Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
874
|
Posted - 2014.07.20 08:57:00 -
[31] - Quote
Monkey MAC wrote: Something I notice a lot as a pilot, when people think I havean afterburner on ( I don't I just move real good) they stop firing, it's not worth the trouble to them, 1 more hit and I'm dead, but they don't even try.
When in a vehicle, often projectiles will not render unless you can see the origin of the shot within your viewpoint. You were probably being shot at, but the shots just missed your vehicle. Either that, or you are out of range of their gun, meaning it would be pointless to fire anyway.
I've been blown to bits by non-rendering projectiles that don't even show their explosions to denote the angle that they impacted on.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1129
|
Posted - 2014.07.20 08:59:00 -
[32] - Quote
JP Acuna wrote:There's no such thing as unkillable dropships. Unless you try to kill a Viper or Python with a blaster tank. Somehow it doesn't do any damage to them. it does if it's close enough
AKA Zirzo Valcyn
AFKing since 2012
|
The True Inferno
Myrmidon Syndicate
23
|
Posted - 2014.07.20 09:02:00 -
[33] - Quote
TOOMANY NAMES ALREADYTAKEn wrote:ADS's ruining your life? Tired of getting killed again and again by the same pilot? Look no further, the answer to your problems is right here! Step 1: Get a proto Caldari sentinel suit Step 2: Fit all high slots with proto heavy weapon damage modifiers Step 3: Equip Gastun's Forge gun Step 4: Find a safe position Step 5: FIRE
You sir, are a evil person, though at least you didn't use the breach.
ScP = GÖÑ
Resent fat scout (sentinel w/shotty and cin-cats)
|
IMMORTAL WAR HERO
NECROM0NGERS
161
|
Posted - 2014.07.20 09:05:00 -
[34] - Quote
Atiim wrote:All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state, it removes the risk involved in piloting ADSs.
lol after burner who needs that fly it like boba fetts ship and it slingshots
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
|
Alena Ventrallis
S0VER31GN
1470
|
Posted - 2014.07.20 09:11:00 -
[35] - Quote
Going to go ahead and say you've never seen a drop ship, let alone fought one. The complaint has never been they are invincible, but that they escape too easy.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
|
Texas Killionaire
Capital Acquisitions LLC General Tso's Alliance
272
|
Posted - 2014.07.20 09:15:00 -
[36] - Quote
who gives a sh!t?
If you're not ready to lose, you're not ready to win.
Jello Biafra = God
AQUPI
|
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
154
|
Posted - 2014.07.20 09:24:00 -
[37] - Quote
The dark cloud wrote:My forgegun strongly disagrees with the OP.
Agreed - I think the issue here is that he can't take one down on his own - in a team of at least 2, you can kill most vehicles, tanks, LAV's and DS's.
I have an AV min scout fit that is aimed at anti Tank/LAV it has adv swarms, adv AV nades and proximity expolsives and that can kill most vehicles in one pass as long as I get both nades on (~2000 dmg), all 3 swarms (~2500/3000dmg) = ~5000 dmg and then I strategically place the proximities in their escape route so another ~1500 dmg.
But yeah - FG's are the way forward, if they know you're there AFG, if not BFG, and if you feel really flash/safe Officer FG.
ADS's don't need to be changed imo, I had a really good battle with a dude just last night and I solo'd his incubus with my Grimlock Guristas's AFG.
Part time Logi,
Full time heavy.
|
Leanna Boghin
Company of Marcher Lords Amarr Empire
250
|
Posted - 2014.07.20 09:34:00 -
[38] - Quote
Scheneighnay McBob wrote:It's like redline sniping with a militia sniper rifle. lol you obviously havent bothered to spec into sniper rifles other wise you would know that they all have the same range and their damage isnt depleted as the bullet travels. In other words a good sniper can do plenty of killing with a militia sniper rifle. As for the ADS i would have to say that CCP is ******* stupid as all mother ******* hell if they drop the price on ADS. We all saw what ******* happened when they dropped the price on HAV so why in the the holey **** are they gonna drop the price on ADS?! Seriously CCP you do that and i will hunt you down with my ishukone and shoot you all in the ass until pretzels pop out!!!!
I let my sniper rifle bullet to your face do all the talking :P
|
Monkey MAC
Rough Riders..
3090
|
Posted - 2014.07.20 10:21:00 -
[39] - Quote
Atiim wrote:Not a bad fit, but you shouldn't be using a RR on a Matari Commando. If you put a CR on there instead, you'd have an even stronger weapon (due to the bonus), and you'd free enough CPU/PG for an X-3 Quantum Nanohive, as opposed to a basic.
Because I was stressing what a simple fit can be made. It's advanced suit, with a Proto Swarm Launcher. It will total any dropship in less than 7, I know the CR is a better choice but I'm simply making a point, I don't actually use this fit
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3090
|
Posted - 2014.07.20 10:24:00 -
[40] - Quote
Atiim wrote:Monkey MAC wrote:Atiim wrote:All that needs to happen imo is a cooldown on the Afterburner that actually makes sense. In it's current state, it removes the risk involved in piloting ADSs. 4 seconds is a long time to get out of dodge when just 1 more hit will kill you. Something I notice a lot as a pilot, when people think I havean afterburner on ( I don't I just move real good) they stop firing, it's not worth the trouble to them, 1 more hit and I'm dead, but they don't even try. When you consider the charge time of a Forge Gun (3s at Operation V), that only gives a 1s window of opportunity to have the final shot connect, which is not a long time by any standards.
Less than that for an Assault Forge, plus you should really be aiming before the charge. Furthermore that's 4 seconds any other person may decide to take a potshot too.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
|
Gelan Corbaine
Gladiators Vanguard
470
|
Posted - 2014.07.20 13:37:00 -
[41] - Quote
The only Dropship I've had trouble with lately are modded Rail Incs ..... Those things seem to rip me apart so fast after my first shot .
No job is worth doing if you don't get paid in the end .
|
Derpty Derp
It's All Gone Derp
220
|
Posted - 2014.07.20 15:53:00 -
[42] - Quote
I'm yet to see anything "unkillable" by a gastuns forge gun... you clearly aren't aiming it right, but if that's a valid arguement, I want to nerf every ground unit in the game, because I can't shoot straight.
Hows about nerfing fixing swarms so they don't fire through walls and can actually be seen... Maybe give them a max turn speed so they can occasionally be evaded without need for aftrburners... Then nerf the afterburners to **** because I wont be using them anyway. |
Baal Omniscient
Onslaught Inc RISE of LEGION
1982
|
Posted - 2014.07.20 16:03:00 -
[43] - Quote
Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
Oh wait, you're going to make them cheaper to encourage more of them?
I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry? I have only had issues with ADS's that are coordinating with another ADS and had 2 dedicated gunners per ship.
Please describe this encounter to me and explain the situation. Also, what type of ADS?
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
|
Patrick57
Fatal Absolution General Tso's Alliance
7796
|
Posted - 2014.07.20 16:33:00 -
[44] - Quote
Vulpes Dolosus wrote:The only unkillable dropships are the ones that do not take part in the battle (at least for very long). If you manage to keep a dropship away from the fight, whether it's killed or not you've basically beaten it. You don't have to kill it to win, just take it out of the fight. This.
King Thunderbolt is my number one fan. :D
TFR
|
Atiim
Fooly Cooly. Anime Empire.
10743
|
Posted - 2014.07.20 16:35:00 -
[45] - Quote
Derpty Derp wrote: Hows about nerfing fixing swarms so they don't fire through walls.
Swarm Launchers don't travel through walls.
-HAND
|
Will Driver
Horizons' Edge Proficiency V.
155
|
Posted - 2014.07.20 18:37:00 -
[46] - Quote
Baal Omniscient wrote:Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
Oh wait, you're going to make them cheaper to encourage more of them?
I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry? I have only had issues with ADS's that are coordinating with another ADS and had 2 dedicated gunners per ship. Please describe this encounter to me and explain the situation. Also, what type of ADS?
They were Pythons, I believe. 2 of them continuously running hardeners. Proto swarms L5 prof. On Minmando did almost zero damage in 4,5,6 volleys. They did not even have to retreat, just circle around to fire on spawn points.
I've no issue with Incubi, if anything they are too easily killed with A/V and I would buff them, but only if the ADS are pulled back in line.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
|
JRleo jr
Xer Cloud Consortium
79
|
Posted - 2014.07.20 18:42:00 -
[47] - Quote
JRleo jr wrote:Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
Oh wait, you're going to make them cheaper to encourage more of them?
I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry? hahahahaha, oh wait you're serious, let me laugh even harder, ahahahahaha.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Will Driver
Horizons' Edge Proficiency V.
156
|
Posted - 2014.07.20 18:46:00 -
[48] - Quote
Monkey MAC wrote:This Minmando fit will do 1,800 damage per volley, or 230 against two shield hardeners. This totals a pythons shield in 6 volleys. This fit has a 60 second down time, and a loght booster. Against 2 armour hardeners it does 777 which requires 5 volleys to total complelty, their is a light repper and has a greater than 1 minuete down time. http://www.protofits.com/fittings/shared/0/5594The python maybe considered harder to kill, but the lack of passive repair and the lack of an afterburner make it an easy target to the above suit. Provided you attack from an advantageous position.
This mathematical argument does me little good. I run Minmando with proto swarms L5 pof and one 4% damage mod. I hit the ADS with six swarms and it did minimal damage, and it certainly did not come anywhere close to killing it.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
|
Will Driver
Horizons' Edge Proficiency V.
156
|
Posted - 2014.07.20 18:49:00 -
[49] - Quote
Judge Rhadamanthus wrote:Michael Arck wrote:Judge will have your head. Sharpens his axe...
I know, I know. But at least Judge sees things from both sides. And if he were to lop off my head, he'd lose one of his voters.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
|
JRleo jr
Xer Cloud Consortium
79
|
Posted - 2014.07.20 18:52:00 -
[50] - Quote
Will Driver wrote:Judge Rhadamanthus wrote:Michael Arck wrote:Judge will have your head. Sharpens his axe... I know, I know. But at least Judge sees things from both sides. And if he were to lop off my head, he'd lose one of his voters. Will, you do realize that dropship can't see swarms till it's too late, right? And I 3 or 4 shot pythons easy with my forge.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
|
Beld Errmon
1790
|
Posted - 2014.07.20 20:09:00 -
[51] - Quote
Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
Oh wait, you're going to make them cheaper to encourage more of them?
I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry?
Are you from the past?
Pilot - Tanker - FOTM (insert here)
|
Judge Rhadamanthus
Amarr Templar One
2557
|
Posted - 2014.07.20 20:20:00 -
[52] - Quote
Beld Errmon wrote:Will Driver wrote:CCP, when are you going to nerf the unkillable dropships? You know the ones who run their hardeners nonstop and just camp on hostile spawn point and fire away with impunity.
These are the ones you can't even scare away with proto A/V weapns, they don't even bother to fly away.
Oh wait, you're going to make them cheaper to encourage more of them?
I never understood the strong bias for vehicles in this game, making the completely OP vs. the weapons specifically designed to counter them. It's as if a shotgun did no damage to a Heavy. Or a HMG did no damage to a Scout. Why are vehicles so unbalanced vs. infantry? Are you from the past?
lol
Judge for CPM 1
Twitter @Judge_EVELegion
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |