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Ulysses Knapse
Knapse and Co. Mercenary Firm
1669
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Posted - 2014.05.19 17:22:00 -
[31] - Quote
I'm against the idea of Tech I having specializations. Having each dropsuit be suited for a particular role over another is one thing, but full-fledged specializations are something I would rather see from Tech II alone.
And Tech III can be the crazy child that can't seem to fit in.
I am become Legion, the destroyer of bunnies.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
2072
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Posted - 2014.05.19 20:40:00 -
[32] - Quote
Ulysses Knapse wrote:I'm against the idea of Tech I having specializations. Having each dropsuit be suited for a particular role over another is one thing, but full-fledged specializations are something I would rather see from Tech II alone.
And Tech III can be the crazy child that can't seem to fit in. Try to think of the basic suits like better noob ships and the racial suits as basic, like frigs, destroyers, cruisers, battle cruisers, and battleships; they're more general/flexible. Sure logistics is a kind of specialty, but it a broad specialty able to do a wide variety of logistics tasks. The t2 advanced suits I proposed would be real specialties, designed to do one task really well. Like the triage specialist might only have 2 equipment slots and get large bonuses to nanite injectors and remote reps for shields or armor depending on the race. They might only have a sidearm. They would be poor choices for dropping links or hives. Or the command specialist might be really great at staying alive and boosting his allies with warfare links, but with fairly modest DPS.
Best PvE idea ever!
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ANON Cerberus
Tiny Toons
726
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Posted - 2014.05.20 00:09:00 -
[33] - Quote
Ok first off great work! This is what the community should be all about. Ideas and feedback.
1st Point - Skill Tree Interface Mockup.
This looks great, something like this is exactly what I had in mind. A visual representation of what you actually get for unlocking skills, the sp requirements, the fancy information...all perfect.
For me personally, your design at this stage already looks good, I am sure CCP could really hammer home the feeling of coolness with the graphical side of things.
Possibly even a 3d window to see items and unlocks in 3d? (I'm thinking Starcraft 2 - the campaign where a short demonstration in 3d shows you what your unlocked upgrades / units actually do. Similar ideas could be used here in Legion.)
Please check out this video @ 6:23 onwards for a bit to see the kind of idea I mean. (Video linked at relevant time index) http://youtu.be/RlTBIVdb3j4?t=6m23s
In that demonstration, they use 'money' as the resource but just think of this as skillpoints in regards to Legion, obviously.
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Godin Thekiller
shadows of 514
2345
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Posted - 2014.05.20 01:59:00 -
[34] - Quote
Vell0cet wrote:Ulysses Knapse wrote:I'm against the idea of Tech I having specializations. Having each dropsuit be suited for a particular role over another is one thing, but full-fledged specializations are something I would rather see from Tech II alone.
And Tech III can be the crazy child that can't seem to fit in. Try to think of the basic suits like better noob ships and the racial suits as basic, like frigs, destroyers, cruisers, battle cruisers, and battleships; they're more general/flexible. Sure logistics is a kind of specialty, but it a broad specialty able to do a wide variety of logistics tasks. The t2 advanced suits I proposed would be real specialties, designed to do one task really well. Like the triage specialist might only have 2 equipment slots and get large bonuses to nanite injectors and remote reps for shields or armor depending on the race. They might only have a sidearm. They would be poor choices for dropping links or hives. Or the command specialist might be really great at staying alive and boosting his allies with warfare links, but with fairly modest DPS.
Crusader.... you know what, I'm tired of bringing that up. Whatever...........
click me
Blup Blub Bloop. Translation: Die -_-
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2656
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Posted - 2014.05.20 02:20:00 -
[35] - Quote
This is fantastic.
I think you've really done a great job at adjusting the current system in a direction that both enables new players and creates compelling end-game for vets.
I wish you were a CCP dev. |
Spectral Clone
Dust2Dust. Top Men.
2813
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Posted - 2014.05.20 06:11:00 -
[36] - Quote
Vell0cet wrote:Ulysses Knapse wrote:I'm against the idea of Tech I having specializations. Having each dropsuit be suited for a particular role over another is one thing, but full-fledged specializations are something I would rather see from Tech II alone.
And Tech III can be the crazy child that can't seem to fit in. Try to think of the basic suits like better noob ships and the racial suits as basic, like frigs, destroyers, cruisers, battle cruisers, and battleships; they're more general/flexible. Sure logistics is a kind of specialty, but it a broad specialty able to do a wide variety of logistics tasks. The t2 advanced suits I proposed would be real specialties, designed to do one task really well. Like the triage specialist might only have 2 equipment slots and get large bonuses to nanite injectors and remote reps for shields or armor depending on the race. They might only have a sidearm. They would be poor choices for dropping links or hives. Or the command specialist might be really great at staying alive and boosting his allies with warfare links, but with fairly modest DPS.
I always wondered why we didn't have a class that boosted the stats of nearby allies/squad members.
Warfare links :0~~~~~
This message was brought to you by the PC master race.
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Spectral Clone
Dust2Dust. Top Men.
2813
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Posted - 2014.05.20 07:00:00 -
[37] - Quote
Also, great work Vell0cet.
While others are just talking, you are delivering.
This message was brought to you by the PC master race.
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Monkey MAC
Rough Riders..
2868
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Posted - 2014.05.20 10:17:00 -
[38] - Quote
Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good.
No offence, but add somd more intermediary steps, as if you are asking a series of questions?
What suit size do you want? What role do you want? What faction do you want?
Focus on a tree that expands regularly, not all at once.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
2088
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Posted - 2014.05.20 13:45:00 -
[39] - Quote
Monkey MAC wrote:Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good.
No offence, but add somd more intermediary steps, as if you are asking a series of questions?
What suit size do you want? What role do you want? What faction do you want?
Focus on a tree that expands regularly, not all at once.
This is an interesting suggestion, in other words, adding depth to the noob tree. One concern is what you would bonus a generic assault/logi/etc. for?
Best PvE idea ever!
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Monkey MAC
Rough Riders..
2869
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Posted - 2014.05.20 14:32:00 -
[40] - Quote
Vell0cet wrote:Monkey MAC wrote:Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good.
No offence, but add somd more intermediary steps, as if you are asking a series of questions?
What suit size do you want? What role do you want? What faction do you want?
Focus on a tree that expands regularly, not all at once.
This is an interesting suggestion, in other words, adding depth to the noob tree. One concern is what you would bonus a generic assault/logi/etc. for?
Well from what I'm understanding, Assault Suits will have 2 light weapon slots in Legion, like a commando did. So you just give a simple generic bonus
Assault: 50% Light Weapon Fitting Cost Logistics: 50% Equipment Fitting Cost
allows those to parse up the tree, then you just let the layouts do the talking, no need to change any suit stats or anything yet, let the player get used to the role before you start adjusting the suits.
When designing a skill tree you have to imagine that each node is a room, with each door on the room leading to a new one. If you give someone too many doors they will never bother going past that level.
You need to guide someone through the tree BEFORE the ISIS overlay. Think about it with weapons.
What kimda weapon do you want? A shotgun Here is a shptgun, go play with it a while.
Did you like the shotgun? Yeah, but I would prefer less rounds and more damage Here then try a Breach Shotgun, enjoy!
Did you like it? No it just didn't fit my style, I need something faster firing How about the Assault Shotgun? Have a try
Well? It's awsome, though I want even faster Then how about a Minmatar Assault Shotgun? Oh hell yes!
This how your skills tree should feel like a mentor, a friend, not just the Construct
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2660
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Posted - 2014.05.20 21:30:00 -
[41] - Quote
Damn, I love this skill tree.
Bumping for well-deserved blue tags. |
Godin Thekiller
shadows of 514
2370
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Posted - 2014.05.21 03:02:00 -
[42] - Quote
Monkey MAC wrote:Vell0cet wrote:Monkey MAC wrote:Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good.
No offence, but add somd more intermediary steps, as if you are asking a series of questions?
What suit size do you want? What role do you want? What faction do you want?
Focus on a tree that expands regularly, not all at once.
This is an interesting suggestion, in other words, adding depth to the noob tree. One concern is what you would bonus a generic assault/logi/etc. for? Well from what I'm understanding, Assault Suits will have 2 light weapon slots in Legion, like a commando did. So you just give a simple generic bonus Assault: 50% Light Weapon Fitting Cost Logistics: 50% Equipment Fitting Cost allows those to parse up the tree, then you just let the layouts do the talking, no need to change any suit stats or anything yet, let the player get used to the role before you start adjusting the suits. When designing a skill tree you have to imagine that each node is a room, with each door on the room leading to a new one. If you give someone too many doors they will never bother going past that level. You need to guide someone through the tree BEFORE the ISIS overlay. Think about it with weapons. What kimda weapon do you want?A shotgunHere is a shptgun, go play with it a while.Did you like the shotgun?Yeah, but I would prefer less rounds and more damageHere then try a Breach Shotgun, enjoy! Did you like it? No it just didn't fit my style, I need something faster firingHow about the Assault Shotgun? Have a tryWell?It's awsome, though I want even fasterThen how about a Minmatar Assault Shotgun?Oh hell yes!This how your skills tree should feel like a mentor, a friend, not just the Construct
Winmatar shotty = MD.................
click me
Blup Blub Bloop. Translation: Die -_-
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2970
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Posted - 2014.05.21 03:16:00 -
[43] - Quote
Pretty cool skill tree, I really like the progression on the various racial weaponry types and the grouping of them as well. Its very clear to see which weapons are of which type (Hybrid, Laser, Explosive, etc). |
Monkey MAC
Rough Riders..
2873
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Posted - 2014.05.21 09:41:00 -
[44] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Vell0cet wrote:Monkey MAC wrote:Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good.
No offence, but add somd more intermediary steps, as if you are asking a series of questions?
What suit size do you want? What role do you want? What faction do you want?
Focus on a tree that expands regularly, not all at once.
This is an interesting suggestion, in other words, adding depth to the noob tree. One concern is what you would bonus a generic assault/logi/etc. for? Well from what I'm understanding, Assault Suits will have 2 light weapon slots in Legion, like a commando did. So you just give a simple generic bonus Assault: 50% Light Weapon Fitting Cost Logistics: 50% Equipment Fitting Cost allows those to parse up the tree, then you just let the layouts do the talking, no need to change any suit stats or anything yet, let the player get used to the role before you start adjusting the suits. When designing a skill tree you have to imagine that each node is a room, with each door on the room leading to a new one. If you give someone too many doors they will never bother going past that level. You need to guide someone through the tree BEFORE the ISIS overlay. Think about it with weapons. What kimda weapon do you want?A shotgunHere is a shptgun, go play with it a while.Did you like the shotgun?Yeah, but I would prefer less rounds and more damageHere then try a Breach Shotgun, enjoy! Did you like it? No it just didn't fit my style, I need something faster firingHow about the Assault Shotgun? Have a tryWell?It's awsome, though I want even fasterThen how about a Minmatar Assault Shotgun?Oh hell yes!This how your skills tree should feel like a mentor, a friend, not just the Construct Winmatar shotty = MD................. Mass Driver is currently in the a laumcher category, it also has a high chamce of feedback damage, low alpha, low dps, low magazine capacity, low amoo capacity, it's alround crap as a shotgun, it can be utilised in close quarters by skilled players but in no way is it decent enough for it to be considered it's primary purpose.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2664
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Posted - 2014.05.26 15:31:00 -
[45] - Quote
Bump. |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2120
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Posted - 2014.08.13 20:01:00 -
[46] - Quote
Just keeping this alive.
Best PvE idea ever!
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Averllik
WarRavens Final Resolution.
10
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Posted - 2014.08.13 21:56:00 -
[47] - Quote
Vell0cet wrote:Based on what weGÇÖve heard of CCP ZGÇÖs proposed progression system for Project Legion, I (and many others) think it is the wrong direction. IGÇÖve written at length about it here. I know CCP Z is in a difficult position. Based on his remarks, itGÇÖs not difficult to infer that DUST is very far away from meeting its financial targets. I agree that we need significant changes to expand the player base exponentially. It is essential that Project Legion is financially successful if it is to ever mature into the game we all want it to be. CCP Z pointed out several problems with the existing progression system in his Progression session at Fanfest. I have put a fair bit of effort to draft an alternative Progression system that tries to more closely follow EVE. It meets the accessibility goals without alienating the player base that enjoys DUST BECAUSE its progression system is similar to EVE which has proven successful for over a decade and manages to keep many players engaged in DUST despite the gameGÇÖs long list of flaws (ThatGÇÖs a pretty major indicator of success right there). Let me preface this with the caveat that IGÇÖm not a graphics designer and the mockups are pretty ugly. I do OS X and iOS development in my spare time though and IGÇÖve studied a fair bit of User Interaction (UX) design. Some of the proposed details are pretty rough. The goal isnGÇÖt to nit-pick details, but focus on the broad outline and usability concepts for how we can make a deep/rich/complex progression system (that many of us love) a lot more accessible to a new player. Below are the linked images (The skill tree diagram is huge, just zoom and scroll): Skill Tree Interface MockupGÇ£ISISGÇ¥ Analog MockupSkill Tree DiagramIGÇÖd love to hear your feedback.
Lol I think u may need to rename the thing from ISIS to something different lol
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2122
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Posted - 2014.08.14 04:57:00 -
[48] - Quote
Averllik wrote:Lol I think u may need to rename the thing from ISIS to something different lol Haha. Yeah, bad luck with the name. ISIS comes from EVE; it stands for Interstellar Ship Identification System (I think). Any suggestions for a replacement now that a group of murderous radical religious extremists have hijacked the ackronym?
Best PvE idea ever!
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