emotional argument. Tanks are designed to be hard to kill war machines.
Ever heard of the British main battle tank; the Challenger 2? There is only 1 of the 466 made that was ever destroyed (and that was due to a friendly fire incident with another Challenger 2). One Challenger 2 operating near Basra survived being hit by 70 RPGs, and was completely unaffected.
Given the current AV weapons set, I reiterate, that the only weapon that I believe may be suitable for 1v1 is the forge gun. Not because I'm a heavy. Not because I'm a tanker. Because of physics. Have a read of the forge gun description, it's great.
If Tanks are more survivable and effecient than infantry, you get linear escalation, which is what we see in DUST at the moment, each team simply deploys as many HAV's as possible and whoever gains superiority will eventually win the match.
You need circular escalation, so this means somewhere along the line something must be weak to infantry. Logically this is AV infantry, however if AV infantry isn't stronger than something else in the foodchain you end up with linear escalation again.
Infantry AV < Infantry AI < (HAV AI < HAV AV) < Infantry AV Until we get more vehicle classes this is how it needs to be. Eventually this can be expanded with other classes, but even then something, whatever is at the top of the foodchain must be weak to what is at the bottom of the food chain.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2873
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Posted - 2014.05.21 11:02:00 -
[57] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:
I ask you a question: what environment does a shotgun do better than any rifle? Also, why does it?
By answering that question, you will see what I mean. If not, That's a shame
Also, a shotgun has a disadvantage in open field combat vs. a rifle. Answering the above question with rifles will tell you why.
The weapon itself has no favour towards any particular enviroment, it simple favours close range, the enviroment this engagement takes place jn is neither here nor there, stop trying to bring me round to your logic and listen. A shotgun can kill just as well in an open field as it can a complex, the operation of use does not change dependent on the enviroment. I can stand in a field at 5m and kill you with a shotgun just as well as I can kill at you 5m inside a complex. Environment does not make the weapon more effective, what your probably trying to say is that shotguns favour complexs because it is easier to find someone in a favourable position. This does not effect balance though, because this engagement has already been balanced out on the coverless flat field. In short environment does not change the maths of the engagement! You still answered the question, you just disregarded the truth. and no, a shotgun is not as good in a open field as in a complex, as a shotgun user can much more easily close the gap in a closed in environment to get to its optimal rather than a open field. You're a lost cause it seems............ Doesn't change the engagement though does it, think about it! Would you really find it more difficultmto kill someone with a shotgun at 5m in an open field than at 5m inside a complex? "as a shotgun user can more easily close the gap in closed enviroment" exactly the chamces of finding a favourable engagement is increased, but the engagement does not change at all. You skip out on the entire engagement process. Do you just happen to always be within spitting distance of your enemy? Nope. It's quite the opposite. You have to get to them first. and in a open area, there's less of a chance that you'll get close enough before dying. That is not my opinion, that is fact, and you know it. Stop trying to fight me, as your argument looks only at pure numbers for balancing things, which doesn't work when there's actual variation to environments.
No I merely startmthe engagement at the correct time, if you are in cover this is the same as not engaging the enemy since neither of you are firing upon each other, you are between engagememts.
You do not need to consider enviroment if balance across a varied set of ranges, because each time you duck in and out of cover you reset the engagement, it's simple, your just to dense to see what Im getting at.
But I will give it 1 more try.
If an engagement starts at 5m in open field what is the difference from engagement that starts at 5m in a complex? None
The range is the same, the accuracy is the same, the damage is the same, the ammo is the same. THERE IS NO DIFFERENCE
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Hawk-eye Occultus
ARKOMBlNE
213
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Posted - 2014.05.21 11:54:00 -
[58] - Quote
Monkey MAC wrote:No I merely startmthe engagement at the correct time, if you are in cover this is the same as not engaging the enemy since neither of you are firing upon each other, you are between engagememts.
You do not need to consider enviroment if balance across a varied set of ranges, because each time you duck in and out of cover you reset the engagement, it's simple, your just to dense to see what Im getting at.
But I will give it 1 more try.
If an engagement starts at 5m in open field what is the difference from engagement that starts at 5m in a complex? None
The range is the same, the accuracy is the same, the damage is the same, the ammo is the same. THERE IS NO DIFFERENCE
There is a difference. As anyone teaching an a modern or even ancient school of warfare will tell you.
Ever heard of Hannibal?
Hannibal is famous, of course, for his many victories in battle against the Roman Empire. Critical in his battle plans were use of the terrain to ambush or trap his opponents or to offer a defensive advantage.
At the time, Romans were a very technologically superior foe, Hannibal had to rely on cleverness and cunning to win the day. There is little question that, had he just met the Romans on a flat, open field, his army would have been slaughtered by the Romans...
Oh wait, that did happen.
Don't try to get off by saying "oh but that was before guns 'n ****"; because these same tactics are still taught and analysed in MODERN settings.
Additionally, cover offers PROTECTION, flat ground does not. this is why D-Day had so many INFANTRY dead on the beaches (with no cover), where they were mowed down by machine gun fire from entrenched bunkers.
In conclusion, terrain is EVEN MORE IMPORTANT with the advent of firearms, artillery, and all that stuff.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Monkey MAC
Rough Riders..
2873
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Posted - 2014.05.21 12:42:00 -
[59] - Quote
Hawk-eye Occultus wrote:Monkey MAC wrote:No I merely startmthe engagement at the correct time, if you are in cover this is the same as not engaging the enemy since neither of you are firing upon each other, you are between engagememts.
You do not need to consider enviroment if balance across a varied set of ranges, because each time you duck in and out of cover you reset the engagement, it's simple, your just to dense to see what Im getting at.
But I will give it 1 more try.
If an engagement starts at 5m in open field what is the difference from engagement that starts at 5m in a complex? None
The range is the same, the accuracy is the same, the damage is the same, the ammo is the same. THERE IS NO DIFFERENCE There is a difference. As anyone teaching an a modern or even ancient school of warfare will tell you. Ever heard of Hannibal? Hannibal is famous, of course, for his many victories in battle against the Roman Empire. Critical in his battle plans were use of the terrain to ambush or trap his opponents or to offer a defensive advantage. At the time, Romans were a very technologically superior foe, Hannibal had to rely on cleverness and cunning to win the day. There is little question that, had he just met the Romans on a flat, open field, his army would have been slaughtered by the Romans... Oh wait, that did happen. Don't try to get off by saying "oh but that was before guns 'n ****"; because these same tactics are still taught and analysed in MODERN settings. Additionally, cover offers PROTECTION, flat ground does not. this is why D-Day had so many INFANTRY dead on the beaches (with no cover), where they were mowed down by machine gun fire from entrenched bunkers. In conclusion, terrain is EVEN MORE IMPORTANT with the advent of firearms, artillery, and all that stuff.
True, but there is also no maths involved in real life, 1 shot will kill a man, therefore it comes down to can he shoot me back? Here in DUST we have DPS, EHP, Range all effecting the time it takes to kill.
IRL it doesn't matter if I shoot you at 10yrds or 100yrds the bullet will still incapacitate you IRL it doesn't matter how big my sword is, 1 slice can kill you. IRL it doesn't matter how big the bullet is, most of them will incapacitate you IRL it doesn't matter how many bullets hit you, the first one will incapacitate you.
In DUST all of these things matter. However flanking, sneak attacks and all that jazz can still easily be mathematically expressed. But so long as you can shot at your enemy, the enemy has the same chance of shooting back.
Hence Maths.
The problem is unless you have done an extensive amount of physics the idea of a simplified model is difficult to understand. So I will try to explain it as best I can.
When you calculate the the trajectory of a projectile, you do not concern yourself with how or why the projectile is doing what it is doing, you do not care how it got in the position it is in. You only care about the information you can gleen from that snap shot in time.
In terms of a single engagement between two people it doesn't matter how/where/why those people are in the positions they are in, they could be in any situation that gives the same parameters and will still pan out the same way.
If I have a gun that does 400DPS and an accuracy of 60%, it doesn't matter how much sh*t is between me and my target, or where I am, the DPS does not change, the accuracy does not change. I could be in the cold void of space and the maths would still play out the same way.
Therin you do not need to account for the terrain when balancing objects in a game because, if I can kill a guy at 5m with a shotgun, it doesn't matter where that 5m is (Space, the center of black hole, an open field, a corridor in a complex) I can still kill him just as well.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Leeroy Gannarsein
Legio DXIV
202
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Posted - 2014.05.21 12:58:00 -
[60] - Quote
ZDub 303 wrote:To anyone in this thread: If I changed this quote Godin Thekiller wrote:As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messes up constantly, just overall sucks, or the infantry gets lucky. Otherwise, it'll be a stalemate. to: As far as a 1v1 medium/light vs. heavy suit, that's only possible if the heavy messes up constantly, just overall sucks, or the infantry gets lucky. Otherwise, it'll be a stalemate. Would you consider that balanced?
No.
I would, however, consider it balanced if you changed it to 'only possible if the heavy suit is outplayed or dramatically out-geared' - like it is now.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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