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661. The problem with proto stomping is the isk disparity - in General Discussions [original thread]
deezy dabest wrote: RendonaSix wrote: Your going off track a bit, this is about making proto more available through cost to newbs, not what we think of it. We have enough isk to proto stomp forever so does it really matter what we think of...
- by Monkey MAC - at 2014.07.21 11:41:00
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662. The problem with proto stomping is the isk disparity - in General Discussions [original thread]
Michael Arck wrote: Monkey MAC wrote: Michael Arck wrote: Lowering the price does nothing to aid the noob because he has to get the skillpoints.. He has to get the core skills maxed or he's just driving a Lambo with a Ford Escort engine i...
- by Monkey MAC - at 2014.07.21 11:37:00
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663. The problem with proto stomping is the isk disparity - in General Discussions [original thread]
501st Headstrong wrote: True but by lowering the price, you devalue you Proto. This is why i LOVED IT when Basic Suits costed less than the speciality suits, and the Suits ALL costed different amounts... New players with less isk could buy a ch...
- by Monkey MAC - at 2014.07.21 11:21:00
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664. The problem with proto stomping is the isk disparity - in General Discussions [original thread]
501st Headstrong wrote: Your quote doesn't give me a lot of faith in you lol I wouldn't expect it to, I am in a contrary position to you here, but you still like my posts.
- by Monkey MAC - at 2014.07.21 11:18:00
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665. The problem with proto stomping is the isk disparity - in General Discussions [original thread]
501st Headstrong wrote: Or you could only run Proto when you see are killed first in your advanced gear by a Proto suit. Then you upgrade. Vets like stomping, don't matter if it's newer players or each other. Simply lowering the prices will not...
- by Monkey MAC - at 2014.07.21 11:07:00
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666. The problem with proto stomping is the isk disparity - in General Discussions [original thread]
Michael Arck wrote: Lowering the price does nothing to aid the noob because he has to get the skillpoints.. He has to get the core skills maxed or he's just driving a Lambo with a Ford Escort engine inside. Protostomping is hardly ever a facto...
- by Monkey MAC - at 2014.07.21 11:02:00
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667. It keeps coming up - in General Discussions [original thread]
843-Vika wrote: Monkey MAC wrote: ACT1ON BASTARD wrote: Velociraptor antirrhopus wrote: It sounds like the removal of stacking ADS turret skills is a bad idea because: People dedicate themselves to this. They train with their pilo...
- by Monkey MAC - at 2014.07.20 22:05:00
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668. Why has nobody complained about this yet? - in General Discussions [original thread]
According to protofits, your maths is off. http://www.protofits.com/fittings/shared/0/5626 The highes achievable armour is 1195 Or a total of 1700 brick tank, but there is no armour repping on this suit. So what exactly is your problem
- by Monkey MAC - at 2014.07.20 21:44:00
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669. There is no heavy nerf - in General Discussions [original thread]
CCP Rattati wrote: Thanks. In your expert opinion, what should the proto sentinelse have in PG/CPU per race? As a guode think about what you want them to equip and adjust accordingly. So caldari should be able to fit. 1x Proto HMG/FG (for...
- by Monkey MAC - at 2014.07.20 21:28:00
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670. It keeps coming up - in General Discussions [original thread]
ACT1ON BASTARD wrote: Velociraptor antirrhopus wrote: It sounds like the removal of stacking ADS turret skills is a bad idea because: People dedicate themselves to this. They train with their pilots and gunners every day.
It's not fa...
- by Monkey MAC - at 2014.07.20 21:20:00
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671. nitrobeacon boosting? - in General Discussions [original thread]
TheD1CK wrote: shaman oga wrote: Nitroquitter's Camper Rifle This must be the name. LOL jealous ??? I've seen you go negative using Thales.. actually no you broke even after shooting my 200HP scout 4/4........ The only boosting from Nitro...
- by Monkey MAC - at 2014.07.20 14:43:00
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672. Throwing remotes - in General Discussions [original thread]
Sgt Buttscratch wrote: KING CHECKMATE wrote: Atiim wrote: KING CHECKMATE wrote: IT has like 1mts range. All Remote Explosives have a 5m range. Though I'm not advocating a nerf to REs however, as it's the only counter to 1200 eHP ...
- by Monkey MAC - at 2014.07.20 14:38:00
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673. Throwing remotes - in General Discussions [original thread]
Atiim wrote: Benjamin Ciscko wrote: https://zkillboard.com/kill/40094277/ https://zkillboard.com/kill/40094663/ That's odd. I've never seen him run his Sentinel in PUBs. You realy think a logi would whine about RE's with such zeal.
- by Monkey MAC - at 2014.07.20 10:32:00
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674. Unkillable dropships - in General Discussions [original thread]
Atiim wrote: Monkey MAC wrote: Atiim wrote: All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs. 4 seconds is a long time to g...
- by Monkey MAC - at 2014.07.20 10:24:00
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675. Unkillable dropships - in General Discussions [original thread]
Atiim wrote: Monkey MAC wrote: http://www.protofits.com/fittings/shared/0/5594 Not a bad fit, but you shouldn't be using a RR on a Matari Commando. If you put a CR on there instead, you'd have an even stronger weapon (due to the bonus)...
- by Monkey MAC - at 2014.07.20 10:21:00
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676. Throwing remotes - in General Discussions [original thread]
Throw? My goldfish can throw further than RE's are. They have 1.5m throw range (down from sliding 10m in chrome) and have a 3 second delay, how much more do you want? Let me guess though, you probably a heavy with a nice HMG and 2 logjs slaved t...
- by Monkey MAC - at 2014.07.20 01:28:00
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677. Just saw hotfix charlie scout ewar calculations (caldari) - in General Discussions [original thread]
Well that is kinda what your meant to do. Tank in the highs support in the lows. Most people will probably fit 1 prescsion enhancer in an attempt to relieve the suits perma scan days, probably the odd codebreaker as well. The problem was never 4...
- by Monkey MAC - at 2014.07.20 01:24:00
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678. Unkillable dropships - in General Discussions [original thread]
Atiim wrote: All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state , it removes the risk involved in piloting ADSs. 4 seconds is a long time to get out of dodge when just 1 more hit ...
- by Monkey MAC - at 2014.07.20 01:15:00
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679. Unkillable dropships - in General Discussions [original thread]
This Minmando fit will do 1,800 damage per volley, or 230 against two shield hardeners. This totals a pythons shield in 6 volleys. This fit has a 60 second down time, and a loght booster. Against 2 armour hardeners it does 777 which requires 5 vol...
- by Monkey MAC - at 2014.07.20 01:11:00
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680. Amarr Logi in need of OP weapon... - in General Discussions [original thread]
Why isn't it sane? Couldn't you fit a Fitting Power mod? ScR right there for you.
- by Monkey MAC - at 2014.07.20 00:29:00
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